Oh you’re right. Delete the mech in Egypt.
Desert Admiral (allies)+26 vs Majikforce (axis) 2ed
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 5 PUs;Combat Move - British
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 5 PUs;Combat Move - British
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from JapaneseCombat - British
Non Combat Move - British
Place Units - British
2 armour and 1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2,4,6,6,3,4,5,4,5
British collect 21 PUs (1 lost to blockades); end with 26 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from France to 92 Sea Zone
1 mech_infantry moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour moved from Ethiopia to Belgian CongoCombat - Italians
Battle in Morocco
Battle in Algeria
Battle in Belgian Congo
Italians attack with 1 armour
British defend with 1 armour
Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits
British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Morocco from French, taking Algeria from French, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
2 armour and 1 infantry placed in Egypt
3 infantry placed in Southern France
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Guinea to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1
ANZAC collect 8 PUs (1 lost to blockades); end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 armour
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 fighter
62 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 94
Russians : 19 / 20
Japanese : 76 / 89
Americans : 50 / 68
Chinese : 0 / 3
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 25 / 38
ANZAC : 9 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tunisia : 1 infantryProduction/PUs Summary :
Germans : 61 / 94
Russians : 19 / 20
Japanese : 76 / 89
Americans : 50 / 68
Chinese : 0 / 3
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 25 / 38
ANZAC : 9 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 2 destroyers, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Smolensk
1 fighter moved from Archangel to Vologda
1 bomber moved from Ukraine to Smolensk
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
2 armour moved from Kazakhstan to Volgograd
2 artilleries moved from Rostov to Volgograd
3 mech_infantrys moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 artilleries and 3 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Vologda
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 4 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 5/14 hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 3/5 hits
3 infantry owned by the Germans, 2 artilleries owned by the Russians and 3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Volgograd
Germans attack with 3 armour, 2 artilleries and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in Volgograd, round 2 : 5/7 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Smolensk to Ukraine
1 fighter moved from Vologda to Archangel
1 fighter moved from Gibraltar to Western Germany
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 119 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in France
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
The writing is on the wall. I throw in the toil on this last day of 2017. I’ll post.
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Good job! Happy New Year!
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Thanks! GG! Happy New Year to you as well!