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Giallo v JWW (axis) +3 BM3

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Americans
                1 unit repaired.
                3 mech_infantrys moved from British Columbia to Alaska
                1 fighter moved from British Columbia to Alaska
                1 fighter moved from Western United States to Alaska
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 submarine moved from 26 Sea Zone to 49 Sea Zone
                1 fighter moved from Hawaiian Islands to 47 Sea Zone
                1 fighter moved from Western United States to Alaska
                7 bombers moved from Iraq to Caucasus

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 49 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 49 Sea Zone
                        Americans roll dice for 1 submarine in 49 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 47 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 47 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Alaska
                    Americans attack with 3 fighters and 3 mech_infantrys
                    Japanese defend with 2 infantry
                        Americans roll dice for 3 fighters and 3 mech_infantrys in Alaska, round 2 :  4/6 hits
                        Japanese roll dice for 2 infantry in Alaska, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
                    Americans win, taking Alaska from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 2 infantry
                Battle in Caucasus
                    Americans attack with 7 bombers
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 7 bombers in Caucasus, round 2 :  4/7 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Americans win with 7 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Americans
                7 bombers moved from Caucasus to India
                3 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 92 Sea Zone to 89 Sea Zone
                2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 11 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from 47 Sea Zone to 49 Sea Zone
                3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 26 Sea Zone to 49 Sea Zone
                2 fighters moved from New South Wales to 49 Sea Zone
                3 fighters moved from Alaska to Western United States

    Place Units - Americans
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Kansu to Sikang
                2 infantry moved from Tsinghai to Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Kansu
                1 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Combat Move - British
                1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Algeria to Tunisia
                      British take Tunisia from Italians
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                2 fighters moved from 96 Sea Zone to 99 Sea Zone
                2 fighters moved from 99 Sea Zone to Cyprus
                2 fighters moved from 96 Sea Zone to 99 Sea Zone
                2 fighters moved from 99 Sea Zone to Cyprus
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 destroyers moved from 109 Sea Zone to 123 Sea Zone
                1 fighter moved from United Kingdom to 123 Sea Zone
                1 fighter moved from 89 Sea Zone to Gibraltar
                1 bomber moved from Gibraltar to Persia

    Purchase Units - British
                British buy 1 armour, 1 carrier, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Cyprus
                    British attack with 1 artillery, 4 fighters and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 4 fighters and 1 infantry in Cyprus, round 2 :  2/6 hits
                        Italians roll dice for 1 infantry in Cyprus, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Cyprus
                    British win, taking Cyprus from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 123 Sea Zone
                    British attack with 2 destroyers and 1 fighter
                    Germans defend with 1 submarine
                        British roll dice for 2 destroyers and 1 fighter in 123 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 123 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                1 fighter moved from 123 Sea Zone to Iceland
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 armour moved from Libya to Alexandria
                2 infantry moved from Alexandria to Egypt
                1 armour moved from French Equatorial Africa to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Syria to Iraq
                1 armour moved from Northwest Persia to Persia
                3 infantry moved from Egypt to Trans-Jordan
                1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                4 fighters moved from Cyprus to 98 Sea Zone
                1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 tactical_bombers moved from Alexandria to Egypt
                1 fighter moved from Iraq to 98 Sea Zone
                1 armour moved from Persia to Eastern Persia
                7 infantry moved from Burma to India
                1 aaGun moved from Burma to India
                2 artilleries and 2 infantry moved from Burma to India
                2 aaGuns, 8 artilleries and 8 infantry moved from Burma to India

    Place Units - British
                1 carrier placed in 98 Sea Zone
                3 infantry placed in Persia
                2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_41112_UK_6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Italians
                1 bomber moved from Ukraine to 99 Sea Zone

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 7 PUs;

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 99 Sea Zone to Southern Italy
                2 armour moved from Ukraine to Romania
                2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                Italians collect 14 PUs; end with 21 PUs

    Territory Summary for Italians :

    Romania : 2 armour
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
        Greece : 1 flag
        97 Sea Zone : 1 destroyer
        Yugoslavia : 2 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 17 / 23
        Japanese : 66 / 83
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 43 / 52
        UK_Pacific : 7 / 9
        Italians : 14 / 21
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41112_Ita6.tsvg

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    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Italians
                1 bomber moved from Ukraine to 99 Sea Zone

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 7 PUs;

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 99 Sea Zone to Southern Italy
                2 armour moved from Ukraine to Romania
                2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                Italians collect 14 PUs; end with 21 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Romania: 2 armour
                EDIT: Adding units owned by Italians to Ukraine: 2 armour
                EDIT: Turning off Edit Mode

    triplea_41112_Ita6.tsvg

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    decided to keep the ITA arm in UKR

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - ANZAC
                1 carrier and 1 fighter moved from 26 Sea Zone to 49 Sea Zone
                1 fighter moved from New South Wales to 49 Sea Zone
                1 infantry moved from Burma to India
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Alexandria to Egypt

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 9 PUs;

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 19 PUs

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Non Combat Move - French

    Turn Complete - French

    triplea_41112_Fre6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                1 bomber moved from Novgorod to Caucasus
                2 mech_infantrys moved from Volgograd to Caucasus
                4 armour, 5 artilleries, 5 fighters, 31 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Ukraine to Rostov
                1 armour moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Rostov
                4 armour and 6 mech_infantrys moved from Volgograd to Rostov
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Archangel to Nenetsia
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 9 armour, 5 artilleries, 5 fighters, 31 infantry, 15 mech_infantrys and 4 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 9 armour, 5 artilleries, 5 fighters, 31 infantry, 15 mech_infantrys and 4 tactical_bombers in Rostov, round 2 :  21/69 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 9 armour, 5 artilleries, 5 fighters, 31 infantry, 15 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                5 fighters and 4 tactical_bombers moved from Rostov to Novgorod
                1 bomber moved from Caucasus to Eastern Poland
                2 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Belarus to Bryansk
                1 aaGun, 3 artilleries and 3 infantry moved from Archangel to Belarus
                1 aaGun and 5 infantry moved from Novgorod to Belarus
                2 infantry moved from Vyborg to Novgorod
                10 mech_infantrys moved from Eastern Poland to Ukraine
                10 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to France
                1 infantry moved from Southern France to France
                2 infantry moved from Northern Italy to Yugoslavia
                3 artilleries and 7 infantry moved from Northern Italy to Western Germany
                1 fighter moved from Northern Italy to Southern Italy

    Place Units - Germans
                3 bombers placed in Germany
                1 artillery placed in Germany
                4 armour placed in Germany
                1 infantry placed in Volgograd
                2 artilleries placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                Germans collect 60 PUs (1 lost to blockades); end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 2 aaGuns
                EDIT: Adding units owned by Germans to Rostov: 2 aaGuns
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
        Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
        Germany : 4 armour, 1 artillery, 3 bombers and 1 factory_major
        Southern Italy : 3 fighters and 1 infantry
        Belarus : 1 flag, 2 aaGuns, 3 artilleries and 8 infantry
        Karelia : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 31 infantry and 15 mech_infantrys
        Nenetsia : 1 flag
        Urals : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 bomber and 10 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 2 infantry and 10 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
        Caucasus : 1 flag, 2 mech_infantrys
        Smolensk : 1 flag, 1 infantry
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Yugoslavia : 1 flag, 1 aaGun and 2 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 61 / 80
        Russians : 10 / 23
        Japanese : 66 / 83
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 43 / 52
        UK_Pacific : 7 / 9
        Italians : 14 / 21
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41112_Ger7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                1 fighter and 1 tactical_bomber moved from Russia to Caucasus
                2 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                1 armour moved from Russia to Vologda
                1 armour and 1 mech_infantry moved from Tambov to Vologda
                1 artillery moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Tambov to Vologda
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Novosibirsk to Urals
                1 infantry moved from Novosibirsk to Urals
                1 infantry moved from Novosibirsk to Urals
                5 infantry moved from Kansu to Suiyuyan

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 3 armour and 2 mech_infantrys in Vologda, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Suiyuyan
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry and 2 mech_infantrys
                        Russians roll dice for 5 infantry in Suiyuyan, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Suiyuyan, round 2 :  1/3 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                        Russians roll dice for 4 infantry in Suiyuyan, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Suiyuyan, round 3 :  1/3 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                    3 infantry owned by the Russians retreated to Kansu
                    Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery in Bryansk, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery in Bryansk, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Bryansk, round 5 :  1/1 hits
                        Germans roll dice for 1 infantry in Bryansk, round 5 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win with no units remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Caucasus
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 3 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 tactical_bomber owned by the Russians lost in Caucasus
                    Russians win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry and 1 tactical_bomber
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Urals
                    Russians attack with 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Urals, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Urals, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Urals
                        Russians roll dice for 2 infantry in Urals, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Urals, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Urals, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Urals, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry in Urals, round 5 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Urals, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 96 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 fighter moved from Caucasus to Tsinghai
                1 aaGun moved from Novosibirsk to Kansu
                1 aaGun moved from Novosibirsk to Tsinghai
                1 infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Novosibirsk to Vologda
                1 fighter moved from Volgograd to Russia
                4 artilleries moved from Tambov to Russia
                4 infantry moved from Tambov to Russia
                2 aaGuns and 36 infantry moved from Tambov to Samara

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 16 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 aaGun
                EDIT: Removing units owned by Russians from Russia: 1 aaGun
                EDIT: Adding units owned by Russians to Vologda: 3 aaGuns
                EDIT: Removing units owned by Russians from Tsinghai: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_41112_Rus7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    really good game Giallo……I had some good dice there, thank you.

  • 21 20 19 18 17 16

    You say that like its the end of the game

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Giallo:

    You say that like its the end of the game

    NO, not at all, I have plenty of time to mess this up!!! I am simply appreciating a good game, some good dice for both of us at times, that time you took out my ITA fleet and N.African troops, you had good dice, I just had some good luck. I need more good luck! This isn’t close to being over and I need to think out, plan, every turn. Have to go to a Christmas party now….hope to get this turn in soon! Take care.

  • 21 20 19 18 17 16

    happy holidays!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Ulaanbaatar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 armour moved from Central Mongolia to Chahar
                2 artilleries and 2 infantry moved from French Indo China to Shan State
                2 bombers moved from French Indo China to India
                2 infantry moved from French Indo China to Shan State

    Purchase Units - Japanese
                Japanese buy 2 aaGuns, 6 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 8,5 and causes: 6 damage to unit: airfield
                    Bombing raid in India causes 6 damage total.
                Battle in Shan State
                    Japanese attack with 2 artilleries and 4 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 4 infantry in Shan State, round 2 :  2/6 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 marines moved from Java to 42 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 marines, 2 submarines and 5 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
                2 marines moved from 46 Sea Zone to New Guinea
                1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
                1 battleship and 1 carrier moved from 35 Sea Zone to 46 Sea Zone
                2 transports moved from 36 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 6 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to New Guinea
                2 fighters moved from 6 Sea Zone to 46 Sea Zone
                1 fighter moved from 46 Sea Zone to New Guinea
                1 fighter moved from Japan to 46 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to New Guinea
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 carriers, 4 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Japan to 35 Sea Zone
                2 fighters moved from Amur to 35 Sea Zone
                2 bombers moved from India to French Indo China
                1 aaGun moved from French Indo China to Shan State
                1 armour moved from Malaya to French Indo China
                1 aaGun moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kweichow to Szechwan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Chahar to Hopei
                2 infantry moved from Jehol to Anhwe
                1 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Hopei to Anhwe
                2 mech_infantrys moved from Suiyuyan to Anhwe
                2 mech_infantrys moved from Ulaanbaatar to Chahar
                1 infantry moved from Manchuria to Jehol
                1 aaGun and 1 infantry moved from 19 Sea Zone to Jehol
                2 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 aaGun, 1 fighter and 1 infantry placed in French Indo China
                1 aaGun, 1 infantry and 1 mech_infantry placed in Kwangtung
                5 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag, 1 aaGun and 2 infantry
        Manchuria : 1 flag, 2 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 armour and 2 mech_infantrys
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 2 infantry and 3 mech_infantrys
        Gilbert Islands : 1 flag, 2 infantry
        Shan State : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        New Britain : 1 flag, 1 artillery
        Solomon Islands : 1 flag, 1 artillery and 1 infantry
        New Guinea : 1 flag, 1 fighter, 1 infantry, 2 marines and 2 tactical_bombers
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 1 fighter and 6 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        46 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 4 tactical_bombers and 2 transports
        35 Sea Zone : 2 carriers, 4 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
        19 Sea Zone : 1 transport
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 57 / 80
        Russians : 13 / 23
        Japanese : 68 / 81
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 43 / 52
        UK_Pacific : 6 / 9
        Italians : 14 / 21
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41112_Jap7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Americans

    Purchase Units - Americans
                Americans buy 4 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;

    Non Combat Move - Americans
                2 mech_infantrys moved from Alaska to Western United States
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                5 fighters moved from Western United States to 26 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 49 Sea Zone to 26 Sea Zone
                3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                7 bombers moved from India to South Australia
                4 fighters moved from 49 Sea Zone to New South Wales
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States
                1 destroyer moved from 89 Sea Zone to 101 Sea Zone
                1 fighter moved from 89 Sea Zone to Gibraltar
                3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 89 Sea Zone to 28 Sea Zone

    Place Units - Americans
                4 submarines placed in 10 Sea Zone
                2 infantry placed in Central United States
                4 fighters placed in Western United States
                Americans undo move 1.
                1 submarine placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                1 fighter moved from Kansu to Sikang

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Kansu
                1 infantry moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    Combat Move - British
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
                5 fighters moved from 98 Sea Zone to 97 Sea Zone
                2 tactical_bombers moved from Egypt to 97 Sea Zone
                1 battleship, 3 carriers, 3 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from Gibraltar to Egypt

    Purchase Units - British
                British buy 3 artilleries, 1 carrier, 1 factory_minor and 2 mech_infantrys; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Greece
                Battle in 97 Sea Zone
                    British attack with 5 fighters and 2 tactical_bombers
                    Italians defend with 1 destroyer
                        British roll dice for 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 :  4/7 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    British win, taking Greece from Italians with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from 97 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                6 infantry moved from Persia to Iraq
                1 bomber moved from Persia to India
                1 artillery moved from Iraq to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                2 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Tunisia to Libya
                1 destroyer moved from 123 Sea Zone to 109 Sea Zone
                1 fighter moved from Iceland to United Kingdom

    Place Units - British
                1 carrier placed in 98 Sea Zone
                1 factory_minor placed in Iraq
                3 artilleries placed in Persia
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 45 PUs; end with 49 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 55 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 58 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 2 infantry
                EDIT: Adding units owned by British to Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_41112_UK_7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 1 PUs;

    Non Combat Move - Italians
                2 armour moved from Ukraine to Romania
                2 artilleries and 3 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs

    Territory Summary for Italians :

    Romania : 2 armour, 2 artilleries and 3 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
        Baltic States : 1 flag
        Eastern Poland : 1 flag
        Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry

    Production/PUs Summary :

    Germans : 57 / 80
        Russians : 13 / 23
        Japanese : 67 / 81
        Americans : 50 / 70
        Chinese : 4 / 6
        British : 45 / 58
        UK_Pacific : 6 / 9
        Italians : 12 / 13
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41112_Ita7.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC
                2 fighters moved from 49 Sea Zone to New South Wales
                1 carrier moved from 49 Sea Zone to 26 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone
                2 artilleries and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41112_Fre7.tsvg

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I have considered this move for quite a while……time to post it I guess

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                8 armour, 5 artilleries, 28 infantry and 15 mech_infantrys moved from Rostov to Volgograd

    Purchase Units - Germans
                Germans buy 1 fighter and 10 transports; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 9 armour, 5 artilleries, 28 infantry and 15 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 9 armour, 5 artilleries, 28 infantry and 15 mech_infantrys in Volgograd, round 2 :  12/57 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 9 armour, 5 artilleries, 28 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Rostov to Caucasus
                2 aaGuns moved from Rostov to Volgograd
                10 mech_infantrys moved from Ukraine to Volgograd
                2 infantry moved from Ukraine to Rostov
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
                5 fighters and 4 tactical_bombers moved from Novgorod to Western Germany
                4 armour, 1 artillery and 3 bombers moved from Germany to Western Germany
                1 artillery and 4 infantry moved from France to Western Germany
                1 aaGun and 2 infantry moved from Yugoslavia to Romania
                1 bomber moved from Eastern Poland to Western Germany
                10 mech_infantrys moved from Eastern Poland to Ukraine
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
                3 fighters moved from Southern Italy to Western Germany

    Place Units - Germans
                10 transports placed in 112 Sea Zone
                1 fighter placed in France

