sz 114 only, using the latest of 2.7 version now.
Giallo(x) vs disnndat(1st game) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from South Australia to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 artillery moved from 63 Sea Zone to New Zealand
1 bomber moved from New South Wales to New ZealandCombat - ANZAC
Battle in New Zealand
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Zealand, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in New Zealand, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
ANZAC win, taking New Zealand from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from New Zealand to Queensland
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
18 artilleries and 18 infantry moved from Belarus to Bryansk
10 mech_infantrys moved from Archangel to Bryansk
12 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Caucasus
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Caucasus
9 armour and 15 mech_infantrys moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
2 marines moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 marines and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to Scotland
1 marine moved from 109 Sea Zone to Eire
1 fighter moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in Eire
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Eire from Neutral_Allies, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
French defend with 1 infantry; British defend with 1 airfield
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Scotland, round 2 : 3/4 hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the French lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 21 artilleries, 18 infantry and 37 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour, 21 artilleries, 18 infantry and 37 mech_infantrys in Bryansk, round 2 : 20/85 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 21 artilleries, 18 infantry and 37 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
4 aaGuns moved from Belarus to Bryansk
1 tactical_bomber moved from Western Germany to Ukraine
1 tactical_bomber moved from France to Ukraine
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to Scotland
2 armour and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 armour and 2 infantry moved from 109 Sea Zone to Scotland
1 aaGun moved from Western Germany to France
1 fighter moved from Scotland to 109 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
7 mech_infantrys placed in Western Germany
Germans undo move 4.
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Kansu to Timguska
2 infantry moved from Kansu to NovosibirskPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Japan to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Anhwe
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 4 : 2/4 hits
Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
3 mech_infantrys moved from Kiangsu to Shantung
1 bomber moved from Kiangsi to Kiangsu
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 bomber moved from 44 Sea Zone to Japan
2 bombers moved from Kiangsu to Japan
1 aaGun moved from Kiangsu to Shantung
1 fighter moved from Japan to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to KiangsuPlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 34 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 fighter moved from Gibraltar to Malta
1 tactical_bomber moved from 92 Sea Zone to Malta
1 carrier and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 mech_infantrys moved from 94 Sea Zone to Tunisia
1 infantry moved from 92 Sea Zone to Algeria
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 marine moved from Northern Territory to QueenslandCombat - Americans
Battle in Algeria
Battle in Tunisia
Battle in Morocco
Americans attack with 1 fighter and 4 infantry
Italians defend with 1 armour
Americans roll dice for 1 fighter and 4 infantry in Morocco, round 2 : 2/5 hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Algeria from Italians, taking Tunisia from Italians, taking Morocco from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Malta
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malta, round 2 : 3/6 hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Malta to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Central United States
1 tactical_bomber placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
2 destroyers and 1 submarine placed in 10 Sea Zone
3 submarines and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 artilleries and 2 infantry moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 artillery, 1 fighter and 2 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 0/11 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 artilleries, 1 fighter and 5 infantry in Anhwe, round 3 : 5/10 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 fighters, 11 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to Scotland
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
2 fighters moved from Hunan to Kiangsi
1 artillery and 5 infantry moved from Alexandria to Tobruk
British take Tobruk from ItaliansCombat - British
Battle in Kiangsi
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 3 fighters, 11 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 4 infantry and 1 marine
AA fire in Scotland : 0/3 hits
British roll dice for 3 fighters, 11 infantry and 1 mech_infantry in Scotland, round 2 : 6/15 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 4 infantry and 1 marine in Scotland, round 2 : 3/8 hits
1 aaGun owned by the Germans, 1 artillery owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
British roll dice for 3 fighters, 8 infantry and 1 mech_infantry in Scotland, round 3 : 2/12 hits
Germans roll dice for 2 armour and 1 marine in Scotland, round 3 : 2/3 hits
1 armour owned by the Germans, 2 infantry owned by the British and 1 marine owned by the Germans lost in Scotland
British roll dice for 3 fighters, 6 infantry and 1 mech_infantry in Scotland, round 4 : 3/10 hits
Germans roll dice for 1 armour in Scotland, round 4 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 3 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 aaGun, 2 armour, 1 artillery, 4 infantry and 1 marine
Casualties for British: 6 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Scotland to United Kingdom
3 fighters moved from Tsinghai to Russia
1 tactical_bomber moved from Northwest Persia to Russia
6 fighters moved from Northwest Persia to Russia
6 mech_infantrys moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Iraq to Trans-Jordan
2 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from French Indo China to Kwangsi
2 fighters moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
2 aaGuns, 3 armour, 3 infantry and 1 mech_infantry moved from Hunan to Anhwe
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Suiyuyan to Anhwe
3 mech_infantrys moved from Yunnan to Anhwe
1 mech_infantry moved from India to Eastern Persia
1 armour and 5 mech_infantrys moved from India to Yunnan
1 armour moved from Suiyuyan to Novosibirsk
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Northwest Persia to Kazakhstan
2 mech_infantrys moved from Northwest Persia to CaucasusPlace Units - British
1 fighter and 2 mech_infantrys placed in Egypt
1 artillery and 5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 aaGun
EDIT: Removing units owned by British from United Kingdom: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,4,4,2,1,1,3,6,6,1,4,4,3,6,1,4
British collect 29 PUs (8 lost to blockades); end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 armour, 1 fighter and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 7 PUs;Combat Move - Italians
1 armour moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
2 fighters moved from 109 Sea Zone to Western GermanyCombat - Italians
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 10 PUs (4 lost to blockades); end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea ZoneNon Combat Move - ANZAC
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 marine placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 bomber moved from Ukraine to 94 Sea Zone
1 infantry moved from Bryansk to Tambov
1 bomber moved from Ukraine to Tambov
1 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Ukraine to ArchangelCombat - Germans
Battle in 94 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 94 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Caucasus
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 3 mech_infantrys
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 1/5 hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Caucasus, round 3 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Caucasus, round 4 : 4/4 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 mech_infantrys
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Archangel to Novgorod
3 armour moved from Ukraine to Bryansk
1 bomber moved from Tambov to Eastern Poland
1 fighter and 2 tactical_bombers moved from Caucasus to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
1 marine moved from Eire to 109 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 marine, 1 submarine and 4 transports moved from 109 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
1 marine moved from 112 Sea Zone to Western Germany
1 bomber moved from 94 Sea Zone to Southern ItalyPlace Units - Germans
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Volgograd
2 armour moved from Russia to Volgograd
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Tambov to Russia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to SamaraPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Shantung to Anhwe
3 artilleries, 2 fighters and 6 infantry moved from Kiangsu to Anhwe
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Anhwe
3 bombers moved from Japan to Anhwe
1 tactical_bomber moved from Japan to Anhwe
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Jehol
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in Jehol
Japanese attack with 1 marine
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Jehol, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 marine remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 marine
British defend with 1 artillery
Japanese roll dice for 1 cruiser in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 marine in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 marine in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 marine in Kiangsi, round 4 : 1/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
1 artillery owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 marine remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Anhwe
Japanese attack with 3 artilleries, 3 bombers, 7 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 3 armour, 1 artillery, 2 fighters, 4 infantry, 7 mech_infantrys and 1 tactical_bomber; Chinese defend with 6 artilleries and 7 infantry
AA fire in Anhwe : 1/9 hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 3 artilleries, 3 bombers, 6 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers in Anhwe, round 2 : 15/30 hits
Chinese roll dice for 3 aaGuns, 3 armour, 7 artilleries, 2 fighters, 11 infantry, 7 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 14/31 hits
10 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 7 infantry owned by the Chinese, 3 aaGuns owned by the British, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Anhwe
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Shantung
Chinese win with 3 armour, 7 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 3 aaGuns, 4 infantry and 1 mech_infantry
Casualties for Chinese: 7 infantry
Casualties for Japanese: 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrysNon Combat Move - Japanese
3 bombers, 6 fighters and 5 tactical_bombers moved from Anhwe to Shantung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
4 carriers and 3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 fighter moved from 96 Sea Zone to Spain
1 tactical_bomber moved from 96 Sea Zone to Spain
1 fighter moved from Gibraltar to Spain
3 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
5 bombers moved from Western United States to Spain
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 5 bombers, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits
Americans roll dice for 1 armour, 2 artilleries, 5 bombers, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 8/23 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 5 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 fighters moved from Spain to 92 Sea Zone
1 fighter moved from Spain to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
2 tactical_bombers moved from Spain to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 aaGuns moved from Gibraltar to Spain
5 bombers moved from Spain to GibraltarPlace Units - Americans
1 artillery and 5 infantry placed in Central United States
1 armour and 1 bomber placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries moved from Anhwe to Jehol
2 artilleries moved from Anhwe to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Jehol
Chinese attack with 3 artilleries
Japanese defend with 1 marine
Chinese roll dice for 3 artilleries in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 marine in Jehol, round 2 : 0/1 hits
Chinese roll dice for 3 artilleries in Jehol, round 3 : 1/3 hits
Japanese roll dice for 1 marine in Jehol, round 3 : 1/1 hits
1 marine owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 marine
Battle in Kiangsi
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 1 marine
Chinese roll dice for 2 artilleries and 1 fighter in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 marine in Kiangsi, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - Chinese
1 artillery moved from Anhwe to Hunan
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
1 infantry placed in Anhwe
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsPurchase Units - British
British buy 1 factory_minor and 3 mech_infantrys; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Anhwe to 20 Sea Zone
1 tactical_bomber moved from Anhwe to 20 Sea Zone
1 artillery moved from Anhwe to Kiangsu
2 mech_infantrys moved from Anhwe to Kiangsu
1 armour moved from Anhwe to Kiangsu
1 mech_infantry moved from Anhwe to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 5 infantry moved from Tobruk to Libya
1 bomber moved from Egypt to Libya
2 mech_infantrys moved from Kazakhstan to Rostov
Russians take Rostov from Germans
2 mech_infantrys moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to CaucasusCombat - British
Battle in 20 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser and 1 destroyer
British roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 20 Sea Zone, round 2 : 0/3 hits
1 carrier owned by the Japanese lost in 20 Sea Zone
British roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 20 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese, 1 submarine owned by the British and 1 cruiser owned by the Japanese lost in 20 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 submarine
Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
Battle in Kiangsu
British attack with 1 armour, 1 artillery and 2 mech_infantrys
Japanese defend with 1 factory_minor and 3 infantry
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kiangsu, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Kiangsu
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kiangsu, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Libya
British attack with 1 artillery, 1 bomber and 5 infantry
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 5 infantry in Libya, round 2 : 1/7 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 1 artillery, 1 bomber and 4 infantry in Libya, round 3 : 2/6 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Libya, round 3 : 2/2 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Caucasus
British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Caucasus
British roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits
1 fighter owned by the British lost in Caucasus
Germans win with 1 armour remaining. Battle score for attacker is -18
Casualties for British: 1 fighter and 2 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Removing units owned by British from Scotland: 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Russia to Novosibirsk
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Kazakhstan to Novosibirsk
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Libya to Egypt
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Scotland to United Kingdom
4 infantry moved from Scotland to United Kingdom
4 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
2 fighters moved from 20 Sea Zone to Hunan
1 tactical_bomber moved from 20 Sea Zone to Hunan
2 armour moved from Anhwe to Hunan
3 mech_infantrys moved from Anhwe to Hunan
1 armour and 5 mech_infantrys moved from Yunnan to Hunan
1 armour and 4 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Hunan
1 infantry moved from Kwangsi to KwangtungPlace Units - British
3 mech_infantrys placed in Egypt
1 factory_minor placed in PersiaTurn Complete - British
British collect 38 PUs; end with 46 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
1 armour, 1 fighter and 3 mech_infantrys placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 fighter and 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine -
hey giallo, would you please put my british destroy from sz 91 to 110? too many things going on with the brits… :( !
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 artillery moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 fighter
British defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 1 fighter in Rostov, round 2 : 1/2 hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits
1 mech_infantry owned by the British, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Rostov
Russians win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 1 fighter
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs -
hey giallo, would you please put my british destroy from sz 91 to 110? too many things going on with the brits… :( !
done!
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thx
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 bomber moved from Queensland to Caroline IslandsCombat - ANZAC
Battle in Philippines
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine in Caroline Islands, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine in Caroline Islands, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
2 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to New Guinea
1 fighter moved from Queensland to Wake IslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers and 3 infantry; Remaining resources: 2 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Eastern Poland to Archangel -
scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers and 3 infantry; Remaining resources: 2 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour moved from Caucasus to Northwest Persia
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Eastern Poland to ArchangelCombat - Germans
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour
British defend with 1 mech_infantry
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 5 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 fighters in 110 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
3 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 112 Sea Zone
5 mech_infantrys moved from Novgorod to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
10 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in Ukraine
6 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Germans collect 55 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs





