• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 3 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 armour moved from Southern France to Greater Southern Germany
                1 artillery moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                1 infantry moved from France to Normandy Bordeaux
                4 armour and 2 mech_infantrys moved from France to Germany
                3 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 109 Sea Zone
                1 fighter moved from Northern Italy to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                2 infantry moved from 109 Sea Zone to Eire
                1 infantry moved from Denmark to Western Germany
                1 artillery moved from Norway to Finland
                3 armour moved from Yugoslavia to Greece
                2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
                2 bombers moved from Western Germany to Greece
                5 infantry moved from Bulgaria to Greece
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 artillery moved from France to Western Germany

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    British defend with 1 transport
                        1 transport owned by the British lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Eire
                Battle in Scotland
                Battle in Greece
                    Germans attack with 3 armour, 2 bombers and 5 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour, 2 bombers and 5 infantry in Greece, round 2 :  2/10 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  0/4 hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 3 armour, 2 bombers and 5 infantry in Greece, round 3 :  6/10 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 3 :  2/2 hits
                        2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                    Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Greece from Neutral_Allies with 3 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry

    Non Combat Move - Germans
                2 bombers moved from Greece to Western Germany
                1 fighter moved from 109 Sea Zone to Holland Belgium

    Place Units - Germans
                1 carrier and 5 transports placed in 112 Sea Zone
                1 transport placed in 93 Sea Zone
                1 infantry placed in Southern France
                1 artillery and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_41045_Ger2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians

    Non Combat Move - Russians
                1 aaGun, 3 artilleries and 8 infantry moved from Novgorod to Belarus
                3 artilleries moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Belarus
                2 aaGuns moved from Bryansk to Western Ukraine
                1 artillery moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                2 aaGuns and 17 infantry moved from Buryatia to Ulaanbaatar
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Dzavhan to Ulaanbaatar
                2 infantry moved from Russia to Bryansk
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 armour and 1 mech_infantry moved from Rostov to Bryansk

    Place Units - Russians
                1 infantry placed in Ukraine
                1 infantry placed in Novgorod
                1 infantry and 1 mech_infantry placed in Volgograd
                3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs

    triplea_41045_Rus2.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians

    Non Combat Move - Russians
                1 aaGun, 3 artilleries and 8 infantry moved from Novgorod to Belarus
                3 artilleries moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Belarus
                2 aaGuns moved from Bryansk to Western Ukraine
                1 artillery moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                2 aaGuns and 17 infantry moved from Buryatia to Ulaanbaatar
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Dzavhan to Ulaanbaatar
                2 infantry moved from Russia to Bryansk
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 armour and 1 mech_infantry moved from Rostov to Bryansk

    Place Units - Russians
                1 infantry placed in Ukraine
                1 infantry placed in Novgorod
                1 infantry and 1 mech_infantry placed in Volgograd
                3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Poland: 3 aaGuns
                EDIT: Removing units owned by Germans from Germany: 3 aaGuns
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
                EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_41045_Rus2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Hunan to Yunnan
                2 infantry moved from Anhwe to Kweichow
                1 artillery and 1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 fighter moved from 36 Sea Zone to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                3 fighters moved from Kiangsi to Kweichow
                1 tactical_bomber moved from Kiangsi to Kweichow
                2 bombers moved from Kiangsi to Suiyuyan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 artillery and 7 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Jehol to Suiyuyan
                5 fighters moved from Jehol to Amur
                5 tactical_bombers moved from Jehol to Amur
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                1 fighter moved from Jehol to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  3/7 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                4 fighters moved from Kweichow to Hunan
                1 tactical_bomber moved from Kweichow to Hunan
                2 bombers moved from Suiyuyan to Hunan
                2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 aaGun moved from Jehol to Anhwe
                2 artilleries moved from 5 Sea Zone to Amur
                2 infantry moved from 5 Sea Zone to Amur
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs

    triplea_41045_Jap2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Hawaiian Islands to Western United States
                1 fighter moved from Eastern United States to 101 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs

    triplea_41045_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 artillery and 1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  2/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    triplea_41045_Chi2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Hawaiian Islands to Western United States
                1 fighter moved from Eastern United States to 101 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 artillery and 1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  2/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Purchase Units - British
                British buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 infantry moved from United Kingdom to Scotland
                3 fighters moved from United Kingdom to Scotland
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                3 infantry moved from Shan State to Siam
                2 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from India to Kwangsi
                1 fighter moved from India to Siam
                1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 battleship moved from 39 Sea Zone to 79 Sea Zone
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in Siam
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter and 3 infantry in Siam, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                        British roll dice for 1 fighter and 2 infantry in Siam, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 3 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Siam, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Scotland
                    British attack with 3 fighters and 1 infantry
                    Germans defend with 1 airfield and 2 infantry
                        British roll dice for 3 fighters and 1 infantry in Scotland, round 2 :  3/4 hits
                        Germans roll dice for 2 infantry in Scotland, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    retreated to Kwangsi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 fighter moved from Siam to Burma
                2 infantry moved from India to Burma
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 mech_infantry moved from India to Eastern Persia
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 fighters and 1 tactical_bomber moved from Malta to Egypt
                3 fighters moved from Scotland to United Kingdom

    Place Units - British
                6 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,5,2,3,1,2,4
                British collect 21 PUs (6 lost to blockades); end with 21 PUs

    Place Units - UK_Pacific
                1 armour, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
                UK_Pacific collect 18 PUs (4 lost to blockades); end with 19 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 1 armour, 2 infantry and 2 mech_infantrys

    triplea_41045_UK_2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 unit repaired.
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                3 infantry moved from Tobruk to Alexandria
                1 fighter moved from Southern Italy to Alexandria
                1 bomber moved from Southern Italy to Morocco
                3 infantry moved from Southern France to 93 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                2 infantry moved from Bulgaria to Romania
                2 artilleries and 2 infantry moved from Yugoslavia to Romania
                2 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Romania
                1 armour moved from Romania to Baltic States
                      Italians take Eastern Poland from Russians
                      Italians take Baltic States from Russians
                1 artillery moved from Tobruk to Alexandria
                1 infantry moved from Kenya to Italian Somaliland

    Combat - Italians
                Battle in Gibraltar
                Battle in Morocco
                    Italians attack with 1 bomber and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 :  1/2 hits
                        Italians roll dice for 1 bomber and 2 infantry in Morocco, round 2 :  1/3 hits
                        French roll dice for 2 infantry in Morocco, round 2 :  1/2 hits
                        2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Gibraltar from British, taking Morocco from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for French: 2 infantry
                Battle in 98 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 98 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 fighter and 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Alexandria, round 2 :  2/5 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Alexandria to Tobruk
                2 fighters moved from 98 Sea Zone to Tobruk
                1 bomber moved from Morocco to Southern France

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy
                Italians undo move 1.
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_41045_Ita2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 41 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter moved from 54 Sea Zone to Queensland
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from 41 Sea Zone to Sumatra

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
                ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_41045_ANZ2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 41 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter moved from 54 Sea Zone to Queensland
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from 41 Sea Zone to Sumatra

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
                ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 infantry moved from French Central Africa to French Equatorial Africa

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_41045_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 bomber and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Eire to Scotland
                2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                2 artilleries moved from 111 Sea Zone to Scotland
                3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                1 submarine moved from 89 Sea Zone to 101 Sea Zone
                1 armour moved from Southern France to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                3 armour moved from Greece to Romania
                3 infantry moved from Greece to Bulgaria
                1 infantry moved from Romania to Slovakia Hungary
                3 artilleries and 9 infantry moved from Slovakia Hungary to Poland
                3 armour moved from Germany to Slovakia Hungary
                2 mech_infantrys moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Holland Belgium
                1 armour moved from Greater Southern Germany to Slovakia Hungary
                1 carrier and 2 fighters moved from 112 Sea Zone to 111 Sea Zone
                2 fighters moved from 111 Sea Zone to Scotland
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 111 Sea Zone
                1 fighter moved from 111 Sea Zone to Scotland
                1 tactical_bomber moved from 111 Sea Zone to Scotland
                2 fighters moved from Western Germany to France
                4 tactical_bombers moved from Western Germany to France
                2 bombers moved from Western Germany to France

    Combat - Germans
                Battle in Scotland
                    Germans attack with 5 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber
                    British defend with 1 airfield; French defend with 1 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Scotland
                    Germans win, taking Scotland from British with 5 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber moved from Scotland to 111 Sea Zone

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 111 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 bomber placed in France
                5 artilleries and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_41045_Ger3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                2 fighters moved from Belarus to Baltic States
                1 tactical_bomber moved from Belarus to Baltic States
                4 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                5 artilleries and 16 infantry moved from Belarus to Eastern Poland
                1 submarine moved from 109 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 :  0/4 hits
                        Italians roll dice for 1 armour in Baltic States, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 :  2/4 hits
                        Italians roll dice for 1 armour in Baltic States, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Belarus to Eastern Poland
                2 aaGuns moved from Western Ukraine to Eastern Poland
                2 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
                2 infantry moved from Bryansk to Belarus
                2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
                2 artilleries and 2 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Volgograd to Caucasus
                2 aaGuns and 21 infantry moved from Ulaanbaatar to Dzavhan

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
                1 bomber, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 32 PUs

    triplea_41045_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 43 Sea Zone to 45 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 artillery moved from Hopei to Kweichow
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Hunan to Kweichow
                2 infantry moved from Hunan to Yunnan
                4 fighters moved from Hunan to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                2 bombers moved from Hunan to Kweichow
                1 armour moved from Kiangsu to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 mech_infantry moved from Kiangsu to Hunan
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Hunan
                2 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Suiyuyan to Kansu
                1 artillery moved from Suiyuyan to Kansu
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Sakha to Buryatia
                1 armour moved from Amur to Buryatia
                3 artilleries moved from Amur to Buryatia
                11 infantry moved from Amur to Buryatia
                5 fighters and 5 tactical_bombers moved from Amur to Suiyuyan
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians

    Combat - Japanese
                Battle in Borneo
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kweichow, round 2 :  3/4 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kweichow to Hunan
                1 tactical_bomber moved from Yunnan to Hunan
                4 fighters moved from Yunnan to Hunan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                2 artilleries and 2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 5 Sea Zone: 2 transports
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUs

    triplea_41045_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Western United States to 101 Sea Zone
                1 fighter moved from Western United States to 101 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 1 submarine placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,3,4,4,1,4
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,5
                Americans collect 49 PUs (3 lost to blockades); end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_41045_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Szechwan to Kweichow
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    triplea_41045_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Western United States to 101 Sea Zone
                1 fighter moved from Western United States to 101 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 1 submarine placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,3,4,4,1,4
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,5
                Americans collect 49 PUs (3 lost to blockades); end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Szechwan to Kweichow
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Purchase Units - British
                British buy 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 7 artilleries, 3 fighters, 15 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                2 infantry moved from Persia to 80 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 battleship and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                1 mech_infantry moved from Eastern Persia to 80 Sea Zone
                1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                3 infantry and 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 battleship and 1 transport moved from 116 Sea Zone to 101 Sea Zone
                2 infantry moved from Siam to Shan State
                2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone
                1 armour and 2 mech_infantrys moved from India to Burma

    Combat - British
                Battle in 101 Sea Zone
                    British attack with 1 battleship and 1 transport; Americans loiter and taunt
                    Germans defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                Battle in Italian Somaliland
                    British attack with 3 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
                    British winBritish win, taking 101 Sea Zone from Neutral with 1 battleship and 1 transport remaining, taking Italian Somaliland from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 37 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship and 1 destroyer
                        British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 destroyer in 37 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                        British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 battleship in 37 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 2 fighters
                    Casualties for Japanese: 1 battleship and 1 destroyer
                Battle in Scotland
                    British attack with 1 armour, 7 artilleries, 3 fighters, 15 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 5 artilleries and 11 infantry
                        British roll dice for 1 armour, 7 artilleries, 3 fighters, 15 infantry and 1 mech_infantry in Scotland, round 2 :  10/27 hits
                        Germans roll dice for 5 artilleries and 11 infantry in Scotland, round 2 :  8/16 hits
                        10 infantry owned by the Germans and 8 infantry owned by the British lost in Scotland
                    1 mech_infantry owned by the British, 7 artilleries owned by the British, 7 infantry owned by the British and 1 armour owned by the British retreated to United Kingdom
                    Germans win with 5 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 10 infantry
                    Casualties for British: 8 infantry

    Non Combat Move - British
                3 fighters moved from Scotland to United Kingdom
                1 tactical_bomber moved from 37 Sea Zone to Burma

    Place Units - British
                7 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
                British collect 21 PUs (8 lost to blockades); end with 21 PUs

    Place Units - UK_Pacific
                2 fighters and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs
                Some Units in India change ownership: 2 fighters and 1 mech_infantry

    triplea_41045_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 artillery moved from 98 Sea Zone to Syria
                1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Southern France to Southern Italy
                4 infantry moved from Romania to Slovakia Hungary
                1 armour moved from Romania to Slovakia Hungary
                2 artilleries moved from Romania to Slovakia Hungary
                3 fighters moved from Tobruk to Algeria

    Combat - Italians
                Battle in Syria
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    British defend with 1 harbour; ANZAC defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 2 :  3/7 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  2/2 hits
                        2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
                    Italians win, taking Syria from French, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                4 submarines placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_41045_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Sumatra to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41045_ANZ3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Sumatra to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    triplea_41045_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from 125 Sea Zone to United Kingdom
                1 fighter moved from 125 Sea Zone to United Kingdom
                2 fighters moved from 111 Sea Zone to United Kingdom
                5 artilleries and 1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                5 transports moved from 111 Sea Zone to 112 Sea Zone
                5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                1 battleship moved from 111 Sea Zone to 110 Sea Zone
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 carrier moved from 125 Sea Zone to 110 Sea Zone
                2 transports moved from 111 Sea Zone to 110 Sea Zone
                1 armour moved from Holland Belgium to 110 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 6 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 armour moved from 110 Sea Zone to United Kingdom
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 fighter moved from France to 110 Sea Zone
                3 bombers, 1 fighter and 4 tactical_bombers moved from France to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 2 armour, 11 artilleries, 3 bombers, 4 fighters, 9 infantry and 5 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 1 infantry
                        AA fire in United Kingdom :  1/12 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 :  1/2 hits
                        Germans roll dice for 2 armour, 11 artilleries, 3 bombers, 3 fighters, 9 infantry and 5 tactical_bombers in United Kingdom, round 2 :  19/33 hits
                        British roll dice for 5 aaGuns, 1 armour, 7 artilleries, 3 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 2 :  6/27 hits
                        5 aaGuns owned by the British, 6 infantry owned by the Germans, 1 infantry owned by the French and 14 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 2 armour, 11 artilleries, 3 bombers, 3 fighters, 3 infantry and 5 tactical_bombers in United Kingdom, round 3 :  10/27 hits
                        British roll dice for 1 armour, 7 artilleries, 3 fighters and 1 mech_infantry in United Kingdom, round 3 :  7/12 hits
                        1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 3 infantry owned by the Germans, 7 artilleries owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
                        Germans roll dice for 2 armour, 7 artilleries, 3 bombers, 3 fighters and 5 tactical_bombers in United Kingdom, round 4 :  11/20 hits
                        British roll dice for 2 fighters in United Kingdom, round 4 :  0/2 hits
                        2 fighters owned by the British lost in United Kingdom
                    Germans captures 21PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 2 armour, 7 artilleries, 3 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 85
                    Casualties for Germans: 4 artilleries, 1 fighter and 9 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 7 artilleries, 3 fighters, 14 infantry and 1 mech_infantry
                    Casualties for French: 1 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                3 armour moved from Romania to Slovakia Hungary
                1 infantry moved from Bulgaria to Romania
                2 infantry moved from Bulgaria to Yugoslavia
                4 artilleries moved from Poland to Slovakia Hungary
                6 aaGuns moved from Poland to Slovakia Hungary
                13 infantry moved from Poland to Slovakia Hungary
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                3 bombers moved from United Kingdom to Western Germany
                2 fighters moved from United Kingdom to Scotland
                3 tactical_bombers moved from United Kingdom to Scotland

    Place Units - Germans
                5 artilleries and 5 infantry placed in Germany
                1 fighter placed in Western Germany
                1 artillery and 1 infantry placed in Southern France
                1 transport placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 55 PUs; end with 76 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41045_Ger4.tsvg

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