Csaw (allies) +21 vs Majikforce (axis) 2ed

  • '22 '16

    bump.  just a friendly reminder

  • '17

    I am really sorry. Things got busy for me and I forgot to post the move.  I will have the move made tonight.  Sorry again this has been a great game.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 7 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                11 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 9 destroyers, 1 fighter and 1 transport moved from 55 Sea Zone to 54 Sea Zone
                2 infantry moved from Spain to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 bombers moved from Gibraltar to 110 Sea Zone
                2 bombers and 3 fighters moved from Gibraltar to Normandy Bordeaux
                1 bomber moved from Normandy Bordeaux to 110 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 :  4/6 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 54 Sea Zone
                    Americans attack with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 2 fighters, 2 infantry and 2 transports; ANZAC loiter and taunt
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 2 fighters and 2 transports in 54 Sea Zone, round 2 :  8/15 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 3 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 11 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 11 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  7/13 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
                    Americans win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                11 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 bomber and 3 fighters moved from Normandy Bordeaux to Gibraltar
                3 bombers moved from 110 Sea Zone to Gibraltar
                5 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
                5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                2 armour, 2 infantry and 5 mech_infantrys moved from Spain to Southern France
                5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
                2 infantry moved from 54 Sea Zone to Queensland
                2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers and 3 submarines placed in 10 Sea Zone
                3 infantry placed in Southern France
                2 armour and 1 mech_infantry placed in Spain
                4 infantry and 4 mech_infantrys placed in Central United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_40825_Ame14.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Caucasus to West India
                2 artilleries and 2 infantry moved from Persia to Eastern Persia
                2 fighters moved from Caucasus to Greece
                1 infantry moved from Turkey to Greece
                6 fighters and 1 tactical_bomber moved from Caucasus to Eastern Persia

    Combat - British
                Strategic bombing raid in West India
                        AA fire in West India :  0/1 hits
                    Bombing raid in West India rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in West India causes 4 damage total.
                Battle in Eastern Persia
                    British attack with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 3 infantry
                        British roll dice for 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 :  6/11 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Eastern Persia, round 2 :  2/5 hits
                        3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 2 artilleries, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 artilleries and 3 infantry
                Battle in Greece
                    British attack with 2 fighters and 1 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 2 fighters and 1 infantry in Greece, round 2 :  2/3 hits
                        Italians roll dice for 1 mech_infantry in Greece, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Greece
                    British win, taking Greece from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Greece to Caucasus
                5 fighters moved from Eastern Persia to Caucasus
                1 tactical_bomber moved from Eastern Persia to Caucasus
                1 fighter moved from Eastern Persia to Caucasus
                3 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Iraq to Caucasus
                4 armour moved from Iraq to Persia
                1 bomber moved from West India to Caucasus

    Place Units - British
                3 infantry placed in Turkey
                2 artilleries and 1 infantry placed in Persia
                3 armour placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

    triplea_40825_UK_14.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from France to Normandy Bordeaux
                2 fighters moved from Southern Italy to Normandy Bordeaux
                2 fighters moved from Southern Italy to Greece
                1 mech_infantry moved from Albania to Greece
                1 mech_infantry moved from Romania to Greece
                1 bomber moved from Southern Italy to Turkey

    Combat - Italians
                Strategic bombing raid in Turkey
                        AA fire in Turkey :  0/1 hits
                    Bombing raid in Turkey rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Turkey causes 4 damage total.
                Battle in Normandy Bordeaux
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Greece
                    Italians attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 mech_infantrys in Greece, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Greece, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Greece
                    Italians win, taking Greece from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Greece to Southern Italy
                1 bomber moved from Turkey to Southern Italy
                2 infantry moved from Northern Italy to France
                2 fighters moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Ukraine to Romania
                1 mech_infantry moved from Rostov to Bessarabia
                1 infantry moved from Rostov to Ukraine

    Place Units - Italians
                2 mech_infantrys placed in Ukraine
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,5,1,1,2,6,5,6
                Italians collect 16 PUs (6 lost to blockades); end with 16 PUs

    triplea_40825_Ita14.tsvg

  • '22 '16

    @csaw_1988:

    I am really sorry. Things got busy for me and I forgot to post the move.  I will have the move made tonight.  Sorry again this has been a great game.

