18L variance vs simon33 (bm3)

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from Finland to 113 Sea Zone
                2 fighters moved from 125 Sea Zone to 113 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery in Iwo Jima, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 113 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 destroyer and 1 transport
                        Americans roll dice for 3 fighters in 113 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
                    Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
                        Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  4/11 hits

    triplea_41184_Ame4.tsvg

  • '19 '17 '16

    Ok. 4 hits?

  • '17 '16 '15 '14 '12

    tip 4 carriers

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from Finland to 113 Sea Zone
                2 fighters moved from 125 Sea Zone to 113 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery in Iwo Jima, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 113 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 destroyer and 1 transport
                        Americans roll dice for 3 fighters in 113 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
                    Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
                        Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  4/11 hits
                    Units damaged: 4 carriers owned by the Japanese
                        Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 :  4/11 hits
                        4 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 :  4/7 hits

    triplea_41184_Ame4.tsvg

  • '19 '17 '16

    4 more hits.

    That was not a good start for me, although you also rolled a bit low.

  • '17 '16 '15 '14 '12

    2 carriers, 1 destroyer, 1 cruiser

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from Finland to 113 Sea Zone
                2 fighters moved from 125 Sea Zone to 113 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery in Iwo Jima, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 113 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 destroyer and 1 transport
                        Americans roll dice for 3 fighters in 113 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
                    Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
                        Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  4/11 hits
                    Units damaged: 4 carriers owned by the Japanese
                        Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 :  4/11 hits
                        4 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 :  4/7 hits
                        Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 3 :  5/11 hits
                        2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win with 2 carriers, 5 fighters and 1 transport remaining. Battle score for attacker is -45
                    Casualties for Americans: 3 bombers, 5 fighters and 1 tactical_bomber
                    Casualties for Japanese: 2 carriers, 1 cruiser and 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    2 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                2 bombers moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western Germany to United Kingdom
                1 destroyer and 3 transports moved from 125 Sea Zone to 123 Sea Zone
                1 fighter moved from Eastern United States to Iceland
                1 destroyer moved from 89 Sea Zone to 106 Sea Zone
                1 carrier and 1 cruiser moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from 113 Sea Zone to Norway

    Place Units - Americans
                3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 armour, 2 artilleries, 1 fighter and 2 infantry placed in Western United States
                Americans undo move 3.
                1 armour, 1 artillery and 1 infantry placed in Korea
                1 artillery, 1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 infantry moved from Yunnan to Kweichow
                1 fighter and 1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Szechwan
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 fighter moved from Burma to Shan State
                1 bomber and 1 fighter moved from Persia to India
                1 armour, 1 fighter and 1 tactical_bomber moved from Burma to India

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Shan State
                    British attack with 1 armour and 1 fighter
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 fighter in Shan State, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking 106 Sea Zone from Germans, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in India
                    British attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in India
                    British win, taking India from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to Burma
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to Burma
                1 infantry moved from Persia to Eastern Persia
                1 artillery and 2 infantry moved from Iraq to Persia
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to Iceland
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,4,2,6
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                British collect 29 PUs (4 lost to blockades); end with 29 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,1,4,5
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs

    triplea_41184_UK_4.tsvg

  • '19 '17 '16

    Hmm, if I can build 2inf in India next turn, and I can’t see how I can’t, does that mean I’ll hold it for another turn?

  • '17 '16 '15 '14 '12

    sure

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan
                1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Eastern Poland to Bryansk
                1 armour moved from Belarus to Bryansk

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
                    French defend with 1 infantry; British defend with 2 artilleries, 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/8 hits
                        British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/6 hits
                        2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  1/6 hits
                        British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  3/5 hits
                        1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    1 armour owned by the Italians and 1 artillery owned by the Italians retreated to Egypt
                    British win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 2 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Bryansk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 armour owned by the Italians and 1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Eastern Poland to Western Ukraine
                1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                1 infantry moved from Western Germany to France

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Egypt : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        France : 3 infantry
        Northern Italy : 1 factory_major and 3 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Belarus : 1 flag
        Bryansk : 1 flag, 1 armour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 armour, 3 infantry and 1 mech_infantry
        Yugoslavia : 1 flag

    triplea_41184_Ita4.tsvg

  • '17 '16 '15 '14 '12

    Sudan army must be well dug in…. again.

