I play an Ad-Hoc version of the game using a global map (Deaths Head Map in the “Variants” thread) and rules version I compiled under “Minor Axis and Allies Powers” in the “House Rules” thread. This version incorporates Minor Axis and Allied power into gameply and pulls rules ideas from many other areas of this site. Dog Fighting was one of those rules that appeared in AAHE….just wanted to make sure I’m interpreting this rule properly…
Industrial Technology Question
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What does this do for you in TripleA? I would think it increases the amount of units that you can place on a complex, but not sure.
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Industrial Technology decreases the cost of every unit by 1 IPC. For example, infantry that normally cost 3 IPCs are reduced to 2, and bombers that cost 15 are now only 14.
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AKA it’s next to useless.
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@Dylan:
AKA it’s next to useless.
Yeah, I finally noticed and was like… “Thats weak!” Eh, oh well… My jet fighters are good to go tho.
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@Dylan:
AKA it’s next to useless.
Yeah, I finally noticed and was like… “Thats weak!” Eh, oh well… My jet fighters are good to go tho.
It would be good in later games. Free Industry repairs!





