Thanks - much better now!
17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 bombers, 6 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from Caroline Islands to Mexico
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 106 Sea Zone to 123 Sea ZonePlace Units - Americans
4 bombers placed in Western United States
1 transport placed in 10 Sea Zone
4 infantry placed in Western United States
2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 3 armour; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Tanganyika Territory to Kenya
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Tanganyika Territory to Belgian Congo
2 armour moved from Tanganyika Territory to KenyaCombat - British
Battle in Belgian Congo
British attack with 2 armour
Italians defend with 1 mech_infantry
British roll dice for 2 armour in Belgian Congo, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits
British roll dice for 2 armour in Belgian Congo, round 3 : 2/2 hits
Italians roll dice for 1 mech_infantry in Belgian Congo, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Kenya
British attack with 3 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 3 armour and 1 infantry in Kenya, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 armour moved from Union of South Africa to Angola
British take Angola from Neutral_True
2 artilleries moved from Scotland to United Kingdom
3 infantry moved from Scotland to United KingdomPlace Units - British
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 19 PUs (6 lost to blockades); end with 19 PUsTurn Complete - UK_Pacific
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I tried to edit and move the US inf and art onto Iceland and couldnt figure out how to do it. Could you fix that please. I kept tying to know avail. LOL.
I have returned. Thank you for your patience. I am going to private message you later after I get back. Have to take my wife and daughter somewhere.
Thank you again.
AAGamer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Nigeria to Belgian Congo
1 bomber moved from Southern Italy to Kenya
1 bomber moved from Egypt to Belgian Congo
1 armour and 1 infantry moved from Saudi Arabia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 armour moved from Egypt to Kenya
3 artilleries and 1 infantry moved from Spain to Portugal
1 fighter moved from 92 Sea Zone to Portugal
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Belgian Congo
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kenya
Italians attack with 3 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 3 armour and 1 infantry
Italians roll dice for 3 armour, 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/6 hits
British roll dice for 3 armour and 1 infantry in Kenya, round 2 : 1/4 hits
1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Kenya
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kenya, round 3 : 1/5 hits
British roll dice for 2 armour in Kenya, round 3 : 2/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Kenya
Italians roll dice for 2 armour and 1 bomber in Kenya, round 4 : 1/3 hits
British roll dice for 1 armour in Kenya, round 4 : 0/1 hits
1 armour owned by the British lost in Kenya
Italians win, taking Kenya from British with 2 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 3 armour and 1 infantry
Battle in Portugal
Italians attack with 3 artilleries, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
Italians roll dice for 3 artilleries, 1 fighter and 1 infantry in Portugal, round 2 : 3/5 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits
1 artillery owned by the Italians, 2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Portugal
Italians win, taking Portugal from Neutral_True with 2 artilleries and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 carrier, 1 cruiser and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Portugal to Spain
1 aaGun moved from Spain to Portugal
1 artillery and 2 infantry moved from Southern France to Spain
1 armour moved from Northern Italy to Spain
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Eastern Poland to BelarusPlace Units - Italians
1 airfield placed in Spain
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
2 infantry placed in Southern France
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 42 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 63 PUs -
I tried to edit and move the US inf and art onto Iceland and couldnt figure out how to do it. Could you fix that please. I kept tying to know avail. LOL.
I have returned. Thank you for your patience. I am going to private message you later after I get back. Have to take my wife and daughter somewhere.
Thank you again.
AAGamer
Done!
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Just letting you know I might not be able to post until after christmas.
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Ok thanks for the heads up. will do turn tomorrow… if i dont hear from you Merry Christmas!!
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I’m back in action! Post when you can :)
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Just keeping game threads together.
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Bumping to gather my games.
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Just keeping game threads together.
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hey Gargantua,
I just took an hour to look over the game and was amazed how i lasted so long. You were crushing me at nearly every turn. I dont know if continuing is going to help me learn much other than the fact that Gargantua is a great player!!
Thank you very much for the game. i see little reason to continue.
Thank you!!!
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GG!
Stick around the league and play some more games - let’s play again later this year!
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thanks, will do… sure I like multiple beatings!!!