dice…
Soporific Allies
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hf
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Test summary from TripleA, engine version: 1.9, time: 6:25:40 PM
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TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from Karelia Sea Zone to East Canada Sea Zone
1 transport moved from Karelia Sea Zone to East Canada Sea ZoneCombat - Russians
Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to RussiansNon Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Karelia S.S.R.
1 infantry moved from Caucasus to Karelia S.S.R.
1 infantry moved from Caucasus to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Russia to Caucasus
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Karelia S.S.R. to Russia
1 infantry moved from Karelia S.S.R. to Russia
1 infantry moved from Karelia S.S.R. to Russia
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from Yakut S.S.R. to Soviet Far EastPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsTerritory Summary for Russians :
Caucasus : 1 infantry
Karelia S.S.R. : 1 aaGun, 1 factory and 3 infantry
Russia : 1 aaGun, 3 armour, 1 factory, 2 fighters and 16 infantry
Soviet Far East : 1 armour and 5 infantry
Yakut S.S.R. : 2 infantry
East Canada Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 24 / 24
Germans : 32 / 32
British : 30 / 30
Japanese : 25 / 25
Americans : 36 / 36 -
Test summary from TripleA, engine version: 1.9, time: 6:39:56 PM
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TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from East Europe to Karelia S.S.R.
1 infantry moved from East Europe to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 fighter moved from East Europe to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea ZoneCombat - Germans
Battle in East Mediteranean Sea Zone
Germans attack with 1 battleship
British defend with 1 submarine
Germans roll dice for 1 battleship in East Mediteranean Sea Zone, round 2 : 1/1 hits
British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in East Mediteranean Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Battle in Karelia S.S.R.
Germans attack with 5 armour, 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 aaGun, 1 factory and 3 infantry
AA fire in Karelia S.S.R. : 1/4 hits
1 fighter owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 5 armour, 1 bomber, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/9 hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from Algeria to Libya
1 fighter moved from Karelia S.S.R. to East Europe
1 fighter moved from Karelia S.S.R. to East Europe
1 bomber moved from Karelia S.S.R. to East EuropePlace Units - Germans
4 armour and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUsTerritory Summary for Germans :
East Europe : 1 bomber, 2 fighters and 6 infantry
Finland Norway : 1 armour, 1 fighter and 3 infantry
Germany : 1 aaGun, 4 armour, 1 factory and 1 fighter
Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour and 1 factory
Libya : 1 armour and 2 infantry
South Europe : 1 aaGun, 1 armour, 1 factory and 2 infantry
Ukraine S.S.R. : 3 infantry
West Europe : 1 aaGun, 2 armour, 1 fighter and 2 infantry
Baltic Sea Zone : 1 submarine and 1 transport
Central Mediteranean Sea Zone : 1 transport
East Mediteranean Sea Zone : 1 battleship
West Spain Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 21 / 24
Germans : 35 / 35
British : 30 / 30
Japanese : 25 / 25
Americans : 36 / 36Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.722
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to West Spain Sea Zone
1 fighter moved from United Kingdom to West Spain Sea Zone
1 armour moved from United Kingdom to North Sea Zone
1 battleship moved from North Sea Zone to West Spain Sea Zone
1 armour and 1 transport moved from North Sea Zone to West Spain Sea Zone
1 bomber moved from United Kingdom to West Mediteranean Sea Zone
1 armour moved from East Canada to East Canada Sea Zone
1 armour and 1 transport moved from East Canada Sea Zone to West Africa Sea Zone
1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
1 infantry moved from Syria Jordan to Red Sea Zone
1 infantry moved from Red Sea Zone to Anglo Sudan EgyptCombat - British
Battle in West Spain Sea Zone
British attack with 1 armour, 1 battleship, 2 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 battleship, 2 fighters and 1 transport in West Spain Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in West Spain Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in West Spain Sea Zone
British win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarineNon Combat Move - British
1 armour moved from West Africa Sea Zone to French West Africa
1 infantry moved from South Africa to Kenya-Rhodesia
1 fighter moved from West Spain Sea Zone to United Kingdom
1 fighter moved from West Spain Sea Zone to United Kingdom
1 bomber moved from West Mediteranean Sea Zone to French West AfricaPlace Units - British
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUsTerritory Summary for British :
Anglo Sudan Egypt : 1 armour and 2 infantry
Australia : 2 infantry
French West Africa : 1 armour and 1 bomber
India : 1 fighter and 2 infantry
Kenya-Rhodesia : 1 infantry
United Kingdom : 1 aaGun, 1 factory, 4 fighters and 4 infantry
West Canada : 1 infantry
Red Sea Zone : 1 transport
West Africa Sea Zone : 1 transport
West Mediteranean Sea Zone : 1 battleship
West Spain Sea Zone : 1 armour, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 21 / 24
Germans : 35 / 35
British : 30 / 30
Japanese : 25 / 25
Americans : 36 / 36Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
weird routing

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TripleA Move Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 bomber and 1 submarine; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
1 fighter moved from French Indo China to China
1 infantry moved from French Indo China to China
1 infantry moved from French Indo China to China
1 infantry moved from Kwangtung to China
1 infantry moved from Kwangtung to China
1 fighter moved from Manchuria to China -
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 bomber and 1 submarine; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
1 fighter moved from French Indo China to China
1 infantry moved from French Indo China to China
1 infantry moved from French Indo China to China
1 infantry moved from Kwangtung to China
1 infantry moved from Kwangtung to China
1 fighter moved from Manchuria to ChinaCombat - Japanese
Battle in China
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters and 4 infantry in China, round 2 : 2/6 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China
Japanese roll dice for 2 fighters and 3 infantry in China, round 3 : 2/5 hits
Americans roll dice for 1 fighter in China, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from China to Kwangtung
1 fighter moved from China to KwangtungPlace Units - Japanese
1 bomber placed in Japan
1 submarine placed in Japan Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 bomber and 1 submarine; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
1 fighter moved from French Indo China to China
1 infantry moved from French Indo China to China
1 infantry moved from French Indo China to China
1 infantry moved from Kwangtung to China
1 infantry moved from Kwangtung to China
1 fighter moved from Manchuria to ChinaCombat - Japanese
Battle in China
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters and 4 infantry in China, round 2 : 2/6 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China
Japanese roll dice for 2 fighters and 3 infantry in China, round 3 : 2/5 hits
Americans roll dice for 1 fighter in China, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from China to Kwangtung
1 fighter moved from China to KwangtungPlace Units - Japanese
1 bomber placed in Japan
1 submarine placed in Japan Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUsTerritory Summary for Japanese :
Borneo Celebes : 1 infantry
Caroline Islands : 1 infantry
China : 1 flag, 2 infantry
East Indies : 1 infantry
Japan : 1 aaGun, 2 bombers, 1 factory, 1 fighter and 3 infantry
Kwangtung : 2 fighters
Manchuria : 1 armour and 3 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippines : 1 fighter and 2 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Caroline Islands Sea Zone : 1 battleship, 1 carrier and 1 fighter
Japan Sea Zone : 1 battleship, 1 submarine and 1 transport
Philippines Sea Zone : 1 transport
Solomon Islands Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 21 / 24
Germans : 35 / 35
British : 30 / 30
Japanese : 27 / 29
Americans : 34 / 36Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 factory, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from West US to West US Sea Zone
1 infantry moved from West US to West US Sea Zone
2 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone
1 infantry moved from Hawaii Sea Zone to Hawaiian Islands
1 infantry moved from Hawaii Sea Zone to Hawaiian Islands
1 battleship moved from West US Sea Zone to Hawaii Sea Zone
1 fighter moved from West US to Hawaii Sea Zone
1 infantry moved from East US to East US Sea Zone
1 infantry moved from East US to East US Sea Zone
2 infantry and 1 transport moved from East US Sea Zone to West Africa Sea Zone
1 infantry moved from West Africa Sea Zone to French West Africa
1 infantry moved from West Africa Sea Zone to French West Africa
1 fighter moved from East US to French West Africa
1 bomber moved from East US to United Kingdom
1 fighter moved from Hawaii Sea Zone to Solomon Islands Sea Zone
1 fighter moved from Hawaii Sea Zone to Solomon Islands Sea ZoneCombat - Americans
Battle in Solomon Islands Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 2 fighters in Solomon Islands Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in Solomon Islands Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from Solomon Islands Sea Zone to Hawaii Sea ZonePlace Units - Americans
1 fighter placed in East US
1 factory placed in Sinkiang
1 transport placed in East US Sea ZoneTurn Complete - Americans
Americans collect 34 PUs; end with 35 PUsTerritory Summary for Americans :
Alaska : 1 infantry
East US : 1 aaGun, 1 armour, 1 factory and 1 fighter
French West Africa : 1 fighter and 2 infantry
Hawaiian Islands : 3 infantry
Midway : 1 infantry
Sinkiang : 1 factory and 2 infantry
United Kingdom : 1 bomber
West US : 1 aaGun and 1 factory
East US Sea Zone : 1 transport
Hawaii Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
West Africa Sea Zone : 1 transportProduction/PUs Summary :
Russians : 21 / 24
Germans : 35 / 35
British : 30 / 30
Japanese : 27 / 29
Americans : 34 / 35Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Manchuria
1 infantry moved from Yakut S.S.R. to Manchuria
1 armour moved from Soviet Far East to Manchuria
1 infantry moved from Soviet Far East to Manchuria
1 infantry moved from Soviet Far East to Manchuria
1 infantry moved from Soviet Far East to Manchuria
1 infantry moved from Soviet Far East to Manchuria
1 infantry moved from Soviet Far East to Manchuria
1 fighter moved from Russia to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 1 armour, 1 fighter and 7 infantry
Japanese defend with 1 armour and 3 infantry
Russians roll dice for 1 armour, 1 fighter and 7 infantry in Manchuria, round 2 : 2/9 hits
Japanese roll dice for 1 armour and 3 infantry in Manchuria, round 2 : 2/4 hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Manchuria
Russians roll dice for 1 armour, 1 fighter and 5 infantry in Manchuria, round 3 : 2/7 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 armour and 3 infantryNon Combat Move - Russians
1 fighter moved from Manchuria to Yakut S.S.R.Place Units - Russians
1 fighter and 4 infantry placed in Russia
Russians undo move 1.
1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsTerritory Summary for Russians :
Caucasus : 1 infantry
Manchuria : 1 flag, 1 armour and 4 infantry
Russia : 1 aaGun, 3 armour, 1 factory, 2 fighters and 20 infantry
Yakut S.S.R. : 1 fighter
East Canada Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 24 / 24
Germans : 35 / 35
British : 30 / 30
Japanese : 24 / 29
Americans : 34 / 35Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.136
Median : 2.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22Russians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.188
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6





