1080 (Axis) vs MiamiUMike - AKA Rommel (Allies + 15)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 6 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Caucasus to Volgograd
                6 infantry moved from Novosibirsk to Samara
                10 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Bryansk to Smolensk
                2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Smolensk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 113 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia
                4 aaGuns, 2 armour, 11 artilleries, 38 infantry and 3 mech_infantrys moved from Bryansk to Russia
                2 aaGuns moved from Timguska to Novosibirsk

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 32 PUs

    Territory Summary for Russians :

    Amur : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 2 fighters, 58 infantry, 3 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Western Ukraine : 1 infantry
        Novosibirsk : 2 aaGuns and 10 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Samara : 6 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 26 / 32
        Japanese : 63 / 71
        Americans : 50 / 75
        Chinese : 4 / 4
        British : 35 / 38
        UK_Pacific : 6 / 6
        Italians : 14 / 21
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41116_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 15 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 56 Sea Zone to 62 Sea Zone
                3 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Yunnan to Burma
                2 tactical_bombers moved from Kweichow to Burma
                2 fighters moved from 37 Sea Zone to Burma
                2 infantry moved from Siberia to Sakha
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
                1 mech_infantry moved from Yunnan to Sikang
                1 armour and 1 mech_infantry moved from Kweichow to Sikang
                1 artillery, 3 infantry and 1 mech_infantry moved from Hopei to Shensi
                5 infantry moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from Anhwe to Sikang

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in Wake Island
                Battle in Burma
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 :  3/5 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 :  2/5 hits
                        Chinese roll dice for 3 infantry in Sikang, round 2 :  0/3 hits
                        2 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 3 :  1/5 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 8 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Shensi, round 2 :  4/10 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from Chahar to Suiyuyan
                1 aaGun moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
                2 artilleries moved from Yunnan to Szechwan
                3 infantry moved from French Indo China to Yunnan
                2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
                2 infantry moved from Malaya to Shan State
                1 artillery moved from Malaya to Shan State
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from Kiangsu to Anhwe
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Korea to Japan
                1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
                1 carrier and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from Japan to 26 Sea Zone
                1 fighter moved from Caroline Islands to 26 Sea Zone
                2 bombers moved from Caroline Islands to French Indo China
                1 carrier moved from 33 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                6 infantry placed in Japan
                2 submarines placed in 37 Sea Zone
                3 infantry placed in French Indo China
                1 infantry placed in Malaya
                3 infantry placed in Kiangsu
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_41116_Jap5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 bomber moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 armour and 1 infantry moved from 125 Sea Zone to Norway

    triplea_41116_Ame5.tsvg


  • Scramble in  113?


  • 3 fighters please.


  • also, double check your planes please, i think you have 1 that cant land


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 bomber moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 armour and 1 infantry moved from 125 Sea Zone to Norway

    triplea_41116_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 bomber moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 armour and 1 infantry moved from 125 Sea Zone to Norway

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 113 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
                    Germans defend with 1 battleship, 1 cruiser, 3 fighters and 1 transport
                        Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 :  5/6 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 113 Sea Zone, round 2 :  4/5 hits
                        1 battleship owned by the Germans, 1 bomber owned by the Americans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                        1 transport owned by the Germans lost in 113 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 battleship, 1 cruiser, 3 fighters and 1 transport
                    Casualties for Americans: 1 bomber, 2 fighters and 1 tactical_bomber
                Battle in Norway

    Non Combat Move - Americans
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter moved from Eastern United States to Gibraltar
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
                2 fighters moved from Eastern United States to 64 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
                1 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from India to Western Australia
                1 bomber moved from Western Australia to New South Wales

    Place Units - Americans
                2 infantry placed in Eastern United States
                3 fighters and 5 infantry placed in Western United States
                1 carrier and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    New South Wales : 1 bomber and 3 fighters
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Midway : 1 airfield
        Central United States : 1 factory_major
        Central America : 1 harbour
        Southeast Mexico : 1 infantry and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
        United Kingdom : 1 artillery, 1 bomber and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Norway : 1 flag, 1 armour and 1 infantry
        125 Sea Zone : 1 transport
        64 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport
        101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        98 Sea Zone : 1 submarine
        91 Sea Zone : 4 transports
        110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 26 / 32
        Japanese : 67 / 77
        Americans : 54 / 69
        Chinese : 1 / 4
        British : 35 / 38
        UK_Pacific : 6 / 6
        Italians : 14 / 21
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41116_Ame5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 5 infantry moved from Tsinghai to Sikang
                4 infantry moved from Tsinghai to Kansu

    triplea_41116_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 5 infantry moved from Tsinghai to Sikang
                4 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 armour and 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 2 :  1/6 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                        Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 3 :  1/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 :  2/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 :  0/3 hits
                        Japanese roll dice for 1 armour in Sikang, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 :  0/2 hits
                        Japanese roll dice for 1 armour in Sikang, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 fighter in Sikang, round 6 :  1/1 hits
                        Japanese roll dice for 1 armour in Sikang, round 6 :  1/1 hits
                        1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Sikang
                    Japanese win with no units remaining. Battle score for attacker is -11
                    Casualties for Chinese: 1 fighter and 5 infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in Kansu
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kansu, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Territory Summary for Chinese :

    Kansu : 5 infantry

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 26 / 32
        Japanese : 66 / 77
        Americans : 54 / 69
        Chinese : 2 / 3
        British : 35 / 38
        UK_Pacific : 6 / 6
        Italians : 14 / 21
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41116_Chi5.tsvg


  • 94% win - NO - not for ME! :)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                3 fighters moved from United Kingdom to Holland Belgium
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 bomber moved from Egypt to Cyprus

    triplea_41116_Bri5.tsvg


  • ahahaha, their doom was inevitable anyway at least.  Also, I still dont understand where your 6 american planes were going to land?!?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 bomber moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 armour and 1 infantry moved from 125 Sea Zone to Norway

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 113 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
                    Germans defend with 1 battleship, 1 cruiser, 3 fighters and 1 transport
                        Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 :  5/6 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 113 Sea Zone, round 2 :  4/5 hits
                        1 battleship owned by the Germans, 1 bomber owned by the Americans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
                        1 transport owned by the Germans lost in 113 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 battleship, 1 cruiser, 3 fighters and 1 transport
                    Casualties for Americans: 1 bomber, 2 fighters and 1 tactical_bomber
                Battle in Norway

    Non Combat Move - Americans
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter moved from Eastern United States to Gibraltar
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 91 Sea Zone to 64 Sea Zone
                2 fighters moved from Eastern United States to 64 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
                1 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from India to Western Australia
                1 bomber moved from Western Australia to New South Wales

    Place Units - Americans
                2 infantry placed in Eastern United States
                3 fighters and 5 infantry placed in Western United States
                1 carrier and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 5 infantry moved from Tsinghai to Sikang
                4 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 armour and 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 2 :  1/6 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                        Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 3 :  1/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 :  2/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 :  0/3 hits
                        Japanese roll dice for 1 armour in Sikang, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 5 :  0/2 hits
                        Japanese roll dice for 1 armour in Sikang, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 fighter in Sikang, round 6 :  1/1 hits
                        Japanese roll dice for 1 armour in Sikang, round 6 :  1/1 hits
                        1 fighter owned by the Chinese and 1 armour owned by the Japanese lost in Sikang
                    Japanese win with no units remaining. Battle score for attacker is -11
                    Casualties for Chinese: 1 fighter and 5 infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in Kansu
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kansu, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from United Kingdom to Holland Belgium
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 bomber moved from Egypt to Cyprus

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters and 3 infantry
                    Germans defend with 2 infantry
                        British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Cyprus
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 :  0/3 hits
                        Italians roll dice for 2 infantry in Cyprus, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Cyprus
                        British roll dice for 1 artillery and 1 bomber in Cyprus, round 3 :  1/2 hits
                        Italians roll dice for 2 infantry in Cyprus, round 3 :  1/2 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Cyprus
                        British roll dice for 1 bomber in Cyprus, round 4 :  0/1 hits
                        Italians roll dice for 1 infantry in Cyprus, round 4 :  1/1 hits
                        1 bomber owned by the British lost in Cyprus
                    Italians win with 1 infantry remaining. Battle score for attacker is -16
                    Casualties for British: 1 artillery, 1 bomber and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                2 infantry moved from 91 Sea Zone to Morocco
                3 fighters moved from Holland Belgium to United Kingdom
                1 armour moved from Caucasus to Samara
                1 artillery and 5 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from India to Burma

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Persia
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 38 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Kansu : 5 infantry
        Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 17 infantry, 1 mech_infantry and 1 tactical_bomber
        New South Wales : 1 bomber and 3 fighters
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Midway : 1 airfield
        Central United States : 1 factory_major
        Central America : 1 harbour
        Southeast Mexico : 1 infantry and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        West India : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 mech_infantry
        Morocco : 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Algeria : 1 artillery and 1 infantry
        Norway : 1 flag, 1 armour and 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Samara : 1 armour
        125 Sea Zone : 1 flag, 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        64 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport
        99 Sea Zone : 1 transport
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag
        101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 artillery and 5 infantry
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        98 Sea Zone : 1 submarine
        91 Sea Zone : 5 transports
        Suriname : 1 flag, 2 infantry
        110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports

    Production/PUs Summary :

    Germans : 41 / 59
        Russians : 26 / 32
        Japanese : 66 / 77
        Americans : 54 / 69
        Chinese : 2 / 3
        British : 38 / 40
        UK_Pacific : 6 / 6
        Italians : 14 / 21
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41116_UK_5.tsvg


  • The dice in this game continue to be a joke….


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Belarus to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Eastern Poland to Bryansk
                1 artillery moved from Yugoslavia to Northern Italy
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_41116_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
                ANZAC collect 7 PUs (3 lost to blockades); end with 13 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 59
        Russians : 25 / 32
        Japanese : 66 / 77
        Americans : 54 / 69
        Chinese : 2 / 3
        British : 38 / 40
        UK_Pacific : 6 / 6
        Italians : 15 / 20
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41116_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
                ANZAC collect 7 PUs (3 lost to blockades); end with 13 PUs

    Combat Move - French
                1 fighter moved from Malta to Gibraltar
                2 infantry moved from Algeria to Tunisia
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
        Alexandria : 3 infantry
        Gibraltar : 1 fighter
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Tunisia : 2 infantry
        81 Sea Zone : 1 destroyer
        110 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 59
        Russians : 25 / 32
        Japanese : 66 / 77
        Americans : 54 / 69
        Chinese : 2 / 3
        British : 38 / 40
        UK_Pacific : 6 / 6
        Italians : 15 / 20
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41116_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Eastern Poland to Western Ukraine
                3 bombers moved from Belarus to Russia
                1 tactical_bomber moved from Western Germany to Eastern Poland
                1 tactical_bomber moved from Western Germany to Eastern Poland
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to 125 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 7,4,8 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia causes 19 damage total.
                Battle in 125 Sea Zone
                    Germans attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 125 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  1/5 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 :  2/3 hits
                        Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 aaGuns, 13 armour, 8 artilleries, 37 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                4 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                2 tactical_bombers moved from Western Ukraine to Bryansk
                3 bombers moved from Russia to Bryansk
                3 artilleries and 5 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Archangel to Belarus
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 aaGun moved from Novgorod to Belarus
                2 infantry moved from Western Germany to France
                4 infantry moved from Germany to Poland
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from 125 Sea Zone to Western Germany

    Place Units - Germans
                1 transport placed in 115 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 2 tactical_bombers
                EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in France
                2 infantry and 1 mech_infantry placed in Western Germany
                1 armour, 2 artilleries and 2 mech_infantrys placed in Germany
                Germans undo move 5.
                1 artillery placed in Novgorod
                Germans undo move 4.
                1 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Western Germany
                1 artillery, 1 infantry and 1 mech_infantry placed in Germany
                Germans undo move 6.
                1 armour and 1 mech_infantry placed in Germany
                1 mech_infantry placed in Western Germany
                Germans undo move 3.
                1 infantry placed in Western Germany
                1 artillery and 1 infantry placed in France
                Germans undo move 6.
                1 armour placed in Western Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_41116_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 15x factory_major; Remaining resources: 17 PUs;
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Volgograd to Tambov
                6 infantry moved from Samara to Russia
                10 infantry moved from Novosibirsk to Samara

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Samara

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs

    Territory Summary for Russians :

    Amur : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 2 fighters, 67 infantry, 3 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 2 aaGuns and 10 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 55
        Russians : 22 / 22
        Japanese : 66 / 77
        Americans : 52 / 69
        Chinese : 2 / 3
        British : 35 / 40
        UK_Pacific : 6 / 6
        Italians : 15 / 20
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41116_Rus6.tsvg

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