No edits
Imperial Japanese forces may proceed when ready :)
Food for thought eh?
It is def. worth a potw (play of the week) :wink:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 aaGun, 2 fighters, 3 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Morocco
1 fighter moved from Southern Italy to Morocco
2 artilleries and 1 marine moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
Scramble Morroco?
All that is left to me.
no scramble
Italy scored two hits by shorebomb., casualties?
congratulations. 2 infantry
And another two bites the dust.
1x Bmbr and the mech?
ok bomber and mech
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 aaGun, 2 fighters, 3 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Morocco
1 fighter moved from Southern Italy to Morocco
2 artilleries and 1 marine moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 7 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 2/4 hits
Americans roll dice for 7 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/11 hits
1 bomber owned by the Americans, 1 mech_infantry owned by the Americans, 1 fighter owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter in Morocco, round 3 : 0/1 hits
Americans roll dice for 6 bombers and 1 tactical_bomber in Morocco, round 3 : 0/7 hits
Italians roll dice for 1 fighter in Morocco, round 4 : 0/1 hits
Americans roll dice for 6 bombers and 1 tactical_bomber in Morocco, round 4 : 3/7 hits
1 fighter owned by the Italians lost in Morocco
Americans win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 bomber, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
2 aaGuns and 2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Alexandria to Egypt
1 aaGun moved from Northwest Persia to Caucasus
Place Units - Italians
1 aaGun, 1 fighter and 1 marine placed in Southern Italy
1 fighter and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 infantry moved from South Australia to New South Wales
1 armour moved from Queensland to New South Wales
3 fighters moved from Szechwan to Russia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 artilleries and 7 infantry
26 Sea Zone : 1 cruiser and 1 fighter
54 Sea Zone : 2 submarines
62 Sea Zone : 1 destroyer and 1 transport
United Kingdom : 2 infantry
Russia : 3 fighters
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to Morocco
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Smolensk
1 tactical_bomber moved from Karelia to Smolensk
2 bombers and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 mech_infantry moved from Baltic States to Smolensk
Combat - Germans
I assumed no scramble to prevent Shorebombardment and went for max Def.
Shorebmb = one hit, took out one Bomber
Scored additional three hits.
3xBmbr?
sure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to Morocco
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Smolensk
1 tactical_bomber moved from Karelia to Smolensk
2 bombers and 1 tactical_bomber moved from Western Ukraine to Smolensk
1 mech_infantry moved from Baltic States to Smolensk
Combat - Germans
Battle in Morocco
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 6 bombers and 1 tactical_bomber
Germans roll dice for 1 battleship in Morocco, round 2 : 1/1 hits
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/4 hits
Americans roll dice for 6 bombers and 1 tactical_bomber in Morocco, round 2 : 1/7 hits
1 mech_infantry owned by the Germans and 4 bombers owned by the Americans lost in Morocco
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 2/3 hits
Americans roll dice for 2 bombers and 1 tactical_bomber in Morocco, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 1 fighter owned by the Germans lost in Morocco
Germans roll dice for 1 bomber in Morocco, round 4 : 1/1 hits
Americans roll dice for 1 tactical_bomber in Morocco, round 4 : 1/1 hits
1 bomber owned by the Germans and 1 tactical_bomber owned by the Americans lost in Morocco
Americans win with no units remaining. Battle score for attacker is 46
Casualties for Germans: 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 6 bombers and 1 tactical_bomber
Battle in Smolensk
Germans attack with 2 bombers, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 infantry moved from Novgorod to Belarus
7 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Ukraine to Bryansk
2 bombers and 2 tactical_bombers moved from Smolensk to Bryansk
1 mech_infantry moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Egypt
1 carrier and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 armour and 2 fighters placed in Egypt
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 20 infantry moved from Novosibirsk to Samara
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 1 factory_major, 31 infantry and 4 mech_infantrys
Tambov : 1 infantry
Samara : 2 aaGuns and 20 infantry
115 Sea Zone : 1 cruiser and 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 factory_minor, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 battleship, 3 carriers, 1 cruiser, 1 submarine and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Hunan
2 bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
1 fighter moved from French Indo China to Kweichow
1 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 2 bombers, 5 fighters and 1 tactical_bomber
British defend with 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in India, round 2 : 4/8 hits
UK_Pacific roll dice for 3 mech_infantrys in India, round 2 : 1/3 hits
3 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in India
Japanese win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 fighter
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
4 fighters moved from 25 Sea Zone to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to Shan State
2 bombers moved from India to French Indo China
4 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter moved from Kweichow to Anhwe
1 artillery moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
Place Units - Japanese
2 carriers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 factory_minor placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter could not land in 96 Sea Zone and was removed
1 fighter moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 64 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
3 fighters moved from 96 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Egypt
Americans attack with 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 2 armour, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry; Italians defend with 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 marine
AA fire in Egypt : 0/3 hits
Americans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Egypt, round 2 : 3/5 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 5 fighters, 5 infantry and 1 marine in Egypt, round 2 : 5/14 hits
1 infantry owned by the Germans, 3 fighters owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
Germans win with 1 aaGun, 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is -26
Casualties for Germans: 1 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery, 3 fighters and 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 infantry
EDIT: Adding units owned by Americans to Tunisia: 1 infantry
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Morocco
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
EDIT: Changing ownership of French Central Africa from Neutral_Axis to Americans
EDIT: Removing units owned by Americans from 82 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 71 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 80 to 81
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 2 carriers and 2 destroyers
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 carriers and 2 destroyers
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter could not land in 96 Sea Zone and was removed
1 fighter moved from Hopei to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Kazakhstan to Volgograd
3 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from 98 Sea Zone to Egypt
2 armour, 2 bombers, 1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Malta to Egypt
Combat - British
Battle in Volgograd
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Egypt
British attack with 3 armour, 2 bombers, 2 fighters, 4 infantry and 4 mech_infantrys
Germans defend with 2 armour, 1 factory_minor, 4 fighters and 1 harbour; Italians defend with 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 marine
AA fire in Egypt : 0/3 hits
British roll dice for 1 battleship in Egypt, round 2 : 0/1 hits
British roll dice for 3 armour, 2 bombers, 2 fighters, 4 infantry and 4 mech_infantrys in Egypt, round 2 : 4/15 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 marine in Egypt, round 2 : 3/10 hits
1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 2 bombers, 2 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 3 : 3/12 hits
Germans roll dice for 2 armour and 5 fighters in Egypt, round 3 : 4/7 hits
3 mech_infantrys owned by the British, 2 armour owned by the Germans, 1 fighter owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 2 bombers, 2 fighters and 1 mech_infantry in Egypt, round 4 : 2/8 hits
Germans roll dice for 4 fighters in Egypt, round 4 : 2/4 hits
1 mech_infantry owned by the British, 2 fighters owned by the Germans and 1 armour owned by the British lost in Egypt
British roll dice for 2 armour, 2 bombers and 2 fighters in Egypt, round 5 : 4/6 hits
Germans roll dice for 2 fighters in Egypt, round 5 : 1/2 hits
2 fighters owned by the Germans and 1 armour owned by the British lost in Egypt
British win, taking Egypt from Germans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 39
Casualties for Germans: 2 armour and 4 fighters
Casualties for British: 2 armour, 4 infantry and 4 mech_infantrys
Casualties for Italians: 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 marine
Non Combat Move - British
2 fighters moved from Egypt to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 bombers moved from Egypt to Morocco
1 armour and 6 mech_infantrys moved from Kazakhstan to Russia
1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Volgograd to Russia
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Caucasus to Volgograd
1 mech_infantry moved from Rostov to Volgograd
Combat - Italians
Battle in Volgograd
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor; British defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Volgograd
Italians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Volgograd
Italians win, taking Volgograd from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Italians
1 aaGun and 1 marine moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 armour moved from Rostov to Bryansk
1 infantry moved from Eastern Persia to Persia
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Northern Italy to 92 Sea Zone
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
1 fighter and 1 marine placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,1,5,3,6,4
Italians collect 21 PUs (5 lost to blockades); end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs