Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
Giallo(x) vs disnndat(1st game) BM
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no
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - British
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
1 bomber moved from Spain to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
8 fighters moved from Eastern Poland to 113 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Saudi Arabia
1 carrier and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Persia to Iraq
2 mech_infantrys moved from Persia to Iraq
3 fighters moved from Persia to Iraq
1 tactical_bomber moved from Persia to Iraq
2 mech_infantrys moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
3 mech_infantrys moved from Union of South Africa to Mozambique
2 bombers moved from Persia to Mozambique
2 mech_infantrys moved from Sakha to Siberia
1 armour moved from Sakha to Siberia
1 tactical_bomber moved from Manchuria to Siberia
1 fighter moved from Manchuria to SiberiaCombat - British
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scramble?
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i forgot to bring in my five destroyers in sz 113, is it still allowed or not? no big deal either way…
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yes
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then dont scramble
offourse its allowed -
thx
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say giallo, if you don’t mind, after this game is over i’d like to talk about a few tactics you used…
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so i tried to save the game at the start of the british turn, went through the whole turn and when i tried to post it i got an error message, tried to post again, same error message, something like “the message exceeds blah blah blah”. what i’m going to do is post the original game and edit it to match the results of the rolls in the corrupted game, that’s the only way i can think of to do it. if there’s a better way, i’m open to suggestions :) .
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alright, so i totally messed this game up, it won’t allow me to post even the original game. i feel so embarrassed by this :cry: . the only thing i can think of is to re-download the game and start over at the american’s turn, but i’m not sure that won’t generate an error message as well…i suspect that re-rolling a battle generates the error message. what do you think?
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you might try to open one of the saves. Every round triplea makes an extra save, just look in your saved games. We can discus tactics, but I must admit, im not a real planner I look at the map and do what I think is best. I play a lot of games, mostly I already forgot what I did last round
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testing…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 fighter, 11 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Madagascar from British
French take Algeria from Americans
French take French West Africa from British
French take Tunisia from Americans
2 bombers moved from Spain to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
4 artilleries, 6 fighters, 10 infantry and 2 tactical_bombers moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Spain to Southern France
3 infantry moved from Spain to Southern France
1 artillery moved from Spain to Southern France
10 submarines moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
5 submarines moved from 26 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
2 bombers moved from Iwo Jima to Korea
3 bombers moved from Iwo Jima to 6 Sea ZoneCombat - Americans
Battle in Norway
Battle in Denmark
Battle in 6 Sea Zone
Americans attack with 3 bombers, 3 fighters, 15 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 15 submarines in 6 Sea Zone, round 2 : 4/15 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 3 bombers, 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 3 carriers, 1 cruiser, 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/6 hits
1 submarine owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 14 submarines in 6 Sea Zone, round 3 : 6/14 hits
Americans win, taking Norway from Germans, taking Denmark from Germans, taking 6 Sea Zone from Japanese with 3 bombers, 3 fighters, 14 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 77
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers and 1 transport
Battle in Holland Belgium
Americans attack with 3 bombers and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 5 artilleries, 6 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 5 artilleries, 6 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 7/28 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 5 artilleries, 6 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Iwo Jima
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from Korea to Iwo Jima
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Spain to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Tunisia
3 aaGuns moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to France
2 aaGuns moved from Spain to Southern France
3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 destroyer, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 7 infantry moved from 91 Sea Zone to Spain
2 bombers moved from 112 Sea Zone to Spain
2 fighters moved from 112 Sea Zone to United Kingdom
1 battleship, 2 carriers, 2 destroyers and 4 submarines moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
6 fighters moved from Southern France to 92 Sea Zone
2 tactical_bombers moved from Southern France to Spain
3 bombers moved from Holland Belgium to SpainPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers and 1 fighter placed in Western United States
5 transports placed in 101 Sea Zone
10 infantry placed in Central United States
2 artilleries and 1 infantry placed in SpainTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,3
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 115 to 117
EDIT: Turning off Edit Mode -
success!
