• And when Japan attacks your fleet en masse with what ends up being a hell of a strafe after your lose the TRNs, what do you use to keep advancing?

  • Moderator

    I’m not sure what type of scenerio we are up to (meaning what went on on the previous turns), but it should be extremely costly for Japan to even attempt a strafe.  Not that they won’t do it, but that they lose a lot of high powered units in the effort.

    I agree with Jen that you don’t need large amount of trns but I would also say I like more than 1 for my initial thrust or the turn right after that.

    I like that because as Switch points out you can get stranded if Japan does have the numbers to attack/strafe.  Plus, I think it is unrealistict to move 5 inf/5 arm to Sol and expect Japan to leave Tokyo open and you don’t need 5/5 to take the other islands.  You only need 2 inf as long as you have ftrs and a BB.

    For me, once I move to Sol, my follow-up builds will always contain a trn, so should Japan attack/strafe I have a trn ready to pick up the 2 inf the following turn.  At most I risk stranding 2 inf (6 ipc) for one turn instead of 40 ipc worth of units.  Japan will also not be able to continually get to strafe off the one trn, they’ll get one shot (maybe 2) and that is about it.

    This is why I like the AC/ftr method.  With only 1 trn, 1 dd, 1 bb, 3 acs, 6 ftrs (not hard to get as the US), Japan is already looking at taking ~7 hits just to strafe off one lousy trn.  I’m not sure if Japan is spending the first 2-3 turns buying subs to absorb the hits which means they are either using trns or ftrs and both are good for the Allies.

    Now this is strickly dependent on the game but If the US can move with 1-2 subs as additional fodder and get the 4th AC with 2 ftrs, Japan again is looking at taking massive losses just to kill one trn.

    Typically the US can take the losses much more easily than Japan.  (cheaper to defend then attack)  Use those ACs and ftrs as 3’s and 4’s.

    This is why I like the Sz 30 unification by the UK.  Japan just lost 3-4 ftrs (possibly a capital ship) if they chose to attack and now if the US does indeed drop an AC (or 2) or BB (or both) in Sz 55 on US 1, it can be a real pain in the neck to even come close to trying to prevent a move to the Sol on say US 3, where the US can already have 3 acs and 6 ftrs plus the DD and BB for defense.

    And this would of course depend on Germany and if they bought an AC/ships and can threaten a pretty good unification move to the Atlantic since the US forces may be needed to help prevent that.


  • @DarthMaximus:

    I’m not sure what type of scenerio we are up to (meaning what went on on the previous turns), but it should be extremely costly for Japan to even attempt a strafe.  Not that they won’t do it, but that they lose a lot of high powered units in the effort.

    If Japan “strafes”, it can take up to 2 hits on its battleships.  Japan will lose high powered units, but so will the US.  Would you agree that after the US1 turn that indicates a KJF, a 1 fighter per turn build with Japan is reasonable?

    I agree with Jen that you don’t need large amount of trns but I would also say I like more than 1 for my initial thrust or the turn right after that.

    I like that because as Switch points out you can get stranded if Japan does have the numbers to attack/strafe.  Plus, I think it is unrealistict to move 5 inf/5 arm to Sol and expect Japan to leave Tokyo open and you don’t need 5/5 to take the other islands.  You only need 2 inf as long as you have ftrs and a BB.

    2 transports is absolute minimum pretty soon after you start taking islands.  The US can’t rely on its battleship bombardment to kill every Japanese infantry.  The Japs WILL knock out some US infantry, and the US will want cheap replacements.  So if you only have 1 transport, that transport has to go back to pick up more infantry.  Better to have another transport that ferries infantry to a halfway point like Midway, Hawaii, or Solomons.  Of course, if Japan did a heavy air/naval buildup, then US can’t necessarily afford more transports because it won’t be moving into the islands any time soon.

    For me, once I move to Sol, my follow-up builds will always contain a trn, so should Japan attack/strafe I have a trn ready to pick up the 2 inf the following turn.  At most I risk stranding 2 inf (6 ipc) for one turn instead of 40 ipc worth of units.  Japan will also not be able to continually get to strafe off the one trn, they’ll get one shot (maybe 2) and that is about it.

    This is why I like the AC/ftr method.  With only 1 trn, 1 dd, 1 bb, 3 acs, 6 ftrs (not hard to get as the US), Japan is already looking at taking ~7 hits just to strafe off one lousy trn.  I’m not sure if Japan is spending the first 2-3 turns buying subs to absorb the hits which means they are either using trns or ftrs and both are good for the Allies.

  • Moderator

    Yeah, I agree about the 1 ftr per turn, and right again about the 2 J BBs.

    But the UK also has 2 trns, 1 sub, 1 dd, 1 ac/ftr in the neighborhood.

    The US can always land its ftrs on the UK AC (I think by rd 3).

    IMO, this is a good dilemma to present Japan with the Unified fleet in Sz 30.  If Japan kills it, they lose ftrs and may or may not have that BB in range of Sol in the next two turns.  They will need some sort of cover for Fic sz in rd 2 if they intend to get troops there.

    If they leave the sz 30 UK fleet it can eventually reinforce Sol sz with extra fodder, even if it is just the AC/DD, while the trns head to Afr.

    Also with the ftr buys that still means losing trns or ftrs in any attack even if the BBs absorb the first two hits.  I just think it is easier for the US to replace those losses then Japan.  Also depending on Japans fleet size and attack, the US could sack the AC’s after any trns/subs, land the ftrs on Sol then counter attack the J fleet with the remaining Sol ftrs, the ftrs placed in Sz 55, a bom which could be nearby, maybe a dd, and a BB as well.

    You could end up with a mutual destruction, which should be better for the Allies in the long run, since the US can continue to devote 38 ipc to the Pac while Japan (at this point) probably can’t match ship for ship or aircraft for aircraft without neglecting the Aisa push from that point on.

    And you’re right again about not sending the “one” trn back and forth etc. 
    That’s why I like to follow up all US buys with 1 trn.  You don’t have to be in a rush once you get to Sol, IMO, it is more important just to get to Sol first and hold.  Once you are there, wait a turn (or 2) if you must for your 2nd (or 3rd) trn to arrive THEN attack a 4 ipc island with 3 inf, 1 arm.  Now Japan can’t really counter cause that leaves Sz 60 open or US could possibly smash one part of a split J fleet.  Also once you own an island later in the game it becomes much more difficult to reclaim it since each side has had several turns of build up and preparation.  And if you calculate Japan can’t reclaim EI (for example), you drop an IC there move your fleet and set up any blockers for safety.  Now you can drop 4 naval units right off SE Asia.  Once there with an IC it is big big trouble for Japan.

  • '18 '17 '16 '11 Moderator

    I do believe I said America only NEEDS one transport.  That’s not to say extras are not helpful.  But to be perfectly honest, you only NEED one, you can (and should) have plenty of submarines to take as fodder to keep your transport alive.  Transports defend for crud and they attack for nothing, to top it off, they only cost the same as a submarine.

    2 Aircraft Carriers
    Battleship
    2-3 destroyers
    6-10 submarines
    1-2 transports
    4-6 fighters
    +
    England

    Plenty to keep Japan at bay, and should be plenty attainable in the game.  Not very late, either.

    However, your initial probe, if nothing more then to rescue the British, can be nothing more then BB, TRN, DD, 2 AC, 4 FIG, 2 INF.  You are not attacking Japan with it and if they attack you, then they’ll lose even more assets and leave the remaining units in range of the ships you just bought in SZ 55!


  • @Cmdr:

    I do believe I said America only NEEDS one transport.  That’s not to say extras are not helpful.  But to be perfectly honest, you only NEED one, you can (and should) have plenty of submarines to take as fodder to keep your transport alive.  Transports defend for crud and they attack for nothing, to top it off, they only cost the same as a submarine.

    2 Aircraft Carriers
    Battleship
    2-3 destroyers
    6-10 submarines
    1-2 transports
    4-6 fighters
    +
    England

    Plenty to keep Japan at bay, and should be plenty attainable in the game.  Not very late, either.

    However, your initial probe, if nothing more then to rescue the British, can be nothing more then BB, TRN, DD, 2 AC, 4 FIG, 2 INF.  You are not attacking Japan with it and if they attack you, then they’ll lose even more assets and leave the remaining units in range of the ships you just bought in SZ 55!

    england shouldn;t have a navy after round 1 or else Japan doesn’t know what  its doing.

  • 2007 AAR League

    @Cmdr:

    I do believe I said America only NEEDS one transport.  That’s not to say extras are not helpful.  But to be perfectly honest, you only NEED one, you can (and should) have plenty of submarines to take as fodder to keep your transport alive.  Transports defend for crud and they attack for nothing, to top it off, they only cost the same as a submarine.

    2 Aircraft Carriers
    Battleship
    2-3 destroyers
    6-10 submarines
    1-2 transports
    4-6 fighters
    +
    England

    Plenty to keep Japan at bay, and should be plenty attainable in the game.  Not very late, either.

    That adds up to 114-186 IPC’s since the US is likely to have only 1 BB, 1 TP, 3 fig in the Pacific to start with after J1. When you add in 15 IPC’s for the Sink IC and minimum 6 IPC’s worth of units produced there every turn, even the minimum amount you suggested will take at least 4 turns to produce and 1 more to get to the Solomans. That’s a long time unless you’re assuming that Japan isn’t building anything while they are waiting for you to show up.

  • '18 '17 '16 '11 Moderator

    @cyan:

    @Cmdr:

    I do believe I said America only NEEDS one transport.  That’s not to say extras are not helpful.  But to be perfectly honest, you only NEED one, you can (and should) have plenty of submarines to take as fodder to keep your transport alive.  Transports defend for crud and they attack for nothing, to top it off, they only cost the same as a submarine.

    2 Aircraft Carriers
    Battleship
    2-3 destroyers
    6-10 submarines
    1-2 transports
    4-6 fighters
    +
    England

    Plenty to keep Japan at bay, and should be plenty attainable in the game.  Not very late, either.

    However, your initial probe, if nothing more then to rescue the British, can be nothing more then BB, TRN, DD, 2 AC, 4 FIG, 2 INF.  You are not attacking Japan with it and if they attack you, then they’ll lose even more assets and leave the remaining units in range of the ships you just bought in SZ 55!

    england shouldn;t have a navy after round 1 or else Japan doesn’t know what  its doing.

    I said + England because I don’t know if Japan will attack the combined British fleet in SZ 30.  If they do, splendid!!!  I sank a capitol ship and 4 fighter squadrons and didn’t lose a single American unit to do it!  If they don’t then I have a large fleet with England to defend my American fleet!

    Anyway, 42 IPC for USA in round 1 for 2 Carriers, Fighter giving America 2 Carriers, Battleship, Destroyer, Transport, 4 Fighters in SZ 55 which can immediately attack Solomons.

    Round 2: IC, 2 Submarines, 1 Transport + DD from SZ 10.  39 IPC, 1 saved for rainy day

    Round 3: 4 submarines, 2 infantry, 3 saved (since you had +1 from round 2)

    Round 4: 2 destroyers, 2 submarines, infantry, none saved

    Note, this entire time you are taking islands or forcing the Japanese navy to bounce around defending various areas, or give up their defensive superiority attacking your fleets, which net in your favor as America.  You might lose the naval battle, but you’ll win the war because Japan cannot keep up.

  • '18 '17 '16 '11 Moderator

    @U-505:

    @Cmdr:

    I do believe I said America only NEEDS one transport.  That’s not to say extras are not helpful.  But to be perfectly honest, you only NEED one, you can (and should) have plenty of submarines to take as fodder to keep your transport alive.  Transports defend for crud and they attack for nothing, to top it off, they only cost the same as a submarine.

    2 Aircraft Carriers
    Battleship
    2-3 destroyers
    6-10 submarines
    1-2 transports
    4-6 fighters
    +
    England

    Plenty to keep Japan at bay, and should be plenty attainable in the game.  Not very late, either.

    That adds up to 114-186 IPC’s since the US is likely to have only 1 BB, 1 TP, 3 fig in the Pacific to start with after J1. When you add in 15 IPC’s for the Sink IC and minimum 6 IPC’s worth of units produced there every turn, even the minimum amount you suggested will take at least 4 turns to produce and 1 more to get to the Solomans. That’s a long time unless you’re assuming that Japan isn’t building anything while they are waiting for you to show up.

    That adds up to:

    2 Carriers = 32 IPC
    1 Fighter = 10 IPC
    6 Submarines = 48 IPC

    Total: 90 IPC, less then 3 full rounds of purchases, btw.

    That’s for minimal, which is all you’d need when you attack the Japanese.  To be really well off, go with maximum (which you’ll be using around turn 8 or so, when you move to clear SZ 60/61)

    2 Aircraft Carriers = 32 IPC
    1 Battleship = 0 IPC (Starting Unit)
    2-3 destroyers = 12 IPC (2 Starting Units)
    10 submarines = 80 IPC
    2 transports = 8 IPC (1 Starting Unit)
    6 fighters = 30 IPC (3 Starting Units)
    +1 Bomber = 0 IPC (Starting Unit)

    Total: 162 IPC.  4 rounds of purchases, because you are only down China starting with round 2’s cash.  (Lost on round 1, but you start with the money for it.)  42 + 40 + 40 + 40 = 162 and, as I said, you’d need this just to sink the Japanese fleet, which is going to be around Round 8, so you have 8 rounds meaning a mere 20 IPC investment a round after the first round.

    America cannot afford a 20 IPC investment???  In your fantasy you are down what with America???  E. USA + W. USA + C. USA is 28 IPC!!!  That’s your 20 IPC investment + Infantry/Armor in China and that doesn’t even count your income for China!!!  Even if you somehow lost Alaska, Brazil and Hawaii as well as Sinkiang, you can afford that!

  • 2007 AAR League

    Actually it’s 102 IPC’s minimum. I forgot about the sz20 DD, but you can’t fool me into thinking that you will be sending the sz10 DD to the Pacific. Nice try. You might as well just send the whole sz10 fleet to the Pacific because those 2 undefended TP’s aren’t going to escape Germany’s attention.

    And which one of us is fantasizing, again? You aren’t at all factoring in the cost of the Sink IC or it’s production every turn. Didn’t you also say that you would be sending troops to Africa, as well? I believe that you had said earlier that the US would only have to invest 80% of it’s income into Asia and the Pacific. With your minimum build there, Japan doesn’t need much to match or exceed that fleet even if it never goes above it’s starting income for the turns you’re preparing your naval buildup. And it will still have plenty left over to build troops for landing.

    @Cmdr:

    America cannot afford a 20 IPC investment???  In your fantasy you are down what with America???  E. USA + W. USA + C. USA is 28 IPC!!!  That’s your 20 IPC investment + Infantry/Armor in China and that doesn’t even count your income for China!!!  Even if you somehow lost Alaska, Brazil and Hawaii as well as Sinkiang, you can afford that!

    You’re right. I’m sorry. I was assuming that the Axis owned everything but Eastern and Western US. What was I thinking?!  :roll:

  • '18 '17 '16 '11 Moderator

    But the SZ 10 transports are not unprotected.  England is protecting them.  Why should America spend the destroyer there when they can easily take it to SZ 55 and beyond???

    Admittedly, England might have to focus more on Africa and less on Norway for the short term, with American transports as help/fodder if they get attacked.  But that really isn’t too bad, in the grand scheme of things.

  • 2007 AAR League

    Well, as with any thread that goes this long it has turned into an endless cycle of “If you do that, then I’ll do this”. I’m extremely skeptical of any new strategy or, like this one, a variation of an old strategy. It’s just going to have to be tested against multiple opponents, preferably high-caliber, before I give it any value. I think I’m done here until you start posting results for us to discuss.


  • @Cmdr:

    @cyan:

    @Cmdr:

    I do believe I said America only NEEDS one transport.  That’s not to say extras are not helpful.  But to be perfectly honest, you only NEED one, you can (and should) have plenty of submarines to take as fodder to keep your transport alive.  Transports defend for crud and they attack for nothing, to top it off, they only cost the same as a submarine.

    2 Aircraft Carriers
    Battleship
    2-3 destroyers
    6-10 submarines
    1-2 transports
    4-6 fighters
    +
    England

    Plenty to keep Japan at bay, and should be plenty attainable in the game.  Not very late, either.

    However, your initial probe, if nothing more then to rescue the British, can be nothing more then BB, TRN, DD, 2 AC, 4 FIG, 2 INF.  You are not attacking Japan with it and if they attack you, then they’ll lose even more assets and leave the remaining units in range of the ships you just bought in SZ 55!

    england shouldn;t have a navy after round 1 or else Japan doesn’t know what  its doing.

    I said + England because I don’t know if Japan will attack the combined British fleet in SZ 30.  If they do, splendid!!!  I sank a capitol ship and 4 fighter squadrons and didn’t lose a single American unit to do it!  If they don’t then I have a large fleet with England to defend my American fleet!

    Actyually Japan shouldn’t lose any of its fleet. it takes two hits on the battles ships and if they still haven’t killed every thing. then retrteat and straff agian next round. America can’t do anything about it.

  • '18 '17 '16 '11 Moderator

    @cyan:

    @Cmdr:

    @cyan:

    @Cmdr:

    I do believe I said America only NEEDS one transport.  That’s not to say extras are not helpful.  But to be perfectly honest, you only NEED one, you can (and should) have plenty of submarines to take as fodder to keep your transport alive.  Transports defend for crud and they attack for nothing, to top it off, they only cost the same as a submarine.

    2 Aircraft Carriers
    Battleship
    2-3 destroyers
    6-10 submarines
    1-2 transports
    4-6 fighters
    +
    England

    Plenty to keep Japan at bay, and should be plenty attainable in the game.  Not very late, either.

    However, your initial probe, if nothing more then to rescue the British, can be nothing more then BB, TRN, DD, 2 AC, 4 FIG, 2 INF.  You are not attacking Japan with it and if they attack you, then they’ll lose even more assets and leave the remaining units in range of the ships you just bought in SZ 55!

    england shouldn;t have a navy after round 1 or else Japan doesn’t know what  its doing.

    I said + England because I don’t know if Japan will attack the combined British fleet in SZ 30.  If they do, splendid!!!  I sank a capitol ship and 4 fighter squadrons and didn’t lose a single American unit to do it!  If they don’t then I have a large fleet with England to defend my American fleet!

    Actyually Japan shouldn’t lose any of its fleet. it takes two hits on the battles ships and if they still haven’t killed every thing. then retrteat and straff agian next round. America can’t do anything about it.

    I have no idea what forces you are talking about.

    If Japan did NOT attack SZ 30 they are facing:

    USA: 2 Carriers, 4 Fighters, Transport, 2 Destroyers, Battleship
    UK: Carrier, Fighter, 2 Transports, Submarine, Destroyer

    Japan has 2 Carriers, 2 Battleships, 3 Transports, 6 Fighters, Bomber

    After one round, with Japan attacking to “strafe” you would have:

    Japan kills 3 Transports, Submarine for 32 IPC in damage to the Allies
    Japan loses 3 Fighters, 3 Transports for 54 IPC in damage to Japan

    If Japan does kill the SZ 30 fleet, then they are reduced by 4 fighters and a carrier.

    Japan attacks with 2 battleships, 2 fighters, bomber, 3 transports
    America defends with battleship, 4 fighters, 2 carriers, transport, 2 destroyers

    Japan kills a fighter and a transport, 18 IPC in equipment destroyed
    Japan loses 3 transports with a good possibility of another fighter, 24-34 IPC lost

    Honestly, Japan is not in a good position to attack the American fleet at any point. Let alone being able to attack without “losing any of its fleet.”

    And yes, that’s only 1 round of American builds for fleet.  You might be able to punch out more damage if you build a destroyer and 2 transports, I assumed Japan with only two transports for builds to give you more flexibility.  However, the damage you take from the Americans or the Combined fleet wouldn’t change, only the possibility of doing more damage to them in round 1.


  • UK moving to sz 30 rd 1 is stupid. it leaves the szs 59 trn alive, allows Japan to do Pearl Heavy and won’t reach the solomns until UK3. at least.  so the UK’s fleet is toast. by eithre attacking rd 1 or allows the american navy to be toast while simultaneously putting the uk fleet out of range.

  • '18 '17 '16 '11 Moderator

    Moving the UK fleet to SZ 30 gives England options.

    Why throw the fleet away to sink a transport?  Japan can go Pearl Heavy either way, so why not consolidate and pose a threat to a second front until you can unify with America?

    From SZ 30 you can invade E. Indies with 3 infantry, fighter, should be more then enough to win.
    From SZ 30 you can invade New Guinea with 3 infantry, fighter, if that’s not enough to win, resign now!
    From SZ 30 you can move to SZ 40 and then rendezvous with America in SZ 45 on UK 3 with a fleet sufficiently large that Japan has no possible chance to sink it and set up for an invasion of Philippines, Borneo and E. Indies next round.  Japan cannot protect all three!

  • 2007 AAR League

    @Cmdr:

    I have no idea what forces you are talking about.

    If Japan did NOT attack SZ 30 they are facing:

    USA: 2 Carriers, 4 Fighters, Transport, 2 Destroyers, Battleship
    UK: Carrier, Fighter, 2 Transports, Submarine, Destroyer

    Japan has 2 Carriers, 2 Battleships, 3 Transports, 6 Fighters, Bomber

    After one round, with Japan attacking to “strafe” you would have:

    Japan kills 3 Transports, Submarine for 32 IPC in damage to the Allies
    Japan loses 3 Fighters, 3 Transports for 54 IPC in damage to Japan

    If Japan does kill the SZ 30 fleet, then they are reduced by 4 fighters and a carrier.

    Japan attacks with 2 battleships, 2 fighters, bomber, 3 transports
    America defends with battleship, 4 fighters, 2 carriers, transport, 2 destroyers

    Japan kills a fighter and a transport, 18 IPC in equipment destroyed
    Japan loses 3 transports with a good possibility of another fighter, 24-34 IPC lost

    Honestly, Japan is not in a good position to attack the American fleet at any point. Let alone being able to attack without “losing any of its fleet.”

    And yes, that’s only 1 round of American builds for fleet.  You might be able to punch out more damage if you build a destroyer and 2 transports, I assumed Japan with only two transports for builds to give you more flexibility.  However, the damage you take from the Americans or the Combined fleet wouldn’t change, only the possibility of doing more damage to them in round 1.

    C’mon, c’mon. I want to see results, not theory. Play some damn games with this crazy strategy. Besides, your math is completely off. It takes 3 turns to link up those fleets. And how can you assume that Japan only has 3 TP’s in that time span or hasn’t even built more attack fleet or aircraft?

  • '18 '17 '16 '11 Moderator

    UK 1 to SZ 30
    UK 2 to SZ 40
    UK 3 to SZ 45

    That’s what I said, if you read something else, then I apologize for being confusing.

    As for “crazy strategy” the thread is called Crazy George!  Of course, that was the idea of 3 infantry + fighter from India/SZ 35 to FIC on Round 1, thus negating the survivability of a SZ 30 fleet merger.

    As for just the SZ 30 fleet merger, that’s a pretty safe move.  Costs Japan a lot more then England to sink that fleet.

    As for builds, i already adjusted for that.  I said Japan’s builds would do nothing more then do more damage to the allies when he attacks.  But since you said you wanted to hit them for one round and retreat, the extra damage to the defender is not very important, only the damage you take.  You stated that your strafe wouldn’t cost Japan anything, I’ve shown that it actually will, on average 32-40 IPC in damage on top of damaging the two battleships.



    Okay, so in Round 1 Japan buys 2 Transports, Destroyer (Switch’s stated build when suspecting KJF.)


    In Round 2 you have 34 IPC (32 + 2 Saved ) as you are only up China.  You sank the SZ 30 fleet and have a Battleship remaining (what the odds say you will have.) You sunk Pearl and have a Submarine, Destroyer, Battleship, Carrier and 2 Fighters in Pearl (You lost the 4th transport as fodder in SZ 52, Switch’s attack plan, as stated above.)

    You purchase 6 infantry to fill your transports (after J2 you have no infantry in range of SZ 60 to fill transports) leaving you 16 IPC which you buy 2 submarines.

    End of Round 2 Fleet for Japan: 2 Battleships (1 extremely far away and out of battle for a long time coming from SZ 30, so 3 turns it’s out of the picture at least), 1 Carrier, 2 Fighters, 3 Submarines, 2 Destroyers, 3 Transports

    End of Round 2 American Fleet: 2 Destroyers, 1 Transport, 2 Carriers, 4 Fighters, Battleship, 5 Submarines


    Round 3: You are forced to retreat out of SZ 52 because you cannot defend against the American fleet.  Also, any “strafe” on the American fleet would be meaningless.  A few submarines sunk in exchange for your submarines, destroyers and possible fighters.

    You decide, with 32/33 IPC to build 6 infantry to fill your transports (assuming you have Buryatia and China now, moving to take India with the IC!) leaving you 15 IPC, that’s only 1 ship, let’s call it a destroyer.  You save 3 IPC.

    Japans Fleet now: 2 Battleships, Carrier, 2 Fighters, 3 Submarines, 3 Transports, 2 Destroyers
    America’s Fleet now: 2 Battleships, 2 Carriers, 4 Fighters, 7 Submarines, Transport, 2 Destroyers


    Round 4: You still cannot attack India, but at least England cannot get FIC!  You would be able too, but your threw your fighters away in SZ 30 sinking the British fleet!  You other fighters are with your fleet protecting it from America.  And all you have on the mainland are some infantry, 1 artillery, 1 armor.  You’re facing at least 10 infantry of England in India +/- some Russian armor as anchors or even a Russian fighter, if needed.  But you have Sinkiang finally…

    Japan has 38 IPC (35 + 3) allowing you to build 6 infantry, submarine, destroyer

    Japanese Fleet now: 2 Battleships, Carrier, 2 Fighters, 4 Submarines, 3 Transports, 3 Destroyers
    America’s Fleet (now in SZ 45 with ownership of Solomons): 2 Battleships, 2 Carriers, 4 Fighters, 7 Submarines, Transport, 2 Destroyers
    +
    America’s reserve Fleet (SZ 55): Aircraft Carrier, 2 Fighters, America saves 2 IPC

    You can neither sink the American fleet in SZ 45 and won’t be able too on offense for at least two rounds, nor will you be able to stop it from taking either E. Indies or Borneo and once America has that, it’s only time before the game is over for Japan.

    Meanwhile, America’s putting together a small fleet to bring reinforcements from home.

  • 2007 AAR League

    Blah blah blah. Less talk the talk, more walk the walk.

    P.S. Japan no sinkee the sz30 fleet on J1. Peon fleets don’t get attention until they can be crushed proper like.

  • '18 '17 '16 '11 Moderator

    Let’s pretend Japan does not hit SZ 30, thus saving 4 fighters and a carrier, but leaving the British fleet to harass them.

    UK 1: Carrier, Fighter, Destroyer, 2 Transports, Submarine (SZ 30)
    Japan 1:  2 Battleships, 2 Carriers, 4 Fighters, 3 Transports, Submarine, 2 Destroyers (1 Transport lost as fodder in SZ 52)
    USA 1: 2 Carriers, 4 Fighters, Battleship, Destroyer, Transport (SZ 55)


    UK 2: Carrier, Fighter, Destroyer, 2 Transports, Submarine (Either SZ 37 or SZ 47 with ownership of either E. Indies or New Guinea)
    Japan 2: 2 Battleships, 2 Carriers, 4 Fighters, 3 Transports, 3 Submarines, 2 Destroyers (SZ 60?)
    USA 2: Battleship, 2 Carriers, 4 Fighters, Transport, 5 Submarines, 2 Destroyers (SZ 55)


    UK 3: Carrier, Fighter, Destroyer, 2 Transports, Submarine (Either SZ 37 or SZ 47 with ownership of both E. Indies and New Guinea)
    Japan 3: 2 Battleships, 2 Carriers, 4 Fighters, 3 Transports, 4 Submarines, 3 Destroyers (SZ 60/61?)
    USA 3: 2 Battleships, 2 Carriers, 4 Fighters, Transport, 7 Submarines, 2 Destroyers (SZ 55)


    UK 4: Carrier, Fighter, Destroyer, 2 Transports, Submarine (SZ 45 with ownership of E. Indies?, New Guinea and Solomons)
    Japan 4: 2 Battleships, 2 Carriers, 4 Fighters, 3 Transports, 6 Submarines, 3 Destroyers (assuming no transports lost reclaiming E. Indies)
    USA 4: 2 Battleships, 2 Carriers, 4 Fighters, Transport, 7 Submarines, 2 Destroyers (SZ 45 with England)
    USA 4: Carrier, 2 Fighters in SZ 55


    Japan 5:  Japan can attack SZ 45 and it will look like this:

    Attacker: 2 Battleships, 2 Carriers, 4 Fighters, 3 Transports, 6 Submarines, 3 Destroyers, Bomber (assuming your other two fighters are assisting in taking India or other lands on Asia)
    Defender: 2 Battleships, 3 Carriers, 5 Fighters, 3 Transports, 8 Submarines, 3 Destroyers

    Estimated result of a battle to the death: Defender losses 8 Submarines, 2 Transports (saving American transport), 3 Destroyers.  Attacker wiped out.

    Attacker survives: 1.8% of the time
    Defender survives: 98% of the time

    Sure, it cost the allies 116 IPC in equipment.  But Japan lost 243 and their entire navy and most of their air force to do it.

    Meanwhile, sure, they have the Industrial Complex in India at this point, and have probably set up a trade of Novosibirsk with Russia.  Germany’s probably consistently trading W. Russia, Ukraine and Karelai/Archangelsk with the allies and owns most of Africa.

    But from this point on, Japan is no longer landing troops in Asia.  Limiting them to 3-6 ground units a round while America cleans up the remaining islands and puts ICs in E. Indies and Borneo so they can land directly in FIC without needing a train.

    If Japan falls and Russia falls, I think the Allies are ahead.  England’s an island and it’ll take a turn or two for Germany to get transports in the water to even start landing.  Meanwhile, America is secure enough to move the fleet anywhere and can land directly in Asia.  Germany’s going to have to deal with 6 Industrial Complexes in Asia + an American fleet. (Manchuria, Kwangtung, FIC, Borneo, E. Indies and Japan.  Total output 25 units a round, capacity wise.)

    Yea, that’s 75 IPC a round if it’s all infantry.  But with USA (42) + Japan (30) and, Buryatia, Yakut and Soviet Far East, America HAS 75 IPC a round!  And if America doesn’t, then there’s no reason to say they HAVE to use all those ICs to capacity!  Or even build 2 more in Asia (I’m assuming Japan built one somewhere after their navy was destroyed to at least be able to put feet on the street in Asia.)

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