Odonis (Allies +27) vs. StuckTojo (Axis) 2nd ed (No VCs)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Northwest Persia to Persia

    Turn Complete - French

    triplea_40947.0_Fre10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 2 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 armour moved from Kansu to Kazakhstan
                2 armour moved from Tsinghai to Kazakhstan
                1 bomber moved from Szechwan to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                5 armour and 5 mech_infantrys moved from Germany to Baltic States
                3 mech_infantrys moved from Poland to Baltic States
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                3 armour and 7 mech_infantrys moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
                1 bomber moved from Western Germany to Baltic States
                1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
                1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
                1 mech_infantry moved from Poland to Eastern Poland

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 3 armour
                    Russians defend with 1 armour
                        Germans roll dice for 3 armour in Kazakhstan, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour
                Battle in Volgograd
                    Germans attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Volgograd, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 3 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  3/12 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 3 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 :  5/8 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 5 armour, 1 bomber and 8 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 5 armour, 1 bomber and 8 mech_infantrys in Baltic States, round 2 :  5/14 hits
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 5 armour, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                5 artilleries moved from Western Ukraine to Bessarabia
                1 aaGun moved from Ukraine to Bessarabia
                1 mech_infantry moved from Western Ukraine to Bessarabia
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                3 mech_infantrys moved from Yugoslavia to Romania
                3 mech_infantrys moved from Western Germany to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
                1 bomber moved from Volgograd to Bessarabia
                1 bomber moved from Baltic States to Western Germany
                2 tactical_bombers moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from 112 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                2 artilleries and 8 infantry moved from France to Northern Italy
                3 aaGuns moved from Poland to Eastern Poland

    Place Units - Germans
                1 armour, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
                2 armour and 8 mech_infantrys placed in Germany
                1 transport placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_40947.0_Ger11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                2 armour and 1 mech_infantry moved from Russia to Volgograd
                1 artillery and 2 infantry moved from Bryansk to Rostov
                1 armour moved from Novgorod to Finland
                      Russians take Karelia from Germans
                      Russians take Finland from Germans
                2 armour moved from Bryansk to Tambov

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 :  2/3 hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 2 armour, 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 armour, 1 artillery and 2 infantry in Tambov, round 2 :  3/5 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  0/3 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 :  0/3 hits
                        Italians roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 :  0/2 hits
                        Italians roll dice for 1 armour in Rostov, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 5 :  1/2 hits
                        Italians roll dice for 1 armour in Rostov, round 5 :  0/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                2 aaGuns and 20 infantry moved from Bryansk to Belarus
                1 aaGun, 2 artilleries and 5 infantry moved from Novgorod to Belarus
                1 infantry moved from Russia to Samara
                1 aaGun moved from Russia to Tambov

    Place Units - Russians
                1 armour, 3 artilleries, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    triplea_40947.0_Rus11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
                1 battleship moved from 37 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                2 armour, 1 artillery and 1 infantry moved from India to West India
                1 armour and 2 mech_infantrys moved from Burma to West India
                1 armour and 1 mech_infantry moved from Sikang to Volgograd
                1 tactical_bomber moved from Tsinghai to Volgograd
                1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
                1 mech_infantry moved from Tsinghai to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 tactical_bomber moved from India to West India
                1 fighter and 1 tactical_bomber moved from Shan State to West India
                1 fighter moved from Shan State to West India
                1 bomber moved from Shan State to West India

    Combat - Japanese
                Japanese creates battle in territory 54 Sea Zone
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 54 Sea Zone from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in Sumatra
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in West India
                    Japanese attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 2 armour, 2 infantry and 2 mech_infantrys
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in West India, round 2 :  5/12 hits
                        UK_Pacific roll dice for 2 armour, 2 infantry and 2 mech_infantrys in West India, round 2 :  3/6 hits
                        1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the British, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in West India
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in West India, round 3 :  5/9 hits
                        UK_Pacific roll dice for 1 armour in West India, round 3 :  0/1 hits
                        1 armour owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 2 armour, 2 infantry and 2 mech_infantrys
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Japanese roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  2/5 hits
                        Russians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Volgograd
                        Japanese roll dice for 2 armour and 1 tactical_bomber in Volgograd, round 3 :  2/3 hits
                        Russians roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the Russians lost in Volgograd
                    Japanese win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 armour and 1 mech_infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys

    Non Combat Move - Japanese
                1 tactical_bomber moved from Volgograd to Kazakhstan
                2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                1 aaGun and 1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Tsinghai
                1 aaGun moved from Chahar to Suiyuyan
                2 mech_infantrys moved from French Indo China to Szechwan
                1 armour moved from French Indo China to Burma
                1 armour and 2 mech_infantrys moved from Malaya to Burma
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from West India to India
                1 tactical_bomber moved from West India to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from West India to India
                1 bomber moved from West India to Kazakhstan

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 armour placed in French Indo China
                2 fighters placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 68 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_40947.0_Jap11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 carriers, 4 destroyers, 2 fighters and 2 submarines moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 carriers, 4 destroyers, 2 fighters and 2 submarines moved from 17 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 16 Sea Zone
                3 fighters moved from Midway to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea

    triplea_40947.0_Ame11.tsvg

  • '20 '19 '18 '15 '13

    scrambles and kk in SZ6?

  • '19 '17 '16

    @Odonis:

    scrambles and kk in SZ6?

    2 kamikazes each on two of your destroyers.  Full scramble.

    Long live the Emperor!!!

  • '19 '17 '16

    I mean 3 each!

    Sorry

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 carriers, 4 destroyers, 2 fighters and 2 submarines moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 carriers, 4 destroyers, 2 fighters and 2 submarines moved from 17 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western United States to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 16 Sea Zone
                3 fighters moved from Midway to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Americans creates battle in territory 98 Sea Zone
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 3,4,2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5,6,4
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 battleship in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 battleship remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 2 carriers, 3 destroyers, 7 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 :  4/12 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  8/14 hits
                        1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Americans and 2 destroyers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 destroyer, 7 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 :  6/10 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 :  9/13 hits
                        3 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 5 fighters and 1 transport in 6 Sea Zone, round 4 :  5/7 hits
                        1 tactical_bomber owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
                        1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Korea
                    Japanese win with 1 battleship, 1 cruiser, 5 fighters and 1 transport remaining. Battle score for attacker is -99
                    Casualties for Americans: 2 carriers, 3 destroyers, 7 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                    Casualties for Japanese: 2 carriers, 4 destroyers and 1 tactical_bomber
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    3 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                3 fighters moved from Gibraltar to Syria
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                4 artilleries and 4 infantry moved from Syria to 98 Sea Zone
                4 artilleries, 2 carriers, 1 cruiser, 4 fighters, 4 infantry and 4 transports moved from 98 Sea Zone to 80 Sea Zone
                4 artilleries and 4 infantry moved from 80 Sea Zone to Eastern Persia
                4 fighters moved from Queensland to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                4 fighters placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_40947.0_Ame11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Iraq to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 bomber and 1 fighter moved from Persia to Caucasus
                3 mech_infantrys moved from Eastern Persia to Turkmenistan

    Combat - British
                British creates battle in territory 79 Sea Zone
                British creates battle in territory 98 Sea Zone
                Battle in Caucasus
                    British attack with 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys
                    Germans defend with 3 armour and 7 mech_infantrys
                        British roll dice for 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys in Caucasus, round 2 :  3/8 hits
                        Germans roll dice for 3 armour and 7 mech_infantrys in Caucasus, round 2 :  2/10 hits
                        3 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the British lost in Caucasus
                        British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 3 :  1/6 hits
                        Germans roll dice for 3 armour and 4 mech_infantrys in Caucasus, round 3 :  3/7 hits
                        1 mech_infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Caucasus
                        British roll dice for 1 armour, 1 bomber and 1 fighter in Caucasus, round 4 :  1/3 hits
                        Germans roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 4 :  4/6 hits
                        1 mech_infantry owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Caucasus
                    Germans win, taking 79 Sea Zone from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -28
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for British: 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys
                Battle in Turkmenistan
                    British attack with 3 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        British roll dice for 3 mech_infantrys in Turkmenistan, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Turkmenistan, round 2 :  0/1 hits
                        British roll dice for 3 mech_infantrys in Turkmenistan, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Turkmenistan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Turkmenistan
                    British win, taking Turkmenistan from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 artilleries and 6 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Northwest Persia
                6 infantry moved from Persia to Eastern Persia
                1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
                1 mech_infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
                3 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                2 cruisers moved from 92 Sea Zone to 87 Sea Zone

    Place Units - British
                3 infantry placed in Iraq
                3 artilleries placed in Persia
                1 fighter placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
                British collect 35 PUs (2 lost to blockades); end with 35 PUs

    Turn Complete - UK_Pacific

    triplea_40947.0_UK_11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Romania to Northwest Persia

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                Battle in Northwest Persia
                    Italians attack with 1 bomber
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber in Northwest Persia, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Italians win, taking 98 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Northwest Persia to Bulgaria
                2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
                2 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
                3 fighters moved from Southern Italy to Greece
                2 artilleries and 3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 9 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs

    triplea_40947.0_Ita11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Northern Territory to Queensland
                1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to Queensland
                2 armour moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4,2,3
                ANZAC collect 8 PUs (5 lost to blockades); end with 9 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    triplea_40947.0_ANZ11.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French
                1 infantry moved from Persia to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

    triplea_40947.0_Fre11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Kazakhstan to Samara
                1 mech_infantry moved from Caucasus to Samara
                1 armour moved from Kazakhstan to Rostov
                1 mech_infantry moved from Caucasus to Rostov
                3 fighters and 2 tactical_bombers moved from Southern Italy to Syria
                1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
                5 artilleries and 3 mech_infantrys moved from Bessarabia to Ukraine
                1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 artillery and 1 infantry moved from Norway to Finland
                1 bomber moved from Western Germany to Finland
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 armour, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 127 Sea Zone to Nenetsia
                1 armour moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians
                1 bomber moved from Bessarabia to Samara

    Combat - Germans
                Battle in Nenetsia
                Battle in Samara
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Nenetsia from Russians, taking Samara from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Syria
                    Germans attack with 3 fighters and 2 tactical_bombers
                    Americans defend with 3 fighters
                        Germans roll dice for 3 fighters and 2 tactical_bombers in Syria, round 2 :  4/5 hits
                        British roll dice for 3 fighters in Syria, round 2 :  2/3 hits
                        1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 3 fighters owned by the Americans lost in Syria
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 3 fighters
                Battle in Ukraine
                    Germans attack with 5 artilleries and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 5 artilleries and 3 mech_infantrys in Ukraine, round 2 :  3/8 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 :  1/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 :  1/6 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Finland
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Finland, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Finland, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
                EDIT: Adding units owned by Germans to Ukraine: 1 artillery
                EDIT: Turning off Edit Mode
                3 aaGuns moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
                1 bomber moved from Samara to Kazakhstan
                2 armour moved from Caucasus to Ukraine
                1 armour moved from Caucasus to Kazakhstan
                2 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Romania to Eastern Poland
                5 armour and 6 mech_infantrys moved from Baltic States to Eastern Poland
                2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Western Germany to Poland
                2 fighters moved from Western Germany to Eastern Poland
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 aaGun moved from Bessarabia to Ukraine
                2 infantry moved from Bulgaria to Greece
                2 fighters and 1 tactical_bomber moved from Syria to Greece
                1 battleship moved from 112 Sea Zone to 127 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 bomber moved from Finland to Bessarabia

    Place Units - Germans
                2 armour and 8 mech_infantrys placed in Germany
                1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_40947.0_Ger12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Germans
                2 artilleries and 2 infantry moved from Russia to Samara
                1 artillery moved from Tambov to Volgograd
                1 armour moved from Tambov to Rostov
                1 armour moved from Tambov to Rostov
                1 artillery and 2 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Russia to Samara
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Volgograd
                1 mech_infantry moved from Russia to Rostov

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Volgograd
                    Russians win, taking Volgograd from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Rostov
                    Russians attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                        Russians roll dice for 2 armour and 1 mech_infantry in Rostov, round 3 :  0/3 hits
                        Germans roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                        Russians roll dice for 2 armour in Rostov, round 4 :  1/2 hits
                        Germans roll dice for 1 armour in Rostov, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Samara
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Samara, round 2 :  1/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Samara
                        Russians roll dice for 2 artilleries and 1 infantry in Samara, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Samara, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Tambov to Russia
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Smolensk
                1 aaGun, 1 artillery and 16 infantry moved from Belarus to Smolensk

    Place Units - Russians
                1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs

    triplea_40947.0_Rus12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                5 fighters moved from Japan to 16 Sea Zone
                1 carrier moved from 20 Sea Zone to 16 Sea Zone
                1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 bomber moved from Kazakhstan to Turkmenistan
                1 tactical_bomber moved from Kazakhstan to Turkmenistan
                1 destroyer moved from 41 Sea Zone to 79 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to 79 Sea Zone
                1 armour moved from Kazakhstan to Turkmenistan
                2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 carrier and 5 fighters
                    Americans defend with 1 battleship
                        Japanese roll dice for 1 carrier and 5 fighters in 16 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 battleship in 16 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 battleship owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 carrier and 5 fighters remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 battleship
                Battle in 79 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    British defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 submarine in 79 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 79 Sea Zone
                    Japanese win, taking 79 Sea Zone from UK_Pacific with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Celebes
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Turkmenistan
                    Japanese attack with 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    British defend with 3 mech_infantrys
                        Japanese roll dice for 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Turkmenistan, round 2 :  1/5 hits
                        Russians roll dice for 3 mech_infantrys in Turkmenistan, round 2 :  2/3 hits
                        1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Turkmenistan
                        Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Turkmenistan, round 3 :  1/3 hits
                        Russians roll dice for 2 mech_infantrys in Turkmenistan, round 3 :  1/2 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Turkmenistan
                        Japanese roll dice for 1 bomber and 1 tactical_bomber in Turkmenistan, round 4 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Turkmenistan, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in Turkmenistan
                    retreated to Turkmenistan
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -19
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 2 armour, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 bomber moved from Turkmenistan to India
                3 armour and 1 artillery moved from West India to India
                2 armour and 2 mech_infantrys moved from Burma to India
                1 armour moved from French Indo China to Burma
                1 aaGun and 1 infantry moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 mech_infantry moved from Szechwan to Burma
                2 fighters and 1 tactical_bomber moved from 79 Sea Zone to India
                1 battleship, 1 carrier and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                2 fighters moved from 16 Sea Zone to Japan
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 aaGun moved from Suiyuyan to Shensi

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
                1 tactical_bomber placed in Japan
                3 artilleries placed in India
                3 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_40947.0_Jap12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 4 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from Eastern Persia to West India
                      Americans take West India from Japanese
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 carrier in 16 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Japanese lost in 16 Sea Zone
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 79 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters in 79 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 79 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 artilleries and 3 infantry moved from Eastern Persia to West India
                1 fighter moved from Persia to 79 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 carriers, 1 cruiser and 3 transports moved from 80 Sea Zone to 79 Sea Zone
                4 carriers moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                2 fighters moved from Western United States to Midway

    Place Units - Americans
                3 fighters placed in Eastern United States
                1 infantry placed in Western United States
                4 destroyers placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_40947.0_Ame12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Egypt to Persia

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from Turkmenistan to West India
                3 artilleries, 13 infantry and 1 mech_infantry moved from Eastern Persia to West India
                3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Iraq to Persia
                1 artillery moved from Persia to Northwest Persia
                2 artilleries moved from Persia to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from United Kingdom to Gibraltar
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 cruisers moved from 87 Sea Zone to 92 Sea Zone

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Egypt
                1 armour and 2 mech_infantrys placed in Iraq
                1 armour and 1 mech_infantry placed in Persia
                British undo move 1.
                1 infantry and 1 mech_infantry placed in Egypt
                1 mech_infantry placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship and 3 transports
                EDIT: Adding units owned by British to 79 Sea Zone: 1 battleship and 3 transports
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
                British collect 33 PUs (4 lost to blockades); end with 33 PUs

    Turn Complete - UK_Pacific

    triplea_40947.0_UK_12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Bessarabia to Rostov
                3 fighters moved from Greece to Rostov
                1 mech_infantry moved from Bessarabia to Baltic States
                1 bomber moved from Bulgaria to Baltic States
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya

    Combat - Italians
                Battle in Libya
                Battle in Rostov
                    Italians attack with 2 armour and 3 fighters
                    Russians defend with 2 armour
                        Italians roll dice for 2 armour and 3 fighters in Rostov, round 2 :  2/5 hits
                        Russians roll dice for 2 armour in Rostov, round 2 :  1/2 hits
                        1 armour owned by the Italians and 2 armour owned by the Russians lost in Rostov
                    Italians win, taking Libya from British, taking Rostov from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 2 armour
                Battle in Baltic States
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 4 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Baltic States
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Baltic States to Eastern Poland
                3 fighters moved from Rostov to Greece
                2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
                1 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 submarine moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs

    triplea_40947.0_Ita12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_40947.0_Fre12.tsvg

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