@simon33 - can you ncm 1 anzac inf from malaya to shan?
17L 40.2 Odonis (Allies23) v. Mallery29 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 mech_infantrys moved from Shantung to Manchuria
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines
3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 bomber moved from Kiangsi to Hunan
1 bomber moved from Kiangsi to KwangsiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits
Americans roll dice for 1 mech_infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
retreated to Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to Kiangsi
1 bomber moved from Kiangsi to Kiangsu
1 bomber moved from Hunan to Kiangsu
4 armour, 4 infantry and 3 mech_infantrys moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Amur to Shantung
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Gibraltar to Southern FranceCombat - Americans
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Shantung causes 3 damage total.
Battle in Southern France
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Amur to Shantung
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Gibraltar to Southern FranceCombat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits
Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Shantung causes 3 damage total.
Battle in Southern France
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/9 hits
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 artilleries, 4 fighters and 1 mech_infantry in Southern France, round 3 : 5/7 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to Egypt
2 fighters moved from Eastern United States to Gibraltar
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 armour and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
1 bomber moved from Shantung to YunnanPlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
7 infantry moved from Shensi to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in Kweichow
1 artillery and 1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Amur to Shantung
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Gibraltar to Southern FranceCombat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits
Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Shantung causes 3 damage total.
Battle in Southern France
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 2/9 hits
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 artilleries, 4 fighters and 1 mech_infantry in Southern France, round 3 : 5/7 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to Egypt
2 fighters moved from Eastern United States to Gibraltar
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 armour and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
1 bomber moved from Shantung to YunnanPlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
7 infantry moved from Shensi to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in Kweichow
1 artillery and 1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 40 PUs;
British buy 1 armour, 3 artilleries, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Hopei to Jehol
Chinese take Jehol from JapaneseCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Gibraltar
2 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 armour and 7 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 2 mech_infantrys moved from India to Eastern Persia
7 armour and 6 mech_infantrys moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to India
1 infantry moved from Burma to Yunnan
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Kweichow
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 artilleries placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 5 PUs;Combat Move - Italians
2 armour moved from Rostov to Caucasus
2 fighters moved from Ukraine to 97 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Caucasus
Italians attack with 2 armour
Russians defend with 1 artillery
Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 artillery owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 57 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from Yunnan to KweichowPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 57 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from Yunnan to KweichowPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Northwest Persia to CaucasusCombat - French
Battle in Caucasus
French attack with 1 infantry
Italians defend with 1 armour
French roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
French roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 infantry owned by the French lost in Caucasus
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 22 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 3 mech_infantrys moved from Western Germany to Southern France
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Russia to Samara
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
1 armour, 3 infantry and 2 mech_infantrys moved from Vologda to Urals
1 bomber moved from Rostov to UralsCombat - Germans
Battle in Samara
Germans attack with 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Urals
Germans attack with 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Urals, round 2 : 2/8 hits
Russians roll dice for 1 artillery and 2 infantry in Urals, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Urals
Germans roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Urals, round 3 : 3/6 hits
Russians roll dice for 1 artillery in Urals, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Southern France
Germans attack with 1 bomber and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Southern France to Western Germany
2 fighters and 2 tactical_bombers moved from Rostov to Southern Italy
1 tactical_bomber moved from Rostov to Southern Italy
7 bombers moved from Rostov to Western Germany
1 bomber moved from Urals to Russia
14 armour moved from Volgograd to Caucasus
2 aaGuns, 2 fighters, 2 infantry and 2 tactical_bombers moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 artilleries moved from Tambov to Volgograd
1 aaGun, 12 artilleries and 6 infantry moved from Russia to Samara
3 mech_infantrys moved from Novgorod to Nenetsia
8 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from Ukraine to RostovPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 6.
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
10 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 6 infantry and 2 mech_infantrys
Russians roll dice for 10 infantry in Manchuria, round 2 : 1/10 hits
Japanese roll dice for 6 infantry and 2 mech_infantrys in Manchuria, round 2 : 1/8 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 3 : 1/9 hits
Japanese roll dice for 5 infantry and 2 mech_infantrys in Manchuria, round 3 : 2/7 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 4 : 1/7 hits
Japanese roll dice for 4 infantry and 2 mech_infantrys in Manchuria, round 4 : 3/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 5 : 1/4 hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Manchuria, round 5 : 0/5 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 6 : 2/4 hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Manchuria, round 6 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 2 infantry in Manchuria, round 7 : 1/2 hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 7 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 8 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Russians: 10 infantry
Casualties for Japanese: 6 infantry and 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Amur to Korea
2 armour and 2 mech_infantrys moved from Shensi to Hopei
1 tactical_bomber moved from Iraq to India
5 fighters moved from Iraq to Northwest Persia
1 aaGun moved from Amur to KoreaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 0 SuicideAttackTokens; 39 PUs;
Japanese buy 1 destroyer and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter moved from Japan to 4 Sea Zone
1 bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kiangsi
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking Sumatra from UK_Pacific, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/5 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu
2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
2 bombers moved from Anhwe to Kiangsu
2 infantry moved from Shantung to Kiangsu
2 bombers moved from Kiangsu to Japan
2 infantry moved from Shantung to Kiangsu
1 fighter moved from 4 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Kweichow to Anhwe
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Yunnan to Anhwe
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 carrier in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in 55 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Anhwe
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits
1 infantry owned by the Americans lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Anhwe to India
3 fighters moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier moved from 101 Sea Zone to 11 Sea Zone
3 fighters moved from Egypt to Northwest Persia
2 fighters moved from Gibraltar to Egypt
4 fighters moved from Normandy Bordeaux to Gibraltar
1 carrier, 2 destroyers and 1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Soviet Far East: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Soviet Far East: 2 armour
EDIT: Adding units owned by Americans to Amur: 2 armour, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Soviet Far East: 2 infantry
EDIT: Adding units owned by Americans to Siberia: 2 infantry
EDIT: Turning off Edit Mode
4 bombers placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Jehol
8 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 fighter moved from Kweichow to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 8 infantry in Anhwe, round 2 : 1/9 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to SuiyuyanPlace Units - Chinese
1 infantry placed in Jehol
1 artillery and 1 infantry placed in Anhwe
2 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Kweichow to Anhwe
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Yunnan to Anhwe
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 carrier in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in 55 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Anhwe
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Americans roll dice for 1 bomber and 1 infantry in Anhwe, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits
1 infantry owned by the Americans lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Anhwe to India
3 fighters moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier moved from 101 Sea Zone to 11 Sea Zone
3 fighters moved from Egypt to Northwest Persia
2 fighters moved from Gibraltar to Egypt
4 fighters moved from Normandy Bordeaux to Gibraltar
1 carrier, 2 destroyers and 1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Soviet Far East: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Soviet Far East: 2 armour
EDIT: Adding units owned by Americans to Amur: 2 armour, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Soviet Far East: 2 infantry
EDIT: Adding units owned by Americans to Siberia: 2 infantry
EDIT: Turning off Edit Mode
4 bombers placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Jehol
8 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 fighter moved from Kweichow to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 8 infantry in Anhwe, round 2 : 1/9 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to SuiyuyanPlace Units - Chinese
1 infantry placed in Jehol
1 artillery and 1 infantry placed in Anhwe
2 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsPurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 38 PUs;
British buy 3 artilleries, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kwangsi to Kiangsi
2 fighters and 1 tactical_bomber moved from Kweichow to Shantung
1 fighter moved from Shensi to Shantung
2 mech_infantrys moved from Kweichow to Shantung
1 fighter moved from India to Kiangsi
1 fighter moved from India to 41 Sea ZoneCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Western Germany causes 5 damage total.
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shantung
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Shantung, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Japanese: 3 infantry
Battle in Kiangsi
British attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 4 infantry in Kiangsi, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - British
1 fighter moved from Kiangsi to Anhwe
3 fighters and 1 tactical_bomber moved from Shantung to Anhwe
1 aaGun, 7 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 fighter moved from 41 Sea Zone to India
4 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour, 8 artilleries, 7 infantry and 12 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Gibraltar to Egypt
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
3 artilleries placed in Iraq
1 fighter and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
saw your note, whenever you’re ready to restart - all good!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Philippines from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
2 fighters moved from Kweichow to AnhwePlace Units - ANZAC
1 fighter, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Philippines from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
2 fighters moved from Kweichow to AnhwePlace Units - ANZAC
1 fighter, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x airfield, 3x factory_major; Remaining resources: 79 PUs;
Germans buy 1 armour, 5 artilleries and 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
3 tactical_bombers moved from Southern Italy to Caucasus
2 fighters moved from Southern Italy to Caucasus
2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
12 artilleries and 7 infantry moved from Samara to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
8 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Southern France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Nenetsia to Russia
1 mech_infantry moved from Nenetsia to Russia
3 mech_infantrys moved from Novgorod to Bryansk
9 bombers moved from Western Germany to Volgograd
1 bomber moved from Russia to Volgograd
3 mech_infantrys moved from Russia to VolgogradCombat - Germans
Battle in Kazakhstan
Germans attack with 12 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 12 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 8/23 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 12 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Kazakhstan to Volgograd
1 aaGun moved from Samara to VolgogradPlace Units - Germans
3 artilleries placed in Volgograd
1 armour and 2 artilleries placed in Ukraine
3 mech_infantrys placed in Russia
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Korea to Amur
2 armour and 2 mech_infantrys moved from Hopei to Shensi
1 tactical_bomber moved from India to Northwest PersiaTurn Complete - Russians





