:) Now I see I should have walked into Alaska, but that is totally different - I completely missed it in combat move so would absolutely never ask for something like that.
Yes, thanks for allowing FWA which was absolutely intended
scramble Italy?
No scramble
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - British
1 armour moved from Anhwe to Manchuria
4 mech_infantrys moved from Anhwe to Manchuria
2 fighters moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
scramble?
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
2 bombers moved from Iwo Jima to 21 Sea Zone
3 bombers moved from United Kingdom to 95 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
4 fighters moved from 92 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 destroyers
Italians defend with 1 destroyer
Americans roll dice for 2 destroyers in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 93 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 93 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Americans attack with 3 bombers and 4 fighters
Italians defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 3 bombers and 4 fighters in 95 Sea Zone, round 2 : 5/7 hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 95 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 cruiser owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
2 transports owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 33
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Casualties for Americans: 2 bombers
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
3 carriers and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from 95 Sea Zone to Malta
2 fighters moved from 95 Sea Zone to Malta
2 fighters moved from 95 Sea Zone to 96 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
2 bombers moved from 21 Sea Zone to New Guinea
1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 armour, 1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Kwangtung to Kiangsi
1 artillery moved from Anhwe to Kiangsu
4 infantry moved from Anhwe to Kiangsu
1 artillery moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kiangsi, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kiangsu
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 1/3 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 3 : 1/5 hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 4 : 0/5 hits
Japanese roll dice for 2 infantry in Kiangsu, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 5 : 2/4 hits
Japanese roll dice for 2 infantry in Kiangsu, round 5 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
Place Units - Chinese
3 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Anhwe to Manchuria
4 mech_infantrys moved from Anhwe to Manchuria
2 fighters moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Combat - British
Battle in Greece
Battle in 97 Sea Zone
British attack with 1 bomber, 4 fighters and 3 submarines
Italians defend with 1 battleship and 1 destroyer
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
British win, taking Greece from Italians, taking 97 Sea Zone from Neutral with 1 bomber, 4 fighters and 2 submarines remaining. Battle score for attacker is 22
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship and 1 destroyer
Battle in Manchuria
British attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 4 mech_infantrys in Manchuria, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 armour and 4 mech_infantrys moved from Yunnan to Sikang
3 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
3 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Kiangsu
5 infantry moved from Anhwe to Hopei
1 aaGun moved from Kweichow to Hopei
4 fighters moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Kweichow to Sikang
1 battleship moved from 17 Sea Zone to 25 Sea Zone
1 marine moved from Egypt to Trans-Jordan
6 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 armour moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
Place Units - British
2 artilleries and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 bomber placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,6
Italians collect 4 PUs (4 lost to blockades); end with 4 PUs
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
This is a tough one for me, thats for sure
Russia had the better of you for a while and its hard to recover
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from Kweichow to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 62 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
this one is over there is no hope for Japan
Good game, want to switch sides and do it again?
Do we need a bid after our Axis took such a beating
Sure I will take axis, no bid. I’ll post G1 in a few minutes
gg