@Avner Scramble in sz 97?
L17/18 BM3 G40 Variance (L) vs Aetv (X)
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Food for thought eh?
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It is def. worth a potw (play of the week) :wink:
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 aaGun, 2 fighters, 3 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Morocco
1 fighter moved from Southern Italy to Morocco
2 artilleries and 1 marine moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British -
Scramble Morroco?
All that is left to me.
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no scramble
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Italy scored two hits by shorebomb., casualties?
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congratulations. 2 infantry
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And another two bites the dust.
1x Bmbr and the mech?
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ok bomber and mech
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 aaGun, 2 fighters, 3 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Morocco
1 fighter moved from Southern Italy to Morocco
2 artilleries and 1 marine moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from BritishCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 7 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 2/4 hits
Americans roll dice for 7 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/11 hits
1 bomber owned by the Americans, 1 mech_infantry owned by the Americans, 1 fighter owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter in Morocco, round 3 : 0/1 hits
Americans roll dice for 6 bombers and 1 tactical_bomber in Morocco, round 3 : 0/7 hits
Italians roll dice for 1 fighter in Morocco, round 4 : 0/1 hits
Americans roll dice for 6 bombers and 1 tactical_bomber in Morocco, round 4 : 3/7 hits
1 fighter owned by the Italians lost in Morocco
Americans win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 bomber, 2 infantry and 1 mech_infantryNon Combat Move - Italians
2 aaGuns and 2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Alexandria to Egypt
1 aaGun moved from Northwest Persia to CaucasusPlace Units - Italians
1 aaGun, 1 fighter and 1 marine placed in Southern Italy
1 fighter and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 infantry moved from South Australia to New South Wales
1 armour moved from Queensland to New South Wales
3 fighters moved from Szechwan to RussiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 artilleries and 7 infantry
26 Sea Zone : 1 cruiser and 1 fighter
54 Sea Zone : 2 submarines
62 Sea Zone : 1 destroyer and 1 transport
United Kingdom : 2 infantry
Russia : 3 fighters -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to Morocco
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Smolensk
1 tactical_bomber moved from Karelia to Smolensk
2 bombers and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 mech_infantry moved from Baltic States to SmolenskCombat - Germans
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I assumed no scramble to prevent Shorebombardment and went for max Def.
Shorebmb = one hit, took out one Bomber
Scored additional three hits.3xBmbr?
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sure
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to Morocco
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Smolensk
1 tactical_bomber moved from Karelia to Smolensk
2 bombers and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 mech_infantry moved from Baltic States to SmolenskCombat - Germans
Battle in Morocco
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 6 bombers and 1 tactical_bomber
Germans roll dice for 1 battleship in Morocco, round 2 : 1/1 hits
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/4 hits
Americans roll dice for 6 bombers and 1 tactical_bomber in Morocco, round 2 : 1/7 hits
1 mech_infantry owned by the Germans and 4 bombers owned by the Americans lost in Morocco
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 2/3 hits
Americans roll dice for 2 bombers and 1 tactical_bomber in Morocco, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 1 fighter owned by the Germans lost in Morocco
Germans roll dice for 1 bomber in Morocco, round 4 : 1/1 hits
Americans roll dice for 1 tactical_bomber in Morocco, round 4 : 1/1 hits
1 bomber owned by the Germans and 1 tactical_bomber owned by the Americans lost in Morocco
Americans win with no units remaining. Battle score for attacker is 46
Casualties for Germans: 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 6 bombers and 1 tactical_bomber
Battle in Smolensk
Germans attack with 2 bombers, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 infantry moved from Novgorod to Belarus
7 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Ukraine to Bryansk
2 bombers and 2 tactical_bombers moved from Smolensk to Bryansk
1 mech_infantry moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Egypt
1 carrier and 1 destroyer moved from 93 Sea Zone to 92 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Ukraine
1 armour and 2 fighters placed in Egypt
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 20 infantry moved from Novosibirsk to SamaraPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 1 factory_major, 31 infantry and 4 mech_infantrys
Tambov : 1 infantry
Samara : 2 aaGuns and 20 infantry
115 Sea Zone : 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 factory_minor, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 battleship, 3 carriers, 1 cruiser, 1 submarine and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Hunan
2 bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
1 fighter moved from French Indo China to Kweichow
1 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 2 bombers, 5 fighters and 1 tactical_bomber
British defend with 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in India, round 2 : 4/8 hits
UK_Pacific roll dice for 3 mech_infantrys in India, round 2 : 1/3 hits
3 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in India
Japanese win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 fighter
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
4 fighters moved from 25 Sea Zone to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to Shan State
2 bombers moved from India to French Indo China
4 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Kweichow to Anhwe
1 artillery moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to KiangsiPlace Units - Japanese
2 carriers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 factory_minor placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter could not land in 96 Sea Zone and was removed
1 fighter moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 64 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
3 fighters moved from 96 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Egypt
Americans attack with 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 2 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry; Italians defend with 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 marine
AA fire in Egypt : 0/3 hits
Americans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Egypt, round 2 : 3/5 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 5 fighters, 5 infantry and 1 marine in Egypt, round 2 : 5/14 hits
1 infantry owned by the Germans, 3 fighters owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
Germans win with 1 aaGun, 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is -26
Casualties for Germans: 1 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery, 3 fighters and 1 mech_infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 infantry
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Morocco
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
EDIT: Changing ownership of French Central Africa from Neutral_Axis to Americans
EDIT: Removing units owned by Americans from 82 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 71 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 80 to 81
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 2 carriers and 2 destroyers
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 carriers and 2 destroyers
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter could not land in 96 Sea Zone and was removed
1 fighter moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Kazakhstan to Volgograd
3 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from 98 Sea Zone to Egypt
2 armour, 2 bombers, 1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Malta to EgyptCombat - British
Battle in Volgograd
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Egypt
British attack with 3 armour, 2 bombers, 2 fighters, 4 infantry and 4 mech_infantrys
Germans defend with 2 armour, 1 factory_minor, 4 fighters and 1 harbour; Italians defend with 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 marine
AA fire in Egypt : 0/3 hits
British roll dice for 1 battleship in Egypt, round 2 : 0/1 hits
British roll dice for 3 armour, 2 bombers, 2 fighters, 4 infantry and 4 mech_infantrys in Egypt, round 2 : 4/15 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 marine in Egypt, round 2 : 3/10 hits
1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 2 bombers, 2 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 3 : 3/12 hits
Germans roll dice for 2 armour and 5 fighters in Egypt, round 3 : 4/7 hits
3 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 fighter owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 2 bombers, 2 fighters and 1 mech_infantry in Egypt, round 4 : 2/8 hits
Germans roll dice for 4 fighters in Egypt, round 4 : 2/4 hits
1 mech_infantry owned by the British, 2 fighters owned by the Germans and 1 armour owned by the British lost in Egypt
British roll dice for 2 armour, 2 bombers and 2 fighters in Egypt, round 5 : 4/6 hits
Germans roll dice for 2 fighters in Egypt, round 5 : 1/2 hits
2 fighters owned by the Germans and 1 armour owned by the British lost in Egypt
British win, taking Egypt from Germans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 39
Casualties for Germans: 2 armour and 4 fighters
Casualties for British: 2 armour, 4 infantry and 4 mech_infantrys
Casualties for Italians: 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 marineNon Combat Move - British
2 fighters moved from Egypt to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 bombers moved from Egypt to Morocco
1 armour and 6 mech_infantrys moved from Kazakhstan to Russia
1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Volgograd to RussiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Caucasus to Volgograd
1 mech_infantry moved from Rostov to VolgogradCombat - Italians
Battle in Volgograd
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor; British defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Volgograd
Italians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Volgograd
Italians win, taking Volgograd from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
1 aaGun and 1 marine moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 armour moved from Rostov to Bryansk
1 infantry moved from Eastern Persia to Persia
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Northern Italy to 92 Sea ZonePlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
1 fighter and 1 marine placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,1,5,3,6,4
Italians collect 21 PUs (5 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs





