@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
Hey Simon, please check the US file, especially the battle in sz 42.
If you think that i used a bad casualty choice, let me know before we continue with UK’s combat in the same sz.
If you are ok with it:
UK combat-Two hits first Round, Ool please.
I can’t imagine that I would have dented both CVs on the US attack. Lose a tac and keep one of the CVs upright with 2 fighters on it.
On the British turn lose 2 DDs.
Good will do.
Do you know if i can edit it in right now or is it better to edit before rolling UK battle and adjust the new roll.?
I think once the battle is joined it is too late to edit. I guess just roll the two extra fighters for the first round. If you want to continue, it might be better to roll it here and edit the results in later.
Defender rolls also for two Ftr’s.
Rolls: 2@4; Total Hits: 22@4: (3, 1)
I scored an additional hit (keeping a Bmbr and a BB as my remaings).
What are you going to take as your casualty?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/7 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 8/13 hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 1 carrier owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 42 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 2 cruisers in 42 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 8/13 hits
1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -111
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 1 submarine
2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese forced to land in Java
Non Combat Move - Americans
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Morocco to Algeria
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese retreated to Kwangsi
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese winJapanese win with 1 artillery remaining with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
1 infantry owned by the Chinese retreated to Kwangtung
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese winJapanese win with 1 artillery remaining, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Yunnan
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 30 PUs;
British buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Yunnan to Szechwan
1 carrier moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 battleship and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from India to Shan State
1 bomber moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
Combat - British
Battle in Borneo
Battle in Sumatra
Battle in Szechwan
British attack with 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits
1 infantry owned by the British lost in Szechwan
1 infantry owned by the British retreated to Yunnan
Japanese win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 transport
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/8 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 transport in 42 Sea Zone, round 2 : 7/9 hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Japanese, 1 carrier owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 2 destroyers owned by the British lost in 42 Sea Zone
British roll dice for 1 battleship, 1 bomber and 2 fighters in 42 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 4/7 hits
1 battleship owned by the British, 1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 1 bomber owned by the British and 2 fighters owned by the British lost in 42 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is -69
Casualties for British: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 cruiser and 3 destroyers
Battle in 42 Sea Zone
Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 1 transport
Japanese win with 2 battleships, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is -69
Casualties for British: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 cruiser and 3 destroyers
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Java: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour moved from West India to India
2 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Egypt to Alexandria
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to United Kingdom
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
2 infantry placed in Iraq
1 fighter and 2 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour
@aequitas:
I scored an additional hit (keeping a Bmbr and a BB as my remaings).
What are you going to take as your casualty?
Simon, please take out a Japanese Navy casualty on your turn.
The map should be fine now.
You rolled excellent! :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 1 fighter
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 mech_infantry moved from Yugoslavia to Bessarabia
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Italians collect 11 PUs (3 lost to blockades); end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Turning off Edit Mode
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 bomber and 1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Smolensk
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Belarus to Rostov
1 armour and 3 mech_infantrys moved from Ukraine to Rostov
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 artilleries moved from Novgorod to Belarus
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Poland to Belarus
1 infantry and 2 mech_infantrys moved from Archangel to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 tactical_bomber moved from Belarus to Western Germany
8 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 infantry moved from Western Germany to France
1 fighter moved from Russia to Belarus
1 bomber moved from Russia to Novgorod
Place Units - Germans
3 artilleries placed in France
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 4 mech_infantrys
Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/5 hits
Germans roll dice for 2 armour and 4 mech_infantrys in Rostov, round 2 : 3/6 hits
3 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 aaGun moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Korea
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour, 2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,2,6,3,6,4,4,6
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
2 armour, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
3 bombers moved from French Indo China to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to Borneo
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from French Indo China to Yunnan
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/3 hits
Bombing raid in India rolls: 4,5,5 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 cruiser and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to Shantung
1 artillery moved from Kiangsu to Shantung
1 armour moved from Szechwan to Kweichow
1 artillery moved from Kweichow to Szechwan
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
3 bombers moved from India to French Indo China
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 carrier moved from 42 Sea Zone to 43 Sea Zone
2 battleships and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 fighters placed in Japan
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 factory_minor placed in Malaya
2 artilleries and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 destroyers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 bomber and 2 fighters moved from Korea to Anhwe
Combat - Americans
Battle in Norway
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in Anhwe
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber and 1 fighter moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from Midway to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
Place Units - Americans
1 armour and 2 fighters placed in Normandy Bordeaux
2 bombers placed in Eastern United States
2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Anhwe from Japanese, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Chahar to Jehol
Place Units - Chinese
1 infantry placed in Hopei
3 infantry placed in Jehol
Chinese undo move 2.
1 infantry placed in Shensi
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Caucasus to Rostov
1 fighter moved from Persia to Rostov
1 armour and 1 mech_infantry moved from India to Yunnan
Combat - British
Battle in Rostov
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 1/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 1/3 hits
Germans roll dice for 2 armour in Rostov, round 3 : 2/2 hits
1 mech_infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Germans lost in Rostov
British roll dice for 1 fighter in Rostov, round 4 : 1/1 hits
Germans roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in Rostov
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys
Battle in Yunnan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 mech_infantry owned by the British lost in Yunnan
1 armour owned by the British retreated to Burma
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Non Combat Move - British
3 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Iraq
1 artillery, 1 fighter and 1 infantry placed in Persia
British undo move 2.
1 artillery and 1 infantry placed in Persia
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 bomber and 2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 4/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to France
1 mech_infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 mech_infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Novgorod to Vologda
1 fighter moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 infantry moved from Finland to Norway
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Belarus to Vologda
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
3 artilleries, 1 infantry and 5 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 armour, 3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/3 hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 armour, 6 artilleries, 1 infantry and 16 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 6 artilleries, 1 infantry and 16 mech_infantrys in Bryansk, round 2 : 7/25 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 6 artilleries and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Norway to Novgorod
1 tactical_bomber moved from 125 Sea Zone to Novgorod
4 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Romania to Bessarabia
1 bomber moved from Smolensk to Novgorod
1 aaGun moved from Belarus to Bryansk
Place Units - Germans
3 armour placed in Ukraine
5 infantry placed in Germany
3 artilleries placed in France
1 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 4.
3 mech_infantrys placed in Novgorod
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Samara
2 aaGuns, 1 armour, 6 artilleries and 3 infantry moved from Russia to Samara
1 artillery moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 aaGun and 6 infantry moved from Korea to Manchuria
Place Units - Russians
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
3 units repaired.
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
3 bombers moved from French Indo China to India
Combat - Japanese
Air Battle in India
Intercept in Calcutta?