@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Texouse (Axis) vs. Trajan (Allies) 1942
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TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Non Combat Move - Americans
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to India
1 destroyer moved from 23 Sea Zone to 8 Sea Zone
2 infantry moved from French West Africa to 23 Sea Zone
2 infantry and 1 transport moved from 23 Sea Zone to 13 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
4 infantry moved from 13 Sea Zone to Morocco
2 destroyers and 3 transports moved from 15 Sea Zone to 13 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 53 Sea Zone to 45 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
1 transport moved from 39 Sea Zone to 45 Sea Zone
1 carrier and 1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
2 destroyers placed in 56 Sea Zone
1 destroyer and 1 submarine placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 46 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
2 fighters and 3 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
Russians take Belorussia from Germans
1 infantry moved from Russia to Kazakh S.S.R. -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
2 fighters and 3 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
Russians take Belorussia from Germans
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 4 infantry in Kazakh S.S.R., round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Caucasus
1 artillery and 3 infantry moved from Archangel to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery and 4 infantry moved from Russia to West Russia
1 artillery and 6 infantry moved from Russia to CaucasusPlace Units - Russians
1 artillery and 2 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
4 infantry moved from 5 Sea Zone to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
3 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Ukraine S.S.R. to Belorussia
3 fighters moved from Germany to Belorussia
1 bomber moved from Germany to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Belorussia, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Germany to Poland
1 bomber moved from Belorussia to Poland
3 fighters moved from Belorussia to Poland
1 artillery moved from Ukraine S.S.R. to Poland
1 artillery moved from Southern Europe to Italy
2 infantry moved from Southern Europe to ItalyPlace Units - Germans
1 armour and 5 infantry placed in Germany
2 destroyers placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs -
Hey, so you might want to check out your navy in z6. I can hit it with 2 DD, CC, BB, 3 Ftr. I see that as having a small edge…even if I don’t pull it off, the US can follow up with 4 DDs and a Ftr.
Let me know what you want to do - moving it all to z5 would obviously make it safe.
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ha yes, please. I am not sure how to accomplish that though, can you do it or guide me through it please?
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Ah! Under “Game” menu, just “enable edit mode”. Generally, all edits are ok if it doesn’t affect the gameplay (i.e. if you change a NCM after having placed units). I’ll post a new map with the edits - just let me know that you are ok with it and I’ll do the turn.
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TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
4 infantry moved from 5 Sea Zone to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
3 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Ukraine S.S.R. to Belorussia
3 fighters moved from Germany to Belorussia
1 bomber moved from Germany to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Belorussia, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Germany to Poland
1 bomber moved from Belorussia to Poland
3 fighters moved from Belorussia to Poland
1 artillery moved from Ukraine S.S.R. to Poland
1 artillery moved from Southern Europe to Italy
2 infantry moved from Southern Europe to ItalyPlace Units - Germans
1 armour and 5 infantry placed in Germany
2 destroyers placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 battleship, 3 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Germans from 6 Sea Zone: 1 battleship, 3 cruisers, 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode -
Looking good, thanks a lot Nick!
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TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from GermansCombat - British
Non Combat Move - British
1 fighter moved from 13 Sea Zone to Egypt
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
1 armour moved from Egypt to Persia
1 infantry moved from Trans-Jordan to Egypt
2 armour, 2 artilleries, 2 fighters and 2 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 cruiser, 1 submarine and 2 transports moved from 37 Sea Zone to 45 Sea Zone
1 transport moved from 39 Sea Zone to 45 Sea Zone
2 infantry moved from India to PersiaPlace Units - British
2 destroyers placed in 8 Sea Zone
2 infantry placed in Egypt
British undo move 2.
1 armour and 1 infantry placed in Egypt
3 infantry placed in India
1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
2 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to BorneoCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 3/11 hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in BorneoNon Combat Move - Japanese
2 armour moved from Yunnan to Anhwei
3 fighters moved from Szechwan to Anhwei
1 bomber moved from Szechwan to Anhwei
1 infantry moved from Szechwan to Anhwei
1 artillery moved from Szechwan to Anhwei
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to ManchuriaPlace Units - Japanese
1 factory placed in Anhwei
3 infantry placed in Japan
1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs -
was it a mistake to take burma you think?
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So the basic math of using one inf to take a 1 Terr is that you gain 1 IPC, and have a 1/3 chance of killing and Inf when I take it over - so EV of 1 IPC. Against that you lose 1 Inf so net (-1).
But - in order to kill the guy, I’ll have to do the same math - and if I want to be sure to retake it, I need to bring 2 Inf - so when you add in my expected future loss, you can gain that back and more. And if I get unlucky and don’t take it back you can move your air in and really put pressure on India. So there is a possible strategic gain too.
So yeah it’s the right move especially if the terr has strategic value.
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Now - just leaving that DD sitting there because I forgot about it was a mistake.
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Ha the real mistake I made is that useless factory, I didn’t realize it will only be able to produce one unit per turn… is it possible to move it to kwangtung by any chance please…?
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TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
2 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to BorneoCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 3/11 hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in BorneoNon Combat Move - Japanese
2 armour moved from Yunnan to Anhwei
3 fighters moved from Szechwan to Anhwei
1 bomber moved from Szechwan to Anhwei
1 infantry moved from Szechwan to Anhwei
1 artillery moved from Szechwan to Anhwei
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to ManchuriaPlace Units - Japanese
1 factory placed in Anhwei
3 infantry placed in Japan
1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory
EDIT: Removing units owned by Japanese from Anhwei: 1 factory
EDIT: Turning off Edit Mode -
I took care of it to spare you the pain. If not ok, no worries at all, please just use the previous saved game, all good.
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Haha not at all. For big mistakes, one can ask for a take back, but small mistakes you should cause the requisite pain!
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Unfortunately…you have some of those bigger mistakes here. Your fleet isn’t safe in z47 - I can hit it with 4 SS, 3 DD, 1 CC, 1-3 CV, 1 BB, 4 Ftr and 1 Bom - I see it as 85% + to win, depending on how many CV’s I bring (I likely wouldn’t bring them all as they might not be safe from your counterattack from z60).
If you can’t defend the TT, you might not take Borneo - if you want to re-run the turn, pls go ahead (and yes, no issue to move the factory - I just saw your post on that. Generally, no issue to move your placements as long as it is before my turn).
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TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Americans