@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
@aequitas:
I love how the calculator varies from 60 to 80%……thanks computer…
Fudge it…let’s scramble the 3 FTRs…max D, FTRs die last.
I don’t know if you had m CR in your calculation, but it did indeed boost my odds on your Kriegsmarine.
I took it as mutual assured destruction….I feel better to have it happen there than the med with Italy. I probably should have bought a DD and 2 FTRs, but there was no way of knowing I was going to really be able to pull back my BB and Sub like that. I feel regardless, I am pleased for the most part on how it worked out…now if I can not blow these opportunities, which I find myself doing often.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Java
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 9 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
2 bombers moved from Western Germany to Greece
4 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 armour moved from Yugoslavia to Greece
5 armour moved from France to Yugoslavia
1 tactical_bomber moved from Western Germany to Greece
1 armour moved from Poland to Yugoslavia
2 submarines moved from 106 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the British lost in 99 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Greece
Germans attack with 2 armour, 2 bombers, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour, 2 bombers, 4 infantry and 1 tactical_bomber in Greece, round 2 : 3/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 2 armour, 2 bombers, 3 infantry and 1 tactical_bomber in Greece, round 3 : 5/8 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour, 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
3 aaGuns, 2 artilleries and 8 infantry moved from Germany to Poland
2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
3 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 aaGun and 1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from France to Western Germany
2 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy
2 bombers moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Denmark to Western Germany
Place Units - Germans
10 infantry placed in Germany
9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
5 infantry moved from Novgorod to Belarus
3 armour moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Russia to Novgorod
1 aaGun and 14 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 2 infantry moved from Sakha to Buryatia
2 infantry moved from Amur to Buryatia
1 infantry moved from Bessarabia to Western Ukraine
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
3 armour placed in Ukraine
1 armour placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Szechwan: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Removing units owned by Russians from Sikang: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 artilleries and 5 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Jehol to Anhwe
7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/16 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to Kwangsi
1 aaGun and 6 infantry moved from Manchuria to Korea
Place Units - Japanese
3 infantry placed in Shantung
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone
Place Units - Americans
1 artillery placed in Central United States
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Shensi to Tsinghai
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 7 infantry
EDIT: Removing units owned by Chinese from Szechwan: 7 infantry
EDIT: Turning off Edit Mode
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 bomber moved from United Kingdom to Gibraltar
1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
Combat - British
Battle in Iraq
British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Gibraltar
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber moved from Gibraltar to British Guiana
1 infantry moved from Eire to Scotland
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
2 mech_infantrys moved from Ethiopia to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
Place Units - British
1 factory_minor placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to 91 Sea Zone
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Southern France to Yugoslavia
2 infantry moved from Yugoslavia to Northern Italy
3 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Algeria
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/3 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 4 : 1/3 hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 2 : 1/5 hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer
Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 fighters in 98 Sea Zone, round 3 : 2/3 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from 91 Sea Zone to Morocco
1 armour moved from Slovakia Hungary to Romania
Place Units - Italians
1 destroyer and 1 submarine placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Damn…Asia is ugly already…
:lol: Yeah, if you would have bought a NB there it would be a different picture.
Hey you got the Med. instead 8-).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Java to Yunnan
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 factory_minor, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 submarines moved from 123 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
French defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
2 bombers moved from Holland Belgium to Western Germany
9 mech_infantrys moved from Western Germany to Yugoslavia
6 armour moved from Yugoslavia to Greece
3 fighters and 5 tactical_bombers moved from Southern Italy to Greece
10 infantry moved from Germany to Poland
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
3 aaGuns moved from Western Germany to France
2 bombers moved from Western Germany to Southern Italy
2 artilleries and 8 infantry moved from Romania to Slovakia Hungary
Place Units - Germans
1 factory_minor placed in Greece
3 infantry placed in France
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Szechwan to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Russians
Battle in Hunan
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hunan
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 armour moved from Szechwan to Yunnan
1 fighter moved from Hunan to Yunnan
1 aaGun and 4 infantry moved from Buryatia to Amur
2 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun and 12 infantry moved from Yakut S.S.R. to Yenisey
3 armour moved from Ukraine to Rostov
1 armour moved from Russia to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 artillery moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to Amur
6 infantry moved from Korea to Amur
9 fighters and 6 tactical_bombers moved from Kwangsi to Kwangtung
1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 : 1/3 hits
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits
1 aaGun owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 9 fighters, 1 infantry and 6 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 6 tactical_bombers in Kwangtung, round 2 : 12/17 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 2 bombers and 6 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Amur : 1/2 hits
1 bomber owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber and 6 infantry in Amur, round 2 : 0/7 hits
Russians roll dice for 1 aaGun and 4 infantry in Amur, round 2 : 2/4 hits
2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber and 4 infantry in Amur, round 3 : 2/5 hits