  • '19 '17 '16

    Yeah, pretty frustrating for you.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Queensland to New South Wales

    Non Combat Move - ANZAC
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Queensland to Shan State

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Non Combat Move - French
                2 infantry moved from Libya to Tobruk
                1 infantry moved from Alexandria to Tobruk

    Turn Complete - French

    triplea_41184_Fre4.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Western Germany to Novgorod
                2 bombers moved from Western Germany to Russia
                1 mech_infantry moved from Poland to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                6 armour moved from Ukraine to Rostov
                3 mech_infantrys moved from Ukraine to Rostov
                5 mech_infantrys moved from Belarus to Rostov
                1 armour moved from Belarus to Rostov

    Combat - Germans
                Air Battle in Russia

    triplea_41184_Ger5.tsvg

  • '17 '16 '15 '14 '12

    intercept Moscow SBR?

  • '19 '17 '16

    Yes, intercept.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Western Germany to Novgorod
                2 bombers moved from Western Germany to Russia
                1 mech_infantry moved from Poland to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                6 armour moved from Ukraine to Rostov
                3 mech_infantrys moved from Ukraine to Rostov
                5 mech_infantrys moved from Belarus to Rostov
                1 armour moved from Belarus to Rostov

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 2 units heading to Russia
                    Russians launches 1 interceptors out of Russia
                        Attackers Fire,  :  2/2 hits
                        Defenders Fire,  :  1/1 hits
                        1 bomber owned by the Germans lost in Russia
                        1 fighter owned by the Russians lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Rostov
                    Germans attack with 7 armour and 8 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 7 armour and 8 mech_infantrys in Rostov, round 2 :  1/15 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 7 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Novgorod, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 aaGuns, 5 armour, 5 artilleries and 19 infantry moved from Belarus to Bryansk
                1 bomber moved from Russia to Bryansk
                3 armour moved from Eastern Poland to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Baltic States to Bryansk
                2 infantry moved from Bulgaria to Yugoslavia
                1 tactical_bomber moved from Novgorod to Baltic States
                3 armour moved from Germany to Baltic States
                7 mech_infantrys moved from Germany to Baltic States
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Germans to 114 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                1 destroyer placed in 114 Sea Zone
                6 mech_infantrys placed in Germany
                3 artilleries placed in Ukraine
                1 factory_minor placed in Western Ukraine

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_41184_Ger5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 46 PUs;
                Russians buy 1 armour, 6 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 infantry moved from Vologda to Novosibirsk
                1 fighter and 2 infantry moved from Vologda to Archangel
                1 infantry and 1 tactical_bomber moved from Vologda to Smolensk
                1 infantry moved from Tsinghai to Novosibirsk
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Combat - Russians
                Battle in 114 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser and 1 destroyer
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Smolensk to Russia
                3 aaGuns, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Vologda to Russia
                1 fighter moved from Archangel to Russia
                1 fighter moved from Novosibirsk to Russia
                6 infantry moved from Tambov to Russia
                3 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Tsinghai to Sikang
                8 infantry moved from Manchuria to Korea
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                1 armour, 6 artilleries, 1 fighter and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs

    triplea_41184_Rus5.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 units repaired.
                3 tactical_bombers moved from Kansu to Russia
                2 bombers moved from Kansu to Russia
                1 infantry moved from Chahar to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Hopei to Kweichow
                3 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 infantry moved from Kansu to Novosibirsk
                3 artilleries moved from Kansu to Novosibirsk
                1 fighter moved from Japan to 17 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Japanese
                Air Battle in Russia

    triplea_41184_Jap5.tsvg

  • '17 '16 '15 '14 '12

    intercept SBR Moscow?

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