shitty dice all around, but ok
L17 BM3 G40 Amon-Sul (X) vs Aetv (L) - 3rd game
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
2 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Shan State to Burma
3 marines moved from Java to 42 Sea Zone
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 44 Sea Zone
1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry and 4 marines moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
2 bombers moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from Japan to Suiyuyan
1 artillery moved from Kweichow to ShensiPurchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 1 factory_minor, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 cruisers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 1 infantry, 4 marines and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 4 marines and 1 tactical_bomber in Celebes, round 2 : 3/7 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 4 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Hunan to Hopei
1 armour moved from Kweichow to Chahar
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 aaGun moved from Kweichow to Shensi
1 aaGun moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Japan to Anhwe
3 bombers moved from Suiyuyan to Kweichow
1 bomber moved from Kweichow to Yunnan
1 bomber moved from Kweichow to French Indo China
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 carriers moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Java to Yunnan
1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Shantung
1 bomber placed in Japan
2 destroyers and 1 submarine placed in 20 Sea Zone
3 mech_infantrys placed in Malaya
Japanese undo move 3.
1 destroyer placed in 36 Sea Zone
2 artilleries placed in French Indo China
1 destroyer and 1 submarine placed in 20 Sea Zone
1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 submarine moved from 63 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 91 Sea Zone to 93 Sea ZonePurchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 54 Sea Zone to Queensland
1 bomber moved from 54 Sea Zone to Queensland
1 artillery moved from Chile to 66 Sea Zone
1 infantry moved from Argentina to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 infantry and 1 mech_infantry moved from Chile to 65 Sea Zone
1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 65 Sea Zone to 63 Sea Zone
3 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 transport moved from 51 Sea Zone to 66 Sea Zone
1 infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
1 artillery moved from Central United States to Eastern United States
1 infantry moved from Argentina to Paraguay
Americans take Paraguay from Neutral_True
1 infantry moved from Argentina to Uruguay
Americans take Uruguay from Neutral_TruePlace Units - Americans
1 carrier placed in 66 Sea Zone
2 fighters placed in 66 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsCombat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Manchuria
5 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Move - British
1 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Turkey to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea ZonePurchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 3 submarines
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
1 submarine owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/4 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 4 : 2/3 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 3 submarines
Casualties for British: 1 cruiser
Battle in Burma
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Afghanistan
British take Afghanistan from Neutral_True
1 artillery and 1 marine moved from Persia to Eastern Persia
1 armour moved from Iraq to Greece
1 infantry moved from Turkey to Greece
1 armour moved from Egypt to Syria
1 infantry moved from Trans-Jordan to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to GreecePlace Units - British
1 artillery and 2 infantry placed in Turkey
2 fighters placed in Iraq
1 mech_infantry placed in Union of South Africa
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Place Units - Italians
1 artillery, 1 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 aaGun and 1 fighter moved from Northern Territory to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
2 units repaired.
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
3 artilleries and 3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Novgorod to Belarus
1 bomber moved from Spain to Eastern PolandPurchase Units - Germans
Germans buy 3 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Romania
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Romania, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Albania
1 bomber moved from Eastern Poland to Slovakia Hungary
19 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Novgorod to Archangel
2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 112 Sea Zone
5 armour moved from Greater Southern Germany to Romania
2 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Baltic States
7 armour moved from Germany to RomaniaPlace Units - Germans
2 submarines placed in 112 Sea Zone
10 mech_infantrys placed in Germany
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Nice move with IC and harbour at Chile :-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
2 infantry moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
1 fighter moved from Bessarabia to Archangel
1 bomber moved from Russia to Bulgaria
1 armour and 1 mech_infantry moved from Greece to Bulgaria
1 fighter moved from Bessarabia to Bulgaria
1 tactical_bomber moved from Bessarabia to Bulgaria
1 fighter moved from Turkey to Bulgaria
1 infantry moved from Kazakhstan to Sikang
1 fighter moved from Volgograd to Sikang
2 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to KoreaPurchase Units - Russians
Russians buy 3 artilleries, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - Russians
Battle in Belarus
Russians attack with 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Russians retreated to Smolensk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 aaGun and 1 infantry
AA fire in Archangel : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Archangel, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Archangel
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Jehol, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 aaGun and 1 artillery
AA fire in Eastern Poland : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 aaGun and 1 artillery in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Germans roll dice for 1 aaGun and 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Eastern Poland, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun and 1 artillery
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Korea
1 infantry owned by the Russians retreated to Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Bulgaria
Russians attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 4/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Sikang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 bomber, 2 fighters and 1 tactical_bomber moved from Bulgaria to Greece
2 aaGuns, 3 artilleries and 12 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Eastern Poland to Smolensk
1 fighter moved from Archangel to Smolensk
1 aaGun, 4 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Manchuria to AmurPlace Units - Russians
10 infantry placed in Russia
3 artilleries placed in Ukraine
Russians undo move 1.
7 infantry and 1 tactical_bomber placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
Test summary from TripleA, engine version: 1.9, time: 20:40:14
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it seems i ve posted somwthing wrong here and that my japan move was not posted :O
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it seems i ve posted somwthing wrong here and that my japan move was not posted :O
ah u played the new move soorry
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
4 units repaired.
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Hopei to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 bomber, 2 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai
1 artillery moved from Yunnan to Burma
1 bomber, 4 fighters and 4 tactical_bombers moved from Yunnan to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from Japan to Jehol
1 artillery moved from Anhwe to Jehol
3 fighters moved from Philippines to JeholPurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery, 3 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 7 tactical_bombers
Chinese defend with 5 infantry; Russians defend with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 7 tactical_bombers in Tsinghai, round 2 : 15/20 hits
Chinese roll dice for 1 armour, 1 fighter, 6 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/9 hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians and 5 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 3 bombers, 6 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Chinese: 5 infantry
Casualties for Russians: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber and 3 fighters
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 fighters in Jehol, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol
Japanese roll dice for 1 bomber and 3 fighters in Jehol, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 cruiser moved from 44 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Tsinghai to French Indo China
1 bomber moved from Tsinghai to Anhwe
1 bomber moved from Tsinghai to Kweichow
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Hopei
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
4 marines moved from Celebes to 44 Sea Zone
3 mech_infantrys moved from Malaya to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 marines, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
4 marines moved from 35 Sea Zone to Philippines
1 battleship and 2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow
4 fighters and 4 tactical_bombers moved from Tsinghai to Shensi
1 aaGun moved from Shensi to Tsinghai
2 artilleries moved from French Indo China to Yunnan
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Jehol to Yunnan
3 fighters moved from Jehol to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
2 destroyers and 1 submarine placed in 20 Sea Zone
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
3 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 marines moved from Queensland to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 marines moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 marines moved from 49 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Western United States to 16 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry, 2 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 3 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 carrier and 4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
2 bombers moved from 16 Sea Zone to Midway
3 infantry, 1 mech_infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Midway
2 infantry moved from Argentina to 66 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 armour moved from Tunisia to Morocco
1 infantry moved from Paraguay to Brazil
1 infantry moved from Uruguay to Argentina
1 infantry moved from Peru to Chile
1 fighter moved from Eastern United States to Morocco
1 destroyer moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
2 transports placed in 66 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine placed in 66 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsCombat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Manchuria to ChaharPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 aaGun and 1 armour
AA fire in Chahar : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 1 armour in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Chahar, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 1 armour
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 4 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in Shensi, round 2 : 1/8 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ManchuriaPlace Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Move - British
1 infantry moved from Greece to Albania
1 fighter moved from Greece to Albania
1 bomber moved from Greece to Southern Italy
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from Iraq to AlbaniaPurchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;Combat - British
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Norway
Battle in Albania
British attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 3 fighters and 1 infantry in Albania, round 2 : 0/4 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
British roll dice for 3 fighters and 1 infantry in Albania, round 3 : 2/4 hits
Italians roll dice for 1 mech_infantry in Albania, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Albania
British win, taking Norway from Germans with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 4/5 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from West India to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Saudi Arabia to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Saudi Arabia to 80 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 marine moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 39 Sea Zone to India
2 infantry moved from Afghanistan to West India
1 artillery and 2 infantry moved from Turkey to Greece
1 armour moved from Syria to Greece
3 fighters moved from Albania to Greece
1 bomber moved from Southern Italy to Greece
1 artillery moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
3 infantry placed in Turkey
2 armour placed in Iraq
1 artillery and 1 marine placed in Egypt
1 destroyer placed in 106 Sea Zone
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
3 mech_infantrys moved from Northern Italy to BulgariaPurchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Bulgaria
Italians attack with 3 mech_infantrys
Russians defend with 1 armour
Italians roll dice for 3 mech_infantrys in Bulgaria, round 2 : 1/3 hits
Russians roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
2 aaGuns, 2 artilleries and 7 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Slovakia Hungary to Greece
14 armour and 1 mech_infantry moved from Romania to Greece
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Germany to 113 Sea Zone
3 mech_infantrys and 3 transports moved from 113 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 artillery and 20 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to ArchangelPurchase Units - Germans
Germans buy 1 factory_upgrade and 10 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Greece
Germans attack with 14 armour, 1 bomber and 1 mech_infantry
British defend with 2 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry; Russians defend with 1 airfield, 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Germans roll dice for 14 armour, 1 bomber and 1 mech_infantry in Greece, round 2 : 9/16 hits
Russians roll dice for 5 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 8/16 hits
3 armour owned by the Russians, 1 bomber owned by the Russians, 7 armour owned by the Germans, 1 bomber owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Greece
Germans roll dice for 7 armour and 1 bomber in Greece, round 3 : 6/8 hits
Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Greece, round 3 : 4/7 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Greece
Germans roll dice for 3 armour and 1 bomber in Greece, round 4 : 3/4 hits
Russians roll dice for 1 fighter in Greece, round 4 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Greece
Germans win, taking Greece from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 49
Casualties for Germans: 12 armour and 1 mech_infantry
Casualties for British: 2 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Casualties for Russians: 3 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 3 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits
Germans roll dice for 3 mech_infantrys in Norway, round 2 : 1/3 hits
British roll dice for 2 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the British lost in Norway
Germans roll dice for 3 mech_infantrys in Norway, round 3 : 0/3 hits
British roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Germans roll dice for 3 mech_infantrys in Norway, round 4 : 1/3 hits
British roll dice for 1 infantry in Norway, round 4 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 21 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 21 infantry in Eastern Poland, round 2 : 4/23 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 aaGun and 1 armour moved from Slovakia Hungary to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 armour, 1 artillery and 1 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Romania to Bessarabia
1 bomber moved from Greece to Southern ItalyPlace Units - Germans
10 mech_infantrys placed in Germany
Units in Romania being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4
Germans collect 48 PUs (7 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Smolensk to Bessarabia
3 infantry moved from Smolensk to Archangel
1 fighter moved from Smolensk to Archangel
2 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to BelarusPurchase Units - Russians
Russians buy 3 artilleries, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Bessarabia : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 2/5 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Bessarabia to Ukraine
2 aaGuns, 3 artilleries and 10 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Smolensk to Vologda
14 infantry moved from Smolensk to Bryansk
4 infantry moved from Russia to Vologda
3 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery placed in Volgograd
Russians undo move 1.
2 artilleries placed in Ukraine
Russians undo move 2.
1 artillery and 1 infantry placed in Ukraine
1 transport placed in 100 Sea Zone
4 mech_infantrys placed in Russia
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 mech_infantry moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Kansu
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Anhwe to Kansu
1 bomber moved from Kweichow to Kansu
1 bomber moved from French Indo China to Burma
1 bomber moved from Yunnan to BurmaPurchase Units - Japanese
Japanese buy 5 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Burma
Japanese attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Kansu, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Yunnan to Hopei
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Kweichow
1 artillery moved from Shantung to Anhwe
1 aaGun moved from Yunnan to Shan State
2 mech_infantrys moved from Malaya to Shan State
1 artillery moved from Kweichow to Yunnan
3 mech_infantrys moved from French Indo China to Shan State
1 destroyer moved from 20 Sea Zone to 23 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 36 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
2 bombers moved from Burma to French Indo China
1 bomber moved from Kansu to French Indo China
1 bomber moved from Kansu to Anhwe
3 fighters moved from Anhwe to Philippines
2 fighters and 2 tactical_bombers moved from Kweichow to 35 Sea Zone
1 tactical_bomber moved from Kweichow to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from Shensi to French Indo ChinaPlace Units - Japanese
3 infantry placed in Shantung
3 mech_infantrys placed in Malaya
3 destroyers placed in 36 Sea Zone
2 destroyers and 1 submarine placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
3 bombers moved from Midway to Japan
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 16 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to CelebesPurchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits
Bombing raid in Japan rolls: 5,3,7 and causes: 15 damage to unit: factory_major
Bombing raid in Japan causes 15 damage total.
Battle in Java
Battle in Celebes
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Java from Japanese, taking Celebes from Japanese, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
3 fighters moved from 23 Sea Zone to 26 Sea Zone
2 marines moved from Caroline Islands to 33 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries, 5 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 fighters moved from 63 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 66 Sea Zone to 88 Sea Zone
1 destroyer moved from 86 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from Argentina to 66 Sea Zone
1 infantry moved from Chile to 66 Sea Zone
1 mech_infantry moved from Argentina to 66 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 66 Sea Zone to 88 Sea Zone
2 infantry and 2 mech_infantrys moved from 88 Sea Zone to Suriname
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
3 bombers moved from Japan to ManchuriaPlace Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsCombat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 fighter moved from Manchuria to JeholPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to ManchuriaPlace Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsCombat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Romania
3 infantry moved from Turkey to Greece
2 armour moved from Iraq to Greece
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoPurchase Units - British
British buy 1 airfield, 2 artilleries, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - British
Battle in Romania
British converts factory_upgrade into different units
Battle in Borneo
Battle in Greece
British attack with 2 armour and 3 infantry
Germans defend with 1 airfield and 2 armour
British roll dice for 2 armour and 3 infantry in Greece, round 2 : 1/5 hits
Germans roll dice for 2 armour in Greece, round 2 : 1/2 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Greece
British roll dice for 2 armour and 2 infantry in Greece, round 3 : 1/4 hits
Germans roll dice for 1 armour in Greece, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Greece
British win, taking Romania from Germans, taking Borneo from Japanese, taking Greece from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for British: 2 infantryNon Combat Move - British
1 armour moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 destroyer moved from 97 Sea Zone to 100 Sea Zone
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Angola to Anglo Egyptian Sudan
2 infantry moved from Angola to Belgian Congo
2 infantry moved from West India to India
1 fighter moved from India to Turkey
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 airfield, 2 artilleries and 1 fighter placed in Turkey
1 carrier placed in 80 Sea ZoneTurn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries and 7 infantry moved from Southern France to Spain
1 mech_infantry moved from Bulgaria to Albania
1 mech_infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaPurchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Caroline Islands to Manchuria
2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 100 Sea ZoneTurn Complete - French





