Majikforce (axis) vs wheatbeer (allies) rematch BM3

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Jehol to Anhwe
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Hunan
                1 bomber moved from French Indo China to Anhwe
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter moved from French Indo China to Hunan
                2 infantry and 1 marine moved from Java to 42 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 37 Sea Zone
                2 infantry and 1 marine moved from 37 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 submarine moved from 35 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 battleship in Shan State, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Shan State, round 2 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                1 fighter moved from Hunan to French Indo China
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter moved from Kwangsi to French Indo China
                1 bomber moved from Anhwe to French Indo China
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 infantry moved from Manchuria to Korea
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Japan
                3 fighters moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 aaGun moved from Manchuria to Jehol
                4 infantry moved from Manchuria to Jehol
                1 destroyer moved from 6 Sea Zone to 15 Sea Zone
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 battleship, 3 carriers and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                10 infantry placed in Japan
                2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs

    triplea_40808_Jap6.tsvg

  • '22 '16

    I hope Tokyo holds!  :-D  Merry Christmas!

  • '17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                3 cruisers moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 marine moved from Iwo Jima to 17 Sea Zone
                1 battleship and 1 marine moved from 17 Sea Zone to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                6 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
                3 bombers, 1 fighter and 5 tactical_bombers moved from Midway to Japan
                2 destroyers moved from 17 Sea Zone to 6 Sea Zone
                2 submarines moved from 17 Sea Zone to 6 Sea Zone
                2 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone

    triplea_40808_Ame6.tsvg

  • '17

    Scramble SZ6?

    Hope you had a merry Christmas as well  :-)

  • '22 '16

    I’m waiting for a ruling on my Kamis attacking your BB and possibly killing the marine.  The battle calculator seems to have led me astray, every time I ran the sim it was never better than 50%.  Now its 62%.  :-o I must have missed something in my calcs.  I’m alot more nervous now!  Really need AA to hit and hopefully take out that marine!  Not sure I could of fortified Japan any better. :|

  • '22 '16

    So no scramble.  Send all 6 Kami’s on the BB!  C’mon MARTI!

  • '22 '16

    You may have to edit out the marine if I sink the BB.  I tried it in local mode and the marine stayed for the land battle even though my Kami’s sunk the BB.

  • '17

    Your kamikazes sunk my BB … but TripleA skips right from kami rolls battle to the Japan battle because there’s only one combat.

    As a result, I cannot edit out the marine mid-battle.

    Your aa guns got three hits … I dunno how you want to proceed … Forum dice?
    Or should I just load the pre-scamble save, delete the marine, and then reroll the aa guns until they get 3 hits again?

  • '22 '16

    Wow!  Super lucky me so far!  I would say whatever is easiest for you to do.  The rest of the battle with forum dice might be annoying and cumbersome to do.  I trust you with however you want to complete the battle.

  • '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 cruisers moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 marine moved from Iwo Jima to 17 Sea Zone
                1 marine moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                6 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
                3 bombers, 1 fighter and 5 tactical_bombers moved from Midway to Japan
                2 destroyers moved from 17 Sea Zone to 6 Sea Zone
                2 submarines moved from 17 Sea Zone to 6 Sea Zone
                2 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                EDIT: Americans undo move 4.

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers, 3 cruisers, 2 destroyers, 5 submarines and 3 transports
                    Japanese defend with 1 carrier and 1 transport
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 2 bombers, 3 cruisers, 2 destroyers and 3 transports in 6 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 3 cruisers, 2 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 17
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 carrier and 1 transport
                Battle in Japan
                    Americans attack with 1 armour, 2 artilleries, 3 bombers, 7 fighters, 3 infantry and 6 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
                        AA fire in Japan :  3/9 hits
                        1 bomber owned by the Americans and 2 fighters owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 6 tactical_bombers in Japan, round 2 :  9/19 hits
                        Japanese roll dice for 3 aaGuns, 6 fighters, 13 infantry and 1 tactical_bomber in Japan, round 2 :  9/20 hits
                        6 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 artilleries owned by the Americans, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 2 fighters owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Japan, round 3 :  7/10 hits
                        Japanese roll dice for 6 fighters, 7 infantry and 1 tactical_bomber in Japan, round 3 :  3/14 hits
                        7 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Japan, round 4 :  5/7 hits
                        Japanese roll dice for 6 fighters and 1 tactical_bomber in Japan, round 4 :  5/7 hits
                        1 bomber owned by the Americans, 4 fighters owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Japan
                        Americans roll dice for 1 armour and 1 bomber in Japan, round 5 :  0/2 hits
                        Japanese roll dice for 2 fighters in Japan, round 5 :  1/2 hits
                        1 bomber owned by the Americans lost in Japan
                        Americans roll dice for 1 armour in Japan, round 6 :  1/1 hits
                        Japanese roll dice for 2 fighters in Japan, round 6 :  2/2 hits
                        1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Japan
                    Japanese win with 1 fighter remaining. Battle score for attacker is -80
                    Casualties for Americans: 1 armour, 2 artilleries, 3 bombers, 7 fighters, 3 infantry and 6 tactical_bombers
                    Casualties for Japanese: 3 aaGuns, 5 fighters, 13 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 17 Sea Zone: 1 battleship and 1 marine
                EDIT: Turning off Edit Mode

    triplea_40808_Ame6.tsvg

  • '17

    I accidentally rolled the first round of US dice one in there somewhere before I got the 3 aa hits I was looking for.

    Doesn’t matter though, Japan holds with 1 fighter.

    The Allies surrender.

    GG  :-)

  • '22 '16

    GG! That game escalated quite quickly.  You totally outplayed me in the pacific.  Have a happy new year! And maybe we will meet up in the playoffs if I’m good enough to make into your tier.

  • '17

    Happy new year and good luck in the playoffs  :-) Wouldn’t surprise me if we get a rematch there  :lol:

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