17L 40.2 Odonis (Allies23) v. Mallery29 (Axis)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 armour and 1 mech_infantry moved from Shensi to Sikang
                1 tactical_bomber moved from Northwest Persia to Tsinghai
                1 fighter moved from Northwest Persia to Sikang

    Combat - Russians
                Battle in Sikang
                    Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Sikang
                    Russians win, taking Sikang from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Tsinghai
                    Russians win, taking Tsinghai from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Sikang to Shensi
                1 tactical_bomber moved from Tsinghai to Shensi
                2 aaGuns moved from Amur to Sakha

    Turn Complete - Russians

    triplea_41035_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 aaGun and 12 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Shantung
                2 infantry moved from Kiangsu to Kiangsi
                2 armour and 2 infantry moved from Kiangsu to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Jehol
                1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
                1 infantry moved from Kiangsu to Kiangsi
                2 bombers moved from Japan to Jehol
                2 battleships, 5 carriers, 2 cruisers, 6 destroyers and 1 fighter moved from 19 Sea Zone to 6 Sea Zone
                2 armour, 9 infantry and 3 mech_infantrys moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter
                        Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 :  2/6 hits
                        Chinese roll dice for 1 fighter in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 :  2/5 hits
                        Chinese roll dice for 1 artillery in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 2 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 :  8/21 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 armour, 2 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Chinese: 2 artilleries and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
                1 aaGun moved from Kiangsu to Kiangsi
                2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 aaGun and 9 infantry placed in Japan
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 25 PUs; end with 25 PUs

    triplea_41035_Jap12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 5 bombers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Sakha to Manchuria
                1 bomber moved from Sakha to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sakha to Manchuria
                1 armour moved from Sakha to Manchuria
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria
                    Americans attack with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 armour
                        Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Manchuria, round 2 :  5/6 hits
                        Japanese roll dice for 1 armour in Manchuria, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                3 bombers moved from Manchuria to Philippines
                2 infantry moved from Sakha to Buryatia
                1 armour moved from Sakha to Buryatia
                1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 carriers, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 19 Sea Zone to Philippines
                1 carrier and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 35 Sea Zone to Philippines
                4 fighters moved from Egypt to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Egypt to Northwest Persia

    Place Units - Americans
                5 bombers and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_41035_Ame12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Anhwe to Jehol
                1 artillery and 5 infantry moved from Anhwe to Kiangsu
                2 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 5 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 :  0/6 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 3 :  2/5 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 3 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 4 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Jehol
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Shantung
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shantung, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shantung, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shantung, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    1 infantry owned by the Chinese retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kwangsi
                1 artillery placed in Anhwe
                3 artilleries and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    triplea_41035_Chi12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 5 bombers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Sakha to Manchuria
                1 bomber moved from Sakha to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sakha to Manchuria
                1 armour moved from Sakha to Manchuria
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria
                    Americans attack with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 armour
                        Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Manchuria, round 2 :  5/6 hits
                        Japanese roll dice for 1 armour in Manchuria, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                3 bombers moved from Manchuria to Philippines
                2 infantry moved from Sakha to Buryatia
                1 armour moved from Sakha to Buryatia
                1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 carriers, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 19 Sea Zone to Philippines
                1 carrier and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 35 Sea Zone to Philippines
                4 fighters moved from Egypt to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Egypt to Northwest Persia

    Place Units - Americans
                5 bombers and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Anhwe to Jehol
                1 artillery and 5 infantry moved from Anhwe to Kiangsu
                2 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 5 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 :  0/6 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 3 :  2/5 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 3 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 4 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Jehol
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Shantung
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shantung, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shantung, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shantung, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    1 infantry owned by the Chinese retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kwangsi
                1 artillery placed in Anhwe
                3 artilleries and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
                British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                6 armour and 4 mech_infantrys moved from Anhwe to Kiangsi
                4 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
                1 artillery moved from Anhwe to Shantung
                2 infantry moved from Anhwe to Shantung
                1 armour moved from Anhwe to Shantung
                1 mech_infantry moved from Anhwe to Kiangsi
                1 fighter moved from Anhwe to Kiangsi
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans

    Combat - British
                Battle in Kiangsi
                    British attack with 8 armour, 5 fighters, 6 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 2 armour, 11 infantry and 3 mech_infantrys
                        AA fire in Kiangsi :  1/3 hits
                        1 fighter owned by the British lost in Kiangsi
                        British roll dice for 8 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 :  5/19 hits
                        Japanese roll dice for 1 aaGun, 2 armour, 11 infantry and 3 mech_infantrys in Kiangsi, round 2 :  8/16 hits
                        4 infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 aaGun owned by the Japanese and 2 armour owned by the British lost in Kiangsi
                        British roll dice for 6 armour, 4 fighters and 1 tactical_bomber in Kiangsi, round 3 :  6/11 hits
                        Japanese roll dice for 2 armour, 7 infantry and 3 mech_infantrys in Kiangsi, round 3 :  4/12 hits
                        6 infantry owned by the Japanese and 4 armour owned by the British lost in Kiangsi
                        British roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Kiangsi, round 4 :  4/7 hits
                        Japanese roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Kiangsi, round 4 :  3/6 hits
                        1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the British lost in Kiangsi
                        British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsi, round 5 :  2/4 hits
                        Japanese roll dice for 2 armour in Kiangsi, round 5 :  2/2 hits
                        1 tactical_bomber owned by the British, 2 armour owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -55
                    Casualties for British: 7 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
                    Casualties for Japanese: 1 aaGun, 2 armour, 11 infantry and 3 mech_infantrys
                Battle in Shantung
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Shantung, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Shantung, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shantung
                    British win, taking Shantung from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kiangsi to Shensi
                2 aaGuns moved from Anhwe to Kweichow
                1 fighter moved from India to Northwest Persia
                3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Northwest Persia
                1 fighter moved from Gibraltar to Egypt
                1 bomber and 1 fighter moved from United Kingdom to Gibraltar
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 mech_infantrys moved from India to West India
                1 infantry moved from India to West India
                1 battleship moved from 33 Sea Zone to 35 Sea Zone

    Place Units - British
                2 fighters placed in Egypt
                2 artilleries and 1 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
                British collect 40 PUs (3 lost to blockades); end with 40 PUs

    Place Units - UK_Pacific
                2 fighters and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 fighters and 1 mech_infantry

    triplea_41035_UK_12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair damage of 2x factory_major; Remaining resources: 31 PUs;
                Italians buy 1 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Tsinghai
                1 fighter moved from Southern Italy to Southern France
                2 fighters moved from 92 Sea Zone to Southern France
                2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Tsinghai
                    Italians attack with 1 armour
                    Russians defend with 1 armour
                        Italians roll dice for 1 armour in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Tsinghai
                    Chinese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Southern France
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 :  2/5 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to 95 Sea Zone
                1 fighter moved from Southern France to Southern Italy
                1 carrier, 1 cruiser, 7 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                1 armour and 2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_41035_Ita12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                2 fighters moved from Anhwe to 35 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 destroyer moved from 34 Sea Zone to 18 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 34 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41035_ANZ12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                2 fighters moved from Anhwe to 35 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 destroyer moved from 34 Sea Zone to 18 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 34 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco

    Turn Complete - French

    triplea_41035_Fre12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour and 20 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 mech_infantrys moved from Kazakhstan to Caucasus
                3 mech_infantrys moved from Rostov to Caucasus
                16 armour, 17 artilleries, 10 bombers, 4 fighters, 8 infantry, 31 mech_infantrys and 5 tactical_bombers moved from Caucasus to Northwest Persia
                1 infantry moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from British
                6 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 6 infantry
                    British defend with 1 infantry
                        Germans roll dice for 6 infantry in Holland Belgium, round 2 :  0/6 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 5 infantry in Holland Belgium, round 3 :  0/5 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        Germans roll dice for 5 infantry in Holland Belgium, round 4 :  1/5 hits
                        British roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 16 armour, 17 artilleries, 10 bombers, 4 fighters, 8 infantry, 31 mech_infantrys and 5 tactical_bombers
                    French defend with 1 infantry; British defend with 3 armour, 11 artilleries, 5 fighters, 12 infantry and 23 mech_infantrys; Russians defend with 4 fighters; Americans defend with 1 bomber and 9 fighters
                        Germans roll dice for 16 armour, 17 artilleries, 10 bombers, 4 fighters, 8 infantry, 31 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 2 :  29/91 hits
                        Russians roll dice for 3 armour, 11 artilleries, 1 bomber, 18 fighters, 13 infantry and 23 mech_infantrys in Northwest Persia, round 2 :  29/69 hits
                        21 mech_infantrys owned by the Germans, 15 mech_infantrys owned by the British, 1 bomber owned by the Americans, 1 infantry owned by the French, 8 infantry owned by the Germans and 12 infantry owned by the British lost in Northwest Persia
                        Germans roll dice for 16 armour, 17 artilleries, 10 bombers, 4 fighters, 10 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 3 :  33/62 hits
                        Russians roll dice for 3 armour, 11 artilleries, 18 fighters and 8 mech_infantrys in Northwest Persia, round 3 :  18/40 hits
                        10 mech_infantrys owned by the Germans, 8 mech_infantrys owned by the British, 2 fighters owned by the British, 4 fighters owned by the Russians, 3 armour owned by the British, 11 artilleries owned by the British, 8 artilleries owned by the Germans and 5 fighters owned by the Americans lost in Northwest Persia
                        Germans roll dice for 16 armour, 9 artilleries, 10 bombers, 4 fighters and 5 tactical_bombers in Northwest Persia, round 4 :  20/44 hits
                        Russians roll dice for 7 fighters in Northwest Persia, round 4 :  4/7 hits
                        3 fighters owned by the British, 4 artilleries owned by the Germans and 4 fighters owned by the Americans lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 16 armour, 5 artilleries, 10 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 189
                    Casualties for French: 1 infantry
                    Casualties for Germans: 12 artilleries, 8 infantry and 31 mech_infantrys
                    Casualties for British: 3 armour, 11 artilleries, 5 fighters, 12 infantry and 23 mech_infantrys
                    Casualties for Russians: 4 fighters
                    Casualties for Americans: 1 bomber and 9 fighters

    Non Combat Move - Germans
                10 bombers, 4 fighters and 5 tactical_bombers moved from Northwest Persia to Caucasus
                3 artilleries moved from Volgograd to Caucasus
                2 artilleries moved from Rostov to Caucasus
                10 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Russia to Kazakhstan
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                3 artilleries moved from Ukraine to Rostov
                10 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Evenkiyskiy to Yenisey
                3 aaGuns moved from Caucasus to Northwest Persia

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs

    triplea_41035_Ger13.tsvg

  • '20 '19 '18 '15 '13

    hmmm. The calculator seemed to think you had a 58% chance of winning that battle, with 7 units remaining… That could have been manageable, but with no Aircraft destroyed and 16 tanks left? That’s a little insane, even for this game…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 armour moved from Tsinghai to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 mech_infantry moved from Sikang to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan
                1 armour moved from Novosibirsk to Tsinghai

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter

    Non Combat Move - Russians
                1 tactical_bomber moved from Kazakhstan to Shensi
                1 armour moved from Sikang to Shensi
                2 aaGuns moved from Sakha to Buryatia

    Turn Complete - Russians

    triplea_41035_Rus13.tsvg


  • @Odonis:

    hmmm. The calculator seemed to think you had a 58% chance of winning that battle, with 7 units remaining… That could have been manageable, but with no Aircraft destroyed and 16 tanks left? That’s a little insane, even for this game…

    I think you dropped something out of it….I had a 100% with about 40 units left, which is about what I ended up with…and I think my first round was actually not great, but 2nd round made up for it…curious to see what you had for me, cause I show
    8inf
    31mech
    17art
    16tank
    4ftr
    5tac
    10bombers

    That’s why I was really shocked when you didn’t withdraw Russia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 aaGun and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 bomber moved from Japan to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 20 Sea Zone to Japan

    Place Units - Japanese
                1 aaGun and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
                Japanese collect 9 PUs (1 lost to blockades); end with 11 PUs

    triplea_41035_Jap13.tsvg


  • will be gone from 10th till 19th.  Going on cruise!

  • '20 '19 '18 '15 '13

    Haha - same - in australia until the 20th for vacation! Enjoy the cruise!

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 bombers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Germans
                1 fighter and 1 tactical_bomber moved from Buryatia to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
                4 bombers and 2 fighters moved from Philippines to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 25 Sea Zone
                3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 4 carriers, 2 destroyers, 2 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Norway
                Battle in Hainan
                Battle in Iwo Jima
                    Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Norway from Germans, taking Hainan from Japanese, taking Iwo Jima from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 9 bombers, 7 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
                        Americans roll dice for 9 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  10/17 hits

    triplea_41035_Ame13.tsvg

  • '20 '19 '18 '15 '13

    Casualties in SZ6? First Round 10 hits.


  • All 5 CVs….

    :cry:

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 bombers, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Americans take Yakut S.S.R. from Germans
                1 fighter and 1 tactical_bomber moved from Buryatia to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                5 bombers and 2 fighters moved from Western United States to 6 Sea Zone
                4 bombers and 2 fighters moved from Philippines to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 25 Sea Zone
                3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 4 carriers, 2 destroyers, 2 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Norway
                Battle in Hainan
                Battle in Iwo Jima
                    Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iwo Jima, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Norway from Germans, taking Hainan from Japanese, taking Iwo Jima from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 9 bombers, 7 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
                        Americans roll dice for 9 bombers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  10/17 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 :  14/26 hits
                        5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 7 fighters owned by the Americans and 6 bombers owned by the Americans lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -73
                    Casualties for Americans: 6 bombers, 7 fighters and 1 tactical_bomber
                    Casualties for Japanese: 5 carriers
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers
                    Japanese defend with 2 battleships, 2 cruisers, 5 destroyers, 7 fighters and 5 tactical_bombers
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 armour moved from Manchuria to Buryatia
                1 carrier and 2 fighters moved from 35 Sea Zone to 17 Sea Zone
                1 bomber moved from 6 Sea Zone to Anhwe
                2 bombers moved from 6 Sea Zone to Anhwe
                2 fighters moved from Gibraltar to Egypt
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 bombers, 5 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs

    triplea_41035_Ame13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    triplea_41035_Chi13.tsvg

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