TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
      Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
      1 transport moved from 91 Sea Zone to 64 Sea Zone
      1 cruiser moved from 96 Sea Zone to 98 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
      3 fighters moved from 96 Sea Zone to Egypt
      1 artillery moved from 98 Sea Zone to Egypt
      1 mech_infantry moved from French Equatorial Africa to Egypt
      1 destroyer moved from 10 Sea Zone to 25 Sea Zone
      1 submarine moved from 26 Sea Zone to 25 Sea Zone
      2 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
      Battle in 25 Sea Zone
        Americans attack with 1 destroyer, 2 fighters and 1 submarine
        Japanese defend with 1 destroyer and 1 submarine
          Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
          Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
          Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
          Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
          1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
        Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
        Casualties for Japanese: 1 destroyer and 1 submarine
      Battle in Egypt
        Americans attack with 1 artillery, 3 fighters and 1 mech_infantry
        Germans defend with 2 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry; Italians defend with 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 marine
          AA fire in Egypt : 0/3 hits
          Americans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
          Americans roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Egypt, round 2 : 3/5 hits
          Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 5 fighters, 5 infantry and 1 marine in Egypt, round 2 : 5/14 hits
          1 infantry owned by the Germans, 3 fighters owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
        Germans win with 1 aaGun, 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is -26
        Casualties for Germans: 1 infantry
        Casualties for Italians: 3 infantry
        Casualties for Americans: 1 artillery, 3 fighters and 1 mech_infantry
Non Combat Move - Americans
      Turning on Edit Mode
      EDIT: Removing units owned by Americans from Algeria: 1 infantry
      EDIT: Adding units owned by Americans to Tunisia: 1 infantry
      EDIT: Changing ownership of Tunisia from Italians to Americans
      EDIT: Turning off Edit Mode
      1 submarine moved from 96 Sea Zone to 97 Sea Zone
      1 infantry moved from Algeria to Morocco
      2 fighters moved from 25 Sea Zone to 26 Sea Zone
      1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
      3 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
      1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
      6 fighters moved from Queensland to 26 Sea Zone
      1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
      2 fighters placed in Eastern United States
      1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
      1 destroyer placed in 101 Sea Zone
      1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
      Americans collect 55 PUs; end with 55 PUs
      Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      Turning on Edit Mode
      EDIT: Removing units owned by Americans from French Equatorial Africa: 1 infantry
      EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
      EDIT: Changing ownership of French Central Africa from Neutral_Axis to Americans
      EDIT: Removing units owned by Americans from 82 Sea Zone: 1 transport
      EDIT: Adding units owned by Americans to 71 Sea Zone: 1 transport
      EDIT: Changing PUs for Americans from 80 to 81
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: Removing units owned by Americans from 96 Sea Zone: 2 carriers and 2 destroyers
      EDIT: Adding units owned by Americans to 98 Sea Zone: 2 carriers and 2 destroyers
      EDIT: Turning off Edit Mode
Purchase Units - Chinese
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
      Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
      3 infantry moved from Shensi to Hopei
      1 fighter moved from Shensi to Hopei
Combat - Chinese
      Chinese creates battle in territory Anhwe
      Battle in Anhwe
        Chinese attack with 1 infantry
        Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
          Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
          Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits
          1 infantry owned by the Chinese lost in Anhwe
        Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
        Casualties for Chinese: 1 infantry
      Battle in Hopei
        Chinese attack with 1 fighter and 3 infantry
        Japanese defend with 1 artillery and 1 infantry
          Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
          Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
          Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits
          Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
          1 artillery owned by the Japanese lost in Hopei
        Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
        Casualties for Chinese: 1 infantry
        Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
      1 fighter could not land in 96 Sea Zone and was removed
      1 fighter moved from Hopei to Shensi
Place Units - Chinese
      3 infantry placed in Shensi
Turn Complete - Chinese
      Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
      British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
      UK_Pacific repair damage of 6x factory_minor; Remaining resources: 0 PUs;
      UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
      2 mech_infantrys moved from Kazakhstan to Volgograd
      3 fighters moved from Russia to Volgograd
      1 tactical_bomber moved from Russia to Volgograd
      1 infantry moved from 98 Sea Zone to Egypt
      2 armour, 2 bombers, 1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
      1 mech_infantry moved from Ethiopia to Egypt
      1 armour moved from Belgian Congo to Egypt
      2 infantry moved from Union of South Africa to 71 Sea Zone
      2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
      2 infantry moved from 81 Sea Zone to Egypt
      2 fighters moved from Malta to Egypt
Combat - British
      Battle in Volgograd
        British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
        Germans defend with 1 factory_minor and 1 mech_infantry
          British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits
          Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
          1 mech_infantry owned by the Germans lost in Volgograd
        British win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
        Casualties for Germans: 1 mech_infantry
      Battle in Egypt
        British attack with 3 armour, 2 bombers, 2 fighters, 4 infantry and 4 mech_infantrys
        Germans defend with 2 armour, 1 factory_minor, 4 fighters and 1 harbour; Italians defend with 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 marine
          AA fire in Egypt : 0/3 hits
          British roll dice for 1 battleship in Egypt, round 2 : 0/1 hits
          British roll dice for 3 armour, 2 bombers, 2 fighters, 4 infantry and 4 mech_infantrys in Egypt, round 2 : 4/15 hits
          Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 marine in Egypt, round 2 : 3/10 hits
          1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
          British roll dice for 3 armour, 2 bombers, 2 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 3 : 3/12 hits
          Germans roll dice for 2 armour and 5 fighters in Egypt, round 3 : 4/7 hits
          3 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 fighter owned by the Italians and 1 infantry owned by the British lost in Egypt
          British roll dice for 3 armour, 2 bombers, 2 fighters and 1 mech_infantry in Egypt, round 4 : 2/8 hits
          Germans roll dice for 4 fighters in Egypt, round 4 : 2/4 hits
          1 mech_infantry owned by the British, 2 fighters owned by the Germans and 1 armour owned by the British lost in Egypt
          British roll dice for 2 armour, 2 bombers and 2 fighters in Egypt, round 5 : 4/6 hits
          Germans roll dice for 2 fighters in Egypt, round 5 : 1/2 hits
          2 fighters owned by the Germans and 1 armour owned by the British lost in Egypt
        British win, taking Egypt from Germans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 39
        Casualties for Germans: 2 armour and 4 fighters
        Casualties for British: 2 armour, 4 infantry and 4 mech_infantrys
        Casualties for Italians: 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 marine
Non Combat Move - British
      2 fighters moved from Egypt to 98 Sea Zone
      1 submarine moved from 96 Sea Zone to 97 Sea Zone
      2 bombers moved from Egypt to Morocco
      1 armour and 6 mech_infantrys moved from Kazakhstan to Russia
      1 tactical_bomber moved from Volgograd to Russia
      3 fighters moved from Volgograd to Russia
Place Units - British
      1 armour and 2 mech_infantrys placed in Union of South Africa
      1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
      British collect 28 PUs; end with 29 PUs
      Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
      UK_Pacific collect 5 PUs; end with 5 PUs
      Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
triplea_41187_UK_6.tsvg