Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Volgograd
2 armour moved from Russia to Volgograd
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Tambov to Russia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Shantung to Anhwe
3 artilleries, 2 fighters and 6 infantry moved from Kiangsu to Anhwe
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Anhwe
3 bombers moved from Japan to Anhwe
1 tactical_bomber moved from Japan to Anhwe
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Jehol
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsi
Combat - Japanese
Battle in Jehol
Japanese attack with 1 marine
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Jehol, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 marine remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 marine
British defend with 1 artillery
Japanese roll dice for 1 cruiser in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 marine in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 marine in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 marine in Kiangsi, round 4 : 1/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
1 artillery owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 marine remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Anhwe
Japanese attack with 3 artilleries, 3 bombers, 7 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 3 armour, 1 artillery, 2 fighters, 4 infantry, 7 mech_infantrys and 1 tactical_bomber; Chinese defend with 6 artilleries and 7 infantry
AA fire in Anhwe : 1/9 hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 3 artilleries, 3 bombers, 6 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers in Anhwe, round 2 : 15/30 hits
Chinese roll dice for 3 aaGuns, 3 armour, 7 artilleries, 2 fighters, 11 infantry, 7 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 14/31 hits
10 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 7 infantry owned by the Chinese, 3 aaGuns owned by the British, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Anhwe
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Shantung
Chinese win with 3 armour, 7 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 3 aaGuns, 4 infantry and 1 mech_infantry
Casualties for Chinese: 7 infantry
Casualties for Japanese: 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Non Combat Move - Japanese
3 bombers, 6 fighters and 5 tactical_bombers moved from Anhwe to Shantung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
4 carriers and 3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 fighter moved from 96 Sea Zone to Spain
1 tactical_bomber moved from 96 Sea Zone to Spain
1 fighter moved from Gibraltar to Spain
3 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
5 bombers moved from Western United States to Spain
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 5 bombers, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits
Americans roll dice for 1 armour, 2 artilleries, 5 bombers, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 8/23 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 5 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 92 Sea Zone
1 fighter moved from Spain to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
2 tactical_bombers moved from Spain to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 aaGuns moved from Gibraltar to Spain
5 bombers moved from Spain to Gibraltar
Place Units - Americans
1 artillery and 5 infantry placed in Central United States
1 armour and 1 bomber placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries moved from Anhwe to Jehol
2 artilleries moved from Anhwe to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Jehol
Chinese attack with 3 artilleries
Japanese defend with 1 marine
Chinese roll dice for 3 artilleries in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 marine in Jehol, round 2 : 0/1 hits
Chinese roll dice for 3 artilleries in Jehol, round 3 : 1/3 hits
Japanese roll dice for 1 marine in Jehol, round 3 : 1/1 hits
1 marine owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 marine
Battle in Kiangsi
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 1 marine
Chinese roll dice for 2 artilleries and 1 fighter in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 marine in Kiangsi, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Chinese
1 artillery moved from Anhwe to Hunan
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
1 infantry placed in Anhwe
5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 factory_minor and 3 mech_infantrys; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Anhwe to 20 Sea Zone
1 tactical_bomber moved from Anhwe to 20 Sea Zone
1 artillery moved from Anhwe to Kiangsu
2 mech_infantrys moved from Anhwe to Kiangsu
1 armour moved from Anhwe to Kiangsu
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 5 infantry moved from Tobruk to Libya
1 bomber moved from Egypt to Libya
2 mech_infantrys moved from Kazakhstan to Rostov
Russians take Rostov from Germans
2 mech_infantrys moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
Combat - British
Battle in 20 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser and 1 destroyer
British roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 20 Sea Zone, round 2 : 0/3 hits
1 carrier owned by the Japanese lost in 20 Sea Zone
British roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 20 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese, 1 submarine owned by the British and 1 cruiser owned by the Japanese lost in 20 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 submarine
Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
Battle in Kiangsu
British attack with 1 armour, 1 artillery and 2 mech_infantrys
Japanese defend with 1 factory_minor and 3 infantry
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kiangsu, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Kiangsu
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kiangsu, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Libya
British attack with 1 artillery, 1 bomber and 5 infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 5 infantry in Libya, round 2 : 1/7 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 1 artillery, 1 bomber and 4 infantry in Libya, round 3 : 2/6 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Libya, round 3 : 2/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Caucasus
British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Caucasus
British roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits
1 fighter owned by the British lost in Caucasus
Germans win with 1 armour remaining. Battle score for attacker is -18
Casualties for British: 1 fighter and 2 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Removing units owned by British from Scotland: 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Russia to Novosibirsk
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Kazakhstan to Novosibirsk
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Libya to Egypt
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Scotland to United Kingdom
4 infantry moved from Scotland to United Kingdom
4 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
2 fighters moved from 20 Sea Zone to Hunan
1 tactical_bomber moved from 20 Sea Zone to Hunan
2 armour moved from Anhwe to Hunan
3 mech_infantrys moved from Anhwe to Hunan
1 armour and 5 mech_infantrys moved from Yunnan to Hunan
1 armour and 4 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Hunan
1 infantry moved from Kwangsi to Kwangtung
Place Units - British
3 mech_infantrys placed in Egypt
1 factory_minor placed in Persia
Turn Complete - British
British collect 38 PUs; end with 46 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 3 mech_infantrys placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 fighter and 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine
hey giallo, would you please put my british destroy from sz 91 to 110? too many things going on with the brits… :( !
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 artillery moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 fighter
British defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 1 fighter in Rostov, round 2 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits
1 mech_infantry owned by the British, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Rostov
Russians win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 1 fighter
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
hey giallo, would you please put my british destroy from sz 91 to 110? too many things going on with the brits… :( !
done!
thx
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
Combat - ANZAC
Battle in Philippines
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine in Caroline Islands, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine in Caroline Islands, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to New Guinea
1 fighter moved from Queensland to Wake Island
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers and 3 infantry; Remaining resources: 2 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Eastern Poland to Archangel
scramble?
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers and 3 infantry; Remaining resources: 2 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Eastern Poland to Archangel
Combat - Germans
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour
British defend with 1 mech_infantry
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 5 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 fighters in 110 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 112 Sea Zone
5 mech_infantrys moved from Novgorod to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
10 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 aaGun moved from Western Germany to France
Place Units - Germans
3 infantry placed in Ukraine
6 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Germans collect 55 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Tambov to Rostov
3 fighters moved from Russia to Rostov
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Adding units owned by Russians to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from Samara to Tambov
2 armour and 1 mech_infantry moved from Volgograd to Russia
3 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 infantry moved from Shantung to Kiangsu
2 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 bomber moved from Shantung to Anhwe
1 bomber moved from Shantung to Kiangsu
1 bomber moved from Shantung to Kiangsu
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 2 mech_infantrys
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 5/9 hits
Chinese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kiangsu, round 2 : 0/4 hits
2 mech_infantrys owned by the British, 1 armour owned by the British and 1 artillery owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 1 artillery and 2 mech_infantrys
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 artilleries
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 4/6 hits
Chinese roll dice for 2 artilleries in Jehol, round 2 : 0/2 hits
2 artilleries owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Anhwe
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Anhwe to Japan
2 bombers moved from Kiangsu to Japan
2 fighters and 2 tactical_bombers moved from Jehol to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
3 fighters and 2 tactical_bombers moved from Kiangsu to Japan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Yenisey to Buryatia
2 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Japanese
9 infantry placed in Japan
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Spain to 92 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
1 armour moved from Spain to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Portugal
2 infantry moved from Spain to Portugal
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
3 bombers moved from Gibraltar to Portugal
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Sicily
Battle in Soviet Far East
Battle in Sardinia
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers
Germans defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/9 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking Sicily from Italians, taking Soviet Far East from Japanese, taking Sardinia from Italians with 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Midway
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Midway, round 2 : 4/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Portugal
Americans attack with 1 armour, 3 bombers and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 battleship in Portugal, round 2 : 1/1 hits
Americans roll dice for 1 armour, 3 bombers and 2 infantry in Portugal, round 2 : 1/6 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour and 3 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
3 bombers moved from Portugal to Spain
2 bombers moved from 110 Sea Zone to Spain
2 fighters moved from 110 Sea Zone to Spain
2 fighters moved from 110 Sea Zone to United Kingdom
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 bomber moved from Western United States to Wake Island
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Midway to 26 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to United Kingdom
Place Units - Americans
6 infantry placed in Central United States
2 submarines and 1 transport placed in 10 Sea Zone
3 fighters placed in Eastern United States
1 airfield placed in Spain
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries moved from Kiangsi to Kiangsu
1 fighter moved from Hunan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 1 fighter in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 artillery and 5 infantry moved from Hunan to Anhwe
Place Units - Chinese
3 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
2 transports moved from 81 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Crete
2 armour, 3 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 armour moved from Hunan to Shantung
3 mech_infantrys moved from Hunan to Jehol
1 tactical_bomber moved from Hunan to Jehol
2 fighters moved from Hunan to Jehol
3 mech_infantrys moved from Hunan to Shantung
1 mech_infantry moved from Hunan to Shantung
1 armour moved from Hunan to Shantung
1 mech_infantry moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
2 mech_infantrys moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Novosibirsk to Yenisey
Combat - British
Battle in Crete
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Crete, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Crete, round 4 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Shantung
British attack with 3 armour and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 factory_minor, 3 infantry and 1 mech_infantry
British roll dice for 3 armour and 4 mech_infantrys in Shantung, round 2 : 2/7 hits
Japanese roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Shantung, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Shantung
British roll dice for 3 armour and 3 mech_infantrys in Shantung, round 3 : 3/6 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Shantung, round 3 : 2/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shantung
British win, taking Shantung from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 aaGun, 3 infantry and 1 mech_infantry
Battle in Jehol
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 3/6 hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
British win, taking Jehol from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Northwest Persia
British attack with 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys
Germans defend with 1 armour
British roll dice for 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 3/11 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - British
1 fighter moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Kazakhstan to Russia
1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Hunan to Kazakhstan
1 fighter moved from India to Kazakhstan
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Crete to Kazakhstan
1 fighter moved from Jehol to Suiyuyan
1 fighter moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 armour moved from Yunnan to Anhwe
2 infantry moved from Kwangtung to Kiangsi
3 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Spain
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Scotland to Eire
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 infantry and 1 mech_infantry placed in Quebec
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 bomber and 2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Some Units in India change ownership: 1 bomber and 2 fighters
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Spain to 92 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
1 armour moved from Spain to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Portugal
2 infantry moved from Spain to Portugal
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
3 bombers moved from Gibraltar to Portugal
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Sicily
Battle in Soviet Far East
Battle in Sardinia
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers
Germans defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/9 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking Sicily from Italians, taking Soviet Far East from Japanese, taking Sardinia from Italians with 2 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Midway
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Midway, round 2 : 4/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Portugal
Americans attack with 1 armour, 3 bombers and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 battleship in Portugal, round 2 : 1/1 hits
Americans roll dice for 1 armour, 3 bombers and 2 infantry in Portugal, round 2 : 1/6 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour and 3 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
3 bombers moved from Portugal to Spain
2 bombers moved from 110 Sea Zone to Spain
2 fighters moved from 110 Sea Zone to Spain
2 fighters moved from 110 Sea Zone to United Kingdom
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 bomber moved from Western United States to Wake Island
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Midway to 26 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to United Kingdom
Place Units - Americans
6 infantry placed in Central United States
2 submarines and 1 transport placed in 10 Sea Zone
3 fighters placed in Eastern United States
1 airfield placed in Spain
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries moved from Kiangsi to Kiangsu
1 fighter moved from Hunan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 1 fighter in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 artillery and 5 infantry moved from Hunan to Anhwe
Place Units - Chinese
3 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
2 transports moved from 81 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Crete
2 armour, 3 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 armour moved from Hunan to Shantung
3 mech_infantrys moved from Hunan to Jehol
1 tactical_bomber moved from Hunan to Jehol
2 fighters moved from Hunan to Jehol
3 mech_infantrys moved from Hunan to Shantung
1 mech_infantry moved from Hunan to Shantung
1 armour moved from Hunan to Shantung
1 mech_infantry moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
2 mech_infantrys moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Novosibirsk to Yenisey
Combat - British
Battle in Crete
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Crete, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Crete, round 4 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Shantung
British attack with 3 armour and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 factory_minor, 3 infantry and 1 mech_infantry
British roll dice for 3 armour and 4 mech_infantrys in Shantung, round 2 : 2/7 hits
Japanese roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Shantung, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Shantung
British roll dice for 3 armour and 3 mech_infantrys in Shantung, round 3 : 3/6 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Shantung, round 3 : 2/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shantung
British win, taking Shantung from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 aaGun, 3 infantry and 1 mech_infantry
Battle in Jehol
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 3/6 hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
British win, taking Jehol from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Northwest Persia
British attack with 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys
Germans defend with 1 armour
British roll dice for 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 3/11 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - British
1 fighter moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Kazakhstan to Russia
1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Hunan to Kazakhstan
1 fighter moved from India to Kazakhstan
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Crete to Kazakhstan
1 fighter moved from Jehol to Suiyuyan
1 fighter moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 armour moved from Yunnan to Anhwe
2 infantry moved from Kwangtung to Kiangsi
3 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Spain
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Scotland to Eire
1 infantry moved from United Kingdom to Scotland
Place Units - British
1 infantry and 1 mech_infantry placed in Quebec
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 bomber and 2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Some Units in India change ownership: 1 bomber and 2 fighters
Turning on Edit Mode
EDIT: Adding units owned by British to Russia: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by British from Yenisey: 1 armour and 2 mech_infantrys
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Turning off Edit Mode
sorry about that late edit, i did it this way on the practice run and then forgot about it… :( .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Western Germany to 95 Sea Zone
2 artilleries and 14 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Southern France
Italians attack with 2 artilleries and 14 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 14 infantry in Southern France, round 2 : 2/16 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to Western Germany
2 aaGuns moved from Northern Italy to Southern France
Place Units - Italians
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,6,2,6,4
Italians collect 11 PUs (5 lost to blockades); end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Guam
Battle in Marianas
Non Combat Move - ANZAC
1 bomber moved from New Guinea to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
1 bomber moved from Western Germany to Tambov
3 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
2 armour and 3 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
10 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 8 armour, 5 infantry and 9 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 8 armour, 5 infantry and 9 mech_infantrys in Rostov, round 2 : 2/22 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 8 armour, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from 99 Sea Zone to Western Germany
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
2 bombers moved from Tambov to Bryansk
2 artilleries moved from France to Southern France
Place Units - Germans
3 infantry placed in France
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 armour and 6 mech_infantrys placed in Germany
2 submarines placed in 112 Sea Zone
Germans undo move 4.
1 armour and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,1,6
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs