G18L - variance (allies+24) vs Tizkit

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 3 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Albania to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                1 battleship moved from 97 Sea Zone to 96 Sea Zone
                1 cruiser moved from 97 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France

    triplea_41168_Ita1.tsvg

  • '19 '18

    Assuming max defense on Malta?

  • '17 '16 '15 '14 '12

    yes please

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 3 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Albania to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                1 battleship moved from 97 Sea Zone to 96 Sea Zone
                1 cruiser moved from 97 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers and 2 transports
                    British defend with 1 carrier and 1 transport
                        Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 96 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 carrier and 1 transport in 96 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 carrier owned by the British and 1 transport owned by the British lost in 96 Sea Zone
                    Italians win with 1 battleship, 2 cruisers and 2 transports remaining. Battle score for attacker is 23
                    Casualties for British: 1 carrier and 1 transport
                Battle in Malta
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 aaGun, 1 bomber and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 :  1/4 hits
                        British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 :  1/2 hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Malta, round 3 :  1/3 hits
                        British roll dice for 1 bomber and 1 infantry in Malta, round 3 :  0/2 hits
                        1 bomber owned by the British lost in Malta
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Malta, round 4 :  0/3 hits
                        British roll dice for 1 infantry in Malta, round 4 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Malta, round 5 :  2/3 hits
                        British roll dice for 1 infantry in Malta, round 5 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 aaGun, 1 bomber and 1 infantry
                Battle in Tobruk
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 :  0/2 hits
                        British roll dice for 1 armour in Tobruk, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Tobruk
                    1 artillery owned by the Italians retreated to Libya
                    British win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  1/4 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                        Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 3 :  3/4 hits
                        French roll dice for 1 cruiser in 93 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the French and 1 destroyer owned by the Italians lost in 93 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 :  2/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                    Italians win, taking Southern France from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Southern France
                2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
                1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy

    Place Units - Italians
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                Italians collect 13 PUs; end with 16 PUs

    Territory Summary for Italians :

    Kenya : 1 flag, 1 infantry
        Malta : 1 flag, 1 armour and 1 infantry
        Southern France : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Albania : 2 infantry
        Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
        Libya : 1 artillery
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        96 Sea Zone : 1 battleship, 2 cruisers and 2 transports
        95 Sea Zone : 1 transport

    triplea_41168_Ita1.tsvg

  • '15 '14

    Quick question, what was the purpose of this?

    Battle in Yugoslavia
                    Germans attack with 1 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  1/5 hits
                        1 infantry owned by the Germans lost in Yugoslavia
                    Neutral_Allies win with 5 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New Zealand to Java
                1 fighter moved from Queensland to Java
                2 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    Combat Move - French
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone

    Turn Complete - French

    triplea_41168_Fre1.tsvg

  • '17 '16 '15 '14 '12

    @JDOW:

    Quick question, what was the purpose of this?

    Battle in Yugoslavia
                    Germans attack with 1 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  1/5 hits
                        1 infantry owned by the Germans lost in Yugoslavia
                    Neutral_Allies win with 5 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    I wonder that too.  To activate Yugo as an allied landing spot for some reason?  Just a simple mistake maybe?

  • '19 '18

    @JDOW:

    Quick question, what was the purpose of this?

    Battle in Yugoslavia
                    Germans attack with 1 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  1/5 hits
                        1 infantry owned by the Germans lost in Yugoslavia
                    Neutral_Allies win with 5 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    I will tell you in exchange for the secret to beating that US bomber spam.  :-P

    It brings Yugoslavia into the war which allows the fighter to fly over it en route to Tobruk in non-combat.  Definitely questionable whether it’s worth it.

    “Air units can’t fly over an unfriendly neutral unless they are attacking it.”
    “When a neutral territory is invaded, it’s no longer considered neutral and immediately becomes part of the alliance opposing the power that attacked it.”

  • '17 '16 '15 '14 '12

    Sure that makes sense if you want to minimize losses to the Yugoslavians (i.e. tank and mechs from France strafe to Romania on round 2?).

  • '19 '18

    Exactly, strafe Romania and G2 the stack into E. Poland.  Then you are set to hit Belarus or W. Ukraine on G3.

    My theory is Russia has to respect that and won’t be doing too much elsewhere plus good chance to shove them back to Bryansk on turn 2.

    For this game with Germany’s Luftwaffe down, the Italian tanks elsewhere and Russia bought for the Belarus stack I don’t think the g2 will be worth it.

  • '15 '14

    @Tizkit:

    @JDOW:

    Quick question, what was the purpose of this?

    Battle in Yugoslavia
                    Germans attack with 1 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  1/5 hits
                        1 infantry owned by the Germans lost in Yugoslavia
                    Neutral_Allies win with 5 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    I will tell you in exchange for the secret to beating that US bomber spam.  :-P

    It brings Yugoslavia into the war which allows the fighter to fly over it en route to Tobruk in non-combat.  Definitely questionable whether it’s worth it.

    “Air units can�t fly over an unfriendly neutral unless they are attacking it.”
    “When a neutral territory is invaded, it�s no longer considered neutral and immediately becomes part of the alliance opposing the power that attacked it.”

    Thanks. I never considered that so far.

  • '17 '16 '15 '14 '12

    Its a good move when combined with the tank/mech build on G1.  Max Russia Blitz.

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone
                1 bomber and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
                1 tactical_bomber moved from Southern Italy to Greece
                1 armour, 1 artillery and 1 mech_infantry moved from France to Holland Belgium
                1 infantry moved from Romania to Yugoslavia
                2 infantry moved from Bulgaria to Yugoslavia
                5 armour and 1 mech_infantry moved from France to Yugoslavia

    triplea_41168_Ger2.tsvg

  • '19 '18

    Scramble 110?

  • '17 '16 '15 '14 '12

    no scramble

  • '19 '18

    Oh, just noticed I mis-clicked a tactical bomber to Greece instead of SZ 99.  You mind if I fix that?

    Can you do edit mode in the middle of dice rolls?  I already rolled 110.

  • '17 '16 '15 '14 '12

    I think triplea will let you do it.  If not, just post what you have done so far, and then reload the map at the end of combat move then edit your tac and roll all the other battles, then edit 110 to suit the results of that battle.

  • '19 '18

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone
                1 bomber and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
                1 tactical_bomber moved from Southern Italy to Greece
                1 armour, 1 artillery and 1 mech_infantry moved from France to Holland Belgium
                1 infantry moved from Romania to Yugoslavia
                2 infantry moved from Bulgaria to Yugoslavia
                5 armour and 1 mech_infantry moved from France to Yugoslavia

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Greece: 1 tactical_bomber
                    EDIT: Turning off Edit Mode

    triplea_41168_Ger2.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone
                1 bomber and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry moved from France to Holland Belgium
                1 infantry moved from Romania to Yugoslavia
                2 infantry moved from Bulgaria to Yugoslavia
                5 armour and 1 mech_infantry moved from France to Yugoslavia
                1 tactical_bomber moved from Southern Italy to 99 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Yugoslavia
                    Germans attack with 5 armour, 3 infantry and 1 mech_infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 5 armour, 3 infantry and 1 mech_infantry in Yugoslavia, round 2 :  2/9 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  3/5 hits
                        2 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                    1 mech_infantry owned by the Germans and 5 armour owned by the Germans retreated to Romania
                    Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_Allies: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    French defend with 1 artillery
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 2 :  2/3 hits
                        French roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 artillery owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 artillery
                    Casualties for Germans: 1 artillery
                Battle in 99 Sea Zone
                    Germans attack with 1 bomber and 2 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 bomber and 2 tactical_bombers in 99 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 destroyer in 99 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 99 Sea Zone
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 destroyer
                Battle in 94 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser
                        Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 cruiser in 94 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the British lost in 94 Sea Zone
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 aaGun moved from Western Germany to 113 Sea Zone
                1 aaGun moved from 113 Sea Zone to Norway
                1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
                1 bomber moved from 94 Sea Zone to Western Germany
                1 tactical_bomber moved from 99 Sea Zone to Southern Italy
                1 bomber moved from 99 Sea Zone to Western Germany
                2 infantry moved from Bulgaria to Romania
                2 armour and 3 mech_infantrys moved from Germany to Poland
                1 aaGun moved from France to Holland Belgium
                1 aaGun moved from France to Western Germany
                1 armour moved from Bulgaria to Romania

    Place Units - Germans
                1 bomber and 1 mech_infantry placed in Western Germany
                5 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries and 6 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Romania : 6 armour, 4 infantry and 1 mech_infantry
        Poland : 3 aaGuns, 4 armour, 3 artilleries, 16 infantry and 4 mech_infantrys
        Germany : 5 armour, 1 factory_major and 5 mech_infantrys
        Norway : 1 aaGun
        Holland Belgium : 1 aaGun, 1 armour and 1 mech_infantry
        Southern Italy : 1 fighter and 2 tactical_bombers
        113 Sea Zone : 1 transport
        Bulgaria : 1 flag
        Finland : 1 flag, 7 infantry
        110 Sea Zone : 1 cruiser and 1 submarine

    triplea_41168_Ger2.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                8 infantry moved from Novgorod to Belarus
                2 artilleries moved from Bryansk to Belarus
                2 aaGuns moved from Bryansk to Belarus
                5 infantry moved from Bryansk to Belarus
                4 mech_infantrys moved from Russia to Ukraine
                2 armour and 2 mech_infantrys moved from Bryansk to Ukraine
                2 infantry moved from Rostov to Bryansk
                2 infantry moved from Ukraine to Bryansk
                2 aaGuns moved from Belarus to Novgorod
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns, 3 artilleries and 12 infantry moved from Buryatia to Amur

    Place Units - Russians
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    triplea_41168_Rus2.tsvg

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