I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
Mallery (allies) vs Majikforce (axis) BM3
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Where you at Bro?� 100 Inf in Russia is very impressive, I need closure! :-D
Sorry…work and two Little League teams killing me…weekends only now…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
Germans take Trans-Jordan from British
1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
21 armour, 15 artilleries, 1 bomber, 5 fighters, 15 infantry, 48 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Caucasus to Russia
2 bombers moved from Western Germany to Russia
4 infantry moved from Western Germany to 113 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports moved from 113 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to 111 Sea Zone
1 mech_infantry moved from Kansu to Kazakhstan
1 mech_infantry moved from Suiyuyan to KansuCombat - Germans
Battle in Scotland
Battle in Russia
Germans attack with 25 armour, 15 artilleries, 4 bombers, 5 fighters, 17 infantry, 50 mech_infantrys and 6 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 3 fighters, 100 infantry and 1 tactical_bomber
AA fire in Russia : 1/15 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 25 armour, 15 artilleries, 4 bombers, 4 fighters, 17 infantry, 50 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 36/121 hits
Russians roll dice for 5 aaGuns, 12 artilleries, 3 fighters, 100 infantry and 1 tactical_bomber in Russia, round 2 : 37/116 hits
20 mech_infantrys owned by the Germans, 5 aaGuns owned by the Russians, 17 infantry owned by the Germans and 31 infantry owned by the Russians lost in Russia
Germans roll dice for 25 armour, 15 artilleries, 4 bombers, 4 fighters, 30 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 38/84 hits
Russians roll dice for 12 artilleries, 3 fighters, 69 infantry and 1 tactical_bomber in Russia, round 3 : 33/85 hits
30 mech_infantrys owned by the Germans, 3 artilleries owned by the Germans and 38 infantry owned by the Russians lost in Russia
Germans roll dice for 25 armour, 12 artilleries, 4 bombers, 4 fighters and 6 tactical_bombers in Russia, round 4 : 27/51 hits
Russians roll dice for 12 artilleries, 3 fighters, 31 infantry and 1 tactical_bomber in Russia, round 4 : 17/47 hits
5 armour owned by the Germans, 12 artilleries owned by the Germans and 27 infantry owned by the Russians lost in Russia
Germans roll dice for 20 armour, 4 bombers, 4 fighters and 6 tactical_bombers in Russia, round 5 : 20/34 hits
Russians roll dice for 12 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Russia, round 5 : 2/20 hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 12 artilleries owned by the Russians, 2 armour owned by the Germans and 4 infantry owned by the Russians lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Scotland from British, taking Russia from Russians with 18 armour, 4 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 7 armour, 15 artilleries, 1 fighter, 17 infantry and 50 mech_infantrys
Casualties for Russians: 5 aaGuns, 12 artilleries, 3 fighters, 100 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour moved from Caucasus to Persia
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
2 aaGuns moved from Bryansk to Rostov
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers, 4 fighters and 6 tactical_bombers moved from Russia to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Russia to BryanskPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 110 Sea Zone
1 bomber and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Caucasus
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 72 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 111 PUs -
Where you at Bro?� 100 Inf in Russia is very impressive, I need closure! :-D
Sorry…work and two Little League teams killing me…weekends only now…
Wow that was a huge battle that went very well for me! I was a bit nervous, but I felt I couldn’t wait until next turn to attack because I thought you might evacuate the stack. And that just becomes a real pain in the ass for Germany.
Weekend only play is fine with me. I have baseball starting for my daughter next month and I’m sitting at orchestra practice as I type with my other daughter. So I completely understand!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - Russians
21 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 21 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 21 infantry in Yakut S.S.R., round 2 : 2/21 hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 21 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
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Where you at Bro?� 100 Inf in Russia is very impressive, I need closure! :-D
Sorry…work and two Little League teams killing me…weekends only now…
Wow that was a huge battle that went very well for me!� I was a bit nervous, but I felt I couldn’t wait until next turn to attack because I thought you might evacuate the stack.� And that just becomes a real pain in the ass for Germany.
Weekend only play is fine with me.� I have baseball starting for my daughter next month and I’m sitting at orchestra practice as I type with my other daughter.� So I completely understand!
Trust me…I had already thought about the evacuation…one turn too late obviously!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 artilleries moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Malaya to Burma
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 mech_infantrys moved from Kiangsu to Chahar
2 bombers moved from Kiangsu to Chahar
2 fighters moved from Jehol to ChaharCombat - Japanese
Battle in Solomon Islands
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport in 42 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Solomon Islands from ANZAC, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 2 bombers, 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Chahar, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
2 fighters moved from Chahar to 6 Sea Zone
1 aaGun, 1 fighter and 3 infantry moved from Manchuria to Amur
1 infantry moved from Siberia to Sakha
2 bombers moved from Chahar to Japan
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Sikang to Hopei
2 fighters and 2 tactical_bombers moved from Burma to Malaya
1 armour moved from Kiangsu to JeholPlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 armour and 1 artillery placed in Malaya
1 transport placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 49 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Alaska to British Columbia
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers and 1 fighter moved from Gibraltar to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from Tobruk to Egypt
2 armour moved from Tobruk to EgyptCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Battle in Morocco
Americans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Aleutian Islands from Japanese, taking Morocco from Italians with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 10 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Morocco to Gibraltar
1 bomber moved from 49 Sea Zone to QueenslandPlace Units - Americans
1 armour and 9 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 2 aaGuns and 4 infantry
EDIT: Adding units owned by Americans to Alexandria: 2 aaGuns and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 artilleries and 3 infantry moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to United Kingdom
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Libya
4 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from India to West India
UK_Pacific take West India from Italians
2 fighters and 2 infantry moved from India to BurmaCombat - British
Battle in Trans-Jordan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 2 artilleries
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits
Japanese roll dice for 2 artilleries in Burma, round 2 : 1/2 hits
1 infantry owned by the British lost in Burma
British roll dice for 2 fighters and 1 infantry in Burma, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Burma, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Scotland
British attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield and 4 infantry
British roll dice for 2 artilleries and 3 infantry in Scotland, round 2 : 2/5 hits
Germans roll dice for 4 infantry in Scotland, round 2 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 2 artilleries and 2 infantry in Scotland, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
Battle in Libya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
2 fighters and 1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - British
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 31 PUs (2 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
2 fighters moved from 97 Sea Zone to Libya
2 mech_infantrys moved from Persia to West India
1 armour moved from Eastern Persia to West India
1 bomber moved from Caucasus to West India
1 armour moved from Caucasus to Sikang
1 bomber moved from Philippines to Sikang
1 armour moved from Persia to West IndiaCombat - Italians
Battle in West India
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in West India, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 artillery
Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Libya, round 2 : 1/5 hits
British roll dice for 1 artillery in Libya, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Libya to 97 Sea Zone
1 bomber moved from West India to Caucasus
1 aaGun moved from Rostov to CaucasusPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 bomber moved from Western Australia to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from GermansCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 bomber and 1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Western Australia to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry and 1 tactical_bomber placed in Queensland
1 submarine placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 2 destroyers, 10 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Szechwan
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 bomber moved from Western Germany to Scotland
1 armour moved from Persia to Trans-Jordan
2 bombers moved from Caucasus to Trans-JordanCombat - Germans
Battle in Scotland
Germans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
British defend with 1 airfield, 2 artilleries and 2 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits
Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Scotland, round 2 : 3/7 hits
British roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 3/4 hits
2 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans roll dice for 1 artillery, 1 bomber and 2 fighters in Scotland, round 3 : 3/4 hits
British roll dice for 1 artillery in Scotland, round 3 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Scotland
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Trans-Jordan
Germans attack with 1 armour and 2 bombers
ANZAC defend with 1 infantry
Germans roll dice for 1 armour and 2 bombers in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Germans lost in Trans-Jordan
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
2 bombers moved from Trans-Jordan to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Caucasus to Southern Italy
2 bombers moved from Bryansk to Western Germany
1 bomber moved from Scotland to Western Germany
2 fighters moved from Scotland to 111 Sea Zone
3 armour moved from Volgograd to Northwest Persia
2 aaGuns moved from Rostov to Caucasus
1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
18 armour moved from Russia to VolgogradPlace Units - Germans
3 infantry placed in Russia
1 artillery and 2 infantry placed in Caucasus
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 destroyers and 1 transport placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
3 artilleries, 1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
Bump.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - Russians
1 mech_infantry moved from Egypt to Iraq
Russians take Iraq from Germans
21 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Amur to Buryatia
1 mech_infantry moved from Szechwan to Burma
1 armour and 2 artilleries moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 artilleries moved from 41 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
2 cruisers moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 2 destroyers moved from 42 Sea Zone to 41 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Shensi to Tsinghai
1 armour moved from Tsinghai to Shensi
1 armour moved from Jehol to Kweichow
1 armour moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Hunan to Yunnan
2 infantry moved from Kiangsu to Anhwe
1 armour moved from Suiyuyan to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 bomber moved from Japan to 8 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Sumatra, round 2 : 4/6 hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Burma
3 fighters and 1 tactical_bomber moved from Philippines to Burma
1 bomber moved from Japan to Burma
1 infantry moved from Sikang to Shensi
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 destroyers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 aaGun moved from Amur to Buryatia
1 fighter moved from Amur to Japan
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 bomber moved from 8 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
Japanese undo move 4.
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 mech_infantrys moved from Western United States to Alaska
2 infantry moved from British Columbia to Alaska
2 armour moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from Western United States to Eastern United States
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Egypt to Syria
Americans take Syria from GermansCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 2 armour, 2 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 armour, 2 infantry and 5 mech_infantrys in Alaska, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 10 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 armour and 9 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 9 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 armour and 8 infantry placed in Eastern United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 artilleries, 2 fighters and 2 infantry moved from India to West India
1 infantry moved from India to West IndiaCombat - British
Battle in West India
British attack with 2 artilleries, 2 fighters and 3 infantry
Italians defend with 2 armour and 2 mech_infantrys
British roll dice for 2 artilleries, 2 fighters and 3 infantry in West India, round 2 : 2/7 hits
Italians roll dice for 2 armour and 2 mech_infantrys in West India, round 2 : 1/4 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in West India
British roll dice for 2 artilleries, 2 fighters and 2 infantry in West India, round 3 : 4/6 hits
Italians roll dice for 2 armour in West India, round 3 : 1/2 hits
2 armour owned by the Italians and 1 infantry owned by the British lost in West India
British win, taking West India from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 2 mech_infantrysNon Combat Move - British
2 fighters moved from West India to IndiaPlace Units - British
3 infantry placed in Egypt
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 2 marines; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Sikang to Iraq
1 bomber moved from Caucasus to Iraq
1 armour moved from Sikang to Turkmenistan
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries moved from Libya to 96 Sea Zone
2 artilleries and 2 transports moved from 96 Sea Zone to 97 Sea Zone
3 artilleries and 5 infantry moved from Southern Italy to 97 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to Syria
5 artilleries and 5 infantry moved from 99 Sea Zone to Syria
1 battleship, 1 carrier and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer and 2 submarines moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Syria
Italians attack with 5 artilleries, 2 fighters and 5 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 0/2 hits
Italians roll dice for 5 artilleries, 2 fighters and 5 infantry in Syria, round 2 : 1/12 hits
Americans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Syria
Italians win, taking Syria from Americans with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Iraq
Italians attack with 2 bombers
Russians defend with 1 mech_infantry
Italians roll dice for 2 bombers in Iraq, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Iraq
Italians win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
1 bomber moved from Iraq to Caucasus
2 fighters moved from Syria to 99 Sea Zone
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 1 marine placed in Southern Italy
3 infantry and 1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs