17L 40.2 Odonis (Allies23) v. Mallery29 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair damage of 2x factory_major; Remaining resources: 31 PUs;
                Italians buy 1 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Tsinghai
                1 fighter moved from Southern Italy to Southern France
                2 fighters moved from 92 Sea Zone to Southern France
                2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Tsinghai
                    Italians attack with 1 armour
                    Russians defend with 1 armour
                        Italians roll dice for 1 armour in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Tsinghai
                    Chinese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Southern France
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 :  2/5 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to 95 Sea Zone
                1 fighter moved from Southern France to Southern Italy
                1 carrier, 1 cruiser, 7 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                1 armour and 2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_41035_Ita12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                2 fighters moved from Anhwe to 35 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 destroyer moved from 34 Sea Zone to 18 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 34 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41035_ANZ12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                2 fighters moved from Anhwe to 35 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 destroyer moved from 34 Sea Zone to 18 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 34 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco

    Turn Complete - French

    triplea_41035_Fre12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour and 20 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 mech_infantrys moved from Kazakhstan to Caucasus
                3 mech_infantrys moved from Rostov to Caucasus
                16 armour, 17 artilleries, 10 bombers, 4 fighters, 8 infantry, 31 mech_infantrys and 5 tactical_bombers moved from Caucasus to Northwest Persia
                1 infantry moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from British
                6 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 6 infantry
                    British defend with 1 infantry
                        Germans roll dice for 6 infantry in Holland Belgium, round 2 :  0/6 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 5 infantry in Holland Belgium, round 3 :  0/5 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        Germans roll dice for 5 infantry in Holland Belgium, round 4 :  1/5 hits
                        British roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 16 armour, 17 artilleries, 10 bombers, 4 fighters, 8 infantry, 31 mech_infantrys and 5 tactical_bombers
                    French defend with 1 infantry; British defend with 3 armour, 11 artilleries, 5 fighters, 12 infantry and 23 mech_infantrys; Russians defend with 4 fighters; Americans defend with 1 bomber and 9 fighters
                        Germans roll dice for 16 armour, 17 artilleries, 10 bombers, 4 fighters, 8 infantry, 31 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 2 :  29/91 hits
                        Russians roll dice for 3 armour, 11 artilleries, 1 bomber, 18 fighters, 13 infantry and 23 mech_infantrys in Northwest Persia, round 2 :  29/69 hits
                        21 mech_infantrys owned by the Germans, 15 mech_infantrys owned by the British, 1 bomber owned by the Americans, 1 infantry owned by the French, 8 infantry owned by the Germans and 12 infantry owned by the British lost in Northwest Persia
                        Germans roll dice for 16 armour, 17 artilleries, 10 bombers, 4 fighters, 10 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 3 :  33/62 hits
                        Russians roll dice for 3 armour, 11 artilleries, 18 fighters and 8 mech_infantrys in Northwest Persia, round 3 :  18/40 hits
                        10 mech_infantrys owned by the Germans, 8 mech_infantrys owned by the British, 2 fighters owned by the British, 4 fighters owned by the Russians, 3 armour owned by the British, 11 artilleries owned by the British, 8 artilleries owned by the Germans and 5 fighters owned by the Americans lost in Northwest Persia
                        Germans roll dice for 16 armour, 9 artilleries, 10 bombers, 4 fighters and 5 tactical_bombers in Northwest Persia, round 4 :  20/44 hits
                        Russians roll dice for 7 fighters in Northwest Persia, round 4 :  4/7 hits
                        3 fighters owned by the British, 4 artilleries owned by the Germans and 4 fighters owned by the Americans lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 16 armour, 5 artilleries, 10 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 189
                    Casualties for French: 1 infantry
                    Casualties for Germans: 12 artilleries, 8 infantry and 31 mech_infantrys
                    Casualties for British: 3 armour, 11 artilleries, 5 fighters, 12 infantry and 23 mech_infantrys
                    Casualties for Russians: 4 fighters
                    Casualties for Americans: 1 bomber and 9 fighters

    Non Combat Move - Germans
                10 bombers, 4 fighters and 5 tactical_bombers moved from Northwest Persia to Caucasus
                3 artilleries moved from Volgograd to Caucasus
                2 artilleries moved from Rostov to Caucasus
                10 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Russia to Kazakhstan
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                3 artilleries moved from Ukraine to Rostov
                10 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Evenkiyskiy to Yenisey
                3 aaGuns moved from Caucasus to Northwest Persia

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs

    triplea_41035_Ger13.tsvg

  • '20 '19 '18 '15 '13

    hmmm. The calculator seemed to think you had a 58% chance of winning that battle, with 7 units remaining… That could have been manageable, but with no Aircraft destroyed and 16 tanks left? That’s a little insane, even for this game…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 armour moved from Tsinghai to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 mech_infantry moved from Sikang to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan
                1 armour moved from Novosibirsk to Tsinghai

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter

    Non Combat Move - Russians
                1 tactical_bomber moved from Kazakhstan to Shensi
                1 armour moved from Sikang to Shensi
                2 aaGuns moved from Sakha to Buryatia

    Turn Complete - Russians

    triplea_41035_Rus13.tsvg


  • @Odonis:

    hmmm. The calculator seemed to think you had a 58% chance of winning that battle, with 7 units remaining… That could have been manageable, but with no Aircraft destroyed and 16 tanks left? That’s a little insane, even for this game…

    I think you dropped something out of it….I had a 100% with about 40 units left, which is about what I ended up with…and I think my first round was actually not great, but 2nd round made up for it…curious to see what you had for me, cause I show
    8inf
    31mech
    17art
    16tank
    4ftr
    5tac
    10bombers

    That’s why I was really shocked when you didn’t withdraw Russia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 aaGun and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 bomber moved from Japan to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 20 Sea Zone to Japan

    Place Units - Japanese
                1 aaGun and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
                Japanese collect 9 PUs (1 lost to blockades); end with 11 PUs

    triplea_41035_Jap13.tsvg


  • will be gone from 10th till 19th.  Going on cruise!

  • '20 '19 '18 '15 '13

    Haha - same - in australia until the 20th for vacation! Enjoy the cruise!

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 bombers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Germans
                1 fighter and 1 tactical_bomber moved from Buryatia to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
                4 bombers and 2 fighters moved from Philippines to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 25 Sea Zone
                3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 4 carriers, 2 destroyers, 2 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Norway
                Battle in Hainan
                Battle in Iwo Jima
                    Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Norway from Germans, taking Hainan from Japanese, taking Iwo Jima from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 9 bombers, 7 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
                        Americans roll dice for 9 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  10/17 hits

    triplea_41035_Ame13.tsvg

  • '20 '19 '18 '15 '13

    Casualties in SZ6? First Round 10 hits.


  • All 5 CVs….

    :cry:

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 bombers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Germans
                1 fighter and 1 tactical_bomber moved from Buryatia to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
                4 bombers and 2 fighters moved from Philippines to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 25 Sea Zone
                3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 4 carriers, 2 destroyers, 2 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Norway
                Battle in Hainan
                Battle in Iwo Jima
                    Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Norway from Germans, taking Hainan from Japanese, taking Iwo Jima from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 9 bombers, 7 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
                        Americans roll dice for 9 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  10/17 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 :  14/26 hits
                        5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 7 fighters owned by the Americans and 6 bombers owned by the Americans lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -73
                    Casualties for Americans: 6 bombers, 7 fighters and 1 tactical_bomber
                    Casualties for Japanese: 5 carriers
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers
                    Japanese defend with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 armour moved from Manchuria to Buryatia
                1 carrier and 2 fighters moved from 35 Sea Zone to 17 Sea Zone
                1 bomber moved from 6 Sea Zone to Anhwe
                2 bombers moved from 6 Sea Zone to Anhwe
                2 fighters moved from Gibraltar to Egypt
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 bombers, 5 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    triplea_41035_Ame13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    triplea_41035_Chi13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                5 artilleries and 3 infantry moved from Shensi to Kansu
                1 artillery and 1 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Anhwe to Jehol

    Place Units - Chinese
                3 infantry placed in Manchuria
                1 artillery placed in Manchuria
                1 artillery and 3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_41035_Chi13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 bombers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Germans
                1 fighter and 1 tactical_bomber moved from Buryatia to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
                4 bombers and 2 fighters moved from Philippines to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 25 Sea Zone
                3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 4 carriers, 2 destroyers, 2 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Norway
                Battle in Hainan
                Battle in Iwo Jima
                    Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Norway from Germans, taking Hainan from Japanese, taking Iwo Jima from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 9 bombers, 7 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
                        Americans roll dice for 9 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  10/17 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 :  14/26 hits
                        5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 7 fighters owned by the Americans and 6 bombers owned by the Americans lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -73
                    Casualties for Americans: 6 bombers, 7 fighters and 1 tactical_bomber
                    Casualties for Japanese: 5 carriers
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers
                    Japanese defend with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 armour moved from Manchuria to Buryatia
                1 carrier and 2 fighters moved from 35 Sea Zone to 17 Sea Zone
                1 bomber moved from 6 Sea Zone to Anhwe
                2 bombers moved from 6 Sea Zone to Anhwe
                2 fighters moved from Gibraltar to Egypt
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 bombers, 5 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                5 artilleries and 3 infantry moved from Shensi to Kansu
                1 artillery and 1 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Anhwe to Jehol

    Place Units - Chinese
                3 infantry placed in Manchuria
                1 artillery placed in Manchuria
                1 artillery and 3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from West India to Eastern Persia
                2 fighters moved from India to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Eastern Persia, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                        British roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Eastern Persia, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Eastern Persia
                        British roll dice for 2 fighters in Eastern Persia, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Eastern Persia, round 4 :  1/1 hits
                        1 fighter owned by the British lost in Eastern Persia
                        British roll dice for 1 fighter in Eastern Persia, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Eastern Persia, round 5 :  0/1 hits
                        British roll dice for 1 fighter in Eastern Persia, round 6 :  1/1 hits
                        Germans roll dice for 1 infantry in Eastern Persia, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Persia
                    British win with 1 fighter remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
                Battle in 92 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Italians defend with 1 destroyer
                        British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 :  2/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 bomber and 1 fighter moved from 92 Sea Zone to Egypt
                2 infantry moved from Trans-Jordan to Egypt
                2 artilleries and 3 infantry moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Eastern Persia to Trans-Jordan
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from India to West India
                1 aaGun moved from India to West India
                2 aaGuns moved from Kweichow to Shensi
                1 fighter moved from Shensi to India
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 armour moved from Shantung to Hopei
                1 armour moved from Kiangsi to Kweichow
                1 battleship moved from 35 Sea Zone to 17 Sea Zone

    Place Units - British
                2 infantry and 1 mech_infantry placed in Union of South Africa
                3 fighters placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
                British collect 35 PUs (2 lost to blockades); end with 35 PUs

    Place Units - UK_Pacific
                1 fighter and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 fighter and 4 mech_infantrys

    triplea_41035_UK_13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 armour, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to 112 Sea Zone
                3 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Southern France to Northern Italy

    Combat - Italians
                Battle in 112 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Gibraltar
                    Italians attack with 2 armour, 2 fighters and 2 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 2 fighters
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Italians roll dice for 2 armour, 2 fighters and 2 infantry in Gibraltar, round 2 :  1/6 hits
                        British roll dice for 2 fighters in Gibraltar, round 2 :  2/2 hits
                        2 infantry owned by the Italians and 2 fighters owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 armour and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 fighters

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 fighter moved from 112 Sea Zone to Western Germany

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 transport placed in 95 Sea Zone
                1 armour and 1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_41035_Ita13.tsvg


  • Assumed no scramble…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 19 Sea Zone

    Non Combat Move - ANZAC
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 carrier, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Philippines to 35 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_41035_ANZ13.tsvg

Suggested Topics

  • 5
  • 42
  • 36
  • 45
  • 39
  • 56
  • 282
  • 2.8k
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.9k

Users

40.6k

Topics

1.8m

Posts