0% for April

L17/18 BM3 G40 Variance (L) vs Aetv (X)

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    :wink:

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    I have to think this trough and run some calcs.
    Hang in there.
    Maybe tonight or tomorrow.

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    Food for thought eh?

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    It is def. worth a potw (play of the week) :wink:

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 aaGun, 2 fighters, 3 infantry and 1 marine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 battleship moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern France to Morocco
                1 fighter moved from Southern Italy to Morocco
                2 artilleries and 1 marine moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British

    triplea_41187_Ita5.tsvg

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    Scramble Morroco?

    All that is left to me.

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    no scramble

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    Italy scored two hits by shorebomb., casualties?

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    congratulations. 2 infantry

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    And another two bites the dust.

    1x Bmbr and the mech?

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    ok bomber and mech

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 aaGun, 2 fighters, 3 infantry and 1 marine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 battleship moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern France to Morocco
                1 fighter moved from Southern Italy to Morocco
                2 artilleries and 1 marine moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 airfield, 7 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                        Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 :  2/2 hits
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 :  2/4 hits
                        Americans roll dice for 7 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 :  3/11 hits
                        1 bomber owned by the Americans, 1 mech_infantry owned by the Americans, 1 fighter owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 fighter in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 6 bombers and 1 tactical_bomber in Morocco, round 3 :  0/7 hits
                        Italians roll dice for 1 fighter in Morocco, round 4 :  0/1 hits
                        Americans roll dice for 6 bombers and 1 tactical_bomber in Morocco, round 4 :  3/7 hits
                        1 fighter owned by the Italians lost in Morocco
                    Americans win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Italians: 1 artillery, 2 fighters and 1 infantry
                    Casualties for Americans: 1 bomber, 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 aaGuns and 2 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Alexandria to Egypt
                1 aaGun moved from Northwest Persia to Caucasus

    Place Units - Italians
                1 aaGun, 1 fighter and 1 marine placed in Southern Italy
                1 fighter and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs

    triplea_41187_Ita5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                1 infantry moved from South Australia to New South Wales
                1 armour moved from Queensland to New South Wales
                3 fighters moved from Szechwan to Russia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 artilleries and 7 infantry
        26 Sea Zone : 1 cruiser and 1 fighter
        54 Sea Zone : 2 submarines
        62 Sea Zone : 1 destroyer and 1 transport
        United Kingdom : 2 infantry
        Russia : 3 fighters

    triplea_41187_Fre5.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Western Germany to Morocco
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                3 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Baltic States to Smolensk
                1 tactical_bomber moved from Karelia to Smolensk
                2 bombers and 1 tactical_bomber moved from Western Ukraine to Smolensk
                1 mech_infantry moved from Baltic States to Smolensk

    Combat - Germans

    triplea_41187_Ger6.tsvg

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    I assumed no scramble to prevent Shorebombardment and went for max Def.

    Shorebmb = one hit, took out one Bomber
    Scored additional three hits.

    3xBmbr?

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    sure

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Western Germany to Morocco
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                3 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Baltic States to Smolensk
                1 tactical_bomber moved from Karelia to Smolensk
                2 bombers and 1 tactical_bomber moved from Western Ukraine to Smolensk
                1 mech_infantry moved from Baltic States to Smolensk

    Combat - Germans
                Battle in Morocco
                    Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 6 bombers and 1 tactical_bomber
                        Germans roll dice for 1 battleship in Morocco, round 2 :  1/1 hits
                        Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 :  3/4 hits
                        Americans roll dice for 6 bombers and 1 tactical_bomber in Morocco, round 2 :  1/7 hits
                        1 mech_infantry owned by the Germans and 4 bombers owned by the Americans lost in Morocco
                        Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Morocco, round 3 :  2/3 hits
                        Americans roll dice for 2 bombers and 1 tactical_bomber in Morocco, round 3 :  2/3 hits
                        1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 1 fighter owned by the Germans lost in Morocco
                        Germans roll dice for 1 bomber in Morocco, round 4 :  1/1 hits
                        Americans roll dice for 1 tactical_bomber in Morocco, round 4 :  1/1 hits
                        1 bomber owned by the Germans and 1 tactical_bomber owned by the Americans lost in Morocco
                    Americans win with no units remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Americans: 6 bombers and 1 tactical_bomber
                Battle in Smolensk
                    Germans attack with 2 bombers, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 infantry moved from Novgorod to Belarus
                7 mech_infantrys moved from Baltic States to Bryansk
                1 infantry moved from Ukraine to Bryansk
                2 bombers and 2 tactical_bombers moved from Smolensk to Bryansk
                1 mech_infantry moved from Western Germany to Southern Italy
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                2 fighters moved from Western Germany to Egypt
                1 carrier and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                1 armour and 2 fighters placed in Egypt
                Germans undo move 1.
                1 armour and 2 mech_infantrys placed in Ukraine
                2 mech_infantrys placed in Novgorod
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_41187_Ger6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 20 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 1 airfield, 1 factory_major, 31 infantry and 4 mech_infantrys
        Tambov : 1 infantry
        Samara : 2 aaGuns and 20 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    triplea_41187_Rus6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 carriers, 1 factory_minor, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
                1 battleship, 3 carriers, 1 cruiser, 1 submarine and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from French Indo China to Burma
                1 artillery and 1 infantry moved from Anhwe to Hopei
                1 infantry moved from Yunnan to Hunan
                2 bombers moved from French Indo China to India
                1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
                1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
                1 fighter moved from French Indo China to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in India
                    Japanese attack with 2 bombers, 5 fighters and 1 tactical_bomber
                    British defend with 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in India, round 2 :  4/8 hits
                        UK_Pacific roll dice for 3 mech_infantrys in India, round 2 :  1/3 hits
                        3 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in India
                    Japanese win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 3 mech_infantrys
                    Casualties for Japanese: 1 fighter
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 25 Sea Zone, round 2 :  5/6 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 25 Sea Zone to Japan
                4 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 carriers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from French Indo China to Shan State
                2 bombers moved from India to French Indo China
                4 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
                1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
                1 fighter moved from French Indo China to 35 Sea Zone
                1 tactical_bomber moved from Hunan to French Indo China
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                1 fighter moved from Kweichow to Anhwe
                1 artillery moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi

    Place Units - Japanese
                2 carriers and 2 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                1 factory_minor placed in Kwangtung
                1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs

    triplea_41187_Jap6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun, 2 fighters and 1 tactical_bomber
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 aaGun, 2 fighters and 1 tactical_bomber in Anhwe, round 2 :  3/3 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 aaGun, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter could not land in 96 Sea Zone and was removed
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    triplea_41187_Chi6.tsvg

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