Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
Odonis (Axis) vs Amun-Sul (Allies) BM League - rematch
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Thanks!
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Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Hunan to Burma
3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 armour and 5 mech_infantrys moved from French Indo China to Burma
1 armour and 3 mech_infantrys moved from Malaya to Burma
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Guam
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Japanese win, taking Guam from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Burma
Japanese attack with 3 armour, 3 artilleries, 1 infantry and 13 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 3 artilleries and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Kweichow to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
3 fighters moved from 19 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Japanese collect 53 PUs (3 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs -
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 armour, 1 infantry and 1 mech_infantry moved from Vologda to Nenetsia
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Belarus to Archangel
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Gibraltar
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win, taking Gibraltar from British, taking 109 Sea Zone from Americans with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Nenetsia
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Nenetsia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Belarus to Rostov
7 armour moved from Volgograd to Turkey
9 armour and 2 artilleries moved from Caucasus to Turkey
1 fighter moved from Northwest Persia to Turkey
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 transport moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to France
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from 109 Sea Zone to Western Germany
3 aaGuns moved from Russia to TambovPlace Units - Germans
1 transport placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
3 armour placed in France
3 infantry placed in Normandy Bordeaux
1 artillery placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 armour
EDIT: Removing units owned by Russians from Sakha: 1 bomber
EDIT: Adding units owned by Russians to Sakha: 1 armour
EDIT: Adding units owned by Russians to Midway: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Germany : 1 factory_major
Belarus : 1 flag, 1 armour and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Volgograd : 1 flag, 7 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag, 9 armour, 3 artilleries and 1 fighter
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
119 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 60 / 89
Russians : 9 / 0
Japanese : 55 / 63
Americans : 56 / 76
Chinese : 0 / 0
British : 37 / 39
UK_Pacific : 17 / 20
Italians : 21 / 16
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 bombers, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Chile to Argentina
1 bomber moved from Brazil to Argentina
1 armour moved from Western United States to Alaska
British take British Columbia from Japanese
Americans take Alaska from Japanese
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Spain to Gibraltar
1 bomber moved from Egypt to Gibraltar
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Johnston Island to Argentina
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from United Kingdom to GibraltarCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Marshall Islands
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans win, taking Marshall Islands from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Venezuela
Americans attack with 1 artillery and 1 infantry
Neutral_True defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Venezuela, round 2 : 1/2 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in Argentina
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Argentina, round 2 : 5/6 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 carrier, 1 destroyer, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
5 artilleries and 7 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Spain
1 aaGun and 3 infantry moved from Libya to Tobruk
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 transport moved from 26 Sea Zone to 25 Sea Zone
2 marines moved from Midway to 25 Sea Zone
2 marines and 1 transport moved from 25 Sea Zone to 32 Sea Zone
2 marines moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 65 Sea Zone to 85 Sea Zone
1 bomber moved from Argentina to Spain
1 bomber moved from Argentina to Brazil
1 submarine moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 airfield and 2 fighters placed in Spain
1 destroyer placed in 104 Sea Zone
1 armour and 1 infantry placed in Central United States
1 bomber placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Saudi Arabia
1 bomber moved from India to Northwest Persia
3 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia
1 mech_infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Neutral_AxisCombat - British
Battle in Saudi Arabia
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 4/6 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Northwest Persia
British attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 mech_infantry moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Egypt to Syria
1 tactical_bomber moved from Egypt to Spain
1 artillery moved from Persia to Iraq
1 bomber moved from Northwest Persia to Iraq
3 fighters and 1 tactical_bomber moved from Saudi Arabia to Iraq
1 aaGun moved from Iraq to Northwest Persia
2 transports moved from 38 Sea Zone to 79 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 45 Sea Zone to 54 Sea Zone
2 destroyers moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from India to West IndiaPlace Units - British
1 mech_infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
British collect 38 PUs (3 lost to blockades); end with 38 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry -
Ital turn
Assumed you wanted to keep the DD instead of the FTR… let me know if not the case.
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attached
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please just post the game turn from now on, I like to have it written here.
thanks :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern France to 104 Sea Zone
1 fighter moved from Ukraine to Northwest Persia
1 infantry and 1 mech_infantry moved from Turkey to Northwest PersiaCombat - Italians
Italians creates battle in territory 93 Sea Zone
Americans scrambles 3 units out of Spain to defend against the attack in 104 Sea Zone
Battle in Northwest Persia
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 aaGun and 2 infantry
AA fire in Northwest Persia : 0/1 hits
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 aaGun and 2 infantry in Northwest Persia, round 2 : 0/2 hits
1 aaGun owned by the British lost in Northwest Persia
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits
British roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 4 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 2 infantry
Casualties for Italians: 1 infantry
Battle in 104 Sea Zone
Italians attack with 2 fighters
British defend with 1 tactical_bomber; Americans defend with 1 destroyer and 2 fighters
Italians roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
1 tactical_bomber owned by the British, 2 fighters owned by the Italians and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 2 fighters
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Moving scrambled unit from 104 Sea Zone back to originating territory: Spain
Moving scrambled unit from 104 Sea Zone back to originating territory: SpainNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 1 fighter
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun, 2 armour, 2 artilleries, 8 infantry, 1 marine and 3 mech_infantrys moved from Southern France to Northern Italy
1 aaGun, 4 armour, 6 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
1 fighter moved from Northwest Persia to Turkey
1 submarine moved from 93 Sea Zone to 95 Sea ZonePlace Units - Italians
1 infantry placed in Southern France
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,6,3,2,2,4,6
Italians collect 11 PUs (10 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs -
Ital turn
Assumed you wanted to keep the DD instead of the FTR… let me know if not the case.
U assumed well. I ll keep the dd.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
2 destroyers moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
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as for Russian turn
1 cm
1 tank to Manchuria
1 ncm
1 bomber to WUS
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U may play Germany and Japan.
cheers :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 carrier, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 5 damage total.
Battle in 104 Sea Zone
Germans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
5 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
3 armour and 1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to France
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to Western Germany
3 infantry moved from Sweden to 113 Sea Zone
1 mech_infantry moved from Sweden to 113 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 infantry moved from Sweden to Norway
2 mech_infantrys moved from Archangel to Bryansk
1 armour moved from Nenetsia to Evenkiyskiy
1 mech_infantry moved from Nenetsia to Samara
3 armour moved from Volgograd to Turkey
1 armour and 1 mech_infantry moved from Rostov to Turkey
3 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Tambov to Volgograd
1 fighter moved from Turkey to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 artilleries placed in France
1 carrier and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - Russians
1 armour moved from Sakha to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Non Combat Move - Russians
1 bomber moved from Midway to Western United StatesTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to Manchuria
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from UK_Pacific with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Japanese attack with 2 fighters
Russians defend with 1 armour
Japanese roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits
Chinese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in Manchuria, round 3 : 2/2 hits
Chinese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Manchuria
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter moved from Manchuria to Anhwe
1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Hopei
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from 20 Sea Zone to French Indo China
1 infantry moved from Turkmenistan to Afghanistan
Japanese take Afghanistan from Neutral_True
1 fighter moved from Philippines to French Indo China
1 fighter moved from Philippines to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 48 PUs (3 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs -
just keeping it fresh!
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computer repaired yet?
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keeping it fresh