17L 40.2 Odonis (Allies23) v. Mallery29 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 96 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 99 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41035_Ita10.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 57 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Philippines
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking Philippines from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 44 Sea Zone to Celebes
                2 fighters moved from Kweichow to Anhwe

    Place Units - ANZAC
                1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_41035_ANZ10.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 57 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Philippines
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking Philippines from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 44 Sea Zone to Celebes
                2 fighters moved from Kweichow to Anhwe

    Place Units - ANZAC
                1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    triplea_41035_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x airfield, 3x factory_major; Remaining resources: 79 PUs;
                Germans buy 1 armour, 5 artilleries and 13 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Urals to Yenisey
                      Germans take Timguska from Russians
                      Germans take Yenisey from Russians
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                3 tactical_bombers moved from Southern Italy to Caucasus
                2 fighters moved from Southern Italy to Caucasus
                2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
                3 mech_infantrys moved from Volgograd to Caucasus
                2 artilleries moved from Volgograd to Caucasus
                2 infantry moved from Rostov to Caucasus
                12 artilleries and 7 infantry moved from Samara to Kazakhstan
                3 mech_infantrys moved from Ukraine to Caucasus
                8 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Poland to Western Ukraine
                10 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Southern France to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Nenetsia to Russia
                1 mech_infantry moved from Nenetsia to Russia
                3 mech_infantrys moved from Novgorod to Bryansk
                9 bombers moved from Western Germany to Volgograd
                1 bomber moved from Russia to Volgograd
                3 mech_infantrys moved from Russia to Volgograd

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 12 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 12 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Kazakhstan, round 2 :  8/23 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 12 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Kazakhstan to Volgograd
                1 aaGun moved from Samara to Volgograd

    Place Units - Germans
                3 artilleries placed in Volgograd
                1 armour and 2 artilleries placed in Ukraine
                3 mech_infantrys placed in Russia
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs

    triplea_41035_Ger11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Korea to Amur
                2 armour and 2 mech_infantrys moved from Hopei to Shensi
                1 tactical_bomber moved from India to Northwest Persia

    Turn Complete - Russians

    triplea_41035_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 15 PUs;

    Combat Move - Japanese
                2 infantry moved from Kiangsu to Kiangsi
                3 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
                2 bombers moved from Japan to Shantung
                1 infantry moved from Kiangsu to Shantung
                1 submarine moved from 43 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shantung
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Shantung, round 2 :  0/3 hits
                        Chinese roll dice for 1 mech_infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    retreated to Shantung
                    Chinese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 battleships in Manchuria, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 4 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 :  5/8 hits
                        Chinese roll dice for 4 infantry in Kiangsi, round 2 :  0/4 hits
                        4 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 4 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Kiangsi to Kiangsu
                2 bombers moved from Shantung to Japan
                3 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone

    Place Units - Japanese
                1 transport placed in 19 Sea Zone
                1 aaGun and 1 infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 26 PUs; end with 41 PUs

    triplea_41035_Jap11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                2 fighters moved from 54 Sea Zone to Java
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                4 fighters moved from 54 Sea Zone to Caroline Islands
                1 fighter moved from 54 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Java
                    Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 cruiser in Java, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Java, round 2 :  0/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Java, round 3 :  2/6 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 5 fighters and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  1/3 hits
                        1 fighter owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Caroline Islands, round 2 :  0/6 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  2/2 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery and 3 fighters in Caroline Islands, round 3 :  1/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 artillery and 3 fighters in Caroline Islands, round 4 :  2/4 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 4 :  1/2 hits
                        2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -22
                    Casualties for Americans: 3 fighters and 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Caroline Islands to 33 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 carrier moved from 54 Sea Zone to 42 Sea Zone
                3 carriers moved from 54 Sea Zone to 33 Sea Zone
                4 bombers moved from Western United States to Sakha
                1 fighter and 1 tactical_bomber moved from Amur to Sakha
                2 infantry moved from Siberia to Sakha
                2 armour moved from Amur to Sakha
                1 bomber moved from India to Egypt
                1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 11 Sea Zone to 26 Sea Zone
                4 fighters moved from Gibraltar to Egypt
                2 fighters moved from Egypt to Northwest Persia
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 fighters placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 5.
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
                Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_41035_Ame11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Jehol to Manchuria
                1 fighter moved from Suiyuyan to Manchuria
                2 artilleries and 2 infantry moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 1 artillery and 1 fighter in Manchuria, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Jehol

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    triplea_41035_Chi11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                2 fighters moved from 54 Sea Zone to Java
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                4 fighters moved from 54 Sea Zone to Caroline Islands
                1 fighter moved from 54 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Java
                    Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 cruiser in Java, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Java, round 2 :  0/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Java, round 3 :  2/6 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 5 fighters and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  1/3 hits
                        1 fighter owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Caroline Islands, round 2 :  0/6 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  2/2 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery and 3 fighters in Caroline Islands, round 3 :  1/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 artillery and 3 fighters in Caroline Islands, round 4 :  2/4 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 4 :  1/2 hits
                        2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -22
                    Casualties for Americans: 3 fighters and 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Caroline Islands to 33 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 carrier moved from 54 Sea Zone to 42 Sea Zone
                3 carriers moved from 54 Sea Zone to 33 Sea Zone
                4 bombers moved from Western United States to Sakha
                1 fighter and 1 tactical_bomber moved from Amur to Sakha
                2 infantry moved from Siberia to Sakha
                2 armour moved from Amur to Sakha
                1 bomber moved from India to Egypt
                1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 11 Sea Zone to 26 Sea Zone
                4 fighters moved from Gibraltar to Egypt
                2 fighters moved from Egypt to Northwest Persia
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 fighters placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 5.
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
                Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Jehol to Manchuria
                1 fighter moved from Suiyuyan to Manchuria
                2 artilleries and 2 infantry moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 1 artillery and 1 fighter in Manchuria, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Jehol

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Purchase Units - British
                British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Western Germany causes 4 damage total.

    Non Combat Move - British
                1 bomber moved from Western Germany to United Kingdom
                1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Eastern Persia to Northwest Persia
                2 mech_infantrys moved from Egypt to Iraq
                3 fighters moved from Egypt to Northwest Persia
                2 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from United Kingdom to Gibraltar
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                2 armour and 1 mech_infantry moved from India to Yunnan
                1 aaGun and 1 infantry moved from Hunan to Anhwe
                1 fighter moved from India to Anhwe
                1 mech_infantry moved from Shantung to Anhwe
                1 infantry moved from Anhwe to Shantung
                1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone

    Place Units - British
                3 infantry placed in Iraq
                1 fighter and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 fighter, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 fighter, 1 infantry and 2 mech_infantrys

    triplea_41035_UK_11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 9 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 99 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 :  0/4 hits
                        British roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 :  2/2 hits
                        2 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 :  0/2 hits
                        British roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 :  1/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery in Gibraltar, round 4 :  1/1 hits
                        British roll dice for 1 fighter and 1 infantry in Gibraltar, round 4 :  1/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                    British win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Northern Italy
                1 artillery placed in Southern Italy
                Italians undo move 2.
                Italians undo move 1.
                1 armour and 1 artillery placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    triplea_41035_Ita11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Celebes to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 submarine
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser and 1 submarine
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 carrier and 2 fighters
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 carrier and 2 fighters
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 destroyer placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_41035_ANZ11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Celebes to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 submarine
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser and 1 submarine
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 carrier and 2 fighters
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 carrier and 2 fighters
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 destroyer placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    triplea_41035_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_major; Remaining resources: 86 PUs;
                Germans buy 1 armour, 6 artilleries and 14 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Urals to Evenkiyskiy
                1 bomber moved from Volgograd to Iraq
                1 infantry moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 infantry moved from Kazakhstan to Tsinghai
                      Germans take Tsinghai from Chinese

    Combat - Germans
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.

    Non Combat Move - Germans
                1 bomber moved from Iraq to Caucasus
                5 bombers moved from Volgograd to Caucasus
                4 bombers moved from Volgograd to Caucasus
                12 artilleries and 4 infantry moved from Kazakhstan to Caucasus
                3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
                1 armour moved from Ukraine to Caucasus
                1 aaGun, 2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
                11 mech_infantrys moved from Bryansk to Caucasus
                2 artilleries moved from Ukraine to Rostov
                3 mech_infantrys moved from Western Ukraine to Rostov
                6 mech_infantrys moved from Russia to Kazakhstan
                10 mech_infantrys moved from Eastern Poland to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 artilleries placed in Ukraine
                1 armour and 2 mech_infantrys placed in Russia
                10 mech_infantrys placed in Germany
                2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs

    triplea_41035_Ger12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 armour and 1 mech_infantry moved from Shensi to Sikang
                1 tactical_bomber moved from Northwest Persia to Tsinghai
                1 fighter moved from Northwest Persia to Sikang

    Combat - Russians
                Battle in Sikang
                    Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Sikang
                    Russians win, taking Sikang from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Tsinghai
                    Russians win, taking Tsinghai from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Sikang to Shensi
                1 tactical_bomber moved from Tsinghai to Shensi
                2 aaGuns moved from Amur to Sakha

    Turn Complete - Russians

    triplea_41035_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 aaGun and 12 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Shantung
                2 infantry moved from Kiangsu to Kiangsi
                2 armour and 2 infantry moved from Kiangsu to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Jehol
                1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
                1 infantry moved from Kiangsu to Kiangsi
                2 bombers moved from Japan to Jehol
                2 battleships, 5 carriers, 2 cruisers, 6 destroyers and 1 fighter moved from 19 Sea Zone to 6 Sea Zone
                2 armour, 9 infantry and 3 mech_infantrys moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter
                        Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 :  2/6 hits
                        Chinese roll dice for 1 fighter in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 :  2/5 hits
                        Chinese roll dice for 1 artillery in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 artillery
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 2 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 :  8/21 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 armour, 2 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Chinese: 2 artilleries and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
                1 aaGun moved from Kiangsu to Kiangsi
                2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 aaGun and 9 infantry placed in Japan
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 25 PUs; end with 25 PUs

    triplea_41035_Jap12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 5 bombers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Sakha to Manchuria
                1 bomber moved from Sakha to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sakha to Manchuria
                1 armour moved from Sakha to Manchuria
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria
                    Americans attack with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 armour
                        Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Manchuria, round 2 :  5/6 hits
                        Japanese roll dice for 1 armour in Manchuria, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                3 bombers moved from Manchuria to Philippines
                2 infantry moved from Sakha to Buryatia
                1 armour moved from Sakha to Buryatia
                1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 carriers, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 19 Sea Zone to Philippines
                1 carrier and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 35 Sea Zone to Philippines
                4 fighters moved from Egypt to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Egypt to Northwest Persia

    Place Units - Americans
                5 bombers and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_41035_Ame12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Anhwe to Jehol
                1 artillery and 5 infantry moved from Anhwe to Kiangsu
                2 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 5 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 :  0/6 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 3 :  2/5 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 3 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 4 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Jehol
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Shantung
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shantung, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shantung, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shantung, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    1 infantry owned by the Chinese retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kwangsi
                1 artillery placed in Anhwe
                3 artilleries and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    triplea_41035_Chi12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 5 bombers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Sakha to Manchuria
                1 bomber moved from Sakha to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sakha to Manchuria
                1 armour moved from Sakha to Manchuria
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 cruiser in Sumatra, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria
                    Americans attack with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 armour
                        Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber in Manchuria, round 2 :  5/6 hits
                        Japanese roll dice for 1 armour in Manchuria, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                3 bombers moved from Manchuria to Philippines
                2 infantry moved from Sakha to Buryatia
                1 armour moved from Sakha to Buryatia
                1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 carriers, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 19 Sea Zone to Philippines
                1 carrier and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 35 Sea Zone to Philippines
                4 fighters moved from Egypt to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Egypt to Northwest Persia

    Place Units - Americans
                5 bombers and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Anhwe to Jehol
                1 artillery and 5 infantry moved from Anhwe to Kiangsu
                2 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 5 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 :  0/6 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 3 :  2/5 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 3 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 4 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Jehol
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Shantung
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shantung, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shantung, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shantung, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shantung, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    1 infantry owned by the Chinese retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kwangsi
                1 artillery placed in Anhwe
                3 artilleries and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
                British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                6 armour and 4 mech_infantrys moved from Anhwe to Kiangsi
                4 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
                1 artillery moved from Anhwe to Shantung
                2 infantry moved from Anhwe to Shantung
                1 armour moved from Anhwe to Shantung
                1 mech_infantry moved from Anhwe to Kiangsi
                1 fighter moved from Anhwe to Kiangsi
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans

    Combat - British
                Battle in Kiangsi
                    British attack with 8 armour, 5 fighters, 6 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 2 armour, 11 infantry and 3 mech_infantrys
                        AA fire in Kiangsi :  1/3 hits
                        1 fighter owned by the British lost in Kiangsi
                        British roll dice for 8 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 :  5/19 hits
                        Japanese roll dice for 1 aaGun, 2 armour, 11 infantry and 3 mech_infantrys in Kiangsi, round 2 :  8/16 hits
                        4 infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 aaGun owned by the Japanese and 2 armour owned by the British lost in Kiangsi
                        British roll dice for 6 armour, 4 fighters and 1 tactical_bomber in Kiangsi, round 3 :  6/11 hits
                        Japanese roll dice for 2 armour, 7 infantry and 3 mech_infantrys in Kiangsi, round 3 :  4/12 hits
                        6 infantry owned by the Japanese and 4 armour owned by the British lost in Kiangsi
                        British roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Kiangsi, round 4 :  4/7 hits
                        Japanese roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Kiangsi, round 4 :  3/6 hits
                        1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the British lost in Kiangsi
                        British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kiangsi, round 5 :  2/4 hits
                        Japanese roll dice for 2 armour in Kiangsi, round 5 :  2/2 hits
                        1 tactical_bomber owned by the British, 2 armour owned by the Japanese and 1 fighter owned by the British lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -55
                    Casualties for British: 7 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
                    Casualties for Japanese: 1 aaGun, 2 armour, 11 infantry and 3 mech_infantrys
                Battle in Shantung
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Shantung, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Shantung, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shantung
                    British win, taking Shantung from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kiangsi to Shensi
                2 aaGuns moved from Anhwe to Kweichow
                1 fighter moved from India to Northwest Persia
                3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Northwest Persia
                1 fighter moved from Gibraltar to Egypt
                1 bomber and 1 fighter moved from United Kingdom to Gibraltar
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 mech_infantrys moved from India to West India
                1 infantry moved from India to West India
                1 battleship moved from 33 Sea Zone to 35 Sea Zone

    Place Units - British
                2 fighters placed in Egypt
                2 artilleries and 1 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
                British collect 40 PUs (3 lost to blockades); end with 40 PUs

    Place Units - UK_Pacific
                2 fighters and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 fighters and 1 mech_infantry

    triplea_41035_UK_12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair damage of 2x factory_major; Remaining resources: 31 PUs;
                Italians buy 1 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Tsinghai
                1 fighter moved from Southern Italy to Southern France
                2 fighters moved from 92 Sea Zone to Southern France
                2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Tsinghai
                    Italians attack with 1 armour
                    Russians defend with 1 armour
                        Italians roll dice for 1 armour in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Tsinghai
                    Chinese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Southern France
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 :  2/5 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to 95 Sea Zone
                1 fighter moved from Southern France to Southern Italy
                1 carrier, 1 cruiser, 7 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                1 armour and 2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_41035_Ita12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                2 fighters moved from Anhwe to 35 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 destroyer moved from 34 Sea Zone to 18 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 34 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_41035_ANZ12.tsvg

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