@Baron:
@Midnight_Reaper:
@Baron:
Is BB cost at 24, 2 hits, per classic edited rule set ?
If 20, then keep Cruiser 12 IPCs and give it some Anti-Submarine Capacity of Destroyer.
See it as a sculpt which represent all warships escorting capital warship units, Carrier and Battleship.
And let Subs dive before aircraft attack unless a Cruiser-Destroyer is blocking Sub Submerge.
But Subs Surprise strike cannot be blocked, and is always rolling first strike.
Submarines will be more than sitting duck against planes, and even if 12 IPCs makes Cruiser less powerful in pure combat compared to Battleship, it is clearly right.
Just a little twist but it will improve all combat interactions IMO.
Fighter is still 12 IPCs? Bomber at 15 IPCs?
While I’ve never given much thought to having Cruisers with anti-submarine abilities, I have thought about having Cruisers with integrated anti-aircraft ability: Treat as AAA at sea for having Cruisers with your fleet, except with a cap of two (2) dice rolled per Cruiser present. It’s not the same, but would it be comparable?
{snip}
IMO, the real issue in Classic is about Sub being too vulnerable against aircraft.
You modify Fighter cost from 12 to 10. Increasing planes availability (on Carrier vs Subs).
My 2 cents on requiring Cruiser to only prevent them Subs from Submerge is a small compromise to radically improve interaction and ellusivness of Subs. As I said, this Cruiser sculpt might figure for all non-capital warships.
Now Subs can submerge before all attacking units, if you don’t bring a Cruiser to the party.
Of course, it is absolutely not mandatory to submerge.
Transport will remain the best fodder because it is the cheaper and weakest unit.
So you think that I should give subs a new ability to help them out against planes and then have cruisers take that new sub ability away when subs face cruisers in battle? While that would give incentive for powers to stock their fleets with cruisers, I would rather just simplify things - if fighting against planes is the ultimate issue, why not just give cruisers the ability to knock those pesky fliers out of the sky straight away?
As a thought, if we’re going to hand new powers to old units and new units, what do you think of something like this?
Battleships at 20 - Two hits to kill, Amphibious Bombardment, AAA value at 1 against up to 2 planes per BB
Carriers at 16 - Two hits to kill, Carry two fighters, AAA value at 1 against up to 2 planes per CV
Cruisers at 12 - One hit to kill, Counters SS Submerge ability, AAA value at 1 against up to 1 planes per CA
Subs at 8 - One hit to kill, First Strike ability, Submerge ability
Trans at 8 - One hit to kill, Carry three infantry or one infantry and one armor
(If we’re going to have cruisers doing the work of destroyers as well, I guess you could call them Cruiser-Destroyers, similar to some old US Navy CRUDESRONs - Cruiser Destroyer Squadrons.)
-Midnight_Reaper