18L Suprise Attack vs variance (allies) - Bal mod


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from 113 Sea Zone to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
                1 fighter moved from Northern Italy to 96 Sea Zone
                2 bombers and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
                2 bombers moved from 95 Sea Zone to 94 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
                1 fighter moved from 113 Sea Zone to Normandy Bordeaux
                1 armour moved from France to Normandy Bordeaux
                1 armour moved from France to Holland Belgium

    triplea_41163_Ger2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from 113 Sea Zone to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
                1 fighter moved from Northern Italy to 96 Sea Zone
                2 bombers and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
                2 bombers moved from 95 Sea Zone to 94 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
                1 fighter moved from 113 Sea Zone to Normandy Bordeaux
                1 armour moved from France to Normandy Bordeaux
                1 armour moved from France to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 fighter and 2 infantry
                    French defend with 1 artillery
                        Germans roll dice for 1 armour, 1 fighter and 2 infantry in Holland Belgium, round 2 :  2/4 hits
                        French roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the French lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 1 fighter and 1 mech_infantry
                    French defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 :  3/4 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 96 Sea Zone
                    Germans attack with 2 fighters and 3 tactical_bombers
                    British defend with 1 carrier, 1 cruiser and 1 transport
                        Germans roll dice for 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 :  3/5 hits
                        British roll dice for 1 carrier, 1 cruiser and 1 transport in 96 Sea Zone, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Germans, 1 carrier owned by the British, 1 fighter owned by the Germans and 1 cruiser owned by the British lost in 96 Sea Zone
                        1 transport owned by the British lost in 96 Sea Zone
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 carrier, 1 cruiser and 1 transport
                Battle in 94 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 cruiser
                        Germans roll dice for 2 bombers in 94 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 cruiser in 94 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the British lost in 94 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Germans
                2 bombers moved from 94 Sea Zone to Western Germany
                1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy
                1 carrier, 1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Holland Belgium to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to France
                2 armour moved from France to Germany
                4 infantry moved from Western Germany to 113 Sea Zone
                4 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from Norway to Finland
                4 infantry moved from 112 Sea Zone to Norway
                5 infantry moved from Bulgaria to Romania
                1 artillery moved from Yugoslavia to Romania
                2 artilleries moved from Slovakia Hungary to Poland
                1 artillery moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Yugoslavia to Romania
                2 infantry moved from Slovakia Hungary to Poland
                4 infantry moved from Yugoslavia to Slovakia Hungary
                3 armour moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Western Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Germany to Poland

    Place Units - Germans
                1 destroyer, 1 fighter and 1 submarine placed in 112 Sea Zone
                1 artillery and 4 infantry placed in Western Germany
                1 armour, 1 artillery and 4 infantry placed in Germany
                1 artillery and 1 infantry placed in France

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.300
            Median : 3.500
            Variance : 1.474
            Standard Deviation : 1.214
            Total rolls : 20

    French Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.267
            Median : 3.000
            Variance : 1.214
            Standard Deviation : 1.102
            Total rolls : 15

    British Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_41163_Ger2.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                5 infantry moved from Novgorod to Belarus
                3 artilleries moved from Novgorod to Belarus
                2 artilleries and 5 infantry moved from Bryansk to Belarus
                3 armour moved from Ukraine to Bryansk
                2 aaGuns moved from Bryansk to Belarus
                1 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                2 infantry moved from Rostov to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                2 armour moved from Bryansk to Novgorod
                2 mech_infantrys moved from Bryansk to Novgorod
                1 aaGun moved from Belarus to Novgorod

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 infantry placed in Ukraine
                4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Belarus : 3 aaGuns, 6 artilleries and 23 infantry
        Bryansk : 3 armour, 5 infantry and 1 mech_infantry
        Russia : 1 airfield, 1 factory_major, 4 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor and 3 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        114 Sea Zone : 1 cruiser
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    triplea_41163_Rus2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                5 infantry moved from Manchuria to Amur
                1 armour and 3 infantry moved from Korea to Amur
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries and 4 infantry moved from 5 Sea Zone to Amur
                2 bombers moved from Kwangsi to Amur
                2 fighters and 1 tactical_bomber moved from Kiangsu to Amur
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 artillery and 3 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 carrier moved from 36 Sea Zone to 19 Sea Zone

    triplea_41163_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                5 infantry moved from Manchuria to Amur
                1 armour and 3 infantry moved from Korea to Amur
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries and 4 infantry moved from 5 Sea Zone to Amur
                2 bombers moved from Kwangsi to Amur
                2 fighters and 1 tactical_bomber moved from Kiangsu to Amur
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 artillery and 3 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 carrier moved from 36 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 12 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 18 infantry
                        AA fire in Amur :  1/5 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 12 infantry and 1 tactical_bomber in Amur, round 2 :  4/19 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 :  5/18 hits
                        5 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 2 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in Amur, round 3 :  5/14 hits
                        Russians roll dice for 16 infantry in Amur, round 3 :  4/16 hits
                        4 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Amur, round 4 :  4/10 hits
                        Russians roll dice for 11 infantry in Amur, round 4 :  5/11 hits
                        3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 4 infantry owned by the Russians lost in Amur
                    1 armour retreated to Manchuria
                    Russians win with 7 infantry remaining. Battle score for attacker is -11
                    Casualties for Russians: 2 aaGuns and 11 infantry
                    Casualties for Japanese: 2 artilleries, 1 fighter and 12 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/7 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
                1 aaGun moved from Jehol to Manchuria
                2 infantry moved from Jehol to Manchuria
                2 bombers, 1 fighter and 1 tactical_bomber moved from Amur to Manchuria
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 mech_infantry moved from Anhwe to Manchuria
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 12 times
                3 was rolled 16 times
                4 was rolled 18 times
                5 was rolled 13 times
                6 was rolled 22 times
            Average roll : 3.574
            Median : 4.000
            Variance : 0.810
            Standard Deviation : 0.900
            Total rolls : 101

    Russians Combat
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 14 times
            Average roll : 3.700
            Median : 4.000
            Variance : 1.184
            Standard Deviation : 1.088
            Total rolls : 50

    Chinese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 8 times
            Average roll : 3.440
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 50

    triplea_41163_Jap2.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                9 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Kweichow
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 2 artilleries and 3 infantry
                        Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 2 :  4/10 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 :  0/5 hits
                        3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 3 :  1/10 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 artilleries and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Burma

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Territory Summary for Chinese :

    Kweichow : 13 infantry
        Hunan : 1 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry
        Burma : 1 fighter

    triplea_41163_Chi2.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour moved from Western United States to Central United States
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to Western United States
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                Americans undo move 2.
                Americans undo move 1.
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 carriers placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                9 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Kweichow
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 2 artilleries and 3 infantry
                        Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 2 :  4/10 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 :  0/5 hits
                        3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 3 :  1/10 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 artilleries and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Burma

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                2 infantry moved from Shan State to Yunnan
                4 mech_infantrys moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan
                2 fighters moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan

    Combat - British
                British creates battle in territory 37 Sea Zone
                Battle in Yunnan
                    British attack with 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 4 infantry
                        British roll dice for 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  4/9 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 :  2/5 hits
                        4 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    4 mech_infantrys owned by the British retreated to Burma
                    Japanese win with 1 artillery remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 4 infantry
                Battle in 37 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 destroyer and 1 submarine
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 :  3/3 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 :  1/1 hits
                        1 armour owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 bomber moved from Quebec to French West Africa
                1 mech_infantry moved from Eire to United Kingdom
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 cruiser moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from Rhodesia to Union of South Africa
                2 fighters and 1 tactical_bomber moved from Yunnan to Burma
                7 infantry moved from India to Burma
                3 aaGuns moved from India to Burma
                1 battleship moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from Malaya to Shan State

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 destroyer and 1 transport placed in 106 Sea Zone
                2 artilleries placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 armour and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 4 infantry

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kweichow : 13 infantry
        Hunan : 1 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry
        Shan State : 1 infantry
        Burma : 3 aaGuns, 3 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 4 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        10 Sea Zone : 2 carriers and 1 transport
        63 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Alexandria : 1 artillery
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        French Equatorial Africa : 1 fighter and 1 tactical_bomber
        French West Africa : 1 bomber
        106 Sea Zone : 1 flag, 2 destroyers and 2 transports
        Eire : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
        71 Sea Zone : 1 cruiser and 2 transports
        Persia : 1 flag, 3 infantry
        98 Sea Zone : 1 destroyer
        110 Sea Zone : 1 destroyer

    triplea_41163_UK_2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
                2 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to Algeria
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone

    triplea_41163_Ita2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
                2 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to Algeria
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Morocco
                Battle in Gibraltar
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 destroyer
                        Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking Morocco from French, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 :  2/4 hits
                        French roll dice for 2 infantry in Algeria, round 2 :  0/2 hits
                        2 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                2 fighters moved from 98 Sea Zone to Greece
                1 artillery and 1 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Bulgaria
                1 armour moved from Greece to Yugoslavia
                1 infantry moved from France to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 submarine moved from 93 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.300
            Median : 4.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    French Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.143
            Median : 3.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_41163_Ita2.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from Java to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - ANZAC
                Battle in Anglo Egyptian Sudan
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Burma
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 cruiser moved from 54 Sea Zone to 63 Sea Zone
                2 infantry moved from New South Wales to South Australia
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Burma : 3 fighters
        Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 2 artilleries and 4 infantry
        Java : 1 flag
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 transport
        63 Sea Zone : 1 cruiser
        Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 2 infantry
        French Equatorial Africa : 1 infantry
        81 Sea Zone : 1 destroyer

    triplea_41163_Fre2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from France to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                2 submarines moved from 112 Sea Zone to 110 Sea Zone

    triplea_41163_Ger3.tsvg


  • Any scramble orders for sz 110 or intercept orders for London

  • '17 '16 '15 '14 '12

    5 fighters intercept the SBR


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from France to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                2 submarines moved from 112 Sea Zone to 110 Sea Zone

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 2 units heading to United Kingdom
                    British launches 5 interceptors out of United Kingdom
                        Attackers Fire,  :  1/2 hits
                        Defenders Fire,  :  1/5 hits
                        1 bomber owned by the Germans lost in United Kingdom
                        1 fighter owned by the French lost in United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 4 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  4/6 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun moved from France to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 armour moved from Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
                4 infantry moved from Norway to Finland
                1 armour and 3 infantry moved from 112 Sea Zone to Norway
                1 armour moved from Holland Belgium to Germany
                2 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 aaGun moved from Slovakia Hungary to Romania
                1 artillery and 1 infantry moved from Western Germany to Germany
                1 artillery and 1 infantry moved from France to Western Germany

    Place Units - Germans
                1 infantry placed in France
                1 infantry placed in Normandy Bordeaux
                1 armour placed in Western Germany
                1 artillery and 5 infantry placed in Germany
                3 infantry placed in Western Germany
                1 submarine placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                Germans undo move 1.
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.724
            Median : 3.000
            Variance : 1.036
            Standard Deviation : 1.018
            Total rolls : 29

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    British Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    triplea_41163_Ger3.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 armour and 6 infantry; Remaining resources: 1 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                3 aaGuns, 6 artilleries and 23 infantry moved from Belarus to Eastern Poland
                3 armour moved from Bryansk to Eastern Poland
                1 mech_infantry moved from Bryansk to Eastern Poland
                3 infantry moved from Ukraine to Western Ukraine
                5 infantry moved from Bryansk to Belarus
                2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
                3 artilleries moved from Novgorod to Belarus
                4 infantry moved from Russia to Smolensk
                6 infantry moved from Amur to Buryatia
                1 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                1 infantry moved from Olgiy to Tsagaan Olom
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Olgiy to Kansu
                1 aaGun moved from Novgorod to Belarus
                1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                3 armour placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,4
                Russians collect 39 PUs (1 lost to blockades); end with 40 PUs

    triplea_41163_Rus3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 armour and 1 mech_infantry moved from Manchuria to Jehol
                1 bomber moved from Manchuria to Jehol
                2 infantry moved from Manchuria to Amur
                1 bomber moved from Manchuria to Amur
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                1 artillery moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 3 infantry moved from Hopei to Kweichow
                4 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
                3 fighters and 3 tactical_bombers moved from Manchuria to Kweichow
                1 fighter moved from Kwangsi to Hunan
                1 fighter moved from Kwangsi to Anhwe
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Chahar
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    triplea_41163_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 armour and 1 mech_infantry moved from Manchuria to Jehol
                1 bomber moved from Manchuria to Jehol
                2 infantry moved from Manchuria to Amur
                1 bomber moved from Manchuria to Amur
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                1 artillery moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery and 3 infantry moved from Hopei to Kweichow
                4 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
                3 fighters and 3 tactical_bombers moved from Manchuria to Kweichow
                1 fighter moved from Kwangsi to Hunan
                1 fighter moved from Kwangsi to Anhwe
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Chahar
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 7 fighters, 3 infantry and 7 tactical_bombers
                    Chinese defend with 13 infantry
                        Japanese roll dice for 1 artillery, 7 fighters, 3 infantry and 7 tactical_bombers in Kweichow, round 2 :  8/18 hits
                        Chinese roll dice for 13 infantry in Kweichow, round 2 :  3/13 hits
                        3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 artillery, 7 fighters and 7 tactical_bombers in Kweichow, round 3 :  8/15 hits
                        Chinese roll dice for 5 infantry in Kweichow, round 3 :  2/5 hits
                        1 artillery owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kweichow
                    Japanese win with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Chinese: 13 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
                Battle in Amur
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Amur, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Jehol, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Korea
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Anhwe to 19 Sea Zone
                1 fighter moved from Hunan to 19 Sea Zone
                6 fighters and 7 tactical_bombers moved from Kweichow to Hopei
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 bomber moved from Jehol to Japan
                1 bomber moved from Amur to Japan
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                2 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 35 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 19 times
                3 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 11 times
            Average roll : 3.266
            Median : 3.000
            Variance : 0.628
            Standard Deviation : 0.793
            Total rolls : 79

    Russians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.083
            Median : 3.000
            Variance : 1.217
            Standard Deviation : 1.103
            Total rolls : 24

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 12 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.302
            Median : 3.000
            Variance : 0.404
            Standard Deviation : 0.635
            Total rolls : 53

    triplea_41163_Jap3.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                1 fighter moved from Burma to Szechwan

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Hopei
                Battle in Szechwan
                    Chinese attack with 1 fighter
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter in Szechwan, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 6 fighters and 7 tactical_bombers
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 6 fighters and 7 tactical_bombers in Hopei, round 2 :  9/13 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Territory Summary for Chinese :

    Yunnan : 4 infantry
        Suiyuyan : 1 infantry
        Burma : 1 fighter

    triplea_41163_Chi3.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 aaGuns moved from Central United States to Western United States

    Place Units - Americans
                2 fighters and 1 infantry placed in Western United States
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                1 fighter moved from Burma to Szechwan

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Hopei
                Battle in Szechwan
                    Chinese attack with 1 fighter
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter in Szechwan, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 6 fighters and 7 tactical_bombers
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 6 fighters and 7 tactical_bombers in Hopei, round 2 :  9/13 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - British
                British buy 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Shan State to Siam
                2 fighters and 1 tactical_bomber moved from Burma to Siam
                1 mech_infantry moved from Burma to Siam
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kwangtung to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 mech_infantry moved from Burma to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - British
                Battle in Gibraltar
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 :  3/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Siam
                    British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 :  3/5 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                    British win, taking Siam from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Siam to Yunnan
                2 mech_infantrys moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                4 infantry moved from India to Burma
                1 aaGun moved from Burma to Yunnan
                1 artillery moved from Alexandria to Egypt
                1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
                1 bomber moved from French West Africa to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 artilleries moved from Union of South Africa to 71 Sea Zone
                2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
                2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 26 PUs (3 lost to blockades); end with 26 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                UK_Pacific collect 16 PUs (2 lost to blockades); end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kwangsi : 1 infantry
        Kiangsi : 1 infantry
        Siam : 1 flag, 1 mech_infantry
        Yunnan : 1 aaGun, 1 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Suiyuyan : 1 infantry
        Szechwan : 1 mech_infantry
        Burma : 2 aaGuns, 1 fighter and 11 infantry
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        10 Sea Zone : 1 transport
        63 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries and 2 infantry
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 1 destroyer
        Eire : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
        81 Sea Zone : 1 cruiser and 2 transports
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 2 transports

    triplea_41163_UK_3.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 aaGuns moved from Central United States to Western United States

    Place Units - Americans
                2 fighters and 1 infantry placed in Western United States
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                1 fighter moved from Burma to Szechwan

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Hopei
                Battle in Szechwan
                    Chinese attack with 1 fighter
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter in Szechwan, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 6 fighters and 7 tactical_bombers
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 6 fighters and 7 tactical_bombers in Hopei, round 2 :  9/13 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - British
                British buy 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Shan State to Siam
                2 fighters and 1 tactical_bomber moved from Burma to Siam
                1 mech_infantry moved from Burma to Siam
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kwangtung to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 mech_infantry moved from Burma to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - British
                Battle in Gibraltar
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 :  3/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Siam
                    British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 :  3/5 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                    British win, taking Siam from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Siam to Yunnan
                2 mech_infantrys moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                4 infantry moved from India to Burma
                1 aaGun moved from Burma to Yunnan
                1 artillery moved from Alexandria to Egypt
                1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
                1 bomber moved from French West Africa to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 artilleries moved from Union of South Africa to 71 Sea Zone
                2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
                2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 26 PUs (3 lost to blockades); end with 26 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                UK_Pacific collect 16 PUs (2 lost to blockades); end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by British from 104 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kwangsi : 1 infantry
        Kiangsi : 1 infantry
        Siam : 1 flag, 1 mech_infantry
        Yunnan : 1 aaGun, 1 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Suiyuyan : 1 infantry
        Szechwan : 1 mech_infantry
        Burma : 2 aaGuns, 1 fighter and 11 infantry
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        10 Sea Zone : 1 transport
        63 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries and 2 infantry
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        106 Sea Zone : 1 flag, 2 destroyers
        Eire : 1 flag
        Eastern Persia : 1 flag
        101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
        81 Sea Zone : 1 cruiser and 2 transports
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 2 transports

    triplea_41163_UK_3.tsvg

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