I don’t even miss the BM modifications… :O
G18L - variance (allies+24) vs Tizkit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 unit repaired.
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 cruiser
Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Italians
1 aaGun moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from 96 Sea Zone to Southern Italy
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
2 armour moved from Yugoslavia to Poland
1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
1 fighter placed in Southern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Italians collect 16 PUs (2 lost to blockades); end with 17 PUsTerritory Summary for Italians :
Malta : 1 flag
Morocco : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Poland : 2 armour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
95 Sea Zone : 2 submarines
Greece : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
Yugoslavia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 1 infantry moved from Queensland to South Australia
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Libya to TobrukTurn Complete - French
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 3 artilleries and 4 infantry
33 Sea Zone : 1 cruiser and 1 fighter
62 Sea Zone : 2 submarines
Egypt : 3 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
Tobruk : 1 infantry
Libya : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Eastern Poland to Bessarabia
6 mech_infantrys moved from Eastern Poland to Bessarabia
5 artilleries and 22 infantry moved from Eastern Poland to Baltic States
10 armour moved from Eastern Poland to Bessarabia
1 fighter and 2 tactical_bombers moved from Greece to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Germany to 91 Sea Zone
2 armour and 3 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Southern Italy to 91 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 10 armour, 3 infantry and 6 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 10 armour, 3 infantry and 6 mech_infantrys in Bessarabia, round 2 : 8/19 hits
Russians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 10 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 99 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 fighter and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the British lost in 99 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer, 1 submarine and 2 transports; Americans defend with 1 cruiser, 1 destroyer and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 1/3 hits
1 bomber owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans, 1 cruiser owned by the Americans, 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 2 bombers
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in Baltic States
Germans attack with 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys in Baltic States, round 2 : 5/32 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 armour moved from Eastern Poland to Baltic States
2 aaGuns moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Baltic States
2 tactical_bombers moved from 99 Sea Zone to Western Germany
2 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Germany to Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Vyborg to Finland
6 infantry moved from Karelia to FinlandPlace Units - Germans
4 mech_infantrys placed in Germany
1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Germans :
Morocco : 2 fighters and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Poland : 1 aaGun and 2 mech_infantrys
Germany : 1 factory_major and 5 mech_infantrys
Northern Italy : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 aaGuns, 10 armour, 2 infantry and 6 mech_infantrys
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 mech_infantry
Finland : 1 flag, 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from GermansCombat - Russians
Non Combat Move - Russians
2 infantry moved from Timguska to Kansu
2 aaGuns, 3 artilleries and 12 infantry moved from Buryatia to Amur
4 infantry moved from Timguska to Novosibirsk
10 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Russians
1 infantry placed in Novgorod
1 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Amur : 2 aaGuns, 3 artilleries and 12 infantry
Belarus : 1 infantry
Karelia : 1 infantry
Bryansk : 1 aaGun, 1 armour, 7 artilleries, 25 infantry and 15 mech_infantrys
Archangel : 1 aaGun and 10 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 4 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
109 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 bombers moved from Yunnan to India
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
4 fighters and 4 tactical_bombers moved from Yunnan to KweichowCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Battle in Celebes
Battle in Ceylon
Battle in Kweichow
Japanese attack with 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 4/12 hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 3/5 hits
1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Japanese roll dice for 4 fighters, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 3 : 3/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Ceylon from UK_Pacific, taking Kweichow from Chinese with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in India
Japanese attack with 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/3 hits
Japanese roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 2/8 hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 : 0/3 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 3 : 3/8 hits
UK_Pacific roll dice for 2 infantry in India, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun and 10 infantry moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
2 fighters and 2 tactical_bombers moved from Kweichow to Manchuria
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 bombers moved from India to French Indo China
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
Yunnan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 infantry
Shan State : 1 flag, 2 fighters and 1 tactical_bomber
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 3 bombers, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
39 Sea Zone : 2 transports
56 Sea Zone : 1 submarine
80 Sea Zone : 1 submarine -
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MJ got some kitty treats :-). Just rendering a new video right now, will be up shortly
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Hey, couple of questions for you.
Is there a way in Triple A to see how much damage is on a factory short of progressing to the start of the nation that owns the factory?
I was looking at the league rankings sheet and it seems there is a disincentive for top ranking players to play lower ranked players since they would earn less PPG than they need to maintain their position. Am I understanding that right?
“How the league works” might be a good video topic for you. :)
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Hey, couple of questions for you.
Is there a way in Triple A to see how much damage is on a factory short of progressing to the start of the nation that owns the factory?
Increase your map resolution by clicking the Map–>zoom menu to 100% ad you will be able to make out the damage number next to the facility.
