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A&A Mallorca
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to TunisiaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 fighters
British defend with 1 carrier and 1 cruiser
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28
Casualties for British: 1 carrier and 1 cruiser
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 1/3 hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_AxisPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery moved from Queensland to New South Wales
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery moved from Queensland to New South Wales
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea ZoneCombat - French
Battle in Southern France
French attack with 1 artillery
Italians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
Italians roll dice for 1 armour and 2 artilleries in Southern France, round 2 : 2/3 hits
1 artillery owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for French: 1 artilleryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 submarine and 6 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 118 Sea Zone
1 fighter moved from 112 Sea Zone to 118 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 118 Sea Zone
1 battleship moved from 112 Sea Zone to 118 Sea Zone
1 cruiser moved from 112 Sea Zone to 118 Sea Zone
1 armour moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Western Germany to Holland Belgium
5 armour moved from France to Holland Belgium
4 mech_infantrys moved from France to Holland Belgium
3 artilleries moved from France to Western Germany
1 armour moved from Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Romania to Yugoslavia
6 infantry moved from Western Germany to Germany
1 infantry moved from Poland to Slovakia Hungary
2 bombers moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to Yugoslavia
2 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 123 Sea Zone
3 infantry moved from 123 Sea Zone to Iceland
2 armour moved from 123 Sea Zone to Iceland
1 artillery moved from 123 Sea Zone to Iceland
1 carrier moved from 112 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in Iceland
Battle in Yugoslavia
Germans attack with 1 armour, 2 bombers, 4 infantry and 2 tactical_bombers
Neutral_Allies defend with 5 infantry
Germans roll dice for 1 armour, 2 bombers, 4 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 2/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 1 armour, 2 bombers, 4 infantry and 2 tactical_bombers in Yugoslavia, round 3 : 3/9 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 0/3 hits
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Iceland from British, taking Yugoslavia from Neutral_Allies with 1 armour, 2 bombers, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Battle in Holland Belgium
Germans attack with 5 armour, 1 infantry and 4 mech_infantrys
French defend with 1 infantry
Germans roll dice for 5 armour, 1 infantry and 4 mech_infantrys in Holland Belgium, round 2 : 3/10 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 5 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 battleship and 1 cruiser in 118 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 118 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 123 Sea Zone
2 bombers and 2 tactical_bombers moved from Yugoslavia to Western GermanyPlace Units - Germans
1 carrier, 1 submarine and 6 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 111 Sea Zone to 125 Sea ZoneNon Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Urals to Russia
2 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Russia to Western UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
6 infantry moved from Jehol to Anhwe
1 artillery moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
4 artilleries moved from Kiangsi to Hunan
7 infantry moved from Kiangsi to Hunan
2 bombers moved from Kiangsi to Suiyuyan
1 fighter moved from Kiangsi to Hopei
1 tactical_bomber moved from Kiangsi to Hopei
1 fighter moved from Kiangsi to Kweichow
1 tactical_bomber moved from Kiangsi to Kweichow
6 fighters and 3 tactical_bombers moved from Kiangsi to HunanCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 4 artilleries, 6 fighters, 8 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 4 artilleries, 6 fighters, 8 infantry and 3 tactical_bombers in Hunan, round 2 : 7/21 hits
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 4 artilleries, 6 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Suiyuyan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Hopei to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
6 fighters and 3 tactical_bombers moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
2 bombers moved from Suiyuyan to Kiangsu
2 infantry moved from 20 Sea Zone to Kiangsi
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
3 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Yunnan to Szechwan
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
2 artilleries and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Yunnan to Szechwan
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
2 artilleries and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Ethiopia to Kenya
1 bomber moved from Malta to Kenya
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from India to Burma
2 mech_infantrys moved from India to BurmaCombat - British
Battle in Kenya
British attack with 1 artillery and 1 bomber
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 bomber in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 artillery owned by the British lost in Kenya
retreated to Kenya
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artilleryNon Combat Move - British
1 bomber moved from Kenya to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
2 artilleries and 8 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUsPlace Units - UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
5 infantry moved from Bulgaria to Greece
1 armour and 3 infantry moved from Albania to Greece
3 fighters moved from Southern Italy to Greece
