Scramble instructions?
18L Adam514 (Axis+3) vs simon33 (Allies) BM
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry and 10 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
2 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 99 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiserNon Combat Move - Americans
1 fighter moved from 99 Sea Zone to Syria
1 bomber moved from 95 Sea Zone to Libya
1 transport moved from 92 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
3 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
10 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Szechwan
13 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Shensi, round 2 : 3/13 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
3 fighters and 1 tactical_bomber moved from India to Caucasus
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 mech_infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
9 artilleries and 11 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 9 artilleries, 11 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 9 artilleries, 11 infantry and 1 mech_infantry in Burma, round 2 : 4/22 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 9 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 111 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 6 mech_infantrys
British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits
Germans roll dice for 2 armour and 6 mech_infantrys in Caucasus, round 2 : 4/8 hits
3 mech_infantrys owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 2 infantry owned by the British lost in Caucasus
retreated to Caucasus
Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 artillery, 1 fighter and 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from West India to India
1 mech_infantry moved from Egypt to Syria
2 fighters and 1 tactical_bomber moved from Ethiopia to Syria
1 infantry moved from British Somaliland to Ethiopia
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from 111 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Union of South Africa to Rhodesia
1 aaGun moved from India to Burma
3 artilleries and 5 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to BurmaPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber and 4 fighters moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 4 fighters
Americans defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 4 fighters in 99 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Americans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Caucasus
1 bomber moved from 99 Sea Zone to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Smolensk
2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 4 infantry moved from Algeria to TunisiaPlace Units - Italians
1 fighter placed in Southern Italy
1 factory_minor placed in Rostov
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs -
Must have been a misclick with the Red Sea transport. They were supposed to get off to TJ. I’ll edit that, I assume it will be ok.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 2 artilleries, 1 fighter and 7 infantry moved from New South Wales to Queensland
2 fighters moved from 62 Sea Zone to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_minor, 2 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Tambov
1 fighter moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Northwest Persia
1 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to VologdaCombat - Germans
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Scramble 110?
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Full scramble of 3 UK Ftrs.
Forgot to edit the troops to get off the TT in the Red Sea. I’ll do that in the USSR turn if I remember.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_minor, 2 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Tambov
1 fighter moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Northwest Persia
1 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to VologdaCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 111 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Scotland
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 3 fighters; Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 3 fighters owned by the British lost in 110 Sea Zone
Germans win, taking Scotland from British with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 3 fighters
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans roll dice for 2 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 5/9 hits
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/5 hits
1 tactical_bomber owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 2 fighters owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Tambov to Bryansk
1 fighter moved from Vologda to Bryansk
1 bomber, 1 fighter and 2 tactical_bombers moved from Northwest Persia to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 artilleries moved from Belarus to Bryansk
1 infantry moved from Bryansk to Smolensk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Belarus
4 armour moved from Novgorod to Bryansk
5 mech_infantrys moved from Bryansk to Volgograd
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 carriers moved from 112 Sea Zone to 111 Sea Zone
8 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 factory_minor placed in Caucasus
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
7 mech_infantrys placed in Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
Full scramble of 3 UK Ftrs.
Forgot to edit the troops to get off the TT in the Red Sea. I’ll do that in the USSR turn if I remember.
Unloaded them into T-J.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 8 mech_infantrys
Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits
Germans roll dice for 1 armour and 8 mech_infantrys in Volgograd, round 2 : 1/9 hits
1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 3/7 hits
Germans roll dice for 1 armour and 5 mech_infantrys in Volgograd, round 3 : 3/6 hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
retreated to Volgograd
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 2 armour and 2 mech_infantrysNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Novosibirsk to TsinghaiPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
2 bombers moved from Shan State to Szechwan
1 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Timguska to Novosibirsk
3 infantry moved from Shan State to French Indo China
1 armour and 1 mech_infantry moved from Yunnan to Hunan
5 artilleries and 2 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Chahar to Hunan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Hopei to Anhwe
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
2 bombers moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Yakut S.S.R. to Yenisey
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 marine, 7 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 marine moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline IslandsPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
6 fighters placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
You have achieved economic victory. It’s only a matter of time before the Axis crush the allies, and that’s if you don’t take Sydney soon, which I think you will.
I think I gave up Hawaii too easily, although checking the history I would have had to have done something radically different there. Also, 2CVs in the Atlantic US1 was too much. I’ve never done that before that I can recall. Stripping two planes from the Pacific allowed that fleet to be sunk J3. I guess it was still behind but at least I would have done somewhat more damage.
I don’t know, my Allied strategy has some success against other players. Perhaps I changed it too much to compensate for the German CV turn 1. Perhaps I should have done something completely different with that buy. As it happened I chickened out before reaching Norway anyway.
Good win. We both knew the result from the start but I wanted to see how I would go. I actually thought it would be over with more quickly about turn 3 but at least I defended Moscow and the Mid East for a while, with Calcutta too. So in that sense I feel I did at least give you some competition.
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You have achieved economic victory. It’s only a matter of time before the Axis crush the allies, and that’s if you don’t take Sydney soon, which I think you will.
I think I gave up Hawaii too easily, although checking the history I would have had to have done something radically different there. Also, 2CVs in the Atlantic US1 was too much. I’ve never done that before that I can recall. Stripping two planes from the Pacific allowed that fleet to be sunk J3. I guess it was still behind but at least I would have done somewhat more damage.
I don’t know, my Allied strategy has some success against other players. Perhaps I changed it too much to compensate for the German CV turn 1. Perhaps I should have done something completely different with that buy. As it happened I chickened out before reaching Norway anyway.
Good win. We both knew the result from the start but I wanted to see how I would go. I actually thought it would be over with more quickly about turn 3 but at least I defended Moscow and the Mid East for a while, with Calcutta too. So in that sense I feel I did at least give you some competition.
Good game! I wouldn’t have gone for Sidney though, with 40+ income advantage I had time on my side. No need to risk anything.
Your major mistakes, chronologically, were:
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Doing Taranto and retreating to Iceland with your fleet. You had the perfect situation to ignore Taranto and do a 91 stack with the remaining fleet from 110, since Germany built navy G1. That would have killed Italy’s navy by UK3. Instead, you went to Iceland with 111 and got crushed.
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Going to sz 7 with the US navy (near Japan). This is a waste of a move since I can’t see it achieving anything against a competent player. It puts you out of position if Japan puts a slight effort into keeping ships in 6, and if Japan does what I did here (build to deadzone Midway), you either take the 99% Midway battle or you put yourself even more out of position by fleeing North.
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Putting your 20 Russian units in Amur when it was clear that I wasn’t going to JDOW since the German fleet would have been destroyed by the US fleet. You just gave Japan something to do while waiting for J3DOW.
You weren’t going to get Norway unless you threw Japan the Pacific victory. 2 US CVs with 7 air was also overkill, and didn’t achieve anything worth that investment.
Calcutta wasn’t going to fall quickly with the combined effects of J3DOW, Amur stack crush and US fleet crush with Hawaii grab. That’s why I was making inf instead of mechs on the mainland, Calcutta would have held for another 6 rounds. Moscow was also never my target since Russia wasn’t making much income thanks to the SFE being in Japan’s hands. The German plan was simply to get the money and wait it out.
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The theory behind SZ7 is you prevent a blocker from being put down to get to SZ6. Also, the SZ10 fleet can reach it while that fleet can’t reach SZ16. In the right situation, it works. Looking at some current games I have going, looks like the one with variance with a J1 DOW it has worked out to have a US IC on Korea US3. Without a J1 or J2 DOW it’s unlikely to achieve much and you’ll just have to retreat to Midway.
I don’t think I even considered consolidating at SZ91. The damaged BB from SZ111 wouldn’t have made it. Are you saying to just use that as a blocker? And build an airbase on Gibraltar?
I was assuming a J2 DOW so SZ123 would have been a dead zone in that scenario for the fleets. Probably a reason not to do the J2 DOW.
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You put a slight amount of pressure on sz 6, but you lose all the pressure on the DEI which are way more important.
Yes use the damaged BB as bait for German units. Build and Airbase in Gib yes, though you didn’t need one if 110 survives.





