No scramble in z93.
If I’m limited to only 3-plane scramble in z31, no scramble. If I can scramble 4, I will do 4 fighters. Not sure on the rule here.
I assumed you’d remove the Cruiser, but feel free to change the casualty choice.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
44 Sea Zone : 1 destroyer and 1 transport
46 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 44 / 55
Russians : 37 / 38
Japanese : 32 / 33
Americans : 52 / 53
Chinese : 8 / 15
British : 30 / 36
UK_Pacific : 21 / 21
Italians : 14 / 19
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
Combat - French
Battle in 110 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
French roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - French
1 fighter moved from 110 Sea Zone to United Kingdom
Turn Complete - French
Territory Summary for ANZAC and French :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
44 Sea Zone : 1 destroyer and 1 transport
46 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 transport
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
Syria : 1 infantry
French West Africa : 1 infantry
79 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 55
Russians : 37 / 38
Japanese : 32 / 33
Americans : 52 / 53
Chinese : 8 / 15
British : 30 / 36
UK_Pacific : 21 / 21
Italians : 14 / 19
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
French Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from Holland Belgium to United Kingdom
3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 infantry moved from Norway to 113 Sea Zone
2 armour, 6 artilleries and 7 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 armour, 6 artilleries, 9 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 6 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 4 armour, 6 artilleries, 3 bombers, 3 fighters, 10 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 12 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 2/11 hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits
Germans roll dice for 4 armour, 6 artilleries, 3 bombers, 1 fighter, 10 infantry and 5 tactical_bombers in United Kingdom, round 2 : 12/29 hits
British roll dice for 5 aaGuns, 1 artillery, 6 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/22 hits
5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 6 artilleries, 3 bombers, 1 fighter, 2 infantry and 5 tactical_bombers in United Kingdom, round 3 : 17/21 hits
British roll dice for 1 artillery, 6 fighters, 6 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/14 hits
1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British, 6 infantry owned by the British and 5 fighters owned by the British lost in United Kingdom
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 2 artilleries, 3 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Germans: 4 artilleries, 2 fighters and 10 infantry
Casualties for British: 5 aaGuns, 1 artillery, 5 fighters, 12 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
4 tactical_bombers moved from United Kingdom to Holland Belgium
3 bombers moved from United Kingdom to Western Germany
2 armour and 1 infantry moved from Germany to Poland
1 aaGun and 2 infantry moved from Poland to Slovakia Hungary
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
3 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUs
That was a nice defending sub hit.
ABH once did that same thing to me after I mobilised 2 planes on London UK1 with no infantry. Thought about ignoring it but I was worried about the damage that those planes would do later on, so I decided to go for it. Going to be difficult to reclaim London with 6 units left. We’ll see how my fleet goes at living.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 109 Sea Zone
Non Combat Move - Russians
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Bryansk to Belarus
3 artilleries moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
4 armour moved from Bryansk to Western Ukraine
2 armour moved from Russia to Western Ukraine
Place Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 1 infantry
EDIT: Removing units owned by Russians from Yenisey: 5 infantry
EDIT: Adding units owned by Russians to Timguska: 6 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 9 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 9 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Russians :
Yenisey : 2 aaGuns and 9 infantry
Amur : 3 infantry
Timguska : 6 infantry
Belarus : 2 aaGuns, 9 artilleries and 22 infantry
Baltic States : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 3 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 2 aaGuns, 6 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
109 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 97
Russians : 37 / 42
Japanese : 32 / 33
Americans : 52 / 53
Chinese : 8 / 15
British : 24 / 0
UK_Pacific : 21 / 21
Italians : 14 / 19
ANZAC : 17 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Good move. First good risk with your Italian bomber taking out one of the French ships. Lucky rolls on those subs… Definitely key.
I created a YouTube channel several months ago. Search for Desert Admiral and Axis and Allies. I’m holding a tournament in Vegas where I live in March. Probably bit too far for you to travel… :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from French Indo China to India
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Kwangtung
1 artillery moved from Kweichow to Yunnan
2 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Java
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Borneo
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 submarines and 1 transport
British defend with 1 battleship
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 submarines and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Celebes, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour and 1 tactical_bomber in Malaya, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Szechwan, round 2 : 0/7 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Szechwan, round 3 : 1/7 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 aaGun and 3 infantry moved from Anhwe to Hunan
1 fighter moved from Kwangtung to French Indo China
1 bomber moved from India to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Hunan
2 infantry moved from Jehol to Anhwe
1 fighter and 2 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Korea
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports in 110 Sea Zone, round 2 : 2/6 hits
1 bomber owned by the Americans lost in 110 Sea Zone
Germans win, taking Korea from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Umm, I would dent the BB rather than the CV from that US bomber hit.
Yep, I was going to do that. Accidentally did the monkey hit the button.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Burma to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Didn’t count, but I thought that maybe my British airforce in Gilbraltor could attack and land in Scotland. Alas they can’t. I don’t see a way that I can take London back. You could buy all aircraft next time, put 3 in there and fly rest there the following time. In addition you can use the transports to reinforce this round.
Good game. I’ll post results. Want to play another game? If so, how would you like your bid?
Oh right. I didn’t see that either!
I’ll go again.
Sub in SZ98, fighter in Scotland, 2ipc to USSR.
General Hand Grenade’s theory is to move the US CVs to SZ102 and hit the German fleet from there. Also buy a bunch of bombers. It has some merit.
Yeah, I realized I made the mistake of not moving the carriers.