    All good.  Its such a compelling game I feel it deserves to played until it comes to a definitive conclusion.  So take all the time you need.  We can just bump each other as friendly reminders when needed.  I get busy as well so I totally understand.  Game on!!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 55 Sea Zone to 44 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 55 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_40825_ANZ14.tsvg

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Germans

    triplea_40825_Ger15.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 mech_infantrys moved from France to Spain
                1 fighter and 1 tactical_bomber moved from France to Spain
                2 bombers and 1 tactical_bomber moved from Western Germany to Spain
                2 armour moved from France to Spain
                1 armour moved from France to Spain
                1 armour moved from France to Spain
                5 fighters moved from Volgograd to Turkey
                4 tactical_bombers moved from Volgograd to Turkey

    Combat - Germans
                Battle in Spain
                    Germans attack with 4 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
                    Americans defend with 2 armour, 1 factory_minor, 5 infantry and 5 mech_infantrys
                        Germans roll dice for 4 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Spain, round 2 :  7/15 hits
                        Americans roll dice for 2 armour, 5 infantry and 5 mech_infantrys in Spain, round 2 :  6/12 hits
                        6 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Americans and 5 infantry owned by the Americans lost in Spain
                        Germans roll dice for 4 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Spain, round 3 :  5/9 hits
                        Americans roll dice for 2 armour and 3 mech_infantrys in Spain, round 3 :  1/5 hits
                        3 mech_infantrys owned by the Americans, 2 armour owned by the Americans and 1 armour owned by the Germans lost in Spain
                    Germans win, taking Spain from Americans with 3 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 armour and 6 mech_infantrys
                    Casualties for Americans: 2 armour, 5 infantry and 5 mech_infantrys
                Battle in Turkey
                    Germans attack with 5 fighters and 4 tactical_bombers
                    British defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 5 fighters and 4 tactical_bombers in Turkey, round 2 :  4/9 hits
                        British roll dice for 3 infantry in Turkey, round 2 :  1/3 hits
                        1 tactical_bomber owned by the Germans and 3 infantry owned by the British lost in Turkey
                    Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                5 fighters and 3 tactical_bombers moved from Turkey to Volgograd
                1 armour and 3 mech_infantrys moved from Romania to Bulgaria
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                2 mech_infantrys moved from Novgorod to Bryansk
                1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from Spain to France
                2 tactical_bombers moved from Spain to France
                2 bombers moved from Spain to France
                5 artilleries, 1 infantry and 1 mech_infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in France
                1 armour, 1 bomber and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,2,2,1,5,1,4,2
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs

    triplea_40825_Ger15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                1 armour moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 armour moved from Suiyuyan to Hopei
                1 artillery and 1 infantry moved from Shensi to Kweichow
                1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Shensi to Hopei
                1 artillery and 2 infantry moved from Caucasus to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Russians win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kazakhstan
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  3/5 hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Hopei
                    Russians attack with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                    Japanese defend with 2 mech_infantrys
                        Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Hopei, round 2 :  0/7 hits
                        Japanese roll dice for 2 mech_infantrys in Hopei, round 2 :  0/2 hits
                        Russians roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Hopei, round 3 :  3/7 hits
                        Japanese roll dice for 2 mech_infantrys in Hopei, round 3 :  2/2 hits
                        1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                    Russians win, taking Hopei from Japanese with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 mech_infantrys
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus

    Turn Complete - Russians

    triplea_40825_Rus15.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 4 SuicideAttackTokens; 79 PUs;
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 8 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 8 PUs;

    Combat Move - Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Tsinghai to Shensi
                1 mech_infantry moved from Szechwan to Shensi
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                1 bomber moved from Volgograd to Shensi
                1 bomber moved from Japan to Hopei
                1 bomber moved from Shensi to Hopei
                1 tactical_bomber moved from India to Shensi
                1 armour moved from Sikang to Kweichow
                2 mech_infantrys moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kweichow
                1 infantry moved from Afghanistan to Kazakhstan
                2 mech_infantrys moved from Turkmenistan to Kazakhstan
                1 armour moved from Turkmenistan to Kazakhstan
                1 mech_infantry moved from Turkmenistan to Kazakhstan
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to Sumatra
                1 bomber moved from Paulau Island to Malaya
                2 artilleries and 2 infantry moved from West India to Eastern Persia

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 :  1/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 :  3/4 hits
                        ANZAC roll dice for 1 artillery in Sumatra, round 3 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  1/5 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Kweichow
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 :  3/5 hits
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 2 artilleries
                        Japanese roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 :  2/4 hits
                        British roll dice for 2 artilleries in Eastern Persia, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 2 artilleries
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
                    Russians defend with 2 armour, 2 artilleries and 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Hopei, round 2 :  2/5 hits
                        Chinese roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Hopei, round 2 :  2/5 hits
                        2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Hopei
                        Japanese roll dice for 1 armour and 2 bombers in Hopei, round 3 :  2/3 hits
                        Chinese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 :  2/3 hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Japanese, 1 bomber owned by the Japanese and 1 armour owned by the Russians lost in Hopei
                    retreated to Hopei
                    Chinese win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry
                    Casualties for Japanese: 1 armour, 1 bomber and 2 mech_infantrys

    Non Combat Move - Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                1 bomber moved from Hopei to Kiangsu
                1 tactical_bomber moved from Shensi to Szechwan
                1 armour and 2 mech_infantrys moved from India to West India
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from Malaya to Burma
                1 tactical_bomber moved from Sumatra to 37 Sea Zone
                1 fighter moved from Sumatra to 37 Sea Zone
                2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 carrier placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 armour, 1 infantry and 1 mech_infantry placed in West India
                3 mech_infantrys placed in India
                3 mech_infantrys placed in French Indo China
                1 mech_infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 82 PUs; end with 90 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs

    triplea_40825_Jap15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 13 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                6 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
                7 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                9 armour, 2 artilleries, 15 infantry and 22 mech_infantrys moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                4 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
                4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 bombers moved from Gibraltar to Spain
                3 fighters moved from Gibraltar to Spain
                4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain
                5 transports moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 :  6/9 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 7 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 7 fighters in 46 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Spain
                    Americans attack with 4 bombers, 3 fighters, 4 infantry and 4 mech_infantrys
                    Germans defend with 3 armour and 1 factory_minor
                        Americans roll dice for 1 cruiser in Spain, round 2 :  1/1 hits
                        Americans roll dice for 4 bombers, 3 fighters, 4 infantry and 4 mech_infantrys in Spain, round 2 :  6/15 hits
                        Germans roll dice for 3 armour in Spain, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 3 armour owned by the Germans lost in Spain
                    Americans win, taking Spain from Germans with 4 bombers, 3 fighters, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 bombers and 3 fighters moved from Spain to Gibraltar
                4 aaGuns moved from Southern France to Northern Italy
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                7 fighters moved from 46 Sea Zone to 54 Sea Zone
                6 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone

    Place Units - Americans
                3 infantry placed in Southern France
                10 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 54 Sea Zone: 2 destroyers and 2 submarines
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers and 3 submarines
                EDIT: Turning off Edit Mode
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_40825_Ame15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British repair damage of 4x factory_minor; Remaining resources: 42 PUs;
                British buy 1 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Iraq to Greece
                4 fighters moved from Caucasus to Greece
                1 bomber moved from Caucasus to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
                2 artilleries and 2 infantry moved from Persia to Eastern Persia
                1 fighter moved from Caucasus to Eastern Persia
                2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan
                2 fighters moved from Caucasus to Kazakhstan
                1 infantry moved from Persia to Eastern Persia

    Combat - British
                Battle in Greece
                    British attack with 4 fighters and 2 mech_infantrys
                    Italians defend with 2 mech_infantrys
                        British roll dice for 4 fighters and 2 mech_infantrys in Greece, round 2 :  3/6 hits
                        Italians roll dice for 2 mech_infantrys in Greece, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Italians lost in Greece
                    British win, taking Greece from Italians with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 mech_infantrys
                Battle in Kazakhstan
                    British attack with 2 artilleries, 2 fighters and 3 infantry
                    Japanese defend with 1 armour, 1 infantry and 3 mech_infantrys
                        British roll dice for 2 artilleries, 2 fighters and 3 infantry in Kazakhstan, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 :  2/5 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kazakhstan
                        British roll dice for 2 artilleries, 2 fighters and 1 infantry in Kazakhstan, round 3 :  3/5 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 :  2/3 hits
                        1 armour owned by the Japanese, 1 artillery owned by the British, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Japanese: 1 armour, 1 infantry and 3 mech_infantrys
                Battle in Eastern Persia
                    British attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 1 infantry
                        British roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Persia, round 2 :  3/9 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry

    Non Combat Move - British
                4 armour moved from Persia to Caucasus
                3 armour and 1 mech_infantry moved from Iraq to Caucasus
                2 fighters moved from Kazakhstan to 128 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Caucasus
                3 mech_infantrys moved from Egypt to Iraq
                4 fighters moved from Greece to Northern Italy
                2 fighters moved from 128 Sea Zone to Caucasus

    Place Units - British
                3 infantry placed in Turkey
                1 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
                British collect 37 PUs (5 lost to blockades); end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    triplea_40825_UK_15.tsvg

  • '22 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Romania to Northern Italy
                1 artillery, 2 fighters and 6 infantry moved from France to Northern Italy
                3 artilleries, 1 bomber, 2 fighters and 14 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
                    British defend with 4 fighters; Americans defend with 4 aaGuns, 9 armour, 2 artilleries, 1 factory_minor, 15 infantry and 22 mech_infantrys
                        AA fire in Northern Italy :  1/5 hits
                        1 fighter owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 20 infantry and 3 mech_infantrys in Northern Italy, round 2 :  6/32 hits

    triplea_40825_Ita15.tsvg

  • '22 '16

    Well I took a big risk and got screwed!  I was hoping for like 10 hits.  Ran the battle like 5 times and got at least 8 every time.  Figures I go live and get 6 plus an AA kill.  Freaking dice!  I got 6 hits, where do you want 'em?

  • '17

    Take the AA guns and 2 inf.

  • '17

    I need to get lucky here I feel like otherwise my advance will stall. :-P

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Romania to Northern Italy
                1 artillery, 2 fighters and 6 infantry moved from France to Northern Italy
                3 artilleries, 1 bomber, 2 fighters and 14 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
                    British defend with 4 fighters; Americans defend with 4 aaGuns, 9 armour, 2 artilleries, 1 factory_minor, 15 infantry and 22 mech_infantrys
                        AA fire in Northern Italy :  1/5 hits
                        1 fighter owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 20 infantry and 3 mech_infantrys in Northern Italy, round 2 :  6/32 hits
                        Americans roll dice for 4 aaGuns, 9 armour, 2 artilleries, 4 fighters, 15 infantry and 22 mech_infantrys in Northern Italy, round 2 :  28/52 hits
                        3 mech_infantrys owned by the Italians, 4 aaGuns owned by the Americans, 2 infantry owned by the Americans, 1 armour owned by the Italians, 4 artilleries owned by the Italians and 20 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 bomber and 3 fighters in Northern Italy, round 3 :  2/4 hits
                        Americans roll dice for 9 armour, 2 artilleries, 4 fighters, 13 infantry and 22 mech_infantrys in Northern Italy, round 3 :  19/50 hits
                        1 bomber owned by the Italians, 3 fighters owned by the Italians and 2 infantry owned by the Americans lost in Northern Italy
                    Americans win with 9 armour, 2 artilleries, 4 fighters, 11 infantry and 22 mech_infantrys remaining. Battle score for attacker is -114
                    Casualties for Italians: 1 armour, 4 artilleries, 1 bomber, 4 fighters, 20 infantry and 3 mech_infantrys
                    Casualties for Americans: 4 aaGuns and 4 infantry

    Non Combat Move - Italians
                2 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Yugoslavia
                2 mech_infantrys moved from Ukraine to Romania

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,5,3,1,3,4,2
                Italians collect 12 PUs (4 lost to blockades); end with 12 PUs

    triplea_40825_Ita15.tsvg

  • '22 '16

    @csaw_1988:

    I need to get lucky here I feel like otherwise my advance will stall. :-P

    Well Italy certainly didn’t get lucky. :wink:  We will see what Germany can do…

  • '22 '16

    I am going to be on Vacation from the 10th thru the 20th so I won’t be able to post until after that.

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