@Avner Still need your email to put into the game to get dice rolls
Majikforce (axis) vs wheatbeer (allies) rematch BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
3 armour, 9 infantry and 5 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Archangel to Smolensk
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Russians
5 artilleries and 5 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 48 / 62
Russians : 29 / 33
Japanese : 50 / 53
Americans : 50 / 75
Chinese : 5 / 9
British : 35 / 33
UK_Pacific : 11 / 14
Italians : 18 / 36
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
posting as a reminder
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Thanks. Forgot about this one :-o I need to contemplate how to dig Japan out of the quicksand they seem to be in. I will try to look at it tonight. Definfitely this weekend if not tonight. Thanks for your patience!
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No worries
Japan has some tough choices … but I probably should have spent U.S. money in the Atlantic already. :lol:
We’ll see how bad that hurts me in a few rounds I guess.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 fighter moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Japan
2 infantry moved from Manchuria to Jehol
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 battleship and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
2 bombers moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry and 1 marine moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to French Indo China
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 0/7 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Java, round 3 : 3/6 hits
ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 tactical_bomber
British defend with 1 battleship
Japanese roll dice for 2 bombers and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 bomber owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 battleship
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Malaya
1 fighter moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
4 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers and 3 carriers; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 25 Sea Zone to Iwo Jima
1 bomber moved from Buryatia to 16 Sea Zone
1 bomber moved from Buryatia to 15 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 15 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Buryatia to 16 Sea Zone
1 bomber moved from Western United States to 15 Sea Zone
1 fighter moved from Hawaiian Islands to 24 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 24 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 24 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 2 fighters in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 15 Sea Zone
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 2 fighters in 15 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 15 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from Iwo Jima to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 17 Sea Zone
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 fighter moved from 15 Sea Zone to Midway
5 tactical_bombers moved from Western United States to Midway
1 armour, 1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
3 carriers moved from 25 Sea Zone to 17 Sea Zone
1 battleship, 2 cruisers and 4 submarines moved from 25 Sea Zone to 17 Sea Zone
4 destroyers moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 15 Sea Zone to 17 Sea Zone
2 bombers moved from 16 Sea Zone to Midway
1 bomber moved from 15 Sea Zone to Midway
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 17 Sea Zone
1 marine moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 28 Sea Zone to 26 Sea ZonePlace Units - Americans
3 carriers placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 48 / 62
Russians : 29 / 33
Japanese : 54 / 58
Americans : 51 / 79
Chinese : 5 / 9
British : 35 / 33
UK_Pacific : 10 / 14
Italians : 18 / 36
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
Japanese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsProduction/PUs Summary :
Germans : 48 / 62
Russians : 29 / 33
Japanese : 51 / 58
Americans : 51 / 79
Chinese : 8 / 11
British : 35 / 33
UK_Pacific : 10 / 14
Italians : 18 / 36
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Eastern Persia to Shan State
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from Egypt to Alexandria
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Yunnan to Shan State
1 fighter moved from Egypt to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to AlexandriaCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine; Italians defend with 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Hunan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Shan State to India
1 mech_infantry moved from India to Yunnan
1 aaGun moved from Burma to India
1 fighter and 1 tactical_bomber moved from Hunan to India
3 artilleries moved from Burma to Yunnan
1 infantry moved from Burma to India
2 infantry moved from Burma to Yunnan
1 fighter moved from 98 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Kenya to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from French West Africa to Egypt
2 fighters moved from United Kingdom to French West Africa
1 submarine moved from 106 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 89 Sea Zone to 106 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 33 PUs (2 lost to blockades); end with 34 PUsPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 48 / 62
Russians : 29 / 33
Japanese : 49 / 58
Americans : 51 / 79
Chinese : 9 / 11
British : 35 / 34
UK_Pacific : 11 / 14
Italians : 18 / 36
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeMissed an American NCM, if that’s okay.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 marine, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 2 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Romania to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 4 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Ukraine, round 2 : 4/8 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 artillery owned by the Russians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
2 aaGuns moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 submarine and 2 transports placed in 95 Sea Zone
1 marine and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Yunnan to Malaya
1 bomber moved from South Australia to Malaya
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 bomber and 3 fighters
Japanese defend with 1 harbour and 2 tactical_bombers
ANZAC roll dice for 1 bomber and 3 fighters in Malaya, round 2 : 1/4 hits
Japanese roll dice for 2 tactical_bombers in Malaya, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the ANZAC lost in Malaya
ANZAC roll dice for 3 fighters in Malaya, round 3 : 1/3 hits
Japanese roll dice for 1 tactical_bomber in Malaya, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Malaya
ANZAC win with 3 fighters remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 bomber
Casualties for Japanese: 2 tactical_bombersNon Combat Move - ANZAC
3 fighters moved from Malaya to Yunnan
1 carrier moved from 62 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 48 / 62
Russians : 27 / 33
Japanese : 49 / 58
Americans : 51 / 79
Chinese : 9 / 11
British : 35 / 34
UK_Pacific : 11 / 14
Italians : 20 / 36
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 fighter moved from French West Africa to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 48 / 62
Russians : 27 / 33
Japanese : 49 / 58
Americans : 51 / 79
Chinese : 9 / 11
British : 35 / 34
UK_Pacific : 11 / 14
Italians : 20 / 36
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 4 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Archangel
8 armour, 13 artilleries, 3 bombers, 3 fighters, 14 infantry, 13 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk
4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Bryansk
2 infantry moved from Belarus to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 12 armour, 13 artilleries, 4 bombers, 3 fighters, 16 infantry, 19 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 5 armour, 8 artilleries, 3 fighters, 42 infantry, 6 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 2/11 hits
2 fighters owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 13 artilleries, 4 bombers, 1 fighter, 16 infantry, 19 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 28/69 hits
Russians roll dice for 4 aaGuns, 5 armour, 8 artilleries, 3 fighters, 42 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 22/65 hits
6 mech_infantrys owned by the Germans, 4 aaGuns owned by the Russians, 16 infantry owned by the Germans and 24 infantry owned by the Russians lost in Bryansk
Germans roll dice for 12 armour, 13 artilleries, 4 bombers, 1 fighter, 13 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 21/47 hits
Russians roll dice for 5 armour, 8 artilleries, 3 fighters, 18 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 11/41 hits
11 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians and 18 infantry owned by the Russians lost in Bryansk
Germans roll dice for 12 armour, 13 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 18/36 hits
Russians roll dice for 5 armour, 8 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 8/20 hits
2 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians, 8 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 7 artilleries, 4 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 5 : 14/28 hits
Russians roll dice for 2 fighters in Bryansk, round 5 : 2/2 hits
2 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 4 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Germans: 8 artilleries, 2 fighters, 16 infantry and 19 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 armour, 8 artilleries, 3 fighters, 42 infantry, 6 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
1 fighter moved from Bryansk to Novgorod
4 tactical_bombers moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
1 artillery and 8 infantry moved from Vyborg to Novgorod
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
2 artilleries moved from Germany to Western Germany
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Bryansk to Novgorod
3 bombers moved from Bryansk to Western Germany
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
2 transports placed in 112 Sea Zone
2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Wow! That went way better than I expected. I was desperate since Japan is in trouble. I didn’t expect to have all my tanks left! Yeah for MARTI. Sorry for that dicing! You even got 2 with the AA! I thought I was done for!
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Wow! That went way better than I expected. I was desperate since Japan is in trouble. I didn’t expect to have all my tanks left! Yeah for MARTI. Sorry for that dicing! You even got 2 with the AA! I thought I was done for!
Yeah, I don’t think there’s any chance I can recover from a +97 IPC result in an average -15 battle in Russia. Moscow would be lucky to survive next turn.
My goal was to force Germany to wait, strafe, or lose it’s tanks on counter-attack … didn’t work out :lol:
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I still want to see Japan … but I’ll probably surrender before R7 :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 aaGun, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Smolensk to Russia
2 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
1 aaGun, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 50 / 61
Russians : 25 / 32
Japanese : 49 / 58
Americans : 51 / 79
Chinese : 9 / 11
British : 35 / 34
UK_Pacific : 11 / 14
Italians : 20 / 36
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Anhwe
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Hunan
2 infantry and 1 marine moved from Java to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 37 Sea Zone
2 infantry and 1 marine moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 fighter moved from Hunan to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Anhwe to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 infantry moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 aaGun moved from Manchuria to Jehol
4 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
10 infantry placed in Japan
2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs -
I hope Tokyo holds! :-D Merry Christmas!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 3 PUs;Combat Move - Americans
3 cruisers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 marine moved from Iwo Jima to 17 Sea Zone
1 battleship and 1 marine moved from 17 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
6 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
3 bombers, 1 fighter and 5 tactical_bombers moved from Midway to Japan
2 destroyers moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone