18L variance vs simon33 (bm3)
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Going to be close here.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 artilleries and 3 infantry moved from Northern Italy to Southern France
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to EgyptCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 2/5 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for Americans: 3 infantry
Battle in Western Germany
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits
Americans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits
Americans roll dice for 1 armour in Western Germany, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Western Germany, round 4 : 0/1 hits
Americans roll dice for 1 armour in Western Germany, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Western Germany, round 5 : 0/1 hits
Americans roll dice for 1 armour in Western Germany, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Western Germany, round 6 : 1/1 hits
Americans roll dice for 1 armour in Western Germany, round 6 : 0/1 hits
1 armour owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
5 infantry moved from Northern Italy to Southern Italy
2 aaGuns and 5 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6
Italians collect 13 PUs (9 lost to blockades); end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 15 infantry
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
France : 2 aaGuns and 5 infantry
Western Germany : 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Belarus : 1 flag
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Smolensk : 1 flag
Yugoslavia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 bomber and 4 fighters moved from Dutch New Guinea to Queensland
1 aaGun and 1 infantry moved from Northern Territory to Queensland
2 fighters and 1 infantry moved from New South Wales to Queensland
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 infantry moved from Tobruk to AlexandriaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 84 PUs;
Germans buy 3 artilleries, 1 destroyer, 3 fighters, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Russia to Samara
Germans take Samara from British
1 armour moved from Samara to Volgograd
8 armour moved from Russia to Volgograd
5 fighters moved from Tambov to Volgograd
1 artillery moved from France to Holland Belgium
Germans take Holland Belgium from AmericansCombat - Germans
Battle in Volgograd
Germans attack with 9 armour and 5 fighters
British defend with 2 armour, 4 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 9 armour and 5 fighters in Volgograd, round 2 : 6/14 hits
British roll dice for 2 armour, 4 artilleries and 1 infantry in Volgograd, round 2 : 1/7 hits
1 armour owned by the Germans, 4 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Volgograd
Germans roll dice for 8 armour and 5 fighters in Volgograd, round 3 : 8/13 hits
British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 8 armour and 5 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 armour
Casualties for British: 2 armour, 4 artilleries and 1 infantryNon Combat Move - Germans
1 aaGun moved from Tambov to Russia
3 mech_infantrys moved from Western Ukraine to Russia
2 artilleries moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Novgorod to Archangel
2 bombers moved from Tambov to France
1 tactical_bomber moved from Novgorod to France
2 infantry moved from Germany to Western Germany
5 fighters moved from Volgograd to UkrainePlace Units - Germans
1 artillery and 2 infantry placed in Russia
2 artilleries placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 submarine placed in 114 Sea Zone
1 submarine placed in 113 Sea Zone
4 mech_infantrys placed in Germany
3 fighters placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 62 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 6 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Western Germany : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germany : 1 factory_major and 4 mech_infantrys
Holland Belgium : 1 artillery
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Rostov : 1 flag, 2 aaGuns and 3 artilleries
Archangel : 1 flag, 1 artillery and 1 infantry
Russia : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 5 fighters
Western Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 8 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Samara : 1 flag
112 Sea Zone : 1 destroyer
113 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
70 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
114 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - Russians
4 artilleries and 1 infantry moved from Finland to KareliaCombat - Russians
Battle in Karelia
Russians attack with 4 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 1 infantry in Karelia, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Finland to Karelia
2 aaGuns and 18 infantry moved from Korea to AmurTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 35 Sea Zone to Borneo
4 fighters moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from Germany to 112 Sea ZoneCombat - Japanese
Battle in Sumatra
Battle in 112 Sea Zone
Germans loiter and taunt; Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Japanese win, taking Sumatra from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 armour, 4 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Celebes, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Borneo, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Borneo to 35 Sea Zone
4 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from Germany to Southern Italy
1 carrier moved from 81 Sea Zone to 96 Sea Zone
1 battleship moved from 81 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Germany to France
1 fighter moved from Germany to France
1 tactical_bomber moved from 112 Sea Zone to FrancePlace Units - Japanese
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from France: 1 fighter
EDIT: Adding units owned by Japanese to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 20 infantry
Hainan : 1 harbour
Borneo : 1 flag, 1 artillery
Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
Guam : 1 flag, 1 airfield
Celebes : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 4 carriers, 6 destroyers, 8 fighters and 2 submarines
France : 3 tactical_bombers
Southern Italy : 2 fighters
80 Sea Zone : 1 flag
96 Sea Zone : 1 carrier
95 Sea Zone : 1 battleship -
I’ll post the result. A couple of mistakes by me at the end helped you win this one. I see the merit in the Japanese ignoring China and coming west - that enabled the win.
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Thanks Simon, it was a good game.
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Too painful to watch. If I hadn’t have moved the Russians away from the RAF in Finland, might have gone down differently.
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Nah, it was a good game. Fast game too, lots of fun.