i’ll run through the next two turns and edit them as necessary.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 77 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 23 PUs; end with 100 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 103 PUs -
every time i try to post the british turn it gives me the message "summary text:the site gave an error:‘the message exceeds the maximum allowed length (20000 characters).’
i’m at a loss…
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this is my save game, if it will help.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,2,2,2
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
2 aaGuns moved from Java to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 aaGuns and 2 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
French converts factory_major into different units
1 infantry moved from France to Northern Italy
French take Northern Italy from Italians
1 infantry moved from France to Switzerland
French take Switzerland from GermansCombat - French
Non Combat Move - French
1 fighter moved from Gibraltar to Southern FranceTurn Complete - French
French collect 22 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
2 infantry and 1 marine moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Northern Italy
2 bombers moved from Bulgaria to Poland
3 mech_infantrys moved from Turkey to Caucasus
2 bombers moved from Yugoslavia to Caucasus
1 bomber moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from British
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Caucasus
2 mech_infantrys moved from Turkey to Northwest Persia
1 bomber moved from Yugoslavia to Caucasus
1 bomber moved from Bulgaria to Northwest Persia
1 bomber moved from Bulgaria to Iraq
15 artilleries and 23 infantry moved from Germany to Slovakia Hungary
8 mech_infantrys moved from Western Germany to Greater Southern Germany
8 mech_infantrys moved from Turkey to Bulgaria
25 mech_infantrys moved from Bulgaria to Slovakia HungaryCombat - Germans
Battle in Northern Italy
Germans attack with 1 infantry
French defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
French roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Northern Italy
French win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Romania
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 5 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 6 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 3 bombers and 6 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 3 bombers and 6 mech_infantrys in Caucasus, round 2 : 4/9 hits
Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 0/4 hits
2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits
British roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Slovakia Hungary
Germans attack with 15 artilleries, 23 infantry and 25 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 artilleries, 23 infantry and 25 mech_infantrys in Slovakia Hungary, round 2 : 17/63 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 15 artilleries, 22 infantry and 25 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 mech_infantrys
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/3 hits
British roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Iraq
Germans roll dice for 1 armour and 1 bomber in Iraq, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Denmark
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Denmark, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Denmark, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Denmark
Germans win, taking Denmark from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Poland, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in France
Germans attack with 4 infantry and 1 marine
French defend with 1 airfield, 1 factory_minor and 2 infantry; Americans defend with 1 aaGun and 1 infantry
Germans roll dice for 4 infantry and 1 marine in France, round 2 : 0/5 hits
French roll dice for 1 aaGun and 3 infantry in France, round 2 : 1/3 hits
1 infantry owned by the Germans lost in France
Germans roll dice for 3 infantry and 1 marine in France, round 3 : 1/4 hits
French roll dice for 1 aaGun and 3 infantry in France, round 3 : 1/3 hits
1 aaGun owned by the Americans and 1 infantry owned by the Germans lost in France
Germans roll dice for 2 infantry and 1 marine in France, round 4 : 1/3 hits
French roll dice for 3 infantry in France, round 4 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in France
Germans roll dice for 1 infantry and 1 marine in France, round 5 : 0/2 hits
French roll dice for 2 infantry in France, round 5 : 2/2 hits
1 infantry owned by the Germans and 1 marine owned by the Germans lost in France
French win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 4 infantry and 1 marine
Casualties for Americans: 1 aaGun and 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer and 2 transportsNon Combat Move - Germans
1 fighter moved from 112 Sea Zone to Germany
1 tactical_bomber moved from Holland Belgium to Germany
1 tactical_bomber moved from Denmark to Germany
3 bombers moved from Caucasus to Yugoslavia
1 bomber moved from Romania to Yugoslavia
2 bombers moved from Poland to Yugoslavia
1 bomber moved from Northwest Persia to Bulgaria
1 bomber moved from Iraq to Bulgaria
7 armour and 7 mech_infantrys moved from Egypt to SyriaPlace Units - Germans
2 infantry placed in Western Germany
8 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
Germans undo move 2.
8 mech_infantrys placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Germany
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1,5,2
Germans collect 41 PUs (5 lost to blockades); end with 41 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs





