Farmboy (Axis) vs Gargantua (Allies) BM

  • 25 23 22 21 20 19 18 17

    And yes, I would have submerged the sub.

  • Liaison TripleA 11 10

    Phew, glad we think the same.

    Use latest file with quick edit of UK dst to Sz95.

  • Liaison TripleA 11 10

    @farmboy:

    No problem.

    Nice move with the American carriers. I knew you were going to move them there but didn’t think to adjust the range of those UK fighters. In any case, it seems like you got a little dice revenge too.

    Yeah in the last round I def got some dice revenge.  The americans 2 fgt 1 bmb got wrecked for almost nothing though haha!  Oh well.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 13 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Malta : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Crete : 1 flag
        Greece : 1 artillery and 3 infantry
        97 Sea Zone : 1 transport
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 27 / 36
        Japanese : 58 / 76
        Americans : 58 / 94
        Chinese : 11 / 13
        British : 33 / 36
        UK_Pacific : 5 / 8
        Italians : 10 / 16
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41042_Ita7.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Northern Territory to Queensland
                1 artillery moved from South Australia to Queensland
                1 mech_infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 20 Sea Zone
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
                EDIT: Turning off Edit Mode
                1 fighter moved from Northern Territory to Caroline Islands
                1 mech_infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from South Australia to New South Wales
                2 aaGuns moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_41042_ANZ7.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Northern Territory to Queensland
                1 artillery moved from South Australia to Queensland
                1 mech_infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 20 Sea Zone
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New South Wales: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
                EDIT: Turning off Edit Mode
                1 fighter moved from Northern Territory to Caroline Islands
                1 mech_infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from South Australia to New South Wales
                2 aaGuns moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                2 infantry moved from Alexandria to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41042_Fre7.tsvg

  • 25 23 22 21 20 19 18 17

    can’t believe I didn’t realize that sub would take out my transports. Sigh.

  • Liaison TripleA 11 10

    @farmboy:

    can’t believe I didn’t realize that sub would take out my transports. Sigh.

    Your dreams of conquest are FINISHED!

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Greece to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                      Germans take 93 Sea Zone from Americans
                1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                2 armour moved from Southern France to Holland Belgium
                1 bomber moved from Western Germany to Belarus
                2 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 armour and 2 mech_infantrys moved from Romania to Bessarabia
                1 armour moved from Baltic States to Belarus
                3 infantry moved from Novgorod to Belarus
                2 fighters moved from Western Germany to 95 Sea Zone
                1 fighter moved from Western Germany to 95 Sea Zone
                1 armour moved from Romania to Western Ukraine

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 aaGun and 1 artillery
                        Germans roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 aaGun and 1 artillery in Bessarabia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 :  1/2 hits
                        Russians roll dice for 1 aaGun and 1 artillery in Bessarabia, round 3 :  0/1 hits
                        1 aaGun owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 4 :  1/2 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 aaGun and 1 artillery
                Battle in Belarus
                    Germans attack with 1 armour, 1 bomber and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 1 bomber and 3 infantry in Belarus, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 armour, 1 bomber and 3 infantry in Belarus, round 3 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 armour and 1 infantry
                    Americans defend with 1 artillery
                        Germans roll dice for 2 armour and 1 infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in 95 Sea Zone
                    Germans attack with 3 fighters
                    British defend with 1 destroyer
                        Germans roll dice for 3 fighters in 95 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 95 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 94 Sea Zone
                    Germans attack with 1 destroyer and 3 fighters
                    Americans defend with 1 cruiser and 1 destroyer
                        Germans roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 :  0/2 hits
                        1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 94 Sea Zone
                    Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 cruiser and 1 destroyer
                Battle in Western Ukraine
                    Germans attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 3 armour and 1 mech_infantry in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Belarus to Germany
                5 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 armour moved from Northern Italy to Romania
                1 armour and 1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Yugoslavia to Romania
                1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to France
                1 fighter moved from 94 Sea Zone to Greece
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 fighter moved from 94 Sea Zone to 97 Sea Zone
                2 infantry moved from Novgorod to Baltic States
                2 infantry moved from Finland to Karelia
                2 fighters moved from 95 Sea Zone to Western Germany
                1 fighter moved from 95 Sea Zone to Greece

    Place Units - Germans
                1 destroyer and 1 transport placed in 112 Sea Zone
                1 bomber and 3 tactical_bombers placed in Western Germany
                1 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Greece: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
        Romania : 1 armour and 1 infantry
        Germany : 1 bomber, 1 factory_major and 1 infantry
        Holland Belgium : 2 armour
        Southern Italy : 1 aaGun and 1 fighter
        Belarus : 1 flag, 1 armour and 3 infantry
        Karelia : 1 flag, 5 infantry
        Baltic States : 1 flag, 1 aaGun and 2 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 aaGun, 3 armour and 5 mech_infantrys
        Bessarabia : 1 flag, 1 armour and 1 mech_infantry
        Western Ukraine : 1 flag, 3 armour
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        112 Sea Zone : 1 destroyer and 1 transport
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield and 1 fighter
        97 Sea Zone : 1 carrier and 1 fighter
        Yugoslavia : 1 aaGun and 3 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 24 / 36
        Japanese : 58 / 76
        Americans : 53 / 94
        Chinese : 11 / 13
        British : 33 / 36
        UK_Pacific : 5 / 8
        Italians : 10 / 16
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41042_Ger8.tsvg

  • 25 23 22 21 20 19 18 17

    Note that I changed my mind on a fighter NCM in the placement phase.

  • Liaison TripleA 11 10

    Man I am getting tired of missing so often lol.  I feel like my units are constantly playing at half strength.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                2 fighters moved from Ukraine to Bessarabia
                2 armour and 3 mech_infantrys moved from Russia to Western Ukraine
                1 tactical_bomber moved from Ukraine to Western Ukraine
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Timguska to Yenisey
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                3 artilleries and 3 infantry moved from Archangel to Belarus
                1 armour moved from Smolensk to Belarus
                1 mech_infantry moved from Archangel to Belarus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 :  4/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 3 infantry
                        Russians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Belarus, round 2 :  2/8 hits
                        Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 :  3/4 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Belarus, round 3 :  1/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Belarus, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Belarus, round 4 :  2/5 hits
                        Germans roll dice for 1 armour in Belarus, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Russians attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 armour
                        Russians roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 :  4/6 hits
                        Germans roll dice for 3 armour in Western Ukraine, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Russians and 3 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Western Ukraine to Ukraine
                2 fighters moved from Bessarabia to Ukraine
                4 mech_infantrys moved from Archangel to Smolensk
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Tsinghai to Shensi
                1 aaGun and 1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                2 infantry moved from Chahar to Jehol
                1 infantry moved from Chahar to Hopei
                1 aaGun moved from Kazakhstan to Caucasus

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs

    triplea_41042_Rus8.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                2 fighters moved from Ukraine to Bessarabia
                2 armour and 3 mech_infantrys moved from Russia to Western Ukraine
                1 tactical_bomber moved from Ukraine to Western Ukraine
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Timguska to Yenisey
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                3 artilleries and 3 infantry moved from Archangel to Belarus
                1 armour moved from Smolensk to Belarus
                1 mech_infantry moved from Archangel to Belarus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 :  4/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 3 infantry
                        Russians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Belarus, round 2 :  2/8 hits
                        Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 :  3/4 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Belarus, round 3 :  1/5 hits
                        Germans roll dice for 1 armour and 1 infantry in Belarus, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Belarus, round 4 :  2/5 hits
                        Germans roll dice for 1 armour in Belarus, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Russians attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 armour
                        Russians roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 :  4/6 hits
                        Germans roll dice for 3 armour in Western Ukraine, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Russians and 3 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Western Ukraine to Ukraine
                2 fighters moved from Bessarabia to Ukraine
                4 mech_infantrys moved from Archangel to Smolensk
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Tsinghai to Shensi
                1 aaGun and 1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                2 infantry moved from Chahar to Jehol
                1 infantry moved from Chahar to Hopei
                1 aaGun moved from Kazakhstan to Caucasus

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    triplea_41042_Rus8.tsvg

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 artillery, 2 destroyers, 2 infantry, 2 marines, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 17 Sea Zone
                4 fighters moved from 6 Sea Zone to Jehol
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 marine moved from Japan to 6 Sea Zone
                1 battleship and 1 marine moved from 6 Sea Zone to 19 Sea Zone
                1 marine moved from 19 Sea Zone to Jehol
                1 mech_infantry moved from Yakut S.S.R. to Sakha
                      Japanese take Sakha from Russians
                2 tactical_bombers moved from Kwangsi to Jehol
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 34 Sea Zone
                1 artillery moved from 34 Sea Zone to Paulau Island
                3 bombers moved from Philippines to Paulau Island
                1 tactical_bomber moved from Philippines to 20 Sea Zone
                1 fighter moved from 44 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from Burma to India
                2 fighters and 2 tactical_bombers moved from Shan State to India
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Shan State to Kweichow

    Combat - Japanese
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Paulau Island
                    Japanese attack with 1 artillery and 3 bombers
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 bombers in Paulau Island, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Paulau Island, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Paulau Island
                    Japanese win, taking Paulau Island from Americans with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 4 :  1/3 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Americans lost in 17 Sea Zone
                    Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                    British defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 4 :  1/2 hits
                        British roll dice for 1 submarine in 42 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the British lost in 42 Sea Zone
                    Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  4/4 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in Jehol
                    Japanese attack with 4 fighters, 1 marine and 2 tactical_bombers
                    Russians defend with 2 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 1 battleship in Jehol, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters, 1 marine and 2 tactical_bombers in Jehol, round 2 :  2/7 hits
                        Chinese roll dice for 3 infantry in Jehol, round 2 :  2/3 hits
                        1 marine owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in Jehol, round 3 :  3/5 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 fighter and 1 marine
                Battle in India
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 :  2/8 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 :  0/3 hits
                        2 infantry owned by the British lost in India
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 3 :  2/8 hits
                        UK_Pacific roll dice for 1 artillery in India, round 3 :  0/1 hits
                        1 artillery owned by the British lost in India
                    Japanese destroys 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from India to Shan State
                1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
                1 infantry moved from Yunnan to Burma
                1 infantry moved from French Indo China to Yunnan
                1 battleship and 1 carrier moved from 44 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 20 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Kwangsi to Hunan
                2 artilleries and 1 infantry moved from Kwangtung to Kiangsi
                3 fighters moved from Jehol to 6 Sea Zone
                2 tactical_bombers moved from Jehol to Manchuria
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                2 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                3 bombers moved from Paulau Island to Philippines
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                2 destroyers and 2 transports placed in 6 Sea Zone
                1 artillery, 2 infantry and 1 marine placed in Japan
                Japanese undo move 2.
                1 artillery, 1 infantry and 1 marine placed in Japan
                1 airfield placed in Shan State
                1 transport placed in 37 Sea Zone
                1 infantry and 1 marine placed in Malaya
                1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 artillery
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 2 artilleries, 2 infantry and 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 1 marine and 1 tactical_bomber
        Manchuria : 1 flag, 2 tactical_bombers
        Yunnan : 1 flag, 1 armour, 1 infantry and 4 mech_infantrys
        Kweichow : 1 flag, 2 infantry
        Hunan : 1 flag, 1 infantry
        Shan State : 1 flag, 1 airfield, 3 fighters and 3 tactical_bombers
        Burma : 1 flag, 1 aaGun, 2 artilleries and 2 infantry
        India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 3 bombers and 1 harbour
        Guam : 1 flag, 1 airfield
        Midway : 1 flag, 1 airfield and 2 infantry
        Sakha : 1 flag, 1 mech_infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        34 Sea Zone : 1 transport
        20 Sea Zone : 1 destroyer
        19 Sea Zone : 1 battleship
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 28 / 36
        Japanese : 63 / 73
        Americans : 53 / 94
        Chinese : 10 / 13
        British : 33 / 36
        UK_Pacific : 2 / 0
        Italians : 10 / 16
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41042_Jap8.tsvg

  • 25 23 22 21 20 19 18 17

    Forgot that you don’t get the IPCs the second time you take a capital. If it is not too late. I might do an NCM edit.

  • 25 23 22 21 20 19 18 17

    Its good.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 25 Sea Zone to Midway
                1 battleship and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                1 carrier and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
                1 aaGun and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 bomber moved from Hawaiian Islands to 19 Sea Zone
                2 bombers moved from Queensland to 19 Sea Zone
                1 bomber moved from Queensland to 20 Sea Zone
                1 bomber moved from Queensland to 17 Sea Zone
                2 bombers moved from Queensland to Manchuria
                1 fighter moved from 26 Sea Zone to Midway
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 2 bombers
                    Japanese defend with 2 tactical_bombers
                        Americans roll dice for 2 bombers in Manchuria, round 2 :  1/2 hits
                        Japanese roll dice for 2 tactical_bombers in Manchuria, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria
                        Americans roll dice for 1 bomber in Manchuria, round 3 :  1/1 hits
                        Japanese roll dice for 1 tactical_bomber in Manchuria, round 3 :  0/1 hits
                        1 tactical_bomber owned by the Japanese lost in Manchuria
                    Americans win with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 2 tactical_bombers
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in Midway
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                    Japanese defend with 1 airfield and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Midway, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
                    Americans win, taking Midway from Japanese with 1 fighter and 1 marine remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 19 Sea Zone
                    Americans attack with 3 bombers
                    Japanese defend with 1 battleship
                        Americans roll dice for 3 bombers in 19 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 2 bombers in 19 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Americans: 2 bombers
                    Casualties for Japanese: 1 battleship

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Chahar
                1 bomber moved from Manchuria to Jehol
                1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
                2 carriers moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Midway to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                2 fighters placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 carrier placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_41042_Ame8.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Hopei to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Chahar

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Jehol
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs

    triplea_41042_Chi8.tsvg

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 25 Sea Zone to Midway
                1 battleship and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                1 carrier and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
                1 aaGun and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 bomber moved from Hawaiian Islands to 19 Sea Zone
                2 bombers moved from Queensland to 19 Sea Zone
                1 bomber moved from Queensland to 20 Sea Zone
                1 bomber moved from Queensland to 17 Sea Zone
                2 bombers moved from Queensland to Manchuria
                1 fighter moved from 26 Sea Zone to Midway
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 2 bombers
                    Japanese defend with 2 tactical_bombers
                        Americans roll dice for 2 bombers in Manchuria, round 2 :  1/2 hits
                        Japanese roll dice for 2 tactical_bombers in Manchuria, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria
                        Americans roll dice for 1 bomber in Manchuria, round 3 :  1/1 hits
                        Japanese roll dice for 1 tactical_bomber in Manchuria, round 3 :  0/1 hits
                        1 tactical_bomber owned by the Japanese lost in Manchuria
                    Americans win with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 2 tactical_bombers
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in Midway
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                    Japanese defend with 1 airfield and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Midway, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
                    Americans win, taking Midway from Japanese with 1 fighter and 1 marine remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 19 Sea Zone
                    Americans attack with 3 bombers
                    Japanese defend with 1 battleship
                        Americans roll dice for 3 bombers in 19 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in 19 Sea Zone
                        Americans roll dice for 2 bombers in 19 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Americans: 2 bombers
                    Casualties for Japanese: 1 battleship

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Chahar
                1 bomber moved from Manchuria to Jehol
                1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
                2 carriers moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Midway to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                2 fighters placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 carrier placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Hopei to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Chahar

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Jehol
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 98 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 80 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                British buy 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Trans-Jordan to 94 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                2 fighters moved from 80 Sea Zone to India
                1 infantry moved from West India to India
                1 armour and 2 mech_infantrys moved from Eastern Persia to India

    Combat - British
                Battle in Malta
                Battle in 94 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 2 fighters in 94 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the British lost in 94 Sea Zone
                    British win, taking Malta from Italians with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 fighter
                Battle in India
                    British attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in India, round 2 :  3/6 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 :  1/4 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                        British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in India, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery in India, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in India
                    British win, taking India from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry

    Non Combat Move - British
                2 fighters moved from India to West India
                2 aaGuns, 2 infantry and 3 mech_infantrys moved from Eastern Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 aaGun moved from 81 Sea Zone to Egypt
                1 fighter moved from 94 Sea Zone to 92 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                1 submarine placed in 98 Sea Zone
                2 mech_infantrys placed in Persia
                1 fighter and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_41042_UK_8.tsvg

  • Liaison TripleA 11 10

    You know, eventually you are going to lose this game.  But man, what a friggin painful process this is going to be.

    I think that’s the twelth aircraft i’ve lost to destroyer screens, and I don’t think I’ve yet to shoot down a single of yours.

    I’m up in TUV, and income each turn, but it just doesn’t matter, that stuff just keeps vanishings off the board without any effect to the game LOL. It’s like my units don’t exist.  Winning BOTH of the destroyer vs bomber battles is cheese, and the the salt capping yet ANOTHER fighter in the mediterranean, whilst my defenders score 1 in 11 dice at 2 on average LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL.  send 7 bombers, 5 miss, attack 4 destroyers in a turn, 3 of them hit… wtf

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