@SS:
If you want the H Art gun to have all the abilities you want then just raise the cost to 8.
The following is going to come off wrong, between a combination of ‘this is the Internet’ and ‘I suck at inter-personal communication’ but I mean the following sincerely and without either malice or anger. Promise.
I’m interested in honest back-and-forth. I don’t know everything, I can’t foresee the implications of every possible deviation from the rule book as published. That’s why I’m throwing these rules up for scrutiny in the first place.
I can do anything I want. I don’t need anybody’s permission for that. What I want to see is whether other people see things the way I do or not. So far, I get the impression that they do not. And that’s fine as well. I suspect that the only people who get any mileage out of these rules, whether presented as a new way to play Classic or as a new way to play '42, Second Edition, will be myself and whomever I can get play with me face to face.
Truth be told, somebody sat down and said: “I want to add this stack of plastic to this other stack of plastic. Now, how do I do that?”, and then somebody else (me) sat down, read their published ideas, and said: “This looks like a good start, but what would make this better?” Is ‘A3D2M1C6 with +1 to the attack of another unit, can’t hit Air units, can attack the next territory without moving there’ better, worse, or indifferent from ‘A2D3M1C6 with +1 to the defense of another unit, can’t hit Air units, can do ‘reverse bombardment’ during an amphibious invasion’? And are either of the above better, worse, or indifferent than ’ ‘A3D3M1C8 with +1 to the attack or defense of two other units, can’t hit Air units, can attack the next territory without moving there, can do ‘reverse bombardment’ during an amphibious invasion’?
I don’t know the answer to those questions. But I’d love to hear what others have to say about that.
-Midnight_Reaper