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 fighter
        Western Germany : 1 airfield, 4 armour, 6 artilleries, 4 bombers, 1 factory_major, 8 fighters, 1 harbour, 12 infantry and 4 tactical_bombers
        Romania : 1 aaGun and 2 infantry
        Germany : 1 factory_major
        Southern Italy : 1 infantry
        Belarus : 1 flag, 2 aaGuns, 4 artilleries and 8 infantry
        Karelia : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 2 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 10 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 1 factory_minor, 28 infantry and 25 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 3 infantry
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 cruiser, 1 destroyer and 11 transports
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 60 / 80
        Russians : 10 / 23
        Japanese : 67 / 81
        Americans : 50 / 70
        Chinese : 4 / 6
        British : 45 / 58
        UK_Pacific : 6 / 9
        Italians : 12 / 13
        ANZAC : 10 / 10
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41112_Ger8.tsvg

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Urals to Vologda
                1 infantry moved from Urals to Vologda
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Tsinghai to Smolensk
                5 artilleries and 53 infantry moved from Russia to Bryansk
                3 armour and 2 mech_infantrys moved from Vologda to Bryansk

    Purchase Units - Russians
                Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                3 aaGuns moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                2 aaGuns and 34 infantry moved from Samara to Russia
                3 infantry moved from Tsinghai to Kansu
                1 submarine moved from 98 Sea Zone to 92 Sea Zone

    Place Units - Russians
                5 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_41112_Rus8.tsvg

  • 21 20 19 18 17 16

    @JWW:

    I have considered this move for quite a while……time to post it I guess

    Giving you the oppertunity! Let’s see how this goes

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Japanese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 mech_infantry moved from Chahar to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                1 fighter moved from French Indo China to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                2 bombers moved from French Indo China to India
                1 transport moved from 46 Sea Zone to 49 Sea Zone
                1 infantry moved from Solomon Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  2/2 hits
                    2 bombers killed by AA
                    Bombing raid in India causes 0 damage total.
                Battle in Johnston Island
                Battle in Sikang
                    Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Sikang, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Johnston Island from Americans, taking Sikang from Chinese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
                1 artillery moved from New Britain to 47 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 marines moved from New Guinea to 46 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 marines, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                2 marines moved from 33 Sea Zone to Caroline Islands
                1 fighter and 2 tactical_bombers moved from New Guinea to Caroline Islands
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 carriers, 4 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 tactical_bombers moved from 35 Sea Zone to Japan
                2 fighters moved from Japan to 33 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun and 1 infantry moved from 19 Sea Zone to Manchuria
                2 infantry moved from Jehol to Manchuria
                1 armour and 1 mech_infantry moved from Chahar to Jehol
                1 aaGun moved from Jehol to Chahar
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kwangtung to Hunan
                1 aaGun and 1 infantry moved from Kwangtung to Kwangsi
                1 armour moved from French Indo China to Hunan
                6 infantry moved from French Indo China to Yunnan
                1 aaGun, 2 artilleries and 3 infantry moved from Shan State to Yunnan
                1 fighter moved from Sikang to Szechwan

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 20 Sea Zone
                3 mech_infantrys placed in French Indo China
                2 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 2 marines and 2 tactical_bombers
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 aaGun and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Jehol : 1 flag, 1 armour and 1 mech_infantry
        Manchuria : 1 flag, 1 aaGun and 5 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 2 aaGuns, 3 artilleries and 12 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 armour and 1 mech_infantry
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 fighter and 1 infantry
        Chahar : 1 flag, 1 aaGun and 1 infantry
        Sikang : 1 flag, 1 infantry and 2 mech_infantrys
        Anhwe : 1 flag, 3 mech_infantrys
        Gilbert Islands : 1 flag, 2 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Britain : 1 flag
        Solomon Islands : 1 flag, 1 artillery
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Johnston Island : 1 flag, 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        33 Sea Zone : 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 10 fighters, 4 submarines, 4 tactical_bombers and 2 transports
        30 Sea Zone : 1 transport
        Dzavhan : 1 flag, 1 mech_infantry
        20 Sea Zone : 2 carriers and 1 destroyer
        19 Sea Zone : 1 transport
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        54 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 56 / 80
        Russians : 13 / 25
        Japanese : 71 / 84
        Americans : 50 / 70
        Chinese : 2 / 6
        British : 45 / 58
        UK_Pacific : 5 / 9
        Italians : 12 / 13
        ANZAC : 10 / 10
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41112_Jap8.tsvg

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