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 1 armour, 3 fighters and 8 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 3 fighters and 8 infantry in Greece, round 2 : 5/12 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 3 fighters and 7 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/4 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 submarine moved from 96 Sea Zone to 97 Sea Zone
3 fighters moved from Greece to Southern ItalyPlace Units - Italians
1 artillery placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 14 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun, 3 fighters and 2 infantry moved from Queensland to New South Wales
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 62 Sea Zone to New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 14 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun, 3 fighters and 2 infantry moved from Queensland to New South Wales
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 62 Sea Zone to New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 31 PUsCombat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 91 Sea Zone to 89 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Western Germany to Gibraltar
6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries moved from Western Germany to 112 Sea Zone
6 artilleries, 1 carrier, 6 infantry, 1 submarine and 6 transports moved from 112 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
6 artilleries moved from 91 Sea Zone to Morocco
1 battleship and 1 cruiser moved from 118 Sea Zone to 106 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 armour moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 armour moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
1 armour moved from 106 Sea Zone to Quebec
1 infantry moved from Iceland to 123 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 artillery moved from 106 Sea Zone to New Brunswick Nova Scotia
1 carrier, 1 fighter and 1 tactical_bomber moved from 123 Sea Zone to 106 Sea Zone
6 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
5 armour moved from Holland Belgium to Greater Southern Germany
4 mech_infantrys moved from Holland Belgium to Greater Southern Germany
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour moved from Normandy Bordeaux to Western GermanyCombat - Germans
Battle in New Brunswick Nova Scotia
Battle in Morocco
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans win, taking New Brunswick Nova Scotia from British, taking Morocco from French with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Quebec
Battle in Alberta Saskatchewan Manitoba
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from 109 Sea Zone to Gibraltar
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Germany
2 aaGuns moved from Germany to Slovakia HungaryPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
1 fighter placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
3 artilleries and 12 infantry moved from Belarus to Eastern Poland
2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Belarus
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Russia to VologdaNon Combat Move - Russians
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern PolandPlace Units - Russians
1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 bomber and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries moved from Western Germany to 112 Sea Zone
6 artilleries, 1 carrier, 6 infantry, 1 submarine and 6 transports moved from 112 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
6 artilleries moved from 91 Sea Zone to Morocco
1 battleship and 1 cruiser moved from 118 Sea Zone to 123 Sea Zone
1 infantry moved from Yugoslavia to Romania
6 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
5 armour moved from Holland Belgium to Germany
4 mech_infantrys moved from Holland Belgium to Germany
1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Yugoslavia to 97 Sea Zone
3 infantry moved from Yugoslavia to Slovakia HungaryCombat - Germans
Battle in Morocco
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans win, taking Morocco from French with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
2 bombers moved from 91 Sea Zone to GibraltarPlace Units - Germans
1 harbour placed in Iceland
1 submarine placed in 112 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
3 artilleries and 12 infantry moved from Belarus to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Western Ukraine to Belarus
2 infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Novgorod to Vyborg
2 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 aaGun moved from Western Ukraine to Eastern PolandPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 infantry placed in Volgograd
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 armour moved from Kiangsu to Kweichow
6 infantry moved from Anhwe to Kweichow
4 artilleries and 5 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Anhwe to Kansu
1 fighter moved from Anhwe to Kansu
1 tactical_bomber moved from Anhwe to Shensi
1 fighter moved from Anhwe to Shensi
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
4 fighters moved from Anhwe to Yunnan
2 bombers moved from Kiangsu to Japan
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 14 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 20 Sea Zone to 6 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 27 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in Kweichow
Japanese attack with 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry in Kweichow, round 2 : 4/17 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Soviet Far East from Russians, taking Kweichow from Chinese with 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/11 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 tactical_bomber moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
6 fighters and 3 tactical_bombers moved from Yunnan to KiangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 bomber and 1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 bomber moved from Hawaiian Islands to Western United States
1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea ZoneNon Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 24 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
3 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 artilleries and 7 infantry moved from Szechwan to Sikang
1 fighter moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs