Oh you’re right. Delete the mech in Egypt.
Desert Admiral (allies)+26 vs Majikforce (axis) 2ed
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 bomber moved from Western Germany to Archangel
1 submarine moved from 110 Sea Zone to 88 Sea Zone
1 armour moved from Trans-Jordan to Alexandria
Germans take Alexandria from British
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Persia to Caucasus
4 armour moved from Trans-Jordan to Northwest Persia
1 fighter moved from Ukraine to Caucasus
3 artilleries and 1 infantry moved from Rostov to Ukraine
1 fighter moved from Western Germany to Ukraine
1 artillery and 2 infantry moved from Western Germany to France
7 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in 88 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 88 Sea Zone
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Archangel to Eastern Poland
1 tactical_bomber moved from Belarus to Ukraine
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Tambov to Samara
1 artillery moved from Russia to Samara
1 fighter moved from Tambov to Samara
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Tambov to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Tambov to Samara
1 artillery moved from Russia to Samara
1 fighter moved from Tambov to Samara
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Tambov to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 3 : 2/4 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 1/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 3 : 1/3 hits
Japanese roll dice for 2 armour in Samara, round 3 : 0/2 hits
1 armour owned by the Japanese lost in Samara
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 4 : 1/3 hits
Japanese roll dice for 1 armour in Samara, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 armour and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 fighter moved from Samara to Russia
1 fighter moved from Kazakhstan to Russia
4 aaGuns moved from Tambov to Russia
1 artillery moved from Bryansk to Russia
4 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Kenya to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
1 fighter moved from 72 Sea Zone to 71 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 bomber moved from Sikang to French Indo China
3 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kweichow to Sikang
3 mech_infantrys moved from Manchuria to Korea
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Malaya to Yunnan -
Scramble 54?
-
Yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Kenya to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
1 fighter moved from 72 Sea Zone to 71 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 bomber moved from Sikang to French Indo China
3 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kweichow to Sikang
3 mech_infantrys moved from Manchuria to Korea
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Malaya to YunnanCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Soviet Far East
Battle in 71 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 71 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 71 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese and 1 destroyer owned by the British lost in 71 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking 71 Sea Zone from Neutral with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in Union of South Africa
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 2/4 hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits
1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 2 destroyers, 3 fighters, 1 submarine and 2 transports; Americans defend with 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 11/16 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 2 carriers owned by the Americans, 6 submarines owned by the Japanese, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 5/13 hits
Americans roll dice for 1 carrier, 2 cruisers, 8 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 3 : 6/12 hits
Units damaged: 1 carrier owned by the Japanese
3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 7/10 hits
Americans roll dice for 7 fighters and 4 transports in 54 Sea Zone, round 4 : 6/7 hits
3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Americans and 3 fighters owned by the ANZAC lost in 54 Sea Zone
2 transports owned by the Americans and 2 transports owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 bomber, 1 carrier and 1 cruiser remaining. Battle score for attacker is 50
Casualties for ANZAC: 2 destroyers, 3 fighters, 1 submarine and 2 transports
Casualties for Americans: 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombersNon Combat Move - Japanese
1 bomber moved from 54 Sea Zone to Java
1 armour, 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Malaya to Yunnan
1 submarine moved from 36 Sea Zone to 45 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 71 Sea Zone to French Madagascar
1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Caucasus to SikangPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
2 carriers and 1 cruiser placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
I saw your tournament listing. Sounds fun! I would love to make it but unfortunately the closest I’ll get is Utah in February for a family vacation. I’m from NY. Hope you have a lot of fun!
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Kenya to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
1 fighter moved from 72 Sea Zone to 71 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 bomber moved from Sikang to French Indo China
3 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kweichow to Sikang
3 mech_infantrys moved from Manchuria to Korea
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Malaya to YunnanCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Soviet Far East
Battle in 71 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 71 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 71 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese and 1 destroyer owned by the British lost in 71 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking 71 Sea Zone from Neutral with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in Union of South Africa
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 2/4 hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits
1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 2 destroyers, 3 fighters, 1 submarine and 2 transports; Americans defend with 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 11/16 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC, 2 carriers owned by the Americans, 6 submarines owned by the Japanese, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 5/13 hits
Americans roll dice for 1 carrier, 2 cruisers, 8 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 3 : 6/12 hits
Units damaged: 1 carrier owned by the Japanese
3 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 7/10 hits
Americans roll dice for 7 fighters and 4 transports in 54 Sea Zone, round 4 : 6/7 hits
3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Americans and 3 fighters owned by the ANZAC lost in 54 Sea Zone
2 transports owned by the Americans and 2 transports owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 bomber, 1 carrier and 1 cruiser remaining. Battle score for attacker is 50
Casualties for ANZAC: 2 destroyers, 3 fighters, 1 submarine and 2 transports
Casualties for Americans: 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports
Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters, 6 submarines and 3 tactical_bombersNon Combat Move - Japanese
1 bomber moved from 54 Sea Zone to Java
1 armour, 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Malaya to Yunnan
1 submarine moved from 36 Sea Zone to 45 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 71 Sea Zone to French Madagascar
1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Caucasus to SikangPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
2 carriers and 1 cruiser placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Russia to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Russia to NovgorodCombat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Alaska
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier and 1 cruiser
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 2 battleships, 1 carrier and 1 cruiser in 54 Sea Zone, round 2 : 4/4 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Americans win, taking Alaska from Japanese, taking 54 Sea Zone from Japanese with 1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 battleships, 1 carrier and 1 cruiserNon Combat Move - Americans
1 tactical_bomber moved from 54 Sea Zone to Queensland
3 fighters moved from 54 Sea Zone to Queensland
1 bomber moved from Novgorod to Russia
4 bombers moved from Eastern United States to United Kingdom
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 fighters; Remaining resources: 4 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Rhodesia to Union of South Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 fighters; Remaining resources: 4 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Rhodesia to Union of South AfricaCombat - British
Battle in Union of South Africa
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Union of South Africa, round 2 : 1/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 artillery and 1 infantry in Union of South Africa, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 artillery in Union of South Africa, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour and 1 artillery in Union of South Africa, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Union of South Africa, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from United Kingdom to 109 Sea ZonePlace Units - British
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
British collect 23 PUs; end with 27 PUsTurn Complete - UK_Pacific
-
You’ve done a great job this game. I’ve played a bad one this time…
Check you my Youtube Channel. Just search for Desert Admiral and Axis and Allies.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 tactical_bomber moved from Southern Italy to FranceCombat - Italians
Battle in Western Ukraine
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Western Ukraine to Ukraine
3 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
3 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Southern France to France
2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 airfield placed in Gibraltar
1 infantry placed in Southern France
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to New GuineaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French