Russians roll dice for 1 aaGun and 4 infantry in Amur, round 3 : 0/4 hits
1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 bomber and 4 infantry in Amur, round 4 : 1/5 hits
Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 bomber and 3 infantry in Amur, round 5 : 1/4 hits
Russians roll dice for 2 infantry in Amur, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 bomber and 2 infantry in Amur, round 6 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Japanese: 1 bomber and 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Amur to Korea
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Anhwe to Shantung
2 artilleries and 4 infantry moved from Hopei to Anhwe
1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Kwangtung to 19 Sea Zone
7 fighters and 6 tactical_bombers moved from Kwangtung to Anhwe
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 factory_minor placed in Korea
3 infantry placed in Shantung
1 infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 harbour, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
4 fighters moved from Hawaiian Islands to Midway
2 bombers moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 4 infantry moved from 25 Sea Zone to Midway
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 harbour placed in Midway
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter and 3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Tsinghai
1 artillery placed in Szechwan
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 aaGun, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Non Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 aaGun moved from Yunnan to Szechwan
2 fighters moved from Yunnan to 39 Sea Zone
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Siam to Shan State
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from British Guiana to United Kingdom
1 tactical_bomber moved from Yunnan to Eastern Persia
1 infantry moved from Scotland to United Kingdom
Place Units - British
1 aaGun and 2 infantry placed in Egypt
2 mech_infantrys placed in Persia
1 infantry placed in Persia
British undo move 2.
British undo move 1.
1 aaGun and 1 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 109 Sea Zone
British undo move 1.
2 mech_infantrys placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,5
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 carrier and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Combat Move - Italians
1 bomber moved from Morocco to Turkey
2 fighters moved from Greece to Turkey
1 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Turkey
1 destroyer moved from 93 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Algeria to Tunisia
Combat - Italians
Battle in Turkey
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Neutral_True defend with 8 infantry
Italians roll dice for 1 battleship and 2 cruisers in Turkey, round 2 : 3/3 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Turkey, round 2 : 6/7 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits
8 infantry owned by the Neutral_True, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Turkey
Italians win, taking Turkey from Neutral_True with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Non Combat Move - Italians
2 infantry moved from Morocco to Algeria
2 fighters moved from Turkey to Southern Italy
1 bomber moved from Turkey to Greece
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
I’m sure this is weird, but thought would be interesting to try…
Not weird but expected.
Will be interesting how it plays out now. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Yunnan to India
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 fighter
Germans defend with 2 infantry
French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for French: 1 artillery
Casualties for Germans: 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to United Kingdom
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Greece to Caucasus
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Volgograd
2 tactical_bombers moved from Greece to Caucasus
1 fighter moved from Greece to Caucasus
1 fighter and 1 tactical_bomber moved from Greece to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Caucasus
Germans attack with 1 armour, 1 fighter and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Caucasus, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 aaGuns, 2 artilleries and 20 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Greece to Eastern Poland
1 bomber moved from Ukraine to Greece
1 bomber moved from Volgograd to Turkey
7 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from Greece to Turkey
5 mech_infantrys moved from Yugoslavia to Greece
2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 aaGuns and 6 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 fighter moved from Caucasus to Turkey
1 tactical_bomber moved from Caucasus to Turkey
1 tactical_bomber moved from Caucasus to Turkey
Place Units - Germans
3 mech_infantrys placed in Greece
9 infantry placed in Germany
Germans undo move 2.
2 armour and 8 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 31 PUs;
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
2 infantry moved from Olgiy to Kansu
1 fighter moved from Novgorod to Kansu
1 tactical_bomber moved from Western Ukraine to Caucasus
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 fighter in Kansu, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kansu
Russians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Amur
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians roll dice for 5 infantry in Amur, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 5 infantry in Amur, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 5 infantry in Amur, round 4 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Amur, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Russians roll dice for 3 infantry in Amur, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 infantry in Amur, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 2 infantry in Amur, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Amur, round 7 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Amur, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Amur, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 infantry in Amur, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 9 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 10 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 11 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 11 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 12 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 12 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 13 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 13 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 14 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 14 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Caucasus to Volgograd
1 aaGun moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
5 armour, 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 3 artilleries and 16 infantry moved from Belarus to Smolensk
4 armour and 4 mech_infantrys moved from Novgorod to Smolensk
1 fighter moved from Kansu to Tsinghai
1 armour moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 aaGun and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Tsagaan Olom
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -2,67
Japanese : -1,33