G18L - variance (allies+24) vs Tizkit

  • '17 '16 '15 '14 '12

    @Tizkit:

    Apologies for the delay, should be back fairly regularly now.

    No rush. Hope you had a Merry Christmas

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 unit repaired.
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from 97 Sea Zone to 96 Sea Zone
                1 bomber moved from Southern Italy to 96 Sea Zone
                1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    British defend with 1 cruiser
                        Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from 96 Sea Zone to 92 Sea Zone
                1 bomber moved from 96 Sea Zone to Southern Italy
                1 carrier moved from 97 Sea Zone to 92 Sea Zone
                1 aaGun moved from Northern Italy to Southern Italy
                2 armour moved from Yugoslavia to Poland
                1 infantry moved from Normandy Bordeaux to Southern France

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
                Italians collect 16 PUs (2 lost to blockades); end with 17 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        Morocco : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Poland : 2 armour
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        95 Sea Zone : 2 submarines
        Greece : 1 flag
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
        Yugoslavia : 1 flag

    triplea_41168_Ita3.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns and 1 infantry moved from Queensland to South Australia
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 3 artilleries and 4 infantry
        33 Sea Zone : 1 cruiser and 1 fighter
        62 Sea Zone : 2 submarines
        Egypt : 3 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 infantry
        Tobruk : 1 infantry
        Libya : 1 flag

    triplea_41168_Fre3.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Eastern Poland to Bessarabia
                6 mech_infantrys moved from Eastern Poland to Bessarabia
                5 artilleries and 22 infantry moved from Eastern Poland to Baltic States
                10 armour moved from Eastern Poland to Bessarabia
                1 fighter and 2 tactical_bombers moved from Greece to 99 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
                1 bomber moved from Germany to 91 Sea Zone
                2 armour and 3 mech_infantrys moved from Germany to Baltic States
                1 fighter moved from Southern Italy to 91 Sea Zone

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 10 armour, 3 infantry and 6 mech_infantrys
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 10 armour, 3 infantry and 6 mech_infantrys in Bessarabia, round 2 :  8/19 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 10 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter and 2 tactical_bombers
                    British defend with 1 cruiser
                        Germans roll dice for 1 fighter and 2 tactical_bombers in 99 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 cruiser in 99 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Germans and 1 cruiser owned by the British lost in 99 Sea Zone
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    British defend with 1 destroyer, 1 submarine and 2 transports; Americans defend with 1 cruiser, 1 destroyer and 1 transport
                    1 submarine owned by the British Submerged
                        Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 :  1/3 hits
                        1 bomber owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
                        Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 :  3/4 hits
                        British roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Germans, 1 cruiser owned by the Americans, 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the British lost in 91 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Germans: 2 bombers
                    Casualties for British: 1 destroyer and 2 transports
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
                Battle in Baltic States
                    Germans attack with 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys in Baltic States, round 2 :  5/32 hits
                        Russians roll dice for 2 infantry in Baltic States, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 armour, 5 artilleries, 22 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 armour moved from Eastern Poland to Baltic States
                2 aaGuns moved from Eastern Poland to Bessarabia
                1 aaGun moved from Eastern Poland to Baltic States
                2 tactical_bombers moved from 99 Sea Zone to Western Germany
                2 fighters moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from Germany to Poland
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Vyborg to Finland
                6 infantry moved from Karelia to Finland

    Place Units - Germans
                4 mech_infantrys placed in Germany
                1 bomber, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
                Germans undo move 2.
                1 bomber, 1 fighter and 1 infantry placed in Western Germany
                1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for Germans :

    Morocco : 2 fighters and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
        Poland : 1 aaGun and 2 mech_infantrys
        Germany : 1 factory_major and 5 mech_infantrys
        Northern Italy : 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 22 infantry and 3 mech_infantrys
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 aaGuns, 10 armour, 2 infantry and 6 mech_infantrys
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 1 mech_infantry
        Finland : 1 flag, 7 infantry

    triplea_41168_Ger4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Timguska to Kansu
                2 aaGuns, 3 artilleries and 12 infantry moved from Buryatia to Amur
                4 infantry moved from Timguska to Novosibirsk
                10 infantry moved from Novgorod to Archangel
                1 aaGun moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                6 infantry moved from Russia to Bryansk
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Russians
                1 infantry placed in Novgorod
                1 infantry placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 38 PUs

    Territory Summary for Russians :

    Kansu : 2 infantry
        Amur : 2 aaGuns, 3 artilleries and 12 infantry
        Belarus : 1 infantry
        Karelia : 1 infantry
        Bryansk : 1 aaGun, 1 armour, 7 artilleries, 25 infantry and 15 mech_infantrys
        Archangel : 1 aaGun and 10 infantry
        Eastern Poland : 1 infantry
        Russia : 1 airfield, 1 factory_major and 9 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 4 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        109 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    triplea_41168_Rus4.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Philippines
                1 submarine moved from 42 Sea Zone to 56 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Yunnan to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 bombers moved from Yunnan to India
                2 fighters moved from Yunnan to India
                1 tactical_bomber moved from Yunnan to India
                4 fighters and 4 tactical_bombers moved from Yunnan to Kweichow

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Sumatra
                Battle in Celebes
                Battle in Ceylon
                Battle in Kweichow
                    Japanese attack with 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 :  4/12 hits
                        Chinese roll dice for 5 infantry in Kweichow, round 2 :  3/5 hits
                        1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
                        Japanese roll dice for 4 fighters, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 3 :  3/9 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Ceylon from UK_Pacific, taking Kweichow from Chinese with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Battle in 56 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 56 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  2/5 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in India
                    Japanese attack with 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India :  0/3 hits
                        Japanese roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 :  2/8 hits
                        UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 :  0/3 hits
                        1 aaGun owned by the British and 1 infantry owned by the British lost in India
                        Japanese roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 3 :  3/8 hits
                        UK_Pacific roll dice for 2 infantry in India, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    Japanese captures 4PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for British: 1 aaGun and 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun and 10 infantry moved from Jehol to Manchuria
                1 armour and 2 mech_infantrys moved from Shantung to Manchuria
                2 fighters and 2 tactical_bombers moved from Kweichow to Manchuria
                1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 battleship, 3 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 56 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                3 bombers moved from India to French Indo China
                2 fighters moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                2 infantry placed in French Indo China
                2 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 67 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 armour, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
        Yunnan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag, 1 infantry
        Shan State : 1 flag, 2 fighters and 1 tactical_bomber
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        French Indo China : 1 flag, 3 bombers, 1 factory_minor and 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
        39 Sea Zone : 2 transports
        56 Sea Zone : 1 submarine
        80 Sea Zone : 1 submarine

    triplea_41168_Jap4.tsvg

  • '19 '18

    @variance:

    @Tizkit:

    Apologies for the delay, should be back fairly regularly now.

    No rush. Hope you had a Merry Christmas

    Ha, forgot to reply to this or I just noticed it.  I did have a Merry Christmas.  Hope you did too.

    Did Marbles get anything nice?

    P.S. keep up the videos. :)

  • '17 '16 '15 '14 '12

    MJ got some kitty treats  :-).  Just rendering a new video right now, will be up shortly

  • '19 '18

    Hey, couple of questions for you.

    Is there a way in Triple A to see how much damage is on a factory short of progressing to the start of the nation that owns the factory?

    I was looking at the league rankings sheet and it seems there is a disincentive for top ranking players to play lower ranked players since they would earn less PPG than they need to maintain their position.  Am I understanding that right?

    “How the league works” might be a good video topic for you.  :)

  • '17 '16 '15 '14 '12

    @Tizkit:

    Hey, couple of questions for you.

    Is there a way in Triple A to see how much damage is on a factory short of progressing to the start of the nation that owns the factory?

    Increase your map resolution by clicking the Map–>zoom menu to 100% ad you will be able to make out the damage number next to the facility.

    I was looking at the league rankings sheet and it seems there is a disincentive for top ranking players to play lower ranked players since they would earn less PPG than they need to maintain their position.  Am I understanding that right?

    Yes.  The best way to be an “elite” is to never play tier 2 or 3 players, which kind of sucks.

    “How the league works” might be a good video topic for you.  :)

    That’s a very good idea! Some quiet week when I don’t have much content I will do that. Thanks Tizkit!

  • '19 '18

    Ah, right in front of my face.  You can see it on my resolution but it’s so small it just looked like misc pixels.

    That’s kinda lame about the rankings.  Have you seen any appetite for changing the system?  (i.e. threads about that)  Seems like it’s been that way for years.

  • '17 '16 '15 '14 '12

    well it kind of takes care of itself, because if someone tries to manipulate things so that they get a higher ranking than they might deserve, others will challenge them and either beat them down to where they belong or else they refuse the offer and look like a coward.  Some will then start making dumb excuses for why they can’t take on any new games at the present time etc.  Generally I have found that those types don’t stay around very long.  They get bored after a year or 2 and when they accept the fact that they aren’t the Master player they thin they are is about the time they stop playing, instead of working to improve or just enjoying game with people who are at their own skill level.  The funnest games are with people who are at your own level; not significantly better or weaker.

  • '19 '18

    Well that’s good that it generally works itself out.  It still kind of narrows the field of potential opponents in an already narrow field.

    You’re right it’s most fun to play a tight game.  It’s no fun if there’s little risk of losing or little chance of winning.

    It would be nice if there was a handicap system where you could play an opponent from any rank and the win rates would be closer to 50%.  It’s gotta be disheartening and hard to keep plugging with some of those super low win rates I see from last year.

  • '17 '16 '15 '14 '12

    The bid system is one way to do it.  I think for this year I will only play an elite or master ranked player if I am allies and I get a bid of $50.  I prefer standard rules to bal mod

  • '19 '18

    So how do most people do their bids?  I mean for us I just let you pick it because I don’t really know what’s normal, but I thought it would be more of a back and forth until one player won’t go any lower.  (that or a blind draw where you both pick a number and the lowest takes allies)

    So if you said 50 bid for Allies, wouldn’t the Master/Elite player just underbid that?

    I’m thinking it would be nice to have the handicap be separate from the bid… so the lower rank player takes bid+handicap if they get allies and the higher rank player takes bid-handicap if they take allies.

    So if a standard bid is 24, and you’d play a masters player for 50, then the handicap would be 26.  Meaning you take allies for 24+26=50 or the Masters player takes allies for 24-26=-2.

    Would you take axis against an elite/master player with an axis bid of 2?

  • '17 '16 '15 '14 '12

    Yes its usually a back and forth until someone agrees to be allies for the lowest price.  That’s fine if the players are about equal in skill.  In my case I am certain to lose and basically have a lousy experience everytime I play a top player.  Its just not fun and it feels pointless.  So from now on I won’t play those guys unless I get $50 and i am allies. If they don;t want to agre to that they can go pick on someone their own size

    BTW your point about how skewed the ranking are is well taken.  I just posted my first 6 games for 2018.  I won 4 of the 6 games and I wind up with a ranking of tier 2  :?

  • '19 '18

    Yeah you have a couple losses against new players which is no good.  At least it looks like when I get ranked it should boost your score.  Apparently I’m in the elite group right now. Ha.

  • '17 '16 '15 '14 '12

    congratulations!  :-)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    triplea_41168_Chi4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Gibraltar to Morocco
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Java
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery, 4 bombers and 2 infantry
                    Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 aaGun, 2 artilleries and 3 infantry
                        AA fire in Morocco :  1/3 hits
                        1 bomber owned by the Americans lost in Morocco
                        Americans roll dice for 1 armour, 1 artillery, 3 bombers and 2 infantry in Morocco, round 2 :  3/7 hits
                        Italians roll dice for 1 aaGun, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 :  4/8 hits
                        1 aaGun owned by the Italians, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 3 bombers in Morocco, round 3 :  1/3 hits
                        Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 3 :  3/6 hits
                        3 bombers owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians win with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -50
                    Casualties for Italians: 1 aaGun and 3 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 4 bombers and 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
                2 carriers, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                3 fighters moved from Hawaiian Islands to 54 Sea Zone
                3 fighters moved from New Zealand to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                2 fighters moved from 54 Sea Zone to Queensland
                1 infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                2 carriers and 1 transport placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Morocco
                2 fighters moved from Gibraltar to Morocco
                1 artillery and 17 infantry moved from West India to India

    Combat - British
                Battle in India
                    British attack with 1 artillery and 17 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 artillery and 17 infantry in India, round 2 :  4/18 hits
                        Japanese roll dice for 1 artillery in India, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                    British win, taking India from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Morocco
                    British attack with 3 fighters
                    Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 artilleries
                        British roll dice for 3 fighters in Morocco, round 2 :  2/3 hits
                        Italians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Morocco, round 2 :  2/5 hits
                        2 artilleries owned by the Italians and 2 fighters owned by the British lost in Morocco
                        British roll dice for 1 fighter in Morocco, round 3 :  0/1 hits
                        Italians roll dice for 2 fighters and 1 tactical_bomber in Morocco, round 3 :  1/3 hits
                        1 fighter owned by the British lost in Morocco
                    Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -22
                    Casualties for British: 3 fighters
                    Casualties for Italians: 2 artilleries

    Non Combat Move - British
                2 aaGuns moved from West India to India
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Iraq to Eastern Persia
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                1 artillery moved from Italian Somaliland to Ethiopia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 battleship moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from Caroline Islands to Queensland

    Place Units - British
                1 destroyer and 2 submarines placed in 81 Sea Zone
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                British collect 33 PUs; end with 34 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs

    triplea_41168_UK_4.tsvg

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