Oh dear. This isn’t going well.
Csaw (allies) +21 vs Majikforce (axis) 2ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Shensi to Kweichow
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Shensi to Hopei
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to KazakhstanCombat - Russians
Battle in Kweichow
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Battle in Hopei
Russians attack with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Japanese defend with 2 mech_infantrys
Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 0/7 hits
Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/2 hits
Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Hopei, round 3 : 3/7 hits
Japanese roll dice for 2 mech_infantrys in Hopei, round 3 : 2/2 hits
1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 4 SuicideAttackTokens; 79 PUs;
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 8 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 bomber moved from Volgograd to Shensi
1 bomber moved from Japan to Hopei
1 bomber moved from Shensi to Hopei
1 tactical_bomber moved from India to Shensi
1 armour moved from Sikang to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kweichow
1 infantry moved from Afghanistan to Kazakhstan
2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Sumatra
1 bomber moved from Paulau Island to Malaya
2 artilleries and 2 infantry moved from West India to Eastern PersiaCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 3/4 hits
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Kweichow
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 3/5 hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Eastern Persia
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 artilleries
Japanese roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 : 2/4 hits
British roll dice for 2 artilleries in Eastern Persia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
Russians defend with 2 armour, 2 artilleries and 1 mech_infantry
Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Hopei, round 2 : 2/5 hits
Chinese roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Hopei, round 2 : 2/5 hits
2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Hopei
Japanese roll dice for 1 armour and 2 bombers in Hopei, round 3 : 2/3 hits
Chinese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 : 2/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Japanese, 1 bomber owned by the Japanese and 1 armour owned by the Russians lost in Hopei
retreated to Hopei
Chinese win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 bomber and 2 mech_infantrysNon Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Chahar
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Shensi to Szechwan
1 armour and 2 mech_infantrys moved from India to West India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Malaya to Burma
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in West India
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 82 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 13 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
7 fighters moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
9 armour, 2 artilleries, 15 infantry and 22 mech_infantrys moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
4 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Gibraltar to Spain
3 fighters moved from Gibraltar to Spain
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 4 bombers, 3 fighters, 4 infantry and 4 mech_infantrys
Germans defend with 3 armour and 1 factory_minor
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 4 bombers, 3 fighters, 4 infantry and 4 mech_infantrys in Spain, round 2 : 6/15 hits
Germans roll dice for 3 armour in Spain, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 armour owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 4 bombers, 3 fighters, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 bombers and 3 fighters moved from Spain to Gibraltar
4 aaGuns moved from Southern France to Northern Italy
1 submarine moved from 110 Sea Zone to 92 Sea Zone
7 fighters moved from 46 Sea Zone to 54 Sea Zone
6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
3 infantry placed in Southern France
10 infantry placed in Central United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 destroyers and 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 3 submarines
EDIT: Turning off Edit Mode
1 destroyer and 4 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 42 PUs;
British buy 1 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Iraq to Greece
4 fighters moved from Caucasus to Greece
1 bomber moved from Caucasus to Eastern Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
2 artilleries and 2 infantry moved from Persia to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan
1 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Greece
British attack with 4 fighters and 2 mech_infantrys
Italians defend with 2 mech_infantrys
British roll dice for 4 fighters and 2 mech_infantrys in Greece, round 2 : 3/6 hits
Italians roll dice for 2 mech_infantrys in Greece, round 2 : 0/2 hits
2 mech_infantrys owned by the Italians lost in Greece
British win, taking Greece from Italians with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Kazakhstan
British attack with 2 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 armour, 1 infantry and 3 mech_infantrys
British roll dice for 2 artilleries, 2 fighters and 3 infantry in Kazakhstan, round 2 : 2/7 hits
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/5 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kazakhstan
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Kazakhstan, round 3 : 3/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 2/3 hits
1 armour owned by the Japanese, 1 artillery owned by the British, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 armour, 1 infantry and 3 mech_infantrys
Battle in Eastern Persia
British attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/9 hits
Japanese roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
4 armour moved from Persia to Caucasus
3 armour and 1 mech_infantry moved from Iraq to Caucasus
2 fighters moved from Kazakhstan to 128 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
4 fighters moved from Greece to Northern Italy
2 fighters moved from 128 Sea Zone to CaucasusPlace Units - British
3 infantry placed in Turkey
1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
British collect 37 PUs (5 lost to blockades); end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Romania to Northern Italy
1 artillery, 2 fighters and 6 infantry moved from France to Northern Italy
3 artilleries, 1 bomber, 2 fighters and 14 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
British defend with 4 fighters; Americans defend with 4 aaGuns, 9 armour, 2 artilleries, 1 factory_minor, 15 infantry and 22 mech_infantrys
AA fire in Northern Italy : 1/5 hits
1 fighter owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 20 infantry and 3 mech_infantrys in Northern Italy, round 2 : 6/32 hits -
Well I took a big risk and got screwed! I was hoping for like 10 hits. Ran the battle like 5 times and got at least 8 every time. Figures I go live and get 6 plus an AA kill. Freaking dice! I got 6 hits, where do you want 'em?
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Take the AA guns and 2 inf.
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I need to get lucky here I feel like otherwise my advance will stall. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Romania to Northern Italy
1 artillery, 2 fighters and 6 infantry moved from France to Northern Italy
3 artilleries, 1 bomber, 2 fighters and 14 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
British defend with 4 fighters; Americans defend with 4 aaGuns, 9 armour, 2 artilleries, 1 factory_minor, 15 infantry and 22 mech_infantrys
AA fire in Northern Italy : 1/5 hits
1 fighter owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 20 infantry and 3 mech_infantrys in Northern Italy, round 2 : 6/32 hits
Americans roll dice for 4 aaGuns, 9 armour, 2 artilleries, 4 fighters, 15 infantry and 22 mech_infantrys in Northern Italy, round 2 : 28/52 hits
3 mech_infantrys owned by the Italians, 4 aaGuns owned by the Americans, 2 infantry owned by the Americans, 1 armour owned by the Italians, 4 artilleries owned by the Italians and 20 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 bomber and 3 fighters in Northern Italy, round 3 : 2/4 hits
Americans roll dice for 9 armour, 2 artilleries, 4 fighters, 13 infantry and 22 mech_infantrys in Northern Italy, round 3 : 19/50 hits
1 bomber owned by the Italians, 3 fighters owned by the Italians and 2 infantry owned by the Americans lost in Northern Italy
Americans win with 9 armour, 2 artilleries, 4 fighters, 11 infantry and 22 mech_infantrys remaining. Battle score for attacker is -114
Casualties for Italians: 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
Casualties for Americans: 4 aaGuns and 4 infantryNon Combat Move - Italians
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Yugoslavia
2 mech_infantrys moved from Ukraine to RomaniaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,5,3,1,3,4,2
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs -
I need to get lucky here I feel like otherwise my advance will stall. :-P
Well Italy certainly didn’t get lucky. :wink: We will see what Germany can do…
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I am going to be on Vacation from the 10th thru the 20th so I won’t be able to post until after that.
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Have fun. Thanks for the heads up. I feel like the dice are the only thing keeping me in the game. You are playing very well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
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Back from an awesome vacation despite some brutal travel! Should be posting sometime tonight or tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 17 artilleries, 2 bombers, 1 fighter, 19 infantry, 1 mech_infantry and 2 tactical_bombers moved from France to Northern Italy
1 armour, 1 bomber and 4 mech_infantrys moved from Western Germany to Northern Italy
1 armour and 3 mech_infantrys moved from Bulgaria to Northern Italy
2 infantry moved from Volgograd to Kazakhstan
5 fighters and 3 tactical_bombers moved from Volgograd to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery
Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 3/10 hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Northern Italy
Germans attack with 4 armour, 17 artilleries, 3 bombers, 1 fighter, 19 infantry, 8 mech_infantrys and 2 tactical_bombers
British defend with 4 fighters; Americans defend with 9 armour, 2 artilleries, 1 factory_minor, 11 infantry and 22 mech_infantrys
Germans roll dice for 4 armour, 17 artilleries, 3 bombers, 1 fighter, 19 infantry, 8 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 20/54 hits
Americans roll dice for 9 armour, 2 artilleries, 4 fighters, 11 infantry and 22 mech_infantrys in Northern Italy, round 2 : 19/48 hits
9 mech_infantrys owned by the Americans, 11 infantry owned by the Americans and 19 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 4 armour, 17 artilleries, 3 bombers, 1 fighter, 8 mech_infantrys and 2 tactical_bombers in Northern Italy, round 3 : 18/35 hits
Americans roll dice for 9 armour, 2 artilleries, 4 fighters and 13 mech_infantrys in Northern Italy, round 3 : 11/28 hits
8 mech_infantrys owned by the Germans, 13 mech_infantrys owned by the Americans, 2 artilleries owned by the Americans, 3 armour owned by the Americans and 3 artilleries owned by the Germans lost in Northern Italy
Germans roll dice for 4 armour, 14 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers in Northern Italy, round 4 : 12/24 hits
Americans roll dice for 6 armour and 4 fighters in Northern Italy, round 4 : 7/10 hits
6 armour owned by the Americans, 4 fighters owned by the British and 7 artilleries owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 4 armour, 7 artilleries, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Germans: 10 artilleries, 19 infantry and 8 mech_infantrys
Casualties for British: 4 fighters
Casualties for Americans: 9 armour, 2 artilleries, 11 infantry and 22 mech_infantrysNon Combat Move - Germans
3 bombers moved from Northern Italy to Western Germany
1 aaGun moved from France to Northern Italy
1 fighter and 2 tactical_bombers moved from Northern Italy to Western Germany
3 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
5 fighters and 3 tactical_bombers moved from Kazakhstan to VolgogradPlace Units - Germans
3 infantry placed in France
4 armour and 6 mech_infantrys placed in Western Germany
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6,5,4,6,1,4,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 armour moved from Hopei to ChaharCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Chahar
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Russians roll dice for 1 armour in Chahar, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 armour moved from Kweichow to Chahar
Japanese take Hopei from Chinese
1 mech_infantry moved from Kiangsu to Chahar
1 submarine moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 bomber moved from Kiangsu to 46 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Malaya to Celebes
1 fighter moved from Philippines to French Indo China
2 fighters moved from Philippines to Celebes
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern PersiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 bomber, 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Celebes, round 2 : 3/5 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 46 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/7 hits
British roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 : 0/4 hits
2 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 2/7 hits
British roll dice for 2 artilleries in Eastern Persia, round 3 : 0/2 hits
2 artilleries owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 2 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 armour in Chahar, round 2 : 0/1 hits
1 armour owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
2 mech_infantrys moved from Kweichow to Sikang
1 tactical_bomber moved from Szechwan to 39 Sea Zone
1 fighter moved from Eastern Persia to West India
1 tactical_bomber moved from Eastern Persia to West India
3 armour and 3 mech_infantrys moved from Turkmenistan to Eastern Persia
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
1 mech_infantry moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Celebes to Philippines
1 bomber moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to PhilippinesPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
2 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in West India
1 fighter placed in French Indo China
1 fighter placed in Japan
Japanese undo move 8.
Japanese undo move 7.
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
2 destroyers placed in 36 Sea Zone
1 fighter placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Spain to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
4 bombers moved from Gibraltar to Southern Italy
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
3 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
6 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone -
scramble?