Scramble to Shan State?
Odonis (Allies +27) vs. StuckTojo (Axis) 2nd ed (No VCs)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Turkmenistan
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Vologda
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
3 artilleries moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
1 bomber moved from Kazakhstan to Vologda
1 bomber moved from Ukraine to Persia
4 fighters and 2 tactical_bombers moved from Rostov to Caucasus
1 bomber moved from Ukraine to Vologda
1 mech_infantry moved from Volgograd to Turkmenistan
1 armour moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from RussiansCombat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Turkmenistan
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkmenistan, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Turkmenistan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Vologda
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 3 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 3 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/14 hits
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 3 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Turkmenistan to India
4 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 artillery moved from Karelia to Novgorod
2 bombers moved from Vologda to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 aaGuns, 5 armour and 3 mech_infantrys moved from Ukraine to Bryansk
2 artilleries moved from Rostov to Bryansk
3 armour moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Rostov to Tambov
2 mech_infantrys moved from Rostov to Caucasus
1 battleship and 2 transports moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Bryansk
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
2 mech_infantrys placed in Germany
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
Germans undo move 6.
1 destroyer, 1 submarine and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 72 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Samara
1 armour and 26 infantry moved from Russia to Vologda
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from GermansCombat - Russians
Battle in Vologda
Russians attack with 1 armour and 26 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour and 26 infantry in Vologda, round 2 : 7/27 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour and 26 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Russia to Vologda
1 fighter moved from Smolensk to EvenkiyskiyPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 mech_infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Shan State
1 tactical_bomber moved from India to 38 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 bomber moved from Yunnan to Shan StateCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 38 Sea Zone to India
1 tactical_bomber moved from 41 Sea Zone to India
1 mech_infantry moved from Burma to India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 aaGun moved from Tsinghai to Kazakhstan
1 aaGun moved from Volgograd to Kazakhstan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Shan State to French Indo China
2 mech_infantrys moved from Yunnan to IndiaPlace Units - Japanese
3 infantry placed in India
1 armour and 1 mech_infantry placed in Malaya
Japanese undo move 2.
1 armour and 1 mech_infantry placed in French Indo China
1 artillery, 2 fighters and 1 infantry placed in Japan
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
Brit14
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 armour moved from Rostov to Northwest Persia
1 fighter moved from Greece to Northwest Persia
2 fighters moved from Southern Italy to 92 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Greece to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters, 1 submarine and 2 transports
British defend with 2 cruisers and 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/5 hits
British roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Italians, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 3 : 4/5 hits
British roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 cruiser owned by the British lost in 92 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 16
Casualties for Italians: 1 fighter and 1 submarine
Casualties for British: 2 cruisers and 1 destroyer
Battle in Northwest Persia
Italians attack with 2 armour and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 fighter in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in Algeria
Battle in GibraltarNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Albania to Bulgaria
1 fighter moved from Northwest Persia to CaucasusPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 34 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 34 Sea Zone
ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Philippines
1 destroyer moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
5 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Turkmenistan
1 bomber moved from Volgograd to Turkmenistan
1 bomber moved from Volgograd to Iraq
1 mech_infantry moved from Tambov to Samara
6 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Smolensk
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Samara
3 fighters moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Samara
3 mech_infantrys moved from Bryansk to Samara
1 submarine moved from 119 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Amur
Germans attack with 1 armour
Americans defend with 1 artillery
Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Amur, round 2 : 0/1 hits
Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Amur, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Amur
Germans win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Samara
Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Turkmenistan
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 3 mech_infantrys
Germans roll dice for 1 bomber and 3 mech_infantrys in Turkmenistan, round 2 : 2/4 hits
Russians roll dice for 3 mech_infantrys in Turkmenistan, round 2 : 0/3 hits
2 mech_infantrys owned by the British lost in Turkmenistan
Germans roll dice for 1 bomber and 3 mech_infantrys in Turkmenistan, round 3 : 1/4 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 mech_infantrys
Battle in Russia
Germans attack with 2 fighters, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 3 infantry
Germans roll dice for 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 5/10 hits
Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 0/4 hits
1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 5 mech_infantrys
British defend with 1 factory_minor, 1 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Iraq, round 2 : 2/7 hits
British roll dice for 1 infantry and 3 mech_infantrys in Iraq, round 2 : 1/4 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq
Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Iraq, round 3 : 1/6 hits
British roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Iraq
Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Iraq, round 4 : 2/6 hits
British roll dice for 1 mech_infantry in Iraq, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 3 mech_infantrys
Battle in Smolensk
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 3 mech_infantrys in Smolensk, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 artilleries moved from Caucasus to Northwest Persia
1 bomber moved from Turkmenistan to Caucasus
3 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Bryansk to Caucasus
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Caucasus
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
1 aaGun moved from Caucasus to Northwest Persia
2 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 fighter moved from Smolensk to Bryansk
1 bomber moved from Iraq to Caucasus
2 fighters moved from Smolensk to Novgorod
2 fighters moved from 104 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to Southern France
4 mech_infantrys moved from Eastern Poland to Bryansk
4 armour moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 78 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Vologda to Timguska
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 fighter moved from Evenkiyskiy to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 fighter in Timguska, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Timguska to Yenisey
4 aaGuns and 23 infantry moved from Vologda to UralsTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 bomber moved from French Indo China to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Kazakhstan to Eastern Persia
Japanese take Eastern Persia from British
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports
Americans defend with 3 carriers, 6 fighters and 1 transport
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports in 19 Sea Zone, round 2 : 8/11 hits
Americans roll dice for 3 carriers, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 3/9 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports in 19 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 4 fighters and 1 transport in 19 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans, 2 carriers owned by the Japanese and 4 fighters owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 cruiser, 4 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 75
Casualties for Americans: 3 carriers, 6 fighters and 1 transport
Casualties for Japanese: 2 carriers and 1 destroyer
Battle in Manchuria
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery; Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from Shantung to Hunan
3 fighters moved from 19 Sea Zone to Japan
2 fighters moved from Manchuria to 6 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
2 armour and 1 mech_infantry moved from Shan State to IndiaPlace Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 bomber moved from French Indo China to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Kazakhstan to Eastern Persia
Japanese take Eastern Persia from British
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports
Americans defend with 3 carriers, 6 fighters and 1 transport
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports in 19 Sea Zone, round 2 : 8/11 hits
Americans roll dice for 3 carriers, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 3/9 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports in 19 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 4 fighters and 1 transport in 19 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans, 2 carriers owned by the Japanese and 4 fighters owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 cruiser, 4 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 75
Casualties for Americans: 3 carriers, 6 fighters and 1 transport
Casualties for Japanese: 2 carriers and 1 destroyer
Battle in Manchuria
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery; Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from Shantung to Hunan
3 fighters moved from 19 Sea Zone to Japan
2 fighters moved from Manchuria to 6 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
2 armour and 1 mech_infantry moved from Shan State to IndiaPlace Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 2 aaGuns
EDIT: Adding units owned by Japanese to Turkmenistan: 2 aaGuns
EDIT: Turning off Edit Mode -
Use second file, please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from West India to Iraq
3 armour, 5 artilleries and 5 infantry moved from West India to Eastern Persia
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Eastern Persia
Americans attack with 3 armour, 5 artilleries and 5 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 3 armour, 5 artilleries and 5 infantry in Eastern Persia, round 2 : 4/13 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Eastern Persia
Americans win, taking Borneo from Japanese, taking Eastern Persia from Japanese with 3 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
Americans attack with 4 fighters
Germans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
Americans roll dice for 4 fighters in Iraq, round 2 : 2/4 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 1/5 hits
2 mech_infantrys owned by the Germans and 1 fighter owned by the Americans lost in Iraq
Americans roll dice for 3 fighters in Iraq, round 3 : 0/3 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits
2 fighters owned by the Americans lost in Iraq
retreated to Iraq
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -22
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 3 fighters
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 4 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to Iceland
2 carriers and 4 transports moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
2 infantry placed in West IndiaTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Iraq
1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 fighter moved from West India to Iraq
2 artilleries and 2 mech_infantrys moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 3 artilleries, 2 fighters and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits
British roll dice for 3 artilleries, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 2/7 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - British
2 fighters moved from Iraq to 80 Sea Zone
2 armour and 7 mech_infantrys moved from West India to Persia
4 artilleries and 13 infantry moved from West India to Eastern Persia
2 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in United Kingdom
2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,4,6
British collect 33 PUs (3 lost to blockades); end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Caucasus to Iraq
1 bomber moved from Southern France to Iraq
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
British defend with 2 artilleries, 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Iraq, round 2 : 2/4 hits
British roll dice for 2 artilleries and 1 mech_infantry in Iraq, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Iraq, round 3 : 1/3 hits
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits
1 armour owned by the Italians and 1 artillery owned by the British lost in Iraq
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 2 artilleries and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Yugoslavia to Bessarabia
1 battleship, 1 cruiser and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern France to Algeria
1 submarine moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour and 1 fighter placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 2 bombers, 5 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Smolensk to Vologda
2 mech_infantrys moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Caucasus to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Kazakhstan to KansuCombat - Germans
Battle in Novosibirsk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novosibirsk to Caucasus
2 bombers moved from Caucasus to Western Germany
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern France to Normandy Bordeaux
3 artilleries and 1 infantry moved from Novgorod to 127 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 3 transports moved from 127 Sea Zone to 112 Sea Zone
3 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
6 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
6 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Turkmenistan to Caucasus
6 mech_infantrys moved from Russia to Samara
4 armour and 6 mech_infantrys moved from Bryansk to Caucasus
2 artilleries moved from Bryansk to Russia
2 fighters moved from Novgorod to 112 Sea Zone
1 armour and 6 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns moved from Bryansk to Rostov
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
2 fighters and 1 tactical_bomber moved from Bryansk to Northwest Persia
1 fighter and 1 tactical_bomber moved from Vologda to Volgograd
2 fighters moved from Gibraltar to Western GermanyPlace Units - Germans
3 armour placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries and 5 infantry placed in Western Germany
2 bombers placed in France
2 transports placed in 112 Sea Zone
Germans undo move 4.
3 artilleries and 4 infantry placed in Western Germany
1 transport placed in 112 Sea Zone
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,4,4,3,2,1
Germans collect 76 PUs (2 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Germans
1 fighter moved from Yenisey to Kansu
1 armour moved from Timguska to KansuCombat - Russians
Battle in Kansu
Russians attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 fighter in Kansu, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Kansu
Russians win, taking Kansu from Germans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighterNon Combat Move - Russians
4 aaGuns and 23 infantry moved from Urals to TimguskaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Hunan to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 6 Sea Zone to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
4 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 tactical_bomber moved from India to West IndiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Buryatia
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Buryatia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Buryatia, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 4 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor and 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in West India, round 2 : 1/7 hits
Americans roll dice for 2 infantry in West India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in West India, round 3 : 2/6 hits
Americans roll dice for 1 infantry in West India, round 3 : 0/1 hits
1 infantry owned by the Americans lost in West India
Japanese win, taking West India from Americans with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 4 destroyers, 1 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Buryatia to Amur
1 fighter moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Hunan to India
1 fighter moved from India to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from West India to India
9 armour and 4 mech_infantrys moved from India to Burma
2 mech_infantrys moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from India to Shan State
1 bomber moved from Hunan to French Indo China
1 armour moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 carrier moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer and 1 transport placed in 37 Sea Zone
1 mech_infantry placed in Malaya
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern Persia to West India
3 armour moved from Eastern Persia to Iraq
2 artilleries and 2 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to IraqCombat - Americans
Battle in West India
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 3 artilleries and 3 infantry in West India, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in West India, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India
Americans roll dice for 3 artilleries and 2 infantry in West India, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in West India
Americans win, taking West India from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Iraq
Americans attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Iraq, round 2 : 2/8 hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Iraq
Americans win, taking Iraq from Germans with 3 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
3 fighters moved from Iceland to United Kingdom
2 fighters moved from Eastern United States to British Guiana
1 fighter moved from Iraq to Egypt
2 carriers, 2 fighters and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 3 fighters and 2 infantry placed in Eastern United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs