Scramble to 97?
18L variance vs simon33 (bm3)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 artillery owned by the Italians retreated to Egypt
British win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 artilleries moved from Alexandria to Egypt
2 infantry moved from Alexandria to Egypt
3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
4 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 bomber placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
France : 2 infantry
Slovakia Hungary : 1 armour and 1 mech_infantry
Western Germany : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Belarus : 1 flag, 1 armour
Eastern Poland : 1 flag, 1 armour and 3 infantry
Bessarabia : 1 flag
Yugoslavia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland
2 fighters moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
2 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 armour moved from Romania to Bessarabia
1 armour moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
5 artilleries moved from Eastern Poland to Belarus
1 armour and 22 infantry moved from Eastern Poland to Belarus
5 armour moved from Poland to Belarus
5 mech_infantrys moved from Poland to Eastern Poland
5 mech_infantrys moved from Eastern Poland to Belarus
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 cruiser and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 2 bombers, 1 cruiser and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 tactical_bomber moved from 114 Sea Zone to Western Germany
2 bombers moved from 114 Sea Zone to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
4 armour moved from Germany to Eastern Poland
3 aaGuns moved from Eastern Poland to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Egypt
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from France to Western GermanyPlace Units - Germans
1 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,5,2,3,1,2,6,4,4,5
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Egypt : 5 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Poland : 1 mech_infantry
Germany : 3 armour, 1 factory_major and 7 mech_infantrys
Norway : 1 armour and 6 infantry
Belarus : 3 aaGuns, 6 armour, 5 artilleries, 22 infantry and 5 mech_infantrys
Baltic States : 1 flag, 1 mech_infantry
Eastern Poland : 4 armour and 5 mech_infantrys
Ukraine : 1 flag, 6 armour, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
120 Sea Zone : 2 submarines
113 Sea Zone : 1 destroyer and 1 transport
70 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
114 Sea Zone : 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
4 artilleries and 5 infantry moved from Finland to Norway
8 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Norway
Russians attack with 4 artilleries and 5 infantry
Germans defend with 1 armour and 6 infantry
Russians roll dice for 4 artilleries and 5 infantry in Norway, round 2 : 4/9 hits
Germans roll dice for 1 armour and 6 infantry in Norway, round 2 : 2/7 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Norway
Russians roll dice for 4 artilleries and 3 infantry in Norway, round 3 : 1/7 hits
Germans roll dice for 1 armour and 2 infantry in Norway, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 4 artilleries and 1 infantry in Norway, round 4 : 3/5 hits
Germans roll dice for 1 armour and 1 infantry in Norway, round 4 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 6 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Finland to Norway
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
3 aaGuns, 2 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Archangel to Vologda
1 infantry moved from Rostov to Bryansk
3 infantry moved from Rostov to Tambov
3 infantry moved from Volgograd to Tambov
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Sikang to Tsinghai
1 infantry moved from Kazakhstan to TsinghaiPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
Interesting game. Egypt down and India traded turn 3 but USSR are making 50IPC, even if it can’t be sustained.
Japan have 83IPC but doesn’t look nearly sustainable.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 bombers moved from French Indo China to Anhwe
1 mech_infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
3 tactical_bombers moved from French Indo China to Shensi
2 tactical_bombers moved from French Indo China to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Anhwe
3 fighters moved from 6 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
2 fighters moved from 42 Sea Zone to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to HopeiCombat - Japanese
Battle in Guam
Battle in Anhwe
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 7/10 hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 4/5 hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 2 tactical_bombers owned by the Japanese lost in Anhwe
Japanese win, taking Guam from Americans with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantry and 2 tactical_bombers
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 0/2 hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 3 : 3/4 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese destroys 7PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Shensi
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Shensi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/3 hits
British roll dice for 2 destroyers and 1 transport in 80 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 80 Sea Zone
1 transport owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from Shensi to Kansu
2 bombers moved from Anhwe to Kansu
1 aaGun, 3 artilleries and 4 infantry moved from Suiyuyan to Kansu
3 fighters moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery, 2 bombers and 3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs -
Yeah USSR is rich
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Finland to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea Zone -
Scramble SZ113?
-
no scramble
-
Oh bother. There was also a scramble in SZ6. Scramble that?
-
yes. I’ll give OOL round by round
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Finland to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 3 fighters in 113 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/11 hits -
Ok. 4 hits?
-
tip 4 carriers
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Finland to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 3 fighters in 113 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/11 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 : 4/11 hits
4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits -
4 more hits.
That was not a good start for me, although you also rolled a bit low.
-
2 carriers, 1 destroyer, 1 cruiser
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Finland to 113 Sea Zone
2 fighters moved from 125 Sea Zone to 113 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 3 fighters in 113 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/11 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 2 : 4/11 hits
4 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits
Japanese roll dice for 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 6 Sea Zone, round 3 : 5/11 hits
2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans, 3 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 2 carriers, 5 fighters and 1 transport remaining. Battle score for attacker is -45
Casualties for Americans: 3 bombers, 5 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser and 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to Korea
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western Germany to United Kingdom
1 destroyer and 3 transports moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 carrier and 1 cruiser moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to NorwayPlace Units - Americans
3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour, 2 artilleries, 1 fighter and 2 infantry placed in Western United States
Americans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Kweichow
1 fighter and 1 infantry moved from Sikang to ShensiCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
1 fighter moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUsPurchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 fighter moved from Burma to Shan State
1 bomber and 1 fighter moved from Persia to India
1 armour, 1 fighter and 1 tactical_bomber moved from Burma to IndiaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Shan State
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking 106 Sea Zone from Germans, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
British attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in India
British win, taking India from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Shan State to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Burma
1 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Iceland
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,4,2,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
British collect 29 PUs (4 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,1,4,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs -
Hmm, if I can build 2inf in India next turn, and I can’t see how I can’t, does that mean I’ll hold it for another turn?