Oh you’re right. Delete the mech in Egypt.
Desert Admiral (allies)+26 vs Majikforce (axis) 2ed
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 1 armour, 3 artilleries, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Alexandria to Libya
Italians take Tobruk from British
Italians take Libya from British
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Germans take French Equatorial Africa from French
Germans take French Central Africa from French
3 armour moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Northwest Persia to Volgograd
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Ukraine to Volgograd
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
3 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Ukraine to Belarus
1 bomber moved from Eastern Poland to Bryansk
5 artilleries and 5 infantry moved from Ukraine to RostovCombat - Germans
Battle in Kazakhstan
Germans attack with 3 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 4/5 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 4 mech_infantrys in Bryansk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 5 artilleries and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 5 artilleries and 5 infantry in Rostov, round 2 : 4/10 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Archangel
1 bomber moved from Bryansk to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
1 fighter moved from Kazakhstan to Ukraine
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 88 Sea Zone to 92 Sea ZonePlace Units - Germans
3 fighters placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery moved from Samara to Volgograd
3 infantry moved from Tambov to Volgograd
2 fighters moved from Russia to Volgograd
2 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery moved from Samara to Volgograd
3 infantry moved from Tambov to Volgograd
2 fighters moved from Russia to Volgograd
2 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 3/5 hits
Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 0/3 hits
3 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Volgograd, round 2 : 1/6 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Volgograd, round 3 : 3/6 hits
Germans roll dice for 2 armour in Volgograd, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
2 artilleries, 11 infantry and 1 mech_infantry moved from Russia to SamaraPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
2 fighters and 2 tactical_bombers moved from 1 Sea Zone to British Columbia
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 bomber moved from French Indo China to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from Java to 56 Sea Zone
2 tactical_bombers moved from Java to 56 Sea Zone
3 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone
3 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from French Madagascar to Egypt
1 tactical_bomber moved from Tanganyika Territory to Egypt
1 cruiser and 2 transports moved from 71 Sea Zone to 77 Sea Zone
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Sikang to Novosibirsk
2 fighters moved from Sikang to Novosibirsk
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
3 mech_infantrys moved from Yunnan to SikangCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Western Australia
Battle in 1 Sea Zone
Japanese attack with 2 carriers, 2 destroyers and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 1 Sea Zone from Neutral with 2 carriers, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in British Columbia
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in British Columbia, round 2 : 2/6 hits
British roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in British Columbia
Japanese win, taking British Columbia from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 battleship and 2 carriers
1 submarine owned by the Japanese Submerged
Battle in Novosibirsk
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese winAmericans win with 1 battleship and 2 carriers remaining, taking Novosibirsk from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from British Columbia to 1 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from British Columbia to 1 Sea Zone
2 fighters moved from Novosibirsk to KazakhstanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 destroyers and 1 submarine placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 infantry moved from Alaska to British Columbia
1 fighter moved from Western United States to British Columbia
1 fighter moved from Eastern United States to British Columbia
2 bombers moved from United Kingdom to French Central Africa
1 bomber moved from United Kingdom to French Central Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 infantry moved from Alaska to British Columbia
1 fighter moved from Western United States to British Columbia
1 fighter moved from Eastern United States to British Columbia
2 bombers moved from United Kingdom to French Central Africa
1 bomber moved from United Kingdom to French Central AfricaCombat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in British Columbia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 2 fighters and 1 infantry in British Columbia, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Central Africa
Americans attack with 3 bombers
Germans defend with 1 armour
Americans roll dice for 3 bombers in French Central Africa, round 2 : 3/3 hits
Germans roll dice for 1 armour in French Central Africa, round 2 : 0/1 hits
1 armour owned by the Germans lost in French Central Africa
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
3 bombers moved from French Central Africa to Nigeria
3 fighters moved from Eastern United States to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from British Columbia to Western United StatesPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
3 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,1,1,4,1,6,2,6,4,2
Americans collect 48 PUs (2 lost to blockades); end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 5 PUs;Combat Move - British
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 5 PUs;Combat Move - British
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from JapaneseCombat - British
Non Combat Move - British
Place Units - British
2 armour and 1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2,4,6,6,3,4,5,4,5
British collect 21 PUs (1 lost to blockades); end with 26 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from France to 92 Sea Zone
1 mech_infantry moved from Western Ukraine to Rostov
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour moved from Ethiopia to Belgian CongoCombat - Italians
Battle in Morocco
Battle in Algeria
Battle in Belgian Congo
Italians attack with 1 armour
British defend with 1 armour
Italians roll dice for 1 armour in Belgian Congo, round 2 : 1/1 hits
British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Morocco from French, taking Algeria from French, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
2 armour and 1 infantry placed in Egypt
3 infantry placed in Southern France
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Guinea to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1
ANZAC collect 8 PUs (1 lost to blockades); end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 armour
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 fighter
62 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 94
Russians : 19 / 20
Japanese : 76 / 89
Americans : 50 / 68
Chinese : 0 / 3
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 25 / 38
ANZAC : 9 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tunisia : 1 infantryProduction/PUs Summary :
Germans : 61 / 94
Russians : 19 / 20
Japanese : 76 / 89
Americans : 50 / 68
Chinese : 0 / 3
British : 21 / 26
UK_Pacific : 0 / 0
Italians : 25 / 38
ANZAC : 9 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 2 destroyers, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Smolensk
1 fighter moved from Archangel to Vologda
1 bomber moved from Ukraine to Smolensk
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
2 armour moved from Kazakhstan to Volgograd
2 artilleries moved from Rostov to Volgograd
3 mech_infantrys moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 artilleries and 3 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Vologda
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 4 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 5/14 hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 3/5 hits
3 infantry owned by the Germans, 2 artilleries owned by the Russians and 3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Volgograd
Germans attack with 3 armour, 2 artilleries and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in Volgograd, round 2 : 5/7 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Smolensk to Ukraine
1 fighter moved from Vologda to Archangel
1 fighter moved from Gibraltar to Western Germany
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 119 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in France
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
The writing is on the wall. I throw in the toil on this last day of 2017. I’ll post.
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Good job! Happy New Year!
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Thanks! GG! Happy New Year to you as well!