Csaw_1988 (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Japanese
                3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from Burma to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
                2 bombers moved from French Indo China to 21 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
                4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hunan to Shensi
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in New Guinea
                Battle in Ceylon
                Battle in India
                    Japanese attack with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in India, round 2 :  3/16 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  0/2 hits
                        2 infantry owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking New Guinea from ANZAC, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 2 bombers, 2 carriers, 2 destroyers, 9 fighters, 3 submarines and 6 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 3 destroyers
                        Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 bombers, 2 carriers, 2 destroyers, 9 fighters and 6 tactical_bombers in 21 Sea Zone, round 2 :  15/19 hits

    triplea_41125_Jap6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Japanese
                3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from Burma to India
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 21 Sea Zone
                2 bombers moved from French Indo China to 21 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shan State to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
                4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hunan to Shensi
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone

    Purchase Units - Japanese
                Japanese buy 6 artilleries, 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in New Guinea
                Battle in Ceylon
                Battle in India
                    Japanese attack with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in India, round 2 :  3/16 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  0/2 hits
                        2 infantry owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking New Guinea from ANZAC, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 2 bombers, 2 carriers, 2 destroyers, 9 fighters, 3 submarines and 6 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 3 destroyers
                        Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 bombers, 2 carriers, 2 destroyers, 9 fighters and 6 tactical_bombers in 21 Sea Zone, round 2 :  15/19 hits
                    Units damaged: 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 9 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 2 :  10/24 hits
                        1 fighter owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 3 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 21 Sea Zone
                        Japanese roll dice for 2 bombers, 8 fighters and 6 tactical_bombers in 21 Sea Zone, round 3 :  11/16 hits
                        Americans roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 21 Sea Zone, round 3 :  8/15 hits
                        3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 21 Sea Zone
                        Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 4 :  6/8 hits
                        Americans roll dice for 2 battleships, 2 fighters and 2 transports in 21 Sea Zone, round 4 :  4/4 hits
                        3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 21 Sea Zone
                    Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 87
                    Casualties for British: 1 battleship
                    Casualties for ANZAC: 1 cruiser and 3 destroyers
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    Casualties for Japanese: 2 carriers, 2 destroyers, 7 fighters, 3 submarines and 6 tactical_bombers
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                2 fighters moved from 21 Sea Zone to Philippines
                2 bombers moved from 21 Sea Zone to French Indo China
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Anhwe to Shantung
                1 artillery and 2 infantry moved from Yunnan to Hunan
                1 armour moved from French Indo China to Hunan
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 tactical_bomber moved from Shan State to Philippines
                2 artilleries moved from French Indo China to Yunnan
                1 carrier moved from 38 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 35 Sea Zone
                1 aaGun moved from Burma to India
                1 artillery and 1 infantry moved from Shan State to Burma
                1 transport moved from 38 Sea Zone to 36 Sea Zone
                2 submarines moved from 42 Sea Zone to 39 Sea Zone
                2 battleships, 3 carriers, 2 cruisers and 5 destroyers moved from 42 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                2 artilleries and 1 infantry placed in Shantung
                Japanese undo move 1.
                1 artillery and 1 infantry placed in Malaya
                2 artilleries, 1 fighter and 7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_41125_Jap6.tsvg

  • '19 '17 '16

    I can’t really imagine you would want to change that OOL in SZ21. I rolled way above average; I was going to just retreat to SZ35 and repair my capital ships but I’d done so well that I could continue.

  • '17

    DAMN… killer.  Oh well. That happens with the dice.  If this was a non-BM game I would be throwing in the towel.  I am still pretty new to BM so I don’t know if how much of a difference that makes.  You are throughoughly out playing me though so I am not sure how much longer I will last.  I don’t like to be a quitter but I see very few outcomes that end in an allied victory.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 bomber, 2 fighters and 4 infantry moved from Gibraltar to Spain
                1 bomber moved from Eastern United States to Spain
                1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 7 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 7 infantry and 1 mech_infantry in Spain, round 2 :  4/14 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        4 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                        Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry in Spain, round 3 :  3/12 hits
                        Neutral_True roll dice for 2 infantry in Spain, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Normandy Bordeaux from Germans, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers and 2 fighters moved from Spain to Gibraltar
                4 aaGuns moved from Gibraltar to Spain
                1 fighter moved from Eastern United States to Gibraltar
                EDIT: 3 transports moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 carriers, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                4 fighters moved from Midway to 54 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Central United States
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Combat Move - Chinese
                2 infantry moved from Chahar to Anhwe
                1 fighter moved from Suiyuyan to Anhwe

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Chahar: 1 infantry
                EDIT: Adding units owned by Chinese to Jehol: 1 infantry
                EDIT: Turning off Edit Mode
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Chinese creates battle in territory Jehol
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Jehol from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Chahar
                1 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    Combat Move - British
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Caucasus
                4 fighters and 1 tactical_bomber moved from Russia to Turkey
                2 fighters moved from Iraq to Turkey
                1 armour and 2 mech_infantrys moved from Persia to Turkey
                1 armour moved from West India to Persia
                3 artilleries and 10 infantry moved from West India to Eastern Persia
                3 fighters moved from Egypt to Turkey
                3 armour and 1 mech_infantry moved from Trans-Jordan to Turkey
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Gibraltar to Portugal
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal

    Purchase Units - British
                British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Cyprus
                Battle in Portugal
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 2 cruisers in Portugal, round 2 :  2/2 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    British win, taking Cyprus from Italians, taking Portugal from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 4 armour, 9 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                        British roll dice for 4 armour, 9 fighters, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 :  6/17 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  4/8 hits
                        3 mech_infantrys owned by the British, 6 infantry owned by the Neutral_True and 1 armour owned by the British lost in Turkey
                        British roll dice for 3 armour, 9 fighters and 1 tactical_bomber in Turkey, round 3 :  7/13 hits
                        Neutral_True roll dice for 2 infantry in Turkey, round 3 :  2/2 hits
                        2 infantry owned by the Neutral_True and 2 armour owned by the British lost in Turkey
                    British win, taking Turkey from Neutral_True with 1 armour, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for British: 3 armour and 3 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Caucasus
                    British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                9 fighters and 1 tactical_bomber moved from Turkey to Iraq
                4 fighters moved from Iraq to Persia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                British undo move 1.
                3 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from West India: 3 aaGuns
                EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns
                EDIT: Removing units owned by British from Gibraltar: 1 infantry
                EDIT: Adding units owned by British to Spain: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    triplea_41125_UK_6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 fighter moved from Southern Italy to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 fighter and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Libya
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 :  3/8 hits
                        Americans roll dice for 1 infantry in Libya, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Libya from Americans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 submarine and 1 transport
                    1 submarine owned by the British Submerged
                        Italians roll dice for 1 fighter in 99 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Rostov
                1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Rostov
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                Italians collect 14 PUs (2 lost to blockades); end with 15 PUs

    triplea_41125_Ita6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
                EDIT: Adding units owned by ANZAC to Tobruk: 1 infantry
                EDIT: Changing ownership of Tobruk from Italians to ANZAC
                EDIT: Turning off Edit Mode
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Italian Somaliland to Ethiopia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French
                1 fighter moved from Russia to Persia

    Non Combat Move - French

    Turn Complete - French

    triplea_41125_Fre6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                3 armour moved from Ukraine to Russia
                3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Bryansk to Volgograd
                1 infantry moved from Tambov to Volgograd
                14 armour, 11 artilleries, 31 infantry and 37 mech_infantrys moved from Bryansk to Russia
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 bombers moved from Novgorod to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from Novgorod to 115 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 :  2/8 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Russia
                    Germans attack with 17 armour, 11 artilleries, 31 infantry and 37 mech_infantrys
                    Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 9 infantry
                        Germans roll dice for 17 armour, 11 artilleries, 31 infantry and 37 mech_infantrys in Russia, round 2 :  29/96 hits
                        Russians roll dice for 4 aaGuns, 1 artillery and 9 infantry in Russia, round 2 :  4/10 hits
                        9 infantry owned by the Russians, 1 artillery owned by the Russians, 4 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans captures 21PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 17 armour, 11 artilleries, 27 infantry and 37 mech_infantrys remaining. Battle score for attacker is 39
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 4 aaGuns, 1 artillery and 9 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 :  4/5 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                2 tactical_bombers moved from 115 Sea Zone to 112 Sea Zone
                2 fighters moved from 115 Sea Zone to Western Germany
                1 aaGun moved from Western Germany to France
                7 mech_infantrys moved from Western Germany to France
                1 battleship and 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                4 bombers moved from Novgorod to Western Germany
                2 artilleries moved from Belarus to Bryansk
                1 infantry moved from Bryansk to Tambov
                2 aaGuns moved from Bryansk to Russia
                3 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
                2 bombers moved from Normandy Bordeaux to France

    Place Units - Germans
                1 carrier, 1 destroyer and 2 transports placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in France
                2 artilleries and 3 infantry placed in Western Germany
                3 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

    triplea_41125_Ger7.tsvg

  • '17

    I am very sorry but I am out away from home until the week of the end of the year.  I will have to put this game on pause until then.  I should be able to post my next move around the 3rd of Jan.  Sorry for the inconvenience.  Please let me know if this is a problem.

  • '19 '17 '16

    It’ll be ok.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 mech_infantry moved from Samara to Caucasus
                3 fighters and 1 tactical_bomber moved from Samara to Caucasus
                4 armour, 14 artilleries, 58 infantry and 2 mech_infantrys moved from Samara to Volgograd

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  1/5 hits
                        Italians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 4 armour, 14 artilleries, 58 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 4 armour, 14 artilleries, 58 infantry and 2 mech_infantrys in Volgograd, round 2 :  16/78 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 4 armour, 14 artilleries, 57 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Samara to Volgograd
                3 fighters and 1 tactical_bomber moved from Caucasus to Persia

    Turn Complete - Russians

    triplea_41125_Rus7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                      Japanese take Dutch New Guinea from Dutch
                1 fighter moved from Japan to Jehol
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Shantung to Anhwe
                1 bomber moved from French Indo China to Jehol
                1 bomber moved from French Indo China to Anhwe
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea Zone

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 78 PUs;
                Japanese buy 4 artilleries, 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Jehol
                    Japanese attack with 1 bomber, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Jehol, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Burma to India
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kweichow to Szechwan
                2 artilleries moved from Yunnan to Hunan
                1 infantry moved from Hunan to Kweichow
                1 bomber moved from Anhwe to Shantung
                1 bomber moved from Jehol to Shantung
                1 fighter moved from Jehol to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                1 armour moved from Hunan to Shantung
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 carrier and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in Shantung
                1 destroyer placed in 6 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_41125_Jap7.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                4 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
                1 bomber moved from Gibraltar to Normandy Bordeaux
                2 fighters moved from Gibraltar to Normandy Bordeaux
                1 bomber moved from Gibraltar to Southern France
                1 fighter moved from Gibraltar to Southern France
                3 infantry moved from Spain to Southern France

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Southern France
                    Americans attack with 1 bomber, 1 fighter and 3 infantry
                    Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 :  3/5 hits
                        Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_Axis and 1 artillery owned by the Neutral_Axis lost in Southern France
                    Americans win, taking Southern France from Neutral_Axis with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Neutral_Axis: 1 artillery and 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone

    Non Combat Move - Americans
                6 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                2 fighters moved from Normandy Bordeaux to Gibraltar
                1 fighter moved from Southern France to Gibraltar
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
                3 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 artillery and 5 infantry placed in Central United States
                1 destroyer placed in 101 Sea Zone
                1 factory_minor placed in Spain
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Chahar: 1 artillery, 1 fighter and 10 infantry
                EDIT: Adding units owned by Chinese to Chahar: 1 artillery, 1 fighter and 10 infantry
                EDIT: Turning off Edit Mode
                2 infantry moved from Chahar to Anhwe
                1 fighter moved from Chahar to Anhwe

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Hopei
                1 artillery and 8 infantry moved from Chahar to Hopei

    Place Units - Chinese
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Combat Move - British
                1 infantry moved from Portugal to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 mech_infantrys moved from Egypt to Saudi Arabia
                5 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia
                5 fighters and 1 tactical_bomber moved from Persia to Saudi Arabia
                1 bomber moved from Persia to India
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone

    Purchase Units - British
                British buy 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in Holland Belgium
                Battle in Saudi Arabia
                    British attack with 10 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 2 infantry
                        British roll dice for 10 fighters, 2 mech_infantrys and 2 tactical_bombers in Saudi Arabia, round 2 :  5/14 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Saudi Arabia
                    British win, taking Holland Belgium from Germans, taking Saudi Arabia from Neutral_True with 10 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern Persia: 1 infantry
                EDIT: Adding units owned by British to West India: 1 infantry
                EDIT: Changing ownership of West India from Japanese to British
                EDIT: Turning off Edit Mode
                5 fighters moved from Saudi Arabia to Egypt
                1 armour moved from Egypt to Iraq
                3 infantry moved from Iraq to Turkey
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 armour moved from Persia to Turkey
                5 fighters and 1 tactical_bomber moved from Saudi Arabia to Iraq
                1 bomber moved from India to Persia
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 armour and 1 artillery moved from Portugal to Spain
                1 tactical_bomber moved from Saudi Arabia to Iraq
                1 tactical_bomber moved from Iraq to Egypt
                5 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia

    Place Units - British
                2 fighters placed in United Kingdom
                1 infantry and 1 mech_infantry placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    triplea_41125_UK_7.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                4 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
                1 bomber moved from Gibraltar to Normandy Bordeaux
                2 fighters moved from Gibraltar to Normandy Bordeaux
                1 bomber moved from Gibraltar to Southern France
                1 fighter moved from Gibraltar to Southern France
                3 infantry moved from Spain to Southern France

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Southern France
                    Americans attack with 1 bomber, 1 fighter and 3 infantry
                    Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 :  3/5 hits
                        Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_Axis and 1 artillery owned by the Neutral_Axis lost in Southern France
                    Americans win, taking Southern France from Neutral_Axis with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Neutral_Axis: 1 artillery and 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone

    Non Combat Move - Americans
                6 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                2 fighters moved from Normandy Bordeaux to Gibraltar
                1 fighter moved from Southern France to Gibraltar
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
                3 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 artillery and 5 infantry placed in Central United States
                1 destroyer placed in 101 Sea Zone
                1 factory_minor placed in Spain
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Chahar: 1 artillery, 1 fighter and 10 infantry
                EDIT: Adding units owned by Chinese to Chahar: 1 artillery, 1 fighter and 10 infantry
                EDIT: Turning off Edit Mode
                2 infantry moved from Chahar to Anhwe
                1 fighter moved from Chahar to Anhwe

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Hopei
                1 artillery and 8 infantry moved from Chahar to Hopei

    Place Units - Chinese
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Combat Move - British
                1 infantry moved from Portugal to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 mech_infantrys moved from Egypt to Saudi Arabia
                5 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia
                5 fighters and 1 tactical_bomber moved from Persia to Saudi Arabia
                1 bomber moved from Persia to India
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone

    Purchase Units - British
                British buy 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in Holland Belgium
                Battle in Saudi Arabia
                    British attack with 10 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 2 infantry
                        British roll dice for 10 fighters, 2 mech_infantrys and 2 tactical_bombers in Saudi Arabia, round 2 :  5/14 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Saudi Arabia
                    British win, taking Holland Belgium from Germans, taking Saudi Arabia from Neutral_True with 10 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern Persia: 1 infantry
                EDIT: Adding units owned by British to West India: 1 infantry
                EDIT: Changing ownership of West India from Japanese to British
                EDIT: Turning off Edit Mode
                5 fighters moved from Saudi Arabia to Egypt
                1 armour moved from Egypt to Iraq
                3 infantry moved from Iraq to Turkey
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 armour moved from Persia to Turkey
                5 fighters and 1 tactical_bomber moved from Saudi Arabia to Iraq
                1 bomber moved from India to Persia
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 armour and 1 artillery moved from Portugal to Spain
                1 tactical_bomber moved from Saudi Arabia to Iraq
                1 tactical_bomber moved from Iraq to Egypt
                5 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia

    Place Units - British
                2 fighters placed in United Kingdom
                1 infantry and 1 mech_infantry placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 2 artilleries and 5 infantry
                EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 5 infantry
                EDIT: Turning off Edit Mode

    triplea_41125_UK_7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Italians
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Tobruk
                    Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 :  3/7 hits
                        ANZAC roll dice for 1 infantry in Tobruk, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Tobruk
                    Italians win, taking Tobruk from ANZAC with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from Rostov to Tambov

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Italians collect 10 PUs (4 lost to blockades); end with 10 PUs

    triplea_41125_Ita7.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Persia to Egypt
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Turn Complete - French

    triplea_41125_Fre7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                1 armour moved from Russia to Tambov
                      Germans take Samara from Russians
                3 mech_infantrys moved from Ukraine to Caucasus
                3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
                1 infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 bomber moved from France to Spain
                1 bomber and 1 infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from France to Southern France
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Southern France
                1 bomber moved from France to Southern France
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                3 bombers moved from Western Germany to 110 Sea Zone

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 carrier, 2 destroyers, 3 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Strategic bombing raid in Spain
                        AA fire in Spain : 0/1 hits, 0.17 expected hits
                    Bombing raid in Spain rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Spain causes 4 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers and 1 destroyer
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 3 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                        British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British and 1 transport owned by the British lost in 110 Sea Zone
                    Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3.17 expected hits
                        Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
                        1 infantry owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.50 expected hits
                        Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Southern France, round 3 : 1/3 hits, 1.33 expected hits
                        Americans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 artillery and 1 bomber in Southern France, round 4 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 3 infantry
                Battle in Caucasus
                    Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                    British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 mech_infantry
                        Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 3/9 hits, 4.00 expected hits
                        Russians roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1.50 expected hits
                        1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
                        Germans roll dice for 3 fighters and 3 tactical_bombers in Caucasus, round 3 : 2/6 hits, 3.50 expected hits
                        Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                        1 fighter owned by the Germans and 1 armour owned by the British lost in Caucasus
                    Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 fighter and 3 mech_infantrys
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                2 fighters and 3 tactical_bombers moved from Caucasus to Tambov
                1 aaGun moved from Bryansk to Rostov
                1 aaGun and 2 artilleries moved from Bryansk to Tambov
                1 infantry moved from Russia to Samara
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                3 bombers moved from 110 Sea Zone to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Southern France to Western Germany
                1 bomber moved from Spain to Western Germany
                1 mech_infantry moved from Germany to France
                2 artilleries and 2 infantry moved from Western Germany to France
                1 armour moved from Russia to Urals
                2 aaGuns, 15 armour, 11 artilleries, 26 infantry and 37 mech_infantrys moved from Russia to Tambov
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                2 transports moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
                1 carrier, 2 destroyers and 2 fighters placed in 112 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Combat Hit Differential Summary :

    Germans : -3.50
        British : -1.00
        Americans : 1.00
        AA fire in Spain : : -0.17
        Russians : 2.00

    triplea_41125_Ger8.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 4 armour, 14 artilleries, 57 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
                3 fighters and 1 tactical_bomber moved from Persia to Caucasus

    Turn Complete - Russians

    triplea_41125_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 armour moved from Shantung to Anhwe
                      Japanese take Jehol from Chinese
                4 artilleries, 2 infantry and 1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Shensi to Anhwe
                1 infantry moved from Kweichow to Anhwe
                4 artilleries and 1 infantry moved from Hunan to Anhwe
                3 armour, 8 artilleries, 9 infantry and 3 mech_infantrys moved from India to West India
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
                2 bombers moved from Shantung to Guam
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 73 PUs;
                Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Siberia
                Battle in Guam
                    Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                    Americans defend with 1 airfield, 1 artillery, 3 infantry and 1 marine
                        Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Guam, round 2 : 1/6 hits, 2.67 expected hits
                        Americans roll dice for 1 artillery, 3 infantry and 1 marine in Guam, round 2 : 1/5 hits, 1.67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                        Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Guam, round 3 : 1/5 hits, 2.33 expected hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 marine in Guam, round 3 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                        Japanese roll dice for 2 artilleries and 2 bombers in Guam, round 4 : 2/4 hits, 2.00 expected hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 marine in Guam, round 4 : 1/3 hits, 1.00 expected hits
                        1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
                        Japanese roll dice for 1 artillery and 2 bombers in Guam, round 5 : 1/3 hits, 1.67 expected hits
                        Americans roll dice for 1 marine in Guam, round 5 : 0/1 hits, 0.33 expected hits
                        1 marine owned by the Americans lost in Guam
                    Japanese win, taking Siberia from Russians, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 artillery, 3 infantry and 1 marine
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in West India
                    Japanese attack with 3 armour, 8 artilleries, 9 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 3 armour, 8 artilleries, 9 infantry and 3 mech_infantrys in West India, round 2 : 7/23 hits, 7.50 expected hits
                        British roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking West India from British with 3 armour, 8 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys in Anhwe, round 2 : 6/15 hits, 5.17 expected hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 8 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to Philippines
                1 carrier and 2 submarines moved from 37 Sea Zone to 55 Sea Zone
                1 aaGun moved from India to West India
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Hunan
                2 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Shan State to Burma
                2 bombers moved from Guam to Shantung

    Place Units - Japanese
                1 destroyer placed in 37 Sea Zone
                3 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Shantung
                2 infantry placed in Malaya
                1 artillery and 2 infantry placed in India
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    British : -0.33
        Americans : -1.50
        Chinese : -0.67
        Japanese : -2.00

    triplea_41125_Jap8.tsvg

  • '19 '17 '16

    BTW, I assumed no suicidal scramble to SZ110 on Germany’s turn.

    West India should be UK_Pacific I’m sure so I think you’ve got 2IPCs to much for UK Europe but I don’t think it will change the game.

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