Good luck and have fun!
Farmboy (Axis) vs Gargantua (Allies) BM
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Use second one please. I edited the placement.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 artillery, 1 fighter and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Archangel
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Belarus
1 armour moved from Smolensk to ArchangelCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 3 : 3/4 hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 armour moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bessarabia to Russia
1 aaGun moved from Rostov to Ukraine
1 armour moved from Smolensk to Bryansk
3 armour moved from Russia to Bryansk
1 aaGun and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to SuiyuyanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Shantung
Japanese take Shantung from Chinese
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
1 artillery moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Hunan to Anhwe
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from India to Yunnan
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery, 1 infantry and 1 marine moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Szechwan
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 bomber moved from Shan State to 80 Sea Zone
1 bomber moved from Shan State to Anhwe
1 bomber moved from Shan State to AnhweCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 24 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 24 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Anhwe
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Anhwe, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 carrier and 1 fighter moved from 19 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Szechwan to Shan State
1 fighter moved from Yunnan to Shan State
1 bomber moved from 80 Sea Zone to India
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Anhwe to Philippines
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Java to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 marine moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 marine and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 5 Sea Zone to AmurPlace Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
2 mech_infantrys placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Paulau Island : 1 artillery
Shantung : 1 flag, 1 mech_infantry
Kwangsi : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 4 mech_infantrys
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 armour and 1 mech_infantry
Anhwe : 1 flag, 2 artilleries and 1 infantry
Shan State : 1 flag, 1 airfield, 1 fighter, 2 infantry and 1 tactical_bomber
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 2 bombers, 1 fighter, 1 harbour and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery, 2 infantry and 1 marine
Siberia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 artillery, 1 infantry and 1 marine
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
32 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
24 Sea Zone : 1 destroyer
23 Sea Zone : 1 destroyer
5 Sea Zone : 1 carrier, 1 fighter and 2 transports
6 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
West India : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 63
Russians : 28 / 35
Japanese : 67 / 81
Americans : 52 / 77
Chinese : 7 / 14
British : 33 / 36
UK_Pacific : 0 / 0
Italians : 10 / 14
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 31 Sea Zone to 32 Sea Zone
1 submarine moved from 31 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone
1 fighter moved from 31 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 24 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans lost in 24 Sea Zone
Americans roll dice for 1 fighter in 24 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 24 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Battle in 32 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 32 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 23 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 battleship, 3 carriers and 1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 aaGun and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 bomber moved from Gibraltar to Persia
2 carriers and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Territory to Caroline Islands
1 marine moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
2 cruisers and 1 marine moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Northern Territory to Queensland
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber, 3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 31 Sea Zone to 32 Sea Zone
1 submarine moved from 31 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone
1 fighter moved from 31 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 24 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans lost in 24 Sea Zone
Americans roll dice for 1 fighter in 24 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 24 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Battle in 32 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 32 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 23 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 battleship, 3 carriers and 1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 aaGun and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 bomber moved from Gibraltar to Persia
2 carriers and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Territory to Caroline Islands
1 marine moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
2 cruisers and 1 marine moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Northern Territory to Queensland
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber, 3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUsPurchase Units - British
British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Eastern Persia to West India
5 mech_infantrys moved from Persia to West India
1 fighter moved from Persia to West India
1 fighter moved from Trans-Jordan to West IndiaCombat - British
Battle in Normandy Bordeaux
Battle in West India
British attack with 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 cruiser in West India, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys in West India, round 2 : 2/10 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking Normandy Bordeaux from Germans, taking West India from Japanese with 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 aaGun moved from Trans-Jordan to Egypt
2 fighters moved from 98 Sea Zone to Egypt
2 aaGuns moved from Eastern Persia to West India
2 fighters moved from West India to 79 Sea Zone
1 aaGun and 3 infantry moved from Persia to Eastern PersiaPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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those dice rolls …
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Japanese win with 1 destroyer remaining.
Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Americans win with 1 carrier, 2 fighters and 1 transport remaining.
Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyerAmericans win, taking Holland Belgium from Germans with 1 fighter and 1 tactical_bomber remaining.
Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerAmericans win with 1 fighter remaining.
Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerThis is how you lose at Axis and Allies.
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Looking forward to the Italian turn! :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 artillery moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in Syria
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 98 Sea Zone
Italians win, taking Syria from British, taking 98 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to GreecePlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Malta : 1 flag
Syria : 1 flag, 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Crete : 1 flag
Greece : 2 fighters and 2 infantry
99 Sea Zone : 1 transport
97 Sea Zone : 1 destroyer and 1 submarine
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 44 / 63
Russians : 28 / 35
Japanese : 63 / 81
Americans : 55 / 80
Chinese : 9 / 11
British : 34 / 38
UK_Pacific : 2 / 0
Italians : 11 / 14
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Northern Territory to Caroline Islands
1 fighter moved from 26 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 7 : 1/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 infantry and 2 mech_infantrys moved from Northern Territory to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Northern Territory to Caroline Islands
1 fighter moved from 26 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 7 : 1/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 infantry and 2 mech_infantrys moved from Northern Territory to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
1 infantry moved from Kenya to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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I was wondering why you just left 1 plain artillery to defend Java.
I suppose when you just don’t have to worry about ever losing defense battles at 2, you might as well just rely on a single unit to get the job done lol.
The beatings will continue until morale improves.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
2 fighters and 1 tactical_bomber moved from Greece to Bessarabia
1 fighter moved from 97 Sea Zone to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Germany to 115 Sea Zone
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Germany to Western Ukraine
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Western Germany to 115 Sea Zone
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 1 bomber, 2 destroyers and 1 fighter
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 bomber, 2 destroyers and 1 fighter in 115 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
2 destroyers owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 destroyers
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Germans attack with 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Belarus to Western Germany
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
1 bomber moved from 115 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Poland
2 fighters moved from Bessarabia to Syria
1 tactical_bomber moved from Bessarabia to Greece
1 aaGun and 1 infantry moved from Greece to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
1 carrier and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Western Ukraine to GreecePlace Units - Germans
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
3 infantry placed in Western Germany
3 infantry placed in France
2 armour and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 aaGun, 2 fighters and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 1 aaGun
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Poland : 1 infantry
Germany : 2 armour, 1 factory_major and 2 mech_infantrys
Holland Belgium : 1 mech_infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag, 1 aaGun, 2 armour and 2 mech_infantrys
Bessarabia : 1 flag, 2 mech_infantrys
Western Ukraine : 1 flag, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield, 1 bomber and 1 tactical_bomber
99 Sea Zone : 1 carrier, 1 destroyer and 1 transport
115 Sea Zone : 2 transports
Finland : 1 flag, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 53 / 65
Russians : 24 / 35
Japanese : 63 / 81
Americans : 52 / 80
Chinese : 9 / 11
British : 32 / 38
UK_Pacific : 2 / 0
Italians : 11 / 14
ANZAC : 10 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Belarus
1 fighter moved from Russia to Western Ukraine
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Belarus
1 fighter moved from Russia to Western Ukraine
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits
Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits
3 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 aaGun and 2 infantry moved from Suiyuyan to Shensi
6 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Ukraine
1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
Is Farmboy a destroyer lover?
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I counted 33 Axis destroyers bought since the beginning of the game. Farmboy US a destroyer lover! :-D
First time I see such a thing.
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It’s not how many he bought - look at their hit ratio, they are averaging a defense of 5/6.
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It’s not how many he bought - look at their hit ratio, they are averaging a defense of 5/6.
Count yourself lucky that he didn’t buy more destroyers! :lol:





