@simon33 - can you ncm 1 anzac inf from malaya to shan?
17L 40.2 Odonis (Allies23) v. Mallery29 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters moved from 54 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 54 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Caroline IslandsCombat - Americans
Battle in Java
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Java, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Java, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Java, round 3 : 2/6 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Caroline Islands, round 2 : 0/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 3 fighters in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 fighters in Caroline Islands, round 4 : 2/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -22
Casualties for Americans: 3 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
3 carriers moved from 54 Sea Zone to 33 Sea Zone
4 bombers moved from Western United States to Sakha
1 fighter and 1 tactical_bomber moved from Amur to Sakha
2 infantry moved from Siberia to Sakha
2 armour moved from Amur to Sakha
1 bomber moved from India to Egypt
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
4 fighters moved from Gibraltar to Egypt
2 fighters moved from Egypt to Northwest Persia
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 5.
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Jehol to Manchuria
1 fighter moved from Suiyuyan to Manchuria
2 artilleries and 2 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery and 1 fighter in Manchuria, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to JeholPlace Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsPurchase Units - British
British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Western GermanyCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Egypt to Northwest Persia
2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Gibraltar
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 armour and 1 mech_infantry moved from India to Yunnan
1 aaGun and 1 infantry moved from Hunan to Anhwe
1 fighter moved from India to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Shantung
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
3 infantry placed in Iraq
1 fighter and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUsPlace Units - UK_Pacific
1 fighter, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 9 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 0/4 hits
British roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 fighter and 1 infantry in Gibraltar, round 4 : 1/2 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
1 armour and 1 artillery placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser and 1 submarine
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 destroyer placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser and 1 submarine
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 destroyer placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 86 PUs;
Germans buy 1 armour, 6 artilleries and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 infantry moved from Urals to Evenkiyskiy
1 bomber moved from Volgograd to Iraq
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from ChineseCombat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Iraq to Caucasus
5 bombers moved from Volgograd to Caucasus
4 bombers moved from Volgograd to Caucasus
12 artilleries and 4 infantry moved from Kazakhstan to Caucasus
3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 aaGun, 2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
11 mech_infantrys moved from Bryansk to Caucasus
2 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
6 mech_infantrys moved from Russia to Kazakhstan
10 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
10 mech_infantrys placed in Germany
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Sikang
1 tactical_bomber moved from Northwest Persia to Tsinghai
1 fighter moved from Northwest Persia to SikangCombat - Russians
Battle in Sikang
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Sikang
Russians win, taking Sikang from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Tsinghai
Russians win, taking Tsinghai from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Sikang to Shensi
1 tactical_bomber moved from Tsinghai to Shensi
2 aaGuns moved from Amur to SakhaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun and 12 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Kiangsi
2 armour and 2 infantry moved from Kiangsu to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 infantry moved from Kiangsu to Kiangsi
2 bombers moved from Japan to Jehol
2 battleships, 5 carriers, 2 cruisers, 6 destroyers and 1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 armour, 9 infantry and 3 mech_infantrys moved from Kiangsu to KiangsiCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/6 hits
Chinese roll dice for 1 fighter in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 8/21 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 2 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
1 aaGun moved from Kiangsu to Kiangsi
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
1 aaGun and 9 infantry placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Sakha to Manchuria
1 bomber moved from Sakha to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Sakha to Manchuria
1 armour moved from Sakha to Manchuria
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 42 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 5/6 hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
3 bombers moved from Manchuria to Philippines
2 infantry moved from Sakha to Buryatia
1 armour moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 19 Sea Zone to Philippines
1 carrier and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
4 fighters moved from Egypt to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Egypt to Northwest PersiaPlace Units - Americans
5 bombers and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Anhwe to Jehol
1 artillery and 5 infantry moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 0/6 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 3 : 2/5 hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Shantung
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Shantung
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kwangsi
1 artillery placed in Anhwe
3 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Sakha to Manchuria
1 bomber moved from Sakha to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Sakha to Manchuria
1 armour moved from Sakha to Manchuria
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 42 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 5/6 hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
3 bombers moved from Manchuria to Philippines
2 infantry moved from Sakha to Buryatia
1 armour moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 19 Sea Zone to Philippines
1 carrier and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
4 fighters moved from Egypt to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Egypt to Northwest PersiaPlace Units - Americans
5 bombers and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Anhwe to Jehol
1 artillery and 5 infantry moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 0/6 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 3 : 2/5 hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Shantung
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Shantung
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kwangsi
1 artillery placed in Anhwe
3 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Yunnan to Kiangsi
6 armour and 4 mech_infantrys moved from Anhwe to Kiangsi
4 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Shantung
2 infantry moved from Anhwe to Shantung
1 armour moved from Anhwe to Shantung
1 mech_infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from GermansCombat - British
Battle in Kiangsi
British attack with 8 armour, 5 fighters, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 2 armour, 11 infantry and 3 mech_infantrys
AA fire in Kiangsi : 1/3 hits
1 fighter owned by the British lost in Kiangsi
British roll dice for 8 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 5/19 hits
Japanese roll dice for 1 aaGun, 2 armour, 11 infantry and 3 mech_infantrys in Kiangsi, round 2 : 8/16 hits
4 infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 aaGun owned by the Japanese and 2 armour owned by the British lost in Kiangsi
British roll dice for 6 armour, 4 fighters and 1 tactical_bomber in Kiangsi, round 3 : 6/11 hits
Japanese roll dice for 2 armour, 7 infantry and 3 mech_infantrys in Kiangsi, round 3 : 4/12 hits
6 infantry owned by the Japanese and 4 armour owned by the British lost in Kiangsi
British roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Kiangsi, round 4 : 4/7 hits
Japanese roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Kiangsi, round 4 : 3/6 hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the British lost in Kiangsi
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsi, round 5 : 2/4 hits
Japanese roll dice for 2 armour in Kiangsi, round 5 : 2/2 hits
1 tactical_bomber owned by the British, 2 armour owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -55
Casualties for British: 7 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 2 armour, 11 infantry and 3 mech_infantrys
Battle in Shantung
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Shantung, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Shantung, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shantung
British win, taking Shantung from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kiangsi to Shensi
2 aaGuns moved from Anhwe to Kweichow
1 fighter moved from India to Northwest Persia
3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Gibraltar to Egypt
1 bomber and 1 fighter moved from United Kingdom to Gibraltar
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from India to West India
1 infantry moved from India to West India
1 battleship moved from 33 Sea Zone to 35 Sea ZonePlace Units - British
2 fighters placed in Egypt
2 artilleries and 1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 40 PUs (3 lost to blockades); end with 40 PUsPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 31 PUs;
Italians buy 1 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Tsinghai
1 fighter moved from Southern Italy to Southern France
2 fighters moved from 92 Sea Zone to Southern France
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Tsinghai
Italians attack with 1 armour
Russians defend with 1 armour
Italians roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
1 armour owned by the Italians lost in Tsinghai
Chinese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to 95 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 carrier, 1 cruiser, 7 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 armour and 2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
2 fighters moved from Anhwe to 35 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 34 Sea Zone to 18 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
2 fighters moved from Anhwe to 35 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 34 Sea Zone to 18 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Algeria to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 20 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 mech_infantrys moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
16 armour, 17 artilleries, 10 bombers, 4 fighters, 8 infantry, 31 mech_infantrys and 5 tactical_bombers moved from Caucasus to Northwest Persia
1 infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
6 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 6 infantry
British defend with 1 infantry
Germans roll dice for 6 infantry in Holland Belgium, round 2 : 0/6 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 5 infantry in Holland Belgium, round 3 : 0/5 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 5 infantry in Holland Belgium, round 4 : 1/5 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 16 armour, 17 artilleries, 10 bombers, 4 fighters, 8 infantry, 31 mech_infantrys and 5 tactical_bombers
French defend with 1 infantry; British defend with 3 armour, 11 artilleries, 5 fighters, 12 infantry and 23 mech_infantrys; Russians defend with 4 fighters; Americans defend with 1 bomber and 9 fighters
Germans roll dice for 16 armour, 17 artilleries, 10 bombers, 4 fighters, 8 infantry, 31 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 2 : 29/91 hits
Russians roll dice for 3 armour, 11 artilleries, 1 bomber, 18 fighters, 13 infantry and 23 mech_infantrys in Northwest Persia, round 2 : 29/69 hits
21 mech_infantrys owned by the Germans, 15 mech_infantrys owned by the British, 1 bomber owned by the Americans, 1 infantry owned by the French, 8 infantry owned by the Germans and 12 infantry owned by the British lost in Northwest Persia
Germans roll dice for 16 armour, 17 artilleries, 10 bombers, 4 fighters, 10 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 3 : 33/62 hits
Russians roll dice for 3 armour, 11 artilleries, 18 fighters and 8 mech_infantrys in Northwest Persia, round 3 : 18/40 hits
10 mech_infantrys owned by the Germans, 8 mech_infantrys owned by the British, 2 fighters owned by the British, 4 fighters owned by the Russians, 3 armour owned by the British, 11 artilleries owned by the British, 8 artilleries owned by the Germans and 5 fighters owned by the Americans lost in Northwest Persia
Germans roll dice for 16 armour, 9 artilleries, 10 bombers, 4 fighters and 5 tactical_bombers in Northwest Persia, round 4 : 20/44 hits
Russians roll dice for 7 fighters in Northwest Persia, round 4 : 4/7 hits
3 fighters owned by the British, 4 artilleries owned by the Germans and 4 fighters owned by the Americans lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 16 armour, 5 artilleries, 10 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 189
Casualties for French: 1 infantry
Casualties for Germans: 12 artilleries, 8 infantry and 31 mech_infantrys
Casualties for British: 3 armour, 11 artilleries, 5 fighters, 12 infantry and 23 mech_infantrys
Casualties for Russians: 4 fighters
Casualties for Americans: 1 bomber and 9 fightersNon Combat Move - Germans
10 bombers, 4 fighters and 5 tactical_bombers moved from Northwest Persia to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 artilleries moved from Rostov to Caucasus
10 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Volgograd
3 artilleries moved from Ukraine to Rostov
10 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Evenkiyskiy to Yenisey
3 aaGuns moved from Caucasus to Northwest PersiaPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
hmmm. The calculator seemed to think you had a 58% chance of winning that battle, with 7 units remaining… That could have been manageable, but with no Aircraft destroyed and 16 tanks left? That’s a little insane, even for this game…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 armour moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan
1 armour moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighterNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Shensi
1 armour moved from Sikang to Shensi
2 aaGuns moved from Sakha to BuryatiaTurn Complete - Russians
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hmmm. The calculator seemed to think you had a 58% chance of winning that battle, with 7 units remaining… That could have been manageable, but with no Aircraft destroyed and 16 tanks left? That’s a little insane, even for this game…
I think you dropped something out of it….I had a 100% with about 40 units left, which is about what I ended up with…and I think my first round was actually not great, but 2nd round made up for it…curious to see what you had for me, cause I show
8inf
31mech
17art
16tank
4ftr
5tac
10bombersThat’s why I was really shocked when you didn’t withdraw Russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 aaGun and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
1 aaGun and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Japanese collect 9 PUs (1 lost to blockades); end with 11 PUs -
will be gone from 10th till 19th. Going on cruise!
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Haha - same - in australia until the 20th for vacation! Enjoy the cruise!