I was looking at the league rankings sheet and it seems there is a disincentive for top ranking players to play lower ranked players since they would earn less PPG than they need to maintain their position. Am I understanding that right?
Yes. The best way to be an “elite” is to never play tier 2 or 3 players, which kind of sucks.
“How the league works” might be a good video topic for you. :)
That’s a very good idea! Some quiet week when I don’t have much content I will do that. Thanks Tizkit!
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Ah, right in front of my face. You can see it on my resolution but it’s so small it just looked like misc pixels.
That’s kinda lame about the rankings. Have you seen any appetite for changing the system? (i.e. threads about that) Seems like it’s been that way for years.
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well it kind of takes care of itself, because if someone tries to manipulate things so that they get a higher ranking than they might deserve, others will challenge them and either beat them down to where they belong or else they refuse the offer and look like a coward. Some will then start making dumb excuses for why they can’t take on any new games at the present time etc. Generally I have found that those types don’t stay around very long. They get bored after a year or 2 and when they accept the fact that they aren’t the Master player they thin they are is about the time they stop playing, instead of working to improve or just enjoying game with people who are at their own skill level. The funnest games are with people who are at your own level; not significantly better or weaker.
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Well that’s good that it generally works itself out. It still kind of narrows the field of potential opponents in an already narrow field.
You’re right it’s most fun to play a tight game. It’s no fun if there’s little risk of losing or little chance of winning.
It would be nice if there was a handicap system where you could play an opponent from any rank and the win rates would be closer to 50%. It’s gotta be disheartening and hard to keep plugging with some of those super low win rates I see from last year.
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The bid system is one way to do it. I think for this year I will only play an elite or master ranked player if I am allies and I get a bid of $50. I prefer standard rules to bal mod
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So how do most people do their bids? I mean for us I just let you pick it because I don’t really know what’s normal, but I thought it would be more of a back and forth until one player won’t go any lower. (that or a blind draw where you both pick a number and the lowest takes allies)
So if you said 50 bid for Allies, wouldn’t the Master/Elite player just underbid that?
I’m thinking it would be nice to have the handicap be separate from the bid… so the lower rank player takes bid+handicap if they get allies and the higher rank player takes bid-handicap if they take allies.
So if a standard bid is 24, and you’d play a masters player for 50, then the handicap would be 26. Meaning you take allies for 24+26=50 or the Masters player takes allies for 24-26=-2.
Would you take axis against an elite/master player with an axis bid of 2?
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Yes its usually a back and forth until someone agrees to be allies for the lowest price. That’s fine if the players are about equal in skill. In my case I am certain to lose and basically have a lousy experience everytime I play a top player. Its just not fun and it feels pointless. So from now on I won’t play those guys unless I get $50 and i am allies. If they don;t want to agre to that they can go pick on someone their own size
BTW your point about how skewed the ranking are is well taken. I just posted my first 6 games for 2018. I won 4 of the 6 games and I wind up with a ranking of tier 2 :?
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Yeah you have a couple losses against new players which is no good. At least it looks like when I get ranked it should boost your score. Apparently I’m in the elite group right now. Ha.
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congratulations! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Gibraltar to Morocco
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Java
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 4 bombers and 2 infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 aaGun, 2 artilleries and 3 infantry
AA fire in Morocco : 1/3 hits
1 bomber owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 3 bombers and 2 infantry in Morocco, round 2 : 3/7 hits
Italians roll dice for 1 aaGun, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 4/8 hits
1 aaGun owned by the Italians, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 3 bombers in Morocco, round 3 : 1/3 hits
Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 3 : 3/6 hits
3 bombers owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -50
Casualties for Italians: 1 aaGun and 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 4 bombers and 2 infantryNon Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 carriers, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
3 fighters moved from New Zealand to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from United Kingdom to Morocco
2 fighters moved from Gibraltar to Morocco
1 artillery and 17 infantry moved from West India to IndiaCombat - British
Battle in India
British attack with 1 artillery and 17 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 17 infantry in India, round 2 : 4/18 hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Morocco
British attack with 3 fighters
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 artilleries
British roll dice for 3 fighters in Morocco, round 2 : 2/3 hits
Italians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Morocco, round 2 : 2/5 hits
2 artilleries owned by the Italians and 2 fighters owned by the British lost in Morocco
British roll dice for 1 fighter in Morocco, round 3 : 0/1 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Morocco, round 3 : 1/3 hits
1 fighter owned by the British lost in Morocco
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for British: 3 fighters
Casualties for Italians: 2 artilleriesNon Combat Move - British
2 aaGuns moved from West India to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Eastern Persia
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Italian Somaliland to Ethiopia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to QueenslandPlace Units - British
1 destroyer and 2 submarines placed in 81 Sea Zone
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
British collect 33 PUs; end with 34 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs -
that was awful