Oh dear. This isn’t going well.
Csaw (allies) +21 vs Majikforce (axis) 2ed
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Have fun. Thanks for the heads up. I feel like the dice are the only thing keeping me in the game. You are playing very well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
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Back from an awesome vacation despite some brutal travel! Should be posting sometime tonight or tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 17 artilleries, 2 bombers, 1 fighter, 19 infantry, 1 mech_infantry and 2 tactical_bombers moved from France to Northern Italy
1 armour, 1 bomber and 4 mech_infantrys moved from Western Germany to Northern Italy
1 armour and 3 mech_infantrys moved from Bulgaria to Northern Italy
2 infantry moved from Volgograd to Kazakhstan
5 fighters and 3 tactical_bombers moved from Volgograd to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery
Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 3/10 hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Northern Italy
Germans attack with 4 armour, 17 artilleries, 3 bombers, 1 fighter, 19 infantry, 8 mech_infantrys and 2 tactical_bombers
British defend with 4 fighters; Americans defend with 9 armour, 2 artilleries, 1 factory_minor, 11 infantry and 22 mech_infantrys
Germans roll dice for 4 armour, 17 artilleries, 3 bombers, 1 fighter, 19 infantry, 8 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 20/54 hits
Americans roll dice for 9 armour, 2 artilleries, 4 fighters, 11 infantry and 22 mech_infantrys in Northern Italy, round 2 : 19/48 hits
9 mech_infantrys owned by the Americans, 11 infantry owned by the Americans and 19 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 4 armour, 17 artilleries, 3 bombers, 1 fighter, 8 mech_infantrys and 2 tactical_bombers in Northern Italy, round 3 : 18/35 hits
Americans roll dice for 9 armour, 2 artilleries, 4 fighters and 13 mech_infantrys in Northern Italy, round 3 : 11/28 hits
8 mech_infantrys owned by the Germans, 13 mech_infantrys owned by the Americans, 2 artilleries owned by the Americans, 3 armour owned by the Americans and 3 artilleries owned by the Germans lost in Northern Italy
Germans roll dice for 4 armour, 14 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers in Northern Italy, round 4 : 12/24 hits
Americans roll dice for 6 armour and 4 fighters in Northern Italy, round 4 : 7/10 hits
6 armour owned by the Americans, 4 fighters owned by the British and 7 artilleries owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 4 armour, 7 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Germans: 10 artilleries, 19 infantry and 8 mech_infantrys
Casualties for British: 4 fighters
Casualties for Americans: 9 armour, 2 artilleries, 11 infantry and 22 mech_infantrysNon Combat Move - Germans
3 bombers moved from Northern Italy to Western Germany
1 aaGun moved from France to Northern Italy
1 fighter and 2 tactical_bombers moved from Northern Italy to Western Germany
3 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
5 fighters and 3 tactical_bombers moved from Kazakhstan to VolgogradPlace Units - Germans
3 infantry placed in France
4 armour and 6 mech_infantrys placed in Western Germany
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6,5,4,6,1,4,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 armour moved from Hopei to ChaharCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Chahar
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Russians roll dice for 1 armour in Chahar, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 armour moved from Kweichow to Chahar
Japanese take Hopei from Chinese
1 mech_infantry moved from Kiangsu to Chahar
1 submarine moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 bomber moved from Kiangsu to 46 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Malaya to Celebes
1 fighter moved from Philippines to French Indo China
2 fighters moved from Philippines to Celebes
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern PersiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 bomber, 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Celebes, round 2 : 3/5 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/7 hits
British roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 : 0/4 hits
2 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 2/7 hits
British roll dice for 2 artilleries in Eastern Persia, round 3 : 0/2 hits
2 artilleries owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 2 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 armour in Chahar, round 2 : 0/1 hits
1 armour owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
2 mech_infantrys moved from Kweichow to Sikang
1 tactical_bomber moved from Szechwan to 39 Sea Zone
1 fighter moved from Eastern Persia to West India
1 tactical_bomber moved from Eastern Persia to West India
3 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
1 mech_infantry moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Celebes to Philippines
1 bomber moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to PhilippinesPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
2 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in West India
1 fighter placed in French Indo China
1 fighter placed in Japan
Japanese undo move 8.
Japanese undo move 7.
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
2 destroyers placed in 36 Sea Zone
1 fighter placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Spain to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
4 bombers moved from Gibraltar to Southern Italy
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
3 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
6 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone -
scramble?
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no thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Spain to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
4 bombers moved from Gibraltar to Southern Italy
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
3 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
6 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 46 Sea Zone
Americans win with 8 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 4 bombers, 3 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
AA fire in Southern Italy : 1/4 hits
1 bomber owned by the Americans lost in Southern Italy
Americans roll dice for 3 bombers, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/9 hits
Italians roll dice for 2 aaGuns, 1 fighter and 2 infantry in Southern Italy, round 2 : 1/3 hits
2 aaGuns owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 bombers, 2 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/8 hits
Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 3 : 2/2 hits
2 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 2 aaGuns, 1 fighter and 2 infantry
Casualties for Americans: 1 bomber and 3 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
5 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
8 fighters moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
3 fighters moved from 95 Sea Zone to Spain
3 bombers moved from Southern Italy to Spain
2 infantry moved from Southern France to Spain
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
2 transports placed in 101 Sea Zone
6 infantry placed in Central United States
3 infantry placed in Spain
3 infantry placed in Southern France
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 artillery moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Rostov
1 fighter moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Greece to Bulgaria
British take Bulgaria from Germans
1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Kazakhstan
British attack with 1 artillery, 1 bomber and 1 fighter
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 1 fighter in Kazakhstan, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Rostov to Caucasus
3 infantry moved from Turkey to Caucasus
1 armour and 5 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
6 armour moved from Caucasus to Persia
1 fighter moved from Kazakhstan to Persia
1 bomber moved from Kazakhstan to Caucasus
3 fighters moved from Rostov to Caucasus
4 mech_infantrys moved from Caucasus to Persia
4 mech_infantrys moved from Caucasus to PersiaPlace Units - British
1 armour and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Turkey
1 infantry and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
British collect 40 PUs (5 lost to blockades); end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from BritishCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 fighter placed in 54 Sea Zone
ANZAC undo move 1.
1 fighter placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
19 armour, 16 artilleries, 5 fighters, 28 infantry, 54 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
3 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Russia to Rostov
1 fighter moved from Western Germany to 95 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
4 armour and 5 artilleries moved from Northern Italy to Southern Italy
4 armour, 1 bomber, 4 mech_infantrys and 2 tactical_bombers moved from Western Germany to Southern ItalyCombat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Southern Italy
Germans attack with 8 armour, 5 artilleries, 1 bomber, 4 mech_infantrys and 2 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Germans roll dice for 8 armour, 5 artilleries, 1 bomber, 4 mech_infantrys and 2 tactical_bombers in Southern Italy, round 2 : 9/20 hits
Americans roll dice for 3 mech_infantrys in Southern Italy, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 3 mech_infantrys owned by the Americans and 1 artillery owned by the Germans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 8 armour, 4 artilleries, 1 bomber, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Americans: 3 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 2/6 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries, 1 bomber and 1 mech_infantry in Southern France, round 3 : 3/4 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in Rostov
Germans attack with 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Rostov, round 2 : 1/6 hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 19 armour, 16 artilleries, 5 fighters, 28 infantry, 54 mech_infantrys and 3 tactical_bombers
Russians defend with 16 artilleries, 1 fighter, 65 infantry and 1 tactical_bomber; British defend with 2 aaGuns, 6 armour, 1 bomber, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Caucasus : 2/6 hits
2 fighters owned by the Germans lost in Caucasus
Germans roll dice for 19 armour, 16 artilleries, 3 fighters, 28 infantry, 54 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 34/123 hits
Russians roll dice for 2 aaGuns, 6 armour, 16 artilleries, 1 bomber, 4 fighters, 68 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 30/100 hits
2 mech_infantrys owned by the Germans, 1 bomber owned by the British, 2 aaGuns owned by the British, 28 infantry owned by the Germans and 31 infantry owned by the Russians lost in Caucasus
Germans roll dice for 19 armour, 16 artilleries, 3 fighters, 52 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 36/93 hits
Russians roll dice for 6 armour, 16 artilleries, 4 fighters, 37 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 29/68 hits
29 mech_infantrys owned by the Germans, 2 infantry owned by the British and 34 infantry owned by the Russians lost in Caucasus
Germans roll dice for 19 armour, 16 artilleries, 3 fighters, 23 mech_infantrys and 3 tactical_bombers in Caucasus, round 4 : 34/64 hits
Russians roll dice for 6 armour, 16 artilleries, 4 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 4 : 8/32 hits
8 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the British, 1 tactical_bomber owned by the Russians, 1 tactical_bomber owned by the British, 1 fighter owned by the Russians, 3 fighters owned by the British, 6 armour owned by the British, 16 artilleries owned by the Russians and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 19 armour, 16 artilleries, 3 fighters, 15 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 140
Casualties for Germans: 2 fighters, 28 infantry and 39 mech_infantrys
Casualties for British: 2 aaGuns, 6 armour, 1 bomber, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 16 artilleries, 1 fighter, 65 infantry and 1 tactical_bomberNon Combat Move - Germans
3 aaGuns moved from Volgograd to Caucasus
3 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 bomber moved from Southern France to Western Germany
1 bomber moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
9 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 infantry placed in France
1 mech_infantry and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,5,6,6,1,3,4,4,1,6
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier, 4 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 armour, 3 artilleries, 5 infantry and 9 mech_infantrys moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from West India to Persia
1 fighter and 1 tactical_bomber moved from West India to Persia
1 artillery and 2 infantry moved from India to 39 Sea Zone
2 mech_infantrys moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Chahar to Kweichow
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from India to West India
3 mech_infantrys moved from Burma to West India
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 55 Sea ZoneCombat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Persia
Japanese attack with 6 armour, 5 artilleries, 2 fighters, 7 infantry, 10 mech_infantrys and 3 tactical_bombers
French defend with 4 infantry; British defend with 8 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 13 mech_infantrys
Japanese roll dice for 6 armour, 5 artilleries, 2 fighters, 7 infantry, 10 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 13/33 hits
British roll dice for 8 armour, 2 artilleries, 1 fighter, 8 infantry and 13 mech_infantrys in Persia, round 2 : 9/32 hits
7 infantry owned by the Japanese, 5 mech_infantrys owned by the British, 4 infantry owned by the French, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Persia
Japanese roll dice for 6 armour, 5 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Persia, round 3 : 10/24 hits
British roll dice for 8 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Persia, round 3 : 10/19 hits
3 artilleries owned by the Japanese, 8 mech_infantrys owned by the British, 7 mech_infantrys owned by the Japanese and 2 artilleries owned by the British lost in Persia
Japanese roll dice for 6 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Persia, round 4 : 9/14 hits
British roll dice for 8 armour and 1 fighter in Persia, round 4 : 7/9 hits
2 artilleries owned by the Japanese, 4 armour owned by the Japanese, 1 fighter owned by the British, 8 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 2 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 37
Casualties for French: 4 infantry
Casualties for British: 8 armour, 2 artilleries, 1 fighter, 4 infantry and 13 mech_infantrys
Casualties for Japanese: 4 armour, 5 artilleries, 7 infantry and 10 mech_infantrysNon Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 fighter moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 bomber moved from Caroline Islands to Philippines
2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from French Indo China to 39 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 armour placed in West India
2 armour and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Japanese collect 85 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs -
Well those battles went pretty well for me. Didn’t think I would win against the UK, just wanted to weaken it.
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I think this is the game for me. Heck of a good game. I hope you had as much fun as i did, I can post the results once you accept the surrender. Thanks again for the epic game.
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It was an awesome contest! I haven’t had that much fun playing in awhile. It was on the razors edge for so many turns. Very exciting! I knew I was in for a tough fight after the neutral crush. The roaming Russian stack is such a good play for the allies. Lots of cat and mouse in the pacific. Both maps had fun challenges! Really enjoyed playing against you. I humbly accept you surrender. Let me know if you ever